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diff --git a/contrib/llvm/lib/Analysis/IPA/CallGraphSCCPass.cpp b/contrib/llvm/lib/Analysis/IPA/CallGraphSCCPass.cpp
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-//===- CallGraphSCCPass.cpp - Pass that operates BU on call graph ---------===//
-//
-// The LLVM Compiler Infrastructure
-//
-// This file is distributed under the University of Illinois Open Source
-// License. See LICENSE.TXT for details.
-//
-//===----------------------------------------------------------------------===//
-//
-// This file implements the CallGraphSCCPass class, which is used for passes
-// which are implemented as bottom-up traversals on the call graph. Because
-// there may be cycles in the call graph, passes of this type operate on the
-// call-graph in SCC order: that is, they process function bottom-up, except for
-// recursive functions, which they process all at once.
-//
-//===----------------------------------------------------------------------===//
-
-#include "llvm/Analysis/CallGraphSCCPass.h"
-#include "llvm/ADT/SCCIterator.h"
-#include "llvm/ADT/Statistic.h"
-#include "llvm/Analysis/CallGraph.h"
-#include "llvm/IR/Function.h"
-#include "llvm/IR/IntrinsicInst.h"
-#include "llvm/IR/LLVMContext.h"
-#include "llvm/IR/LegacyPassManagers.h"
-#include "llvm/Support/CommandLine.h"
-#include "llvm/Support/Debug.h"
-#include "llvm/Support/Timer.h"
-#include "llvm/Support/raw_ostream.h"
-using namespace llvm;
-
-#define DEBUG_TYPE "cgscc-passmgr"
-
-static cl::opt<unsigned>
-MaxIterations("max-cg-scc-iterations", cl::ReallyHidden, cl::init(4));
-
-STATISTIC(MaxSCCIterations, "Maximum CGSCCPassMgr iterations on one SCC");
-
-//===----------------------------------------------------------------------===//
-// CGPassManager
-//
-/// CGPassManager manages FPPassManagers and CallGraphSCCPasses.
-
-namespace {
-
-class CGPassManager : public ModulePass, public PMDataManager {
-public:
- static char ID;
- explicit CGPassManager()
- : ModulePass(ID), PMDataManager() { }
-
- /// Execute all of the passes scheduled for execution. Keep track of
- /// whether any of the passes modifies the module, and if so, return true.
- bool runOnModule(Module &M) override;
-
- using ModulePass::doInitialization;
- using ModulePass::doFinalization;
-
- bool doInitialization(CallGraph &CG);
- bool doFinalization(CallGraph &CG);
-
- /// Pass Manager itself does not invalidate any analysis info.
- void getAnalysisUsage(AnalysisUsage &Info) const override {
- // CGPassManager walks SCC and it needs CallGraph.
- Info.addRequired<CallGraphWrapperPass>();
- Info.setPreservesAll();
- }
-
- const char *getPassName() const override {
- return "CallGraph Pass Manager";
- }
-
- PMDataManager *getAsPMDataManager() override { return this; }
- Pass *getAsPass() override { return this; }
-
- // Print passes managed by this manager
- void dumpPassStructure(unsigned Offset) override {
- errs().indent(Offset*2) << "Call Graph SCC Pass Manager\n";
- for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {
- Pass *P = getContainedPass(Index);
- P->dumpPassStructure(Offset + 1);
- dumpLastUses(P, Offset+1);
- }
- }
-
- Pass *getContainedPass(unsigned N) {
- assert(N < PassVector.size() && "Pass number out of range!");
- return static_cast<Pass *>(PassVector[N]);
- }
-
- PassManagerType getPassManagerType() const override {
- return PMT_CallGraphPassManager;
- }
-
-private:
- bool RunAllPassesOnSCC(CallGraphSCC &CurSCC, CallGraph &CG,
- bool &DevirtualizedCall);
-
- bool RunPassOnSCC(Pass *P, CallGraphSCC &CurSCC,
- CallGraph &CG, bool &CallGraphUpToDate,
- bool &DevirtualizedCall);
- bool RefreshCallGraph(CallGraphSCC &CurSCC, CallGraph &CG,
- bool IsCheckingMode);
-};
-
-} // end anonymous namespace.
