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author | marius <marius@FreeBSD.org> | 2010-04-24 12:11:41 +0000 |
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committer | marius <marius@FreeBSD.org> | 2010-04-24 12:11:41 +0000 |
commit | 0b9b56e38ea79db375d5fe8e9d9be5e7a2b36127 (patch) | |
tree | 5a9c2ce49869f7f1e6416b422617592dd962cc8a /tools/test/testfloat/sparc64/systfloat.h | |
parent | 6225de8b800b8ed895681ae6716c0623a478ad39 (diff) | |
parent | 316da263d2468d9c3b8252c8df57f3f99ccd18aa (diff) | |
download | FreeBSD-src-0b9b56e38ea79db375d5fe8e9d9be5e7a2b36127.zip FreeBSD-src-0b9b56e38ea79db375d5fe8e9d9be5e7a2b36127.tar.gz |
Add a TestFloat based test suite for floating-point implementations
currently supporting sparc64. After a `make depend all` there are
three programs; testsoftfloat for testing against the SoftFloat in
src/lib/libc/softfloat for reference purposes, testemufloat for
testing the emulator source in src/lib/libc/sparc64/fpu and testfloat
for testing with the installed libc. Support for other architectures
can be added as needed.
PR: 144900
Submitted by: Peter Jeremy
Diffstat (limited to 'tools/test/testfloat/sparc64/systfloat.h')
-rw-r--r-- | tools/test/testfloat/sparc64/systfloat.h | 216 |
1 files changed, 216 insertions, 0 deletions
diff --git a/tools/test/testfloat/sparc64/systfloat.h b/tools/test/testfloat/sparc64/systfloat.h new file mode 100644 index 0000000..c1db1eb --- /dev/null +++ b/tools/test/testfloat/sparc64/systfloat.h @@ -0,0 +1,216 @@ + +/* +=============================================================================== + +This C header file is part of TestFloat, Release 2a, a package of programs +for testing the correctness of floating-point arithmetic complying to the +IEC/IEEE Standard for Floating-Point. + +Written by John R. Hauser. More information is available through the Web +page `http://HTTP.CS.Berkeley.EDU/~jhauser/arithmetic/TestFloat.html'. + +THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort +has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT +TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO +PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY +AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE. + +Derivative works are acceptable, even for commercial purposes, so long as +(1) they include prominent notice that the work is derivative, and (2) they +include prominent notice akin to these four paragraphs for those parts of +this code that are retained. + +=============================================================================== +*/ + +/* $FreeBSD$ */ + +#include "softfloat.h" +#include "milieu.h" + +/* +------------------------------------------------------------------------------- +The following macros are defined to indicate that the corresponding +functions exist. +------------------------------------------------------------------------------- +*/ +#define SYST_INT32_TO_FLOAT32 +#define SYST_INT32_TO_FLOAT64 +#define SYST_INT32_TO_FLOAT128 +#define SYST_INT64_TO_FLOAT32 +#define SYST_INT64_TO_FLOAT64 +#define SYST_INT64_TO_FLOAT128 +#define SYST_FLOAT32_TO_INT32_ROUND_TO_ZERO +#define SYST_FLOAT32_TO_INT64_ROUND_TO_ZERO +#define SYST_FLOAT32_TO_FLOAT64 +#define SYST_FLOAT32_TO_FLOAT128 +#define SYST_FLOAT32_ADD +#define SYST_FLOAT32_SUB +#define SYST_FLOAT32_MUL +#define SYST_FLOAT32_DIV +#define SYST_FLOAT32_SQRT +#define SYST_FLOAT32_EQ +#define SYST_FLOAT32_LE +#define SYST_FLOAT32_LT +#define SYST_FLOAT32_EQ_SIGNALING +#define SYST_FLOAT32_LE_QUIET +#define SYST_FLOAT32_LT_QUIET +#define SYST_FLOAT64_TO_INT32_ROUND_TO_ZERO +#define SYST_FLOAT64_TO_INT64_ROUND_TO_ZERO +#define SYST_FLOAT64_TO_FLOAT32 +#define SYST_FLOAT64_TO_FLOAT128 +#define SYST_FLOAT64_ADD +#define SYST_FLOAT64_SUB +#define SYST_FLOAT64_MUL +#define SYST_FLOAT64_DIV +#define SYST_FLOAT64_SQRT +#define SYST_FLOAT64_EQ +#define SYST_FLOAT64_LE +#define SYST_FLOAT64_LT +#define SYST_FLOAT64_EQ_SIGNALING +#define SYST_FLOAT64_LE_QUIET +#define SYST_FLOAT64_LT_QUIET +#define SYST_FLOAT128_TO_INT32_ROUND_TO_ZERO +#define SYST_FLOAT128_TO_INT64_ROUND_TO_ZERO +#define SYST_FLOAT128_TO_FLOAT32 +#define SYST_FLOAT128_TO_FLOAT64 +#define SYST_FLOAT128_ADD +#define SYST_FLOAT128_SUB +#define SYST_FLOAT128_MUL +#define SYST_FLOAT128_DIV +#define SYST_FLOAT128_SQRT +#define SYST_FLOAT128_EQ +#define SYST_FLOAT128_LE +#define SYST_FLOAT128_LT +#define SYST_FLOAT128_EQ_SIGNALING +#define SYST_FLOAT128_LE_QUIET +#define SYST_FLOAT128_LT_QUIET + +/* +------------------------------------------------------------------------------- +System function declarations. (Some of these functions may not