diff options
author | dim <dim@FreeBSD.org> | 2011-10-20 21:14:49 +0000 |
---|---|---|
committer | dim <dim@FreeBSD.org> | 2011-10-20 21:14:49 +0000 |
commit | 3963a48221351c61c17fb3f382341ab04809a3d3 (patch) | |
tree | ee2483e98b09cac943dc93a6969d83ca737ff139 /include/clang/StaticAnalyzer/Core/PathSensitive/ProgramState.h | |
parent | 611ba3ea3300b71eb95dc4e45f20eee5dddd32e1 (diff) | |
download | FreeBSD-src-3963a48221351c61c17fb3f382341ab04809a3d3.zip FreeBSD-src-3963a48221351c61c17fb3f382341ab04809a3d3.tar.gz |
Vendor import of clang release_30 branch r142614:
http://llvm.org/svn/llvm-project/cfe/branches/release_30@142614
Diffstat (limited to 'include/clang/StaticAnalyzer/Core/PathSensitive/ProgramState.h')
-rw-r--r-- | include/clang/StaticAnalyzer/Core/PathSensitive/ProgramState.h | 814 |
1 files changed, 814 insertions, 0 deletions
diff --git a/include/clang/StaticAnalyzer/Core/PathSensitive/ProgramState.h b/include/clang/StaticAnalyzer/Core/PathSensitive/ProgramState.h new file mode 100644 index 0000000..edae06e --- /dev/null +++ b/include/clang/StaticAnalyzer/Core/PathSensitive/ProgramState.h @@ -0,0 +1,814 @@ +//== ProgramState.h - Path-sensitive "State" for tracking values -*- C++ -*--=// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file defines SymbolRef, ExprBindKey, and ProgramState*. +// +//===----------------------------------------------------------------------===// + +#ifndef LLVM_CLANG_GR_VALUESTATE_H +#define LLVM_CLANG_GR_VALUESTATE_H + +#include "clang/Basic/LLVM.h" +#include "clang/StaticAnalyzer/Core/PathSensitive/ConstraintManager.h" +#include "clang/StaticAnalyzer/Core/PathSensitive/Environment.h" +#include "clang/StaticAnalyzer/Core/PathSensitive/Store.h" +#include "clang/StaticAnalyzer/Core/PathSensitive/SValBuilder.h" +#include "llvm/ADT/PointerIntPair.h" +#include "llvm/ADT/FoldingSet.h" +#include "llvm/ADT/ImmutableMap.h" + +namespace llvm { +class APSInt; +class BumpPtrAllocator; +} + +namespace clang { +class ASTContext; + +namespace ento { + +class ProgramStateManager; + +typedef ConstraintManager* (*ConstraintManagerCreator)(ProgramStateManager&, + SubEngine&); +typedef StoreManager* (*StoreManagerCreator)(ProgramStateManager&); + +//===----------------------------------------------------------------------===// +// ProgramStateTrait - Traits used by the Generic Data Map of a ProgramState. +//===----------------------------------------------------------------------===// + +template <typename T> struct ProgramStatePartialTrait; + +template <typename T> struct ProgramStateTrait { + typedef typename T::data_type data_type; + static inline void *GDMIndex() { return &T::TagInt; } + static inline void *MakeVoidPtr(data_type D) { return (void*) D; } + static inline data_type MakeData(void *const* P) { + return P ? (data_type) *P : (data_type) 0; + } +}; + +class ProgramStateManager; + +/// \class ProgramState +/// ProgramState - This class encapsulates: +/// +/// 1. A mapping from expressions to values (Environment) +/// 2. A mapping from locations to values (Store) +/// 3. Constraints on symbolic values (GenericDataMap) +/// +/// Together these represent the "abstract state" of a program. +/// +/// ProgramState is intended to be used as a functional object; that is, +/// once it is created and made "persistent" in a FoldingSet, its +/// values will never change. +class ProgramState : public llvm::FoldingSetNode { +public: + typedef llvm::ImmutableSet<llvm::APSInt*> IntSetTy; + typedef llvm::ImmutableMap<void*, void*> GenericDataMap; + +private: + void operator=(const ProgramState& R) const; // Do not implement. + + friend class ProgramStateManager; + friend class ExplodedGraph; + friend class ExplodedNode; + + ProgramStateManager *stateMgr; + Environment Env; // Maps a Stmt to its current SVal. + Store store; // Maps a location to its current value. + GenericDataMap GDM; // Custom data stored by a client of this class. + unsigned refCount; + + /// makeWithStore - Return a ProgramState with the same values as the current + /// state with the exception of using the specified Store. + const ProgramState *makeWithStore(const StoreRef &store) const; + + void setStore(const StoreRef &storeRef); + +public: + + /// This ctor is used when creating the first ProgramState object. + ProgramState(ProgramStateManager *mgr, const Environment& env, + StoreRef st, GenericDataMap gdm); + + /// Copy ctor - We must explicitly define