-
-char CGPassManager::ID = 0;
-
-
-bool CGPassManager::RunPassOnSCC(Pass *P, CallGraphSCC &CurSCC,
- CallGraph &CG, bool &CallGraphUpToDate,
- bool &DevirtualizedCall) {
- bool Changed = false;
- PMDataManager *PM = P->getAsPMDataManager();
-
- if (!PM) {
- CallGraphSCCPass *CGSP = (CallGraphSCCPass*)P;
- if (!CallGraphUpToDate) {
- DevirtualizedCall |= RefreshCallGraph(CurSCC, CG, false);
- CallGraphUpToDate = true;
- }
-
- {
- TimeRegion PassTimer(getPassTimer(CGSP));
- Changed = CGSP->runOnSCC(CurSCC);
- }
-
- // After the CGSCCPass is done, when assertions are enabled, use
- // RefreshCallGraph to verify that the callgraph was correctly updated.
-#ifndef NDEBUG
- if (Changed)
- RefreshCallGraph(CurSCC, CG, true);
-#endif
-
- return Changed;
- }
-
-
- assert(PM->getPassManagerType() == PMT_FunctionPassManager &&
- "Invalid CGPassManager member");
- FPPassManager *FPP = (FPPassManager*)P;
-
- // Run pass P on all functions in the current SCC.
- for (CallGraphNode *CGN : CurSCC) {
- if (Function *F = CGN->getFunction()) {
- dumpPassInfo(P, EXECUTION_MSG, ON_FUNCTION_MSG, F->getName());
- {
- TimeRegion PassTimer(getPassTimer(FPP));
- Changed |= FPP->runOnFunction(*F);
- }
- F->getContext().yield();
- }
- }
-
- // The function pass(es) modified the IR, they may have clobbered the
- // callgraph.
- if (Changed && CallGraphUpToDate) {
- DEBUG(dbgs() << "CGSCCPASSMGR: Pass Dirtied SCC: "
- << P->getPassName() << '\n');
- CallGraphUpToDate = false;
- }
- return Changed;
-}
-
-
-/// Scan the functions in the specified CFG and resync the
-/// callgraph with the call sites found in it. This is used after
-/// FunctionPasses have potentially munged the callgraph, and can be used after
-/// CallGraphSCC passes to verify that they correctly updated the callgraph.
-///
-/// This function returns true if it devirtualized an existing function call,
-/// meaning it turned an indirect call into a direct call. This happens when
-/// a function pass like GVN optimizes away stuff feeding the indirect call.
-/// This never happens in checking mode.
-///
-bool CGPassManager::RefreshCallGraph(CallGraphSCC &CurSCC,
- CallGraph &CG, bool CheckingMode) {
- DenseMap<Value*, CallGraphNode*> CallSites;
-
- DEBUG(dbgs() << "CGSCCPASSMGR: Refreshing SCC with " << CurSCC.size()
- << " nodes:\n";
- for (CallGraphNode *CGN : CurSCC)
- CGN->dump();
- );
-
- bool MadeChange = false;
- bool DevirtualizedCall = false;
-
- // Scan all functions in the SCC.
- unsigned FunctionNo = 0;
- for (CallGraphSCC::iterator SCCIdx = CurSCC.begin(), E = CurSCC.end();
- SCCIdx != E; ++SCCIdx, ++FunctionNo) {
- CallGraphNode *CGN = *SCCIdx;
- Function *F = CGN->getFunction();
- if (!F || F->isDeclaration()) continue;
-
- // Walk the function body looking for call sites. Sync up the call sites in
- // CGN with those actually in the function.
-
- // Keep track of the number of direct and indirect calls that were
- // invalidated and removed.
- unsigned NumDirectRemoved = 0, NumIndirectRemoved = 0;
-
- // Get the set of call sites currently in the function.
- for (CallGraphNode::iterator I = CGN->begin(), E = CGN->end(); I != E; ) {
- // If this call site is null, then the function pass deleted the call
- // entirely and the WeakVH nulled it out.
