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authored <ed@FreeBSD.org>2009-06-02 17:52:33 +0000
committered <ed@FreeBSD.org>2009-06-02 17:52:33 +0000
commit3277b69d734b9c90b44ebde4ede005717e2c3b2e (patch)
tree64ba909838c23261cace781ece27d106134ea451 /lib/Support/StringMap.cpp
downloadFreeBSD-src-3277b69d734b9c90b44ebde4ede005717e2c3b2e.zip
FreeBSD-src-3277b69d734b9c90b44ebde4ede005717e2c3b2e.tar.gz
Import LLVM, at r72732.
Diffstat (limited to 'lib/Support/StringMap.cpp')
-rw-r--r--lib/Support/StringMap.cpp234
1 files changed, 234 insertions, 0 deletions
diff --git a/lib/Support/StringMap.cpp b/lib/Support/StringMap.cpp
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+//===--- StringMap.cpp - String Hash table map implementation -------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements the StringMap class.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/ADT/StringMap.h"
+#include <cassert>
+using namespace llvm;
+
+StringMapImpl::StringMapImpl(unsigned InitSize, unsigned itemSize) {
+ ItemSize = itemSize;
+
+ // If a size is specified, initialize the table with that many buckets.
+ if (InitSize) {
+ init(InitSize);
+ return;
+ }
+
+ // Otherwise, initialize it with zero buckets to avoid the allocation.
+ TheTable = 0;
+ NumBuckets = 0;
+ NumItems = 0;
+ NumTombstones = 0;
+}
+
+void StringMapImpl::init(unsigned InitSize) {
+ assert((InitSize & (InitSize-1)) == 0 &&
+ "Init Size must be a power of 2 or zero!");
+ NumBuckets = InitSize ? InitSize : 16;
+ NumItems = 0;
+ NumTombstones = 0;
+
+ TheTable = (ItemBucket*)calloc(NumBuckets+1, sizeof(ItemBucket));
+
+ // Allocate one extra bucket, set it to look filled so the iterators stop at
+ // end.
+ TheTable[NumBuckets].Item = (StringMapEntryBase*)2;
+}
+
+
+/// HashString - Compute a hash code for the specified string.
+///
+static unsigned HashString(const char *Start, const char *End) {
+ // Bernstein hash function.
+ unsigned int Result = 0;
+ // TODO: investigate whether a modified bernstein hash function performs
+ // better: http://eternallyconfuzzled.com/tuts/algorithms/jsw_tut_hashing.aspx
+ // X*33+c -> X*33^c
+ while (Start != End)
+ Result = Result * 33 + *Start++;
+ Result = Result + (Result >> 5);
+ return Result;
+}
+
+/// LookupBucketFor - Look up the bucket that the specified string should end
+/// up in. If it already exists as a key in the map, the Item pointer for the
+/// specified bucket will be non-null. Otherwise, it will be null. In either
+/// case, the FullHashValue field of the bucket will be set to the hash value
+/// of the string.
+unsigned StringMapImpl::LookupBucketFor(const char *NameStart,
+ const char *NameEnd) {
+ unsigned HTSize = NumBuckets;
+ if (HTSize == 0) { // Hash table unallocated so far?
+ init(16);
+ HTSize = NumBuckets;
+ }
+ unsigned FullHashValue = HashString(NameStart, NameEnd);
+ unsigned BucketNo = FullHashValue & (HTSize-1);
+
+ unsigned ProbeAmt = 1;
+ int FirstTombstone = -1;
+ while (1) {
+ ItemBucket &Bucket = TheTable[BucketNo];
+ StringMapEntryBase *BucketItem = Bucket.Item;
+ // If we found an empty bucket, this key isn't in the table yet, return it.
+ if (BucketItem == 0) {
+ // If we found a tombstone, we want to reuse the tombstone instead of an
+ // empty bucket. This reduces probing.
+ if (FirstTombstone != -1) {
+ TheTable[FirstTombstone].FullHashValue = FullHashValue;
+ return FirstTombstone;
+ }
+
+ Bucket.FullHashValue = FullHashValue;
+ return BucketNo;
+ }
+
+ if (BucketItem == getTombstoneVal()) {
+ // Skip over tombstones. However, remember the first one we see.
+ if (FirstTombstone == -1) FirstTombstone = BucketNo;
+ } else if (Bucket.FullHashValue == FullHashValue) {
+ // If the full hash value matches, check deeply for a match. The common
+ // case here is that we are only looking at the buckets (for item info
+ // being non-null and for the full hash value) not at the items. This
+ // is important for cache locality.
+
+ // Do the comparison like this because NameStart isn't necessarily
+ // null-terminated!
+ char *ItemStr = (char*)BucketItem+ItemSize;
+ unsigned ItemStrLen = BucketItem->getKeyLength();
+ if (unsigned(NameEnd-NameStart) == ItemStrLen &&
+ memcmp(ItemStr, NameStart, ItemStrLen) == 0) {
+ // We found a match!
+ return BucketNo;
+ }
+ }
+
+ // Okay, we didn't find the item. Probe to the next bucket.