this or else the "Next" ptr + /// in FoldingSetNode will also get copied. + ProgramState(const ProgramState &RHS); + + ~ProgramState(); + + /// Return the ProgramStateManager associated with this state. + ProgramStateManager &getStateManager() const { return *stateMgr; } + + /// Return true if this state is referenced by a persistent ExplodedNode. + bool referencedByExplodedNode() const { return refCount > 0; } + + /// getEnvironment - Return the environment associated with this state. + /// The environment is the mapping from expressions to values. + const Environment& getEnvironment() const { return Env; } + + /// Return the store associated with this state. The store + /// is a mapping from locations to values. + Store getStore() const { return store; } + + + /// getGDM - Return the generic data map associated with this state. + GenericDataMap getGDM() const { return GDM; } + + void setGDM(GenericDataMap gdm) { GDM = gdm; } + + /// Profile - Profile the contents of a ProgramState object for use in a + /// FoldingSet. Two ProgramState objects are considered equal if they + /// have the same Environment, Store, and GenericDataMap. + static void Profile(llvm::FoldingSetNodeID& ID, const ProgramState *V) { + V->Env.Profile(ID); + ID.AddPointer(V->store); + V->GDM.Profile(ID); + } + + /// Profile - Used to profile the contents of this object for inclusion + /// in a FoldingSet. + void Profile(llvm::FoldingSetNodeID& ID) const { + Profile(ID, this); + } + + BasicValueFactory &getBasicVals() const; + SymbolManager &getSymbolManager() const; + + //==---------------------------------------------------------------------==// + // Constraints on values. + //==---------------------------------------------------------------------==// + // + // Each ProgramState records constraints on symbolic values. These constraints + // are managed using the ConstraintManager associated with a ProgramStateManager. + // As constraints gradually accrue on symbolic values, added constraints + // may conflict and indicate that a state is infeasible (as no real values + // could satisfy all the constraints). This is the principal mechanism + // for modeling path-sensitivity in ExprEngine/ProgramState. + // + // Various "assume" methods form the interface for adding constraints to + // symbolic values. A call to 'assume' indicates an assumption being placed + // on one or symbolic values. 'assume' methods take the following inputs: + // + // (1) A ProgramState object representing the current state. + // + // (2) The assumed constraint (which is specific to a given "assume" method). + // + // (3) A binary value "Assumption" that indicates whether the constraint is + // assumed to be true or false. + // + // The output of "assume*" is a new ProgramState object with the added constraints. + // If no new state is feasible, NULL is returned. + // + + const ProgramState *assume(DefinedOrUnknownSVal cond, bool assumption) const; + + /// This method assumes both "true" and "false" for 'cond', and + /// returns both corresponding states. It's shorthand for doing + /// 'assume' twice. + std::pair<const ProgramState*, const ProgramState*> + assume(DefinedOrUnknownSVal cond) const; + + const ProgramState *assumeInBound(DefinedOrUnknownSVal idx, + DefinedOrUnknownSVal upperBound, + bool assumption) const; + + /// Utility method for getting regions. + const VarRegion* getRegion(const VarDecl *D, const LocationContext *LC) const; + + //==---------------------------------------------------------------------==// + // Binding and retrieving values to/from the environment and symbolic store. + //==---------------------------------------------------------------------==// + + /// BindCompoundLiteral - Return the state that has the bindings currently + /// in this state plus the bindings for the CompoundLiteral. + const ProgramState *bindCompoundLiteral(const CompoundLiteralExpr *CL, + const LocationContext *LC, + SVal V) const; + + /// Create a new state by binding the value 'V' to the statement 'S' in the + /// state's environment. + const ProgramState *BindExpr(const Stmt *S, SVal V, bool Invalidate = true) const; + + /// Create a new state by binding the value 'V' and location 'locaton' to the + /// statement 'S' in the state's environment. + const ProgramState *bindExprAndLocation(const Stmt *S, SVal location, SVal V) + const; + + const ProgramState *bindDecl(const VarRegion *VR, SVal V) const; