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Diffstat (limited to 'contrib/llvm/lib/System/README.txt')
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diff --git a/contrib/llvm/lib/System/README.txt b/contrib/llvm/lib/System/README.txt deleted file mode 100644 index eacb200..0000000 --- a/contrib/llvm/lib/System/README.txt +++ /dev/null @@ -1,43 +0,0 @@ -Design Of lib/System -==================== - -The software in this directory is designed to completely shield LLVM from any -and all operating system specific functionality. It is not intended to be a -complete operating system wrapper (such as ACE), but only to provide the -functionality necessary to support LLVM. - -The software located here, of necessity, has very specific and stringent design -rules. Violation of these rules means that cracks in the shield could form and -the primary goal of the library is defeated. By consistently using this library, -LLVM becomes more easily ported to new platforms since the only thing requiring -porting is this library. - -Complete documentation for the library can be found in the file: - llvm/docs/SystemLibrary.html -or at this URL: - http://llvm.org/docs/SystemLibrary.html - -While we recommend that you read the more detailed documentation, for the -impatient, here's a high level summary of the library's requirements. - - 1. No system header files are to be exposed through the interface. - 2. Std C++ and Std C header files are okay to be exposed through the interface. - 3. No exposed system-specific functions. - 4. No exposed system-specific data. - 5. Data in lib/System classes must use only simple C++ intrinsic types. - 6. Errors are handled by returning "true" and setting an optional std::string - 7. Library must not throw any exceptions, period. - 8. Interface functions must not have throw() specifications. - 9. No duplicate function impementations are permitted within an operating - system class. - -To accomplish these requirements, the library has numerous design criteria that -must be satisfied. Here's a high level summary of the library's design criteria: - - 1. No unused functionality (only what LLVM needs) - 2. High-Level Interfaces - 3. Use Opaque Classes - 4. Common Implementations</a></li> - 5. Multiple Implementations</a></li> - 6. Minimize Memory Allocation</a></li> - 7. No Virtual Methods |