- if (!I->first ||
- // If we've already seen this call site, then the FunctionPass RAUW'd
- // one call with another, which resulted in two "uses" in the edge
- // list of the same call.
- CallSites.count(I->first) ||
-
- // If the call edge is not from a call or invoke, or it is a
- // instrinsic call, then the function pass RAUW'd a call with
- // another value. This can happen when constant folding happens
- // of well known functions etc.
- !CallSite(I->first) ||
- (CallSite(I->first).getCalledFunction() &&
- CallSite(I->first).getCalledFunction()->isIntrinsic() &&
- Intrinsic::isLeaf(
- CallSite(I->first).getCalledFunction()->getIntrinsicID()))) {
- assert(!CheckingMode &&
- "CallGraphSCCPass did not update the CallGraph correctly!");
-
- // If this was an indirect call site, count it.
- if (!I->second->getFunction())
- ++NumIndirectRemoved;
- else
- ++NumDirectRemoved;
-
- // Just remove the edge from the set of callees, keep track of whether
- // I points to the last element of the vector.
- bool WasLast = I + 1 == E;
- CGN->removeCallEdge(I);
-
- // If I pointed to the last element of the vector, we have to bail out:
- // iterator checking rejects comparisons of the resultant pointer with
- // end.
- if (WasLast)
- break;
- E = CGN->end();
- continue;
- }
-
- assert(!CallSites.count(I->first) &&
- "Call site occurs in node multiple times");
-
- CallSite CS(I->first);
- if (CS) {
- Function *Callee = CS.getCalledFunction();
- // Ignore intrinsics because they're not really function calls.
- if (!Callee || !(Callee->isIntrinsic()))
- CallSites.insert(std::make_pair(I->first, I->second));
- }
- ++I;
- }
-
- // Loop over all of the instructions in the function, getting the callsites.
- // Keep track of the number of direct/indirect calls added.
- unsigned NumDirectAdded = 0, NumIndirectAdded = 0;
-
- for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB)
- for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) {
- CallSite CS(cast<Value>(I));
- if (!CS) continue;
- Function *Callee = CS.getCalledFunction();
- if (Callee && Callee->isIntrinsic()) continue;
-
- // If this call site already existed in the callgraph, just verify it
- // matches up to expectations and remove it from CallSites.
- DenseMap<Value*, CallGraphNode*>::iterator ExistingIt =
- CallSites.find(CS.getInstruction());
- if (ExistingIt != CallSites.end()) {
- CallGraphNode *ExistingNode = ExistingIt->second;
-
- // Remove from CallSites since we have now seen it.
- CallSites.erase(ExistingIt);
-
- // Verify that the callee is right.
- if (ExistingNode->getFunction() == CS.getCalledFunction())
- continue;
-
- // If we are in checking mode, we are not allowed to actually mutate
- // the callgraph. If this is a case where we can infer that the
- // callgraph is less precise than it could be (e.g. an indirect call
- // site could be turned direct), don't reject it in checking mode, and
- // don't tweak it to be more precise.
- if (CheckingMode && CS.getCalledFunction() &&
- ExistingNode->getFunction() == nullptr)
- continue;
-
- assert(!CheckingMode &&
- "CallGraphSCCPass did not update the CallGraph correctly!");
-
- // If not, we either went from a direct call to indirect, indirect to
- // direct, or direct to different direct.
- CallGraphNode *CalleeNode;
- if (Function *Callee = CS.getCalledFunction()) {
- CalleeNode = CG.getOrInsertFunction(Callee);
- // Keep track of whether we turned an indirect call into a direct
- // one.
- if (!ExistingNode->getFunction()) {
- DevirtualizedCall = true;
- DEBUG(dbgs() << " CGSCCPASSMGR: Devirtualized call to '"
- << Callee->getName() << "'\n");
- }
- } else {
- CalleeNode = CG.getCallsExternalNode();
- }
-
- // Update the edge target in CGN.
- CGN->replaceCallEdge(CS, CS, CalleeNode);
- MadeChange = true;
- continue;
- }
-
- assert(!CheckingMode &&
- "CallGraphSCCPass did not update the CallGraph correctly!");
-
- // If the call site didn't exist in the CGN yet, add it.
