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Diffstat (limited to 'contrib/llvm/lib/CodeGen/SafeStackLayout.cpp')
-rw-r--r-- | contrib/llvm/lib/CodeGen/SafeStackLayout.cpp | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/contrib/llvm/lib/CodeGen/SafeStackLayout.cpp b/contrib/llvm/lib/CodeGen/SafeStackLayout.cpp new file mode 100644 index 0000000..fb433c1 --- /dev/null +++ b/contrib/llvm/lib/CodeGen/SafeStackLayout.cpp @@ -0,0 +1,139 @@ +//===-- SafeStackLayout.cpp - SafeStack frame layout -----------*- C++ -*--===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// + +#include "SafeStackLayout.h" + +#include "llvm/IR/Instructions.h" +#include "llvm/Support/Debug.h" + +using namespace llvm; +using namespace llvm::safestack; + +#define DEBUG_TYPE "safestacklayout" + +static cl::opt<bool> ClLayout("safe-stack-layout", + cl::desc("enable safe stack layout"), cl::Hidden, + cl::init(true)); + +LLVM_DUMP_METHOD void StackLayout::print(raw_ostream &OS) { + OS << "Stack regions:\n"; + for (unsigned i = 0; i < Regions.size(); ++i) { + OS << " " << i << ": [" << Regions[i].Start << ", " << Regions[i].End + << "), range " << Regions[i].Range << "\n"; + } + OS << "Stack objects:\n"; + for (auto &IT : ObjectOffsets) { + OS << " at " << IT.getSecond() << ": " << *IT.getFirst() << "\n"; + } +} + +void StackLayout::addObject(const Value *V, unsigned Size, unsigned Alignment, + const StackColoring::LiveRange &Range) { + StackObjects.push_back({V, Size, Alignment, Range}); + MaxAlignment = std::max(MaxAlignment, Alignment); +} + +static unsigned AdjustStackOffset(unsigned Offset, unsigned Size, + unsigned Alignment) { + return alignTo(Offset + Size, Alignment) - Size; +} + +void StackLayout::layoutObject(StackObject &Obj) { + if (!ClLayout) { + // If layout is disabled, just grab the next aligned address. + // This effectively disables stack coloring as well. + unsigned LastRegionEnd = Regions.empty() ? 0 : Regions.back().End; + unsigned Start = AdjustStackOffset(LastRegionEnd, Obj.Size, Obj.Alignment); + unsigned End = Start + Obj.Size; + Regions.emplace_back(Start, End, Obj.Range); + ObjectOffsets[Obj.Handle] = End; + return; + } + + DEBUG(dbgs() << "Layout: size " << Obj.Size << ", align " << Obj.Alignment + << ", range " << Obj.Range << "\n"); + assert(Obj.Alignment <= MaxAlignment); + unsigned Start = AdjustStackOffset(0, Obj.Size, Obj.Alignment); + unsigned End = Start + Obj.Size; + DEBUG(dbgs() << " First candidate: " << Start << " .. " << End << "\n"); + for (const StackRegion &R : Regions) { + DEBUG(dbgs() << " Examining region: " << R.Start << " .. " << R.End + << ", range " << R.Range << "\n"); + assert(End >= R.Start); + if (Start >= R.End) { + DEBUG(dbgs() << " Does not intersect, skip.\n"); + continue; + } + if (Obj.Range.Overlaps(R.Range)) { + // Find the next appropriate location. + Start = AdjustStackOffset(R.End, Obj.Size, Obj.Alignment); + End = Start + Obj.Size; + DEBUG(dbgs() << " Overlaps. Next candidate: " << Start << " .. " << End + << "\n"); + continue; + } + if (End <= R.End) { + DEBUG(dbgs() << " Reusing region(s).\n"); + break; + } + } + + unsigned LastRegionEnd = Regions.empty() ? 0 : Regions.back().End; + if (End > LastRegionEnd) { + // Insert a new region at the end. Maybe two. + if (Start > LastRegionEnd) { + DEBUG(dbgs() << " Creating gap region: " << LastRegionEnd << " .. " + << Start << "\n"); + Regions.emplace_back(LastRegionEnd, Start, StackColoring::LiveRange()); + LastRegionEnd = Start; + } + DEBUG(dbgs() << " Creating new region: " << LastRegionEnd << " .. " << End + << ", range " << Obj.Range << "\n"); + Regions.emplace_back(LastRegionEnd, End, Obj.Range); + LastRegionEnd = End; + } + + // Split starting and ending regions if necessary. + for (unsigned i = 0; i < Regions.size(); ++i) { + StackRegion &R = Regions[i]; + if (Start > R.Start && Start < R.End) { + StackRegion R0 = R; + R.Start = R0.End = Start; + Regions.insert(&R, R0); + continue; + } + if (End > R.Start && End < R.End) { + StackRegion R0 = R; + R0.End = R.Start = End; + Regions.insert(&R, R0); + break; + } + } + + // Update live ranges for all affected regions. + for (StackRegion &R : Regions) { + if (Start < R.End && End > R.Start) + R.Range.Join(Obj.Range); + if (End <= R.End) + break; + } + + ObjectOffsets[Obj.Handle] = End; +} + +void StackLayout::computeLayout() { + // Simple greedy algorithm. + // If this is replaced with something smarter, it must preserve the property + // that the first object is always at the offset 0 in the stack frame (for + // StackProtectorSlot), or handle stack protector in some other way. + for (auto &Obj : StackObjects) + layoutObject(Obj); + + DEBUG(print(dbgs())); +} |