+ BucketNo = (BucketNo+ProbeAmt) & (HTSize-1);
+
+ // Use quadratic probing, it has fewer clumping artifacts than linear
+ // probing and has good cache behavior in the common case.
+ ++ProbeAmt;
+ }
+}
+
+
+/// FindKey - Look up the bucket that contains the specified key. If it exists
+/// in the map, return the bucket number of the key. Otherwise return -1.
+/// This does not modify the map.
+int StringMapImpl::FindKey(const char *KeyStart, const char *KeyEnd) const {
+ unsigned HTSize = NumBuckets;
+ if (HTSize == 0) return -1; // Really empty table?
+ unsigned FullHashValue = HashString(KeyStart, KeyEnd);
+ unsigned BucketNo = FullHashValue & (HTSize-1);
+
+ unsigned ProbeAmt = 1;
+ while (1) {
+ ItemBucket &Bucket = TheTable[BucketNo];
+ StringMapEntryBase *BucketItem = Bucket.Item;
+ // If we found an empty bucket, this key isn't in the table yet, return.
+ if (BucketItem == 0)
+ return -1;
+
+ if (BucketItem == getTombstoneVal()) {
+ // Ignore tombstones.
+ } else if (Bucket.FullHashValue == FullHashValue) {
+ // If the full hash value matches, check deeply for a match. The common
+ // case here is that we are only looking at the buckets (for item info
+ // being non-null and for the full hash value) not at the items. This
+ // is important for cache locality.
+
+ // Do the comparison like this because NameStart isn't necessarily
+ // null-terminated!
+ char *ItemStr = (char*)BucketItem+ItemSize;
+ unsigned ItemStrLen = BucketItem->getKeyLength();
+ if (unsigned(KeyEnd-KeyStart) == ItemStrLen &&
+ memcmp(ItemStr, KeyStart, ItemStrLen) == 0) {
+ // We found a match!
+ return BucketNo;
+ }
+ }
+
+ // Okay, we didn't find the item. Probe to the next bucket.
+ BucketNo = (BucketNo+ProbeAmt) & (HTSize-1);
+
+ // Use quadratic probing, it has fewer clumping artifacts than linear
+ // probing and has good cache behavior in the common case.
+ ++ProbeAmt;
+ }
+}
+
+/// RemoveKey - Remove the specified StringMapEntry from the table, but do not
+/// delete it. This aborts if the value isn't in the table.
+void StringMapImpl::RemoveKey(StringMapEntryBase *V) {
+ const char *VStr = (char*)V + ItemSize;
+ StringMapEntryBase *V2 = RemoveKey(VStr, VStr+V->getKeyLength());
+ V2 = V2;
+ assert(V == V2 && "Didn't find key?");
+}
+
+/// RemoveKey - Remove the StringMapEntry for the specified key from the
+/// table, returning it. If the key is not in the table, this returns null.
+StringMapEntryBase *StringMapImpl::RemoveKey(const char *KeyStart,
+ const char *KeyEnd) {
+ int Bucket = FindKey(KeyStart, KeyEnd);
+ if (Bucket == -1) return 0;
+
+ StringMapEntryBase *Result = TheTable[Bucket].Item;
+ TheTable[Bucket].Item = getTombstoneVal();
+ --NumItems;
+ ++NumTombstones;
+ return Result;
+}
+
+
+
+/// RehashTable - Grow the table, redistributing values into the buckets with
+/// the appropriate mod-of-hashtable-size.
+void StringMapImpl::RehashTable() {
+ unsigned NewSize = NumBuckets*2;
+ // Allocate one extra bucket which will always be non-empty. This allows the
+ // iterators to stop at end.
+ ItemBucket *NewTableArray =(ItemBucket*)calloc(NewSize+1, sizeof(ItemBucket));
+ NewTableArray[NewSize].Item = (StringMapEntryBase*)2;
+
+ // Rehash all the items into their new buckets. Luckily :) we already have
+ // the hash values available, so we don't have to rehash any strings.
+ for (ItemBucket *IB = TheTable, *E = TheTable+NumBuckets; IB != E; ++IB) {
+ if (IB->Item && IB->Item != getTombstoneVal()) {
+ // Fast case, bucket available.
+ unsigned FullHash = IB->FullHashValue;
+ unsigned NewBucket = FullHash & (NewSize-1);
+ if (NewTableArray[NewBucket].Item == 0) {
+ NewTableArray[FullHash & (NewSize-1)].Item = IB->Item;
+ NewTableArray[FullHash & (NewSize-1)].FullHashValue = FullHash;
+ continue;
+ }
+
+ // Otherwise probe for a spot.
+ unsigned ProbeSize = 1;
+ do {
+ NewBucket = (NewBucket + ProbeSize++) & (NewSize-1);
+ } while (NewTableArray[NewBucket].Item);
+
+ // Finally found a slot. Fill it in.
+ NewTableArray[NewBucket].Item = IB->Item;
+ NewTableArray[NewBucket].FullHashValue = FullHash;
+ }
+ }
+
+ free(TheTable);
+
+ TheTable = NewTableArray;
+ NumBuckets = NewSize;
+}
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