exist.) +------------------------------------------------------------------------------- +*/ +float32 syst_int32_to_float32( int32 ); +float64 syst_int32_to_float64( int32 ); +#ifdef FLOATX80 +floatx80 syst_int32_to_floatx80( int32 ); +#endif +#ifdef FLOAT128 +float128 syst_int32_to_float128( int32 ); +#endif +#ifdef BITS64 +float32 syst_int64_to_float32( int64 ); +float64 syst_int64_to_float64( int64 ); +#ifdef FLOATX80 +floatx80 syst_int64_to_floatx80( int64 ); +#endif +#ifdef FLOAT128 +float128 syst_int64_to_float128( int64 ); +#endif +#endif +int32 syst_float32_to_int32( float32 ); +int32 syst_float32_to_int32_round_to_zero( float32 ); +#ifdef BITS64 +int64 syst_float32_to_int64( float32 ); +int64 syst_float32_to_int64_round_to_zero( float32 ); +#endif +float64 syst_float32_to_float64( float32 ); +#ifdef FLOATX80 +floatx80 syst_float32_to_floatx80( float32 ); +#endif +#ifdef FLOAT128 +float128 syst_float32_to_float128( float32 ); +#endif +float32 syst_float32_round_to_int( float32 ); +float32 syst_float32_add( float32, float32 ); +float32 syst_float32_sub( float32, float32 ); +float32 syst_float32_mul( float32, float32 ); +float32 syst_float32_div( float32, float32 ); +float32 syst_float32_rem( float32, float32 ); +float32 syst_float32_sqrt( float32 ); +flag syst_float32_eq( float32, float32 ); +flag syst_float32_le( float32, float32 ); +flag syst_float32_lt( float32, float32 ); +flag syst_float32_eq_signaling( float32, float32 ); +flag syst_float32_le_quiet( float32, float32 ); +flag syst_float32_lt_quiet( float32, float32 ); +int32 syst_float64_to_int32( float64 ); +int32 syst_float64_to_int32_round_to_zero( float64 ); +#ifdef BITS64 +int64 syst_float64_to_int64( float64 ); +int64 syst_float64_to_int64_round_to_zero( float64 ); +#endif +float32 syst_float64_to_float32( float64 ); +#ifdef FLOATX80 +floatx80 syst_float64_to_floatx80( float64 ); +#endif +#ifdef FLOAT128 +float128 syst_float64_to_float128( float64 ); +#endif +float64 syst_float64_round_to_int( float64 ); +float64 syst_float64_add( float64, float64 ); +float64 syst_float64_sub( float64, float64 ); +float64 syst_float64_mul( float64, float64 ); +float64 syst_float64_div( float64, float64 ); +float64 syst_float64_rem( float64, float64 ); +float64 syst_float64_sqrt( float64 ); +flag syst_float64_eq( float64, float64 ); +flag syst_float64_le( float64, float64 ); +flag syst_float64_lt( float64, float64 ); +flag syst_float64_eq_signaling( float64, float64 ); +flag syst_float64_le_quiet( float64, float64 ); +flag syst_float64_lt_quiet( float64, float64 ); +#ifdef FLOATX80 +int32 syst_floatx80_to_int32( floatx80 ); +int32 syst_floatx80_to_int32_round_to_zero( floatx80 ); +#ifdef BITS64 +int64 syst_floatx80_to_int64( floatx80 ); +int64 syst_floatx80_to_int64_round_to_zero( floatx80 ); +#endif +float32 syst_floatx80_to_float32( floatx80 ); +float64 syst_floatx80_to_float64( floatx80 ); +#ifdef FLOAT128 +float128 syst_floatx80_to_float128( floatx80 ); +#endif +floatx80 syst_floatx80_round_to_int( floatx80 ); +floatx80 syst_floatx80_add( floatx80, floatx80 ); +floatx80 syst_floatx80_sub( floatx80, floatx80 ); +floatx80 syst_floatx80_mul( floatx80, floatx80 ); +floatx80 syst_floatx80_div( floatx80, floatx80 ); +floatx80 syst_floatx80_rem( floatx80, floatx80 ); +floatx80 syst_floatx80_sqrt( floatx80 ); +flag syst_floatx80_eq( floatx80, floatx80 ); +flag syst_floatx80_le( floatx80, floatx80 ); +flag syst_floatx80_lt( floatx80, floatx80 ); +flag syst_floatx80_eq_signaling( floatx80, floatx80 ); +flag syst_floatx80_le_quiet( floatx80, floatx80 ); +flag syst_floatx80_lt_quiet( floatx80, floatx80 ); +#endif +#ifdef FLOAT128 +int32 syst_float128_to_int32( float128 ); +int32 syst_float128_to_int32_round_to_zero( float128 ); +#ifdef BITS64 +int64 syst_float128_to_int64( float128 ); +int64 syst_float128_to_int64_round_to_zero( float128 ); +#endif +float32 syst_float128_to_float32( float128 ); +float64 syst_float128_to_float64( float128 ); +#ifdef FLOATX80 +floatx80 syst_float128_to_floatx80( float128 ); +#endif +float128 syst_float128_round_to_int( float128 ); +float128 syst_float128_add( float128, float128 ); +float128 syst_float128_sub( float128, float128 ); +float128 syst_float128_mul( float128, float128 ); +float128 syst_float128_div( float128, float128 ); +float128 syst_float128_rem( float128, float128 ); +float128 syst_float128_sqrt( float128 ); +flag syst_float128_eq( float128, float128 ); +flag syst_float128_le( float128, float128 ); +flag syst_float128_lt( float128, float128 ); +flag syst_float128_eq_signaling( float128, float128 ); +flag syst_float128_le_quiet( float128, float128 ); +flag syst_float128_lt_quiet( float128, float128 ); +#endif + |