- CallGraphNode *CalleeNode;
- if (Function *Callee = CS.getCalledFunction()) {
- CalleeNode = CG.getOrInsertFunction(Callee);
- ++NumDirectAdded;
- } else {
- CalleeNode = CG.getCallsExternalNode();
- ++NumIndirectAdded;
- }
-
- CGN->addCalledFunction(CS, CalleeNode);
- MadeChange = true;
- }
-
- // We scanned the old callgraph node, removing invalidated call sites and
- // then added back newly found call sites. One thing that can happen is
- // that an old indirect call site was deleted and replaced with a new direct
- // call. In this case, we have devirtualized a call, and CGSCCPM would like
- // to iteratively optimize the new code. Unfortunately, we don't really
- // have a great way to detect when this happens. As an approximation, we
- // just look at whether the number of indirect calls is reduced and the
- // number of direct calls is increased. There are tons of ways to fool this
- // (e.g. DCE'ing an indirect call and duplicating an unrelated block with a
- // direct call) but this is close enough.
- if (NumIndirectRemoved > NumIndirectAdded &&
- NumDirectRemoved < NumDirectAdded)
- DevirtualizedCall = true;
-
- // After scanning this function, if we still have entries in callsites, then
- // they are dangling pointers. WeakVH should save us for this, so abort if
- // this happens.
- assert(CallSites.empty() && "Dangling pointers found in call sites map");
-
- // Periodically do an explicit clear to remove tombstones when processing
- // large scc's.
- if ((FunctionNo & 15) == 15)
- CallSites.clear();
- }
-
- DEBUG(if (MadeChange) {
- dbgs() << "CGSCCPASSMGR: Refreshed SCC is now:\n";
- for (CallGraphNode *CGN : CurSCC)
- CGN->dump();
- if (DevirtualizedCall)
- dbgs() << "CGSCCPASSMGR: Refresh devirtualized a call!\n";
-
- } else {
- dbgs() << "CGSCCPASSMGR: SCC Refresh didn't change call graph.\n";
- }
- );
- (void)MadeChange;
-
- return DevirtualizedCall;
-}
-
-/// Execute the body of the entire pass manager on the specified SCC.
-/// This keeps track of whether a function pass devirtualizes
-/// any calls and returns it in DevirtualizedCall.
-bool CGPassManager::RunAllPassesOnSCC(CallGraphSCC &CurSCC, CallGraph &CG,
- bool &DevirtualizedCall) {
- bool Changed = false;
-
- // Keep track of whether the callgraph is known to be up-to-date or not.
- // The CGSSC pass manager runs two types of passes:
- // CallGraphSCC Passes and other random function passes. Because other
- // random function passes are not CallGraph aware, they may clobber the
- // call graph by introducing new calls or deleting other ones. This flag
- // is set to false when we run a function pass so that we know to clean up
- // the callgraph when we need to run a CGSCCPass again.
- bool CallGraphUpToDate = true;
-
- // Run all passes on current SCC.
- for (unsigned PassNo = 0, e = getNumContainedPasses();
- PassNo != e; ++PassNo) {
- Pass *P = getContainedPass(PassNo);
-
- // If we're in -debug-pass=Executions mode, construct the SCC node list,
- // otherwise avoid constructing this string as it is expensive.
- if (isPassDebuggingExecutionsOrMore()) {
- std::string Functions;
- #ifndef NDEBUG
- raw_string_ostream OS(Functions);
- for (CallGraphSCC::iterator I = CurSCC.begin(), E = CurSCC.end();
- I != E; ++I) {
- if (I != CurSCC.begin()) OS << ", ";
- (*I)->print(OS);
- }
- OS.flush();
- #endif
- dumpPassInfo(P, EXECUTION_MSG, ON_CG_MSG, Functions);
- }
- dumpRequiredSet(P);
-
- initializeAnalysisImpl(P);
-
- // Actually run this pass on the current SCC.
- Changed |= RunPassOnSCC(P, CurSCC, CG,
- CallGraphUpToDate, DevirtualizedCall);
-
- if (Changed)
- dumpPassInfo(P, MODIFICATION_MSG, ON_CG_MSG, "");
- dumpPreservedSet(P);
-
- verifyPreservedAnalysis(P);
- removeNotPreservedAnalysis(P);
- recordAvailableAnalysis(P);
- removeDeadPasses(P, "", ON_CG_MSG);
- }
-
- // If the callgraph was left out of date (because the last pass run was a
- // functionpass), refresh it before we move on to the next SCC.
- if (!CallGraphUpToDate)
- DevirtualizedCall |= RefreshCallGraph(CurSCC, CG, false);
- return Changed;
-}
-
-/// Execute all of the passes scheduled for execution. Keep track of
-/// whether any of the passes modifies the module, and if so, return true.
-bool CGPassManager::runOnModule(Module &M) {
- CallGraph &CG = getAnalysis<CallGraphWrapperPass>().getCallGraph();
- bool Changed = doInitialization(CG);
-
- // Walk the callgraph in bottom-up SCC order.
- scc_iterator<CallGraph*> CGI = scc_begin(&CG);
-
- CallGraphSCC CurSCC(&CGI);
- while (!CGI.isAtEnd()) {
- // Copy the current SCC and increment past it so that the pass can hack
- // on the SCC if it wants to without invalidating our iterator.
- const std::vector<CallGraphNode *> &NodeVec = *CGI;
- CurSCC.initialize(NodeVec.data(), NodeVec.data() + NodeVec.size());
- ++CGI;
-
- // At the top level, we run all the passes in this pass manager on the
- // functions in this SCC. However, we support iterative compilation in the
- // case where a function pass devirtualizes a call to a function. For
- // example, it is very common for a function pass (often GVN or instcombine)
- // to eliminate the addressing that feeds into a call. With that improved
- // information, we would like the call to be an inline candidate, infer
- // mod-ref information etc.
- //
- // Because of this, we allow iteration up to a specified iteration count.
- // This only happens in the case of a devirtualized call, so we only burn
- // compile time in the case that we're making progress. We also have a hard
- // iteration count limit in case there is crazy code.
- unsigned Iteration = 0;
- bool DevirtualizedCall = false;
- do {
- DEBUG(if (Iteration)
- dbgs() << " SCCPASSMGR: Re-visiting SCC, iteration #"
- << Iteration << '\n');
- DevirtualizedCall = false;
- Changed |= RunAllPassesOnSCC(CurSCC, CG, DevirtualizedCall);
- } while (Iteration++ < MaxIterations && DevirtualizedCall);
-
- if (DevirtualizedCall)
- DEBUG(dbgs() << " CGSCCPASSMGR: Stopped iteration after " << Iteration
- << " times, due to -max-cg-scc-iterations\n");
-
- if (Iteration > MaxSCCIterations)
- MaxSCCIterations = Iteration;
-
- }
- Changed |= doFinalization(CG);
- return Changed;
-}
-
-
-/// Initialize CG
-bool CGPassManager::doInitialization(CallGraph &CG) {
- bool Changed = false;
- for (unsigned i = 0, e = getNumContainedPasses(); i != e; ++i) {
- if (PMDataManager *PM = getContainedPass(i)->getAsPMDataManager()) {
- assert(PM->getPassManagerType() == PMT_FunctionPassManager &&
- "Invalid CGPassManager member");
- Changed |= ((FPPassManager*)PM)->doInitialization(CG.getModule());
- } else {
- Changed |= ((CallGraphSCCPass*)getContainedPass(i))->doInitialization(CG);
- }
- }
- return Changed;
-}
-
-/// Finalize CG
-bool CGPassManager::doFinalization(CallGraph &CG) {
- bool Changed = false;
- for (unsigned i = 0, e = getNumContainedPasses(); i != e; ++i) {
- if (PMDataManager *PM = getContainedPass(i)->getAsPMDataManager()) {
- assert(PM->getPassManagerType() == PMT_FunctionPassManager &&
- "Invalid CGPassManager member");
- Changed |= ((FPPassManager*)PM)->doFinalization(CG.getModule());
- } else {
- Changed |= ((CallGraphSCCPass*)getContainedPass(i))->doFinalization(CG);
- }
- }
- return Changed;
-}
-
-//===----------------------------------------------------------------------===//
-// CallGraphSCC Implementation
-//===----------------------------------------------------------------------===//
-
-/// This informs the SCC and the pass manager that the specified
-/// Old node has been deleted, and New is to be used in its place.
