diff options
author | ed <ed@FreeBSD.org> | 2009-06-02 17:52:33 +0000 |
---|---|---|
committer | ed <ed@FreeBSD.org> | 2009-06-02 17:52:33 +0000 |
commit | 3277b69d734b9c90b44ebde4ede005717e2c3b2e (patch) | |
tree | 64ba909838c23261cace781ece27d106134ea451 /lib/Support/StringMap.cpp | |
download | FreeBSD-src-3277b69d734b9c90b44ebde4ede005717e2c3b2e.zip FreeBSD-src-3277b69d734b9c90b44ebde4ede005717e2c3b2e.tar.gz |
Import LLVM, at r72732.
Diffstat (limited to 'lib/Support/StringMap.cpp')
-rw-r--r-- | lib/Support/StringMap.cpp | 234 |
1 files changed, 234 insertions, 0 deletions
diff --git a/lib/Support/StringMap.cpp b/lib/Support/StringMap.cpp new file mode 100644 index 0000000..0c61732 --- /dev/null +++ b/lib/Support/StringMap.cpp @@ -0,0 +1,234 @@ +//===--- StringMap.cpp - String Hash table map implementation -------------===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file implements the StringMap class. +// +//===----------------------------------------------------------------------===// + +#include "llvm/ADT/StringMap.h" +#include <cassert> +using namespace llvm; + +StringMapImpl::StringMapImpl(unsigned InitSize, unsigned itemSize) { + ItemSize = itemSize; + + // If a size is specified, initialize the table with that many buckets. + if (InitSize) { + init(InitSize); + return; + } + + // Otherwise, initialize it with zero buckets to avoid the allocation. + TheTable = 0; + NumBuckets = 0; + NumItems = 0; + NumTombstones = 0; +} + +void StringMapImpl::init(unsigned InitSize) { + assert((InitSize & (InitSize-1)) == 0 && + "Init Size must be a power of 2 or zero!"); + NumBuckets = InitSize ? InitSize : 16; + NumItems = 0; + NumTombstones = 0; + + TheTable = (ItemBucket*)calloc(NumBuckets+1, sizeof(ItemBucket)); + + // Allocate one extra bucket, set it to look filled so the iterators stop at + // end. + TheTable[NumBuckets].Item = (StringMapEntryBase*)2; +} + + +/// HashString - Compute a hash code for the specified string. +/// +static unsigned HashString(const char *Start, const char *End) { + // Bernstein hash function. + unsigned int Result = 0; + // TODO: investigate whether a modified bernstein hash function performs + // better: http://eternallyconfuzzled.com/tuts/algorithms/jsw_tut_hashing.aspx + // X*33+c -> X*33^c + while (Start != End) + Result = Result * 33 + *Start++; + Result = Result + (Result >> 5); + return Result; +} + +/// LookupBucketFor - Look up the bucket that the specified string should end +/// up in. If it already exists as a key in the map, the Item pointer for the +/// specified bucket will be non-null. Otherwise, it will be null. In either +/// case, the FullHashValue field of the bucket will be set to the hash value +/// of the string. +unsigned StringMapImpl::LookupBucketFor(const char *NameStart, + const char *NameEnd) { + unsigned HTSize = NumBuckets; + if (HTSize == 0) { // Hash table unallocated so far? + init(16); + HTSize = NumBuckets; + } + unsigned FullHashValue = HashString(NameStart, NameEnd); + unsigned BucketNo = FullHashValue & (HTSize-1); + + unsigned ProbeAmt = 1; + int FirstTombstone = -1; + while (1) { + ItemBucket &Bucket = TheTable[BucketNo]; + StringMapEntryBase *BucketItem = Bucket.Item; + // If we found an empty bucket, this key isn't in the table yet, return it. + if (BucketItem == 0) { + // If we found a tombstone, we want to reuse the tombstone instead of an + // empty bucket. This reduces probing. + if (FirstTombstone != -1) { + TheTable[FirstTombstone].FullHashValue = FullHashValue; + return FirstTombstone; + } + + Bucket.FullHashValue = FullHashValue; + return BucketNo; + } + + if (BucketItem == getTombstoneVal()) { + // Skip over tombstones. However, remember the first one we see. + if (FirstTombstone == -1) FirstTombstone = BucketNo; + } else if (Bucket.FullHashValue == FullHashValue) { + // If the full hash value matches, check deeply for a match. The common + // case here is that we are only looking at the buckets (for item info + // being non-null and for the full hash value) not at the items. This + // is important for cache locality. + + // Do the comparison like this because NameStart isn't necessarily + // null-terminated! + char *ItemStr = (char*)BucketItem+ItemSize; + unsigned ItemStrLen = BucketItem->getKeyLength(); + if (unsigned(NameEnd-NameStart) == ItemStrLen && + memcmp(ItemStr, NameStart, ItemStrLen) == 0) { + // We found a match! + return BucketNo; + } + } + + // Okay, we didn't find the item. Probe to the next bucket. + BucketNo = (BucketNo+ProbeAmt) & (HTSize-1); + + // Use quadratic probing, it has fewer clumping artifacts than linear + // probing and has good cache behavior in the common case. + ++ProbeAmt; + } +} + + +/// FindKey - Look up the bucket that contains the specified key. If it exists +/// in the map, return the bucket number of the key. Otherwise return -1. +/// This does not modify the map. +int StringMapImpl::FindKey(const char *KeyStart, const char *KeyEnd) const { + unsigned HTSize = NumBuckets; + if (HTSize == 0) return -1; // Really empty table? + unsigned FullHashValue = HashString(KeyStart, KeyEnd); + unsigned BucketNo = FullHashValue & (HTSize-1); + + unsigned ProbeAmt = 1; + while (1) { + ItemBucket &Bucket = TheTable[BucketNo]; + StringMapEntryBase *BucketItem = Bucket.Item; + // If we found an empty bucket, this key isn't in the table yet, return. + if (BucketItem == 0) + return -1; + + if (BucketItem == getTombstoneVal()) { + // Ignore tombstones. + } else if (Bucket.FullHashValue == FullHashValue) { + // If the full hash value matches, check deeply for a match. The common + // case here is that we are only looking at the buckets (for item info + // being non-null and for the full hash value) not at the items. This + // is important for cache locality. + + // Do the comparison like this because NameStart isn't necessarily + // null-terminated! + char *ItemStr = (char*)BucketItem+ItemSize; + unsigned ItemStrLen = BucketItem->getKeyLength(); + if (unsigned(KeyEnd-KeyStart) == ItemStrLen && + memcmp(ItemStr, KeyStart, ItemStrLen) == 0) { + // We found a match! + return BucketNo; + } + } + + // Okay, we didn't find the item. Probe to the next bucket. + BucketNo = (BucketNo+ProbeAmt) & (HTSize-1); + + // Use quadratic probing, it has fewer clumping artifacts than linear + // probing and has good cache behavior in the common case. + ++ProbeAmt; + } +} + +/// RemoveKey - Remove the specified StringMapEntry from the table, but do not +/// delete it. This aborts if the value isn't in the table. +void StringMapImpl::RemoveKey(StringMapEntryBase *V) { + const char *VStr = (char*)V + ItemSize; + StringMapEntryBase *V2 = RemoveKey(VStr, VStr+V->getKeyLength()); + V2 = V2; + assert(V == V2 && "Didn't find key?"); +} + +/// RemoveKey - Remove the StringMapEntry for the specified key from the +/// table, returning it. If the key is not in the table, this returns null. +StringMapEntryBase *StringMapImpl::RemoveKey(const char *KeyStart, + const char *KeyEnd) { + int Bucket = FindKey(KeyStart, KeyEnd); + if (Bucket == -1) return 0; + + StringMapEntryBase *Result = TheTable[Bucket].Item; + TheTable[Bucket].Item = getTombstoneVal(); + --NumItems; + ++NumTombstones; + return Result; +} + + + +/// RehashTable - Grow the table, redistributing values into the buckets with +/// the appropriate mod-of-hashtable-size. +void StringMapImpl::RehashTable() { + unsigned NewSize = NumBuckets*2; + // Allocate one extra bucket which will always be non-empty. This allows the + // iterators to stop at end. + ItemBucket *NewTableArray =(ItemBucket*)calloc(NewSize+1, sizeof(ItemBucket)); + NewTableArray[NewSize].Item = (StringMapEntryBase*)2; + + // Rehash all the items into their new buckets. Luckily :) we already have + // the hash values available, so we don't have to rehash any strings. + for (ItemBucket *IB = TheTable, *E = TheTable+NumBuckets; IB != E; ++IB) { + if (IB->Item && IB->Item != getTombstoneVal()) { + // Fast case, bucket available. + unsigned FullHash = IB->FullHashValue; + unsigned NewBucket = FullHash & (NewSize-1); + if (NewTableArray[NewBucket].Item == 0) { + NewTableArray[FullHash & (NewSize-1)].Item = IB->Item; + NewTableArray[FullHash & (NewSize-1)].FullHashValue = FullHash; + continue; + } + + // Otherwise probe for a spot. + unsigned ProbeSize = 1; + do { + NewBucket = (NewBucket + ProbeSize++) & (NewSize-1); + } while (NewTableArray[NewBucket].Item); + + // Finally found a slot. Fill it in. + NewTableArray[NewBucket].Item = IB->Item; + NewTableArray[NewBucket].FullHashValue = FullHash; + } + } + + free(TheTable); + + TheTable = NewTableArray; + NumBuckets = NewSize; +} |