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author | peter <peter@FreeBSD.org> | 2008-06-01 00:03:21 +0000 |
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committer | peter <peter@FreeBSD.org> | 2008-06-01 00:03:21 +0000 |
commit | a2be5f0c15218b0177d73b17d9bcb7589965d685 (patch) | |
tree | c9f0cd9c22378356a1716d32e13e70bc90f98b9c /libg++/libstdc++/stl/heap.h | |
parent | 9e0f3cc19c9df1594c9cc36cfd8fddc83c52ad12 (diff) | |
download | FreeBSD-src-a2be5f0c15218b0177d73b17d9bcb7589965d685.zip FreeBSD-src-a2be5f0c15218b0177d73b17d9bcb7589965d685.tar.gz |
Reorganize the gcc vendor import work area. This flattens out a bunch
of unnecessary path components that are relics of cvs2svn.
(These are directory moves)
Diffstat (limited to 'libg++/libstdc++/stl/heap.h')
-rw-r--r-- | libg++/libstdc++/stl/heap.h | 193 |
1 files changed, 193 insertions, 0 deletions
diff --git a/libg++/libstdc++/stl/heap.h b/libg++/libstdc++/stl/heap.h new file mode 100644 index 0000000..7f2747f --- /dev/null +++ b/libg++/libstdc++/stl/heap.h @@ -0,0 +1,193 @@ +/* + * + * Copyright (c) 1994 + * Hewlett-Packard Company + * + * Permission to use, copy, modify, distribute and sell this software + * and its documentation for any purpose is hereby granted without fee, + * provided that the above copyright notice appear in all copies and + * that both that copyright notice and this permission notice appear + * in supporting documentation. Hewlett-Packard Company makes no + * representations about the suitability of this software for any + * purpose. It is provided "as is" without express or implied warranty. + * + */ + +#ifndef HEAP_H +#define HEAP_H + +template <class RandomAccessIterator, class Distance, class T> +void __push_heap(RandomAccessIterator first, Distance holeIndex, + Distance topIndex, T value) { + Distance parent = (holeIndex - 1) / 2; + while (holeIndex > topIndex && *(first + parent) < value) { + *(first + holeIndex) = *(first + parent); + holeIndex = parent; + parent = (holeIndex - 1) / 2; + } + *(first + holeIndex) = value; +} + +template <class RandomAccessIterator, class T> +inline void __push_heap_aux(RandomAccessIterator first, + RandomAccessIterator last, T*) { + __push_heap(first, (last - first) - 1, 0, T(*(last - 1))); +} + +template <class RandomAccessIterator> +inline void push_heap(RandomAccessIterator first, RandomAccessIterator last) { + __push_heap_aux(first, last, value_type(first)); +} + +template <class RandomAccessIterator, class Distance, class T, class Compare> +void __push_heap(RandomAccessIterator first, Distance holeIndex, + Distance topIndex, T value, Compare comp) { + Distance parent = (holeIndex - 1) / 2; + while (holeIndex > topIndex && comp(*(first + parent), value)) { + *(first + holeIndex) = *(first + parent); + holeIndex = parent; + parent = (holeIndex - 1) / 2; + } + *(first + holeIndex) = value; +} + +template <class RandomAccessIterator, class Compare, class T> +inline void __push_heap_aux(RandomAccessIterator first, + RandomAccessIterator last, Compare comp, T*) { + __push_heap(first, (last - first) - 1, 0, T(*(last - 1)), comp); +} + +template <class RandomAccessIterator, class Compare> +inline void push_heap(RandomAccessIterator first, RandomAccessIterator last, + Compare comp) { + __push_heap_aux(first, last, comp, value_type(first)); +} + +template <class RandomAccessIterator, class Distance, class T> +void __adjust_heap(RandomAccessIterator first, Distance holeIndex, + Distance len, T value) { + Distance topIndex = holeIndex; + Distance secondChild = 2 * holeIndex + 2; + while (secondChild < len) { + if (*(first + secondChild) < *(first + (secondChild - 1))) + secondChild--; + *(first + holeIndex) = *(first + secondChild); + holeIndex = secondChild; + secondChild = 2 * (secondChild + 1); + } + if (secondChild == len) { + *(first + holeIndex) = *(first + (secondChild - 1)); + holeIndex = secondChild - 1; + } + __push_heap(first, holeIndex, topIndex, value); +} + +template <class RandomAccessIterator, class T, class Distance> +inline void __pop_heap(RandomAccessIterator first, RandomAccessIterator last, + RandomAccessIterator result, T value, Distance*) { + *result = *first; + __adjust_heap(first, Distance(0), Distance(last - first), value); +} + +template <class RandomAccessIterator, class T> +inline void __pop_heap_aux(RandomAccessIterator first, + RandomAccessIterator last, T*) { + __pop_heap(first, last - 1, last - 1, T(*(last - 1)), distance_type(first)); +} + +template <class RandomAccessIterator> +inline void pop_heap(RandomAccessIterator first, RandomAccessIterator last) { + __pop_heap_aux(first, last, value_type(first)); +} + +template <class RandomAccessIterator, class Distance, class T, class Compare> +void __adjust_heap(RandomAccessIterator first, Distance holeIndex, + Distance len, T value, Compare comp) { + Distance topIndex = holeIndex; + Distance secondChild = 2 * holeIndex + 2; + while (secondChild < len) { + if (comp(*(first + secondChild), *(first + (secondChild - 1)))) + secondChild--; + *(first + holeIndex) = *(first + secondChild); + holeIndex = secondChild; + secondChild = 2 * (secondChild + 1); + } + if (secondChild == len) { + *(first + holeIndex) = *(first + (secondChild - 1)); + holeIndex = secondChild - 1; + } + __push_heap(first, holeIndex, topIndex, value, comp); +} + +template <class RandomAccessIterator, class T, class Compare, class Distance> +inline void __pop_heap(RandomAccessIterator first, RandomAccessIterator last, + RandomAccessIterator result, T value, Compare comp, + Distance*) { + *result = *first; + __adjust_heap(first, Distance(0), Distance(last - first), value, comp); +} + +template <class RandomAccessIterator, class T, class Compare> +inline void __pop_heap_aux(RandomAccessIterator first, + RandomAccessIterator last, T*, Compare comp) { + __pop_heap(first, last - 1, last - 1, T(*(last - 1)), comp, + distance_type(first)); +} + +template <class RandomAccessIterator, class Compare> +inline void pop_heap(RandomAccessIterator first, RandomAccessIterator last, + Compare comp) { + __pop_heap_aux(first, last, value_type(first), comp); +} + +template <class RandomAccessIterator, class T, class Distance> +void __make_heap(RandomAccessIterator first, RandomAccessIterator last, T*, + Distance*) { + if (last - first < 2) return; + Distance len = last - first; + Distance parent = (len - 2)/2; + + while (true) { + __adjust_heap(first, parent, len, T(*(first + parent))); + if (parent == 0) return; + parent--; + } +} + +template <class RandomAccessIterator> +inline void make_heap(RandomAccessIterator first, RandomAccessIterator last) { + __make_heap(first, last, value_type(first), distance_type(first)); +} + +template <class RandomAccessIterator, class Compare, class T, class Distance> +void __make_heap(RandomAccessIterator first, RandomAccessIterator last, + Compare comp, T*, Distance*) { + if (last - first < 2) return; + Distance len = last - first; + Distance parent = (len - 2)/2; + + while (true) { + __adjust_heap(first, parent, len, T(*(first + parent)), comp); + if (parent == 0) return; + parent--; + } +} + +template <class RandomAccessIterator, class Compare> +inline void make_heap(RandomAccessIterator first, RandomAccessIterator last, + Compare comp) { + __make_heap(first, last, comp, value_type(first), distance_type(first)); +} + +template <class RandomAccessIterator> +void sort_heap(RandomAccessIterator first, RandomAccessIterator last) { + while (last - first > 1) pop_heap(first, last--); +} + +template <class RandomAccessIterator, class Compare> +void sort_heap(RandomAccessIterator first, RandomAccessIterator last, + Compare comp) { + while (last - first > 1) pop_heap(first, last--, comp); +} + +#endif |