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author | ru <ru@FreeBSD.org> | 2004-07-03 18:29:24 +0000 |
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committer | ru <ru@FreeBSD.org> | 2004-07-03 18:29:24 +0000 |
commit | 1cf159866714352fd8d7789b97068220cbb5a1a4 (patch) | |
tree | 5526e5113f4e9589bb734483867453b89a7ca4e6 /share/man/man4/random.4 | |
parent | bf15efbfc56854d6fb20bb4ff7801d7549fe2bfd (diff) | |
download | FreeBSD-src-1cf159866714352fd8d7789b97068220cbb5a1a4.zip FreeBSD-src-1cf159866714352fd8d7789b97068220cbb5a1a4.tar.gz |
Mechanically kill hard sentence breaks and double whitespaces.
Diffstat (limited to 'share/man/man4/random.4')
-rw-r--r-- | share/man/man4/random.4 | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/share/man/man4/random.4 b/share/man/man4/random.4 index f483b5b..22940f9 100644 --- a/share/man/man4/random.4 +++ b/share/man/man4/random.4 @@ -224,8 +224,8 @@ Another issue in simulation is the size of the state associated with the random number generator, and how frequently it repeats itself. For example, -a program which shuffles a pack of cards should have 52! possible outputs, -which requires the random number generator to have 52! starting states. +a program which shuffles a pack of cards should have 52!\& possible outputs, +which requires the random number generator to have 52!\& starting states. This means the seed should have at least log_2(52!) ~ 226 bits of state if the program is to stand a chance of outputting all possible sequences, and the program needs some unbiased way of generating these bits. |