-void CallGraphSCC::ReplaceNode(CallGraphNode *Old, CallGraphNode *New) {
- assert(Old != New && "Should not replace node with self");
- for (unsigned i = 0; ; ++i) {
- assert(i != Nodes.size() && "Node not in SCC");
- if (Nodes[i] != Old) continue;
- Nodes[i] = New;
- break;
- }
-
- // Update the active scc_iterator so that it doesn't contain dangling
- // pointers to the old CallGraphNode.
- scc_iterator<CallGraph*> *CGI = (scc_iterator<CallGraph*>*)Context;
- CGI->ReplaceNode(Old, New);
-}
-
-
-//===----------------------------------------------------------------------===//
-// CallGraphSCCPass Implementation
-//===----------------------------------------------------------------------===//
-
-/// Assign pass manager to manage this pass.
-void CallGraphSCCPass::assignPassManager(PMStack &PMS,
- PassManagerType PreferredType) {
- // Find CGPassManager
- while (!PMS.empty() &&
- PMS.top()->getPassManagerType() > PMT_CallGraphPassManager)
- PMS.pop();
-
- assert(!PMS.empty() && "Unable to handle Call Graph Pass");
- CGPassManager *CGP;
-
- if (PMS.top()->getPassManagerType() == PMT_CallGraphPassManager)
- CGP = (CGPassManager*)PMS.top();
- else {
- // Create new Call Graph SCC Pass Manager if it does not exist.
- assert(!PMS.empty() && "Unable to create Call Graph Pass Manager");
- PMDataManager *PMD = PMS.top();
-
- // [1] Create new Call Graph Pass Manager
- CGP = new CGPassManager();
-
- // [2] Set up new manager's top level manager
- PMTopLevelManager *TPM = PMD->getTopLevelManager();
- TPM->addIndirectPassManager(CGP);
-
- // [3] Assign manager to manage this new manager. This may create
- // and push new managers into PMS
- Pass *P = CGP;
- TPM->schedulePass(P);
-
- // [4] Push new manager into PMS
- PMS.push(CGP);
- }
-
- CGP->add(this);
-}
-
-/// For this class, we declare that we require and preserve the call graph.
-/// If the derived class implements this method, it should
-/// always explicitly call the implementation here.
-void CallGraphSCCPass::getAnalysisUsage(AnalysisUsage &AU) const {
- AU.addRequired<CallGraphWrapperPass>();
- AU.addPreserved<CallGraphWrapperPass>();
-}
-
-
-//===----------------------------------------------------------------------===//
-// PrintCallGraphPass Implementation
-//===----------------------------------------------------------------------===//
-
-namespace {
- /// PrintCallGraphPass - Print a Module corresponding to a call graph.
- ///
- class PrintCallGraphPass : public CallGraphSCCPass {
- std::string Banner;
- raw_ostream &Out; // raw_ostream to print on.
-
- public:
- static char ID;
- PrintCallGraphPass(const std::string &B, raw_ostream &o)
- : CallGraphSCCPass(ID), Banner(B), Out(o) {}
-
- void getAnalysisUsage(AnalysisUsage &AU) const override {
- AU.setPreservesAll();
- }
-
- bool runOnSCC(CallGraphSCC &SCC) override {
- Out << Banner;
- for (CallGraphNode *CGN : SCC) {
- if (CGN->getFunction())
- CGN->getFunction()->print(Out);
- else
- Out << "\nPrinting <null> Function\n";
- }
- return false;
- }
- };
-
-} // end anonymous namespace.
-
-char PrintCallGraphPass::ID = 0;
-
-Pass *CallGraphSCCPass::createPrinterPass(raw_ostream &O,
- const std::string &Banner) const {
- return new PrintCallGraphPass(Banner, O);
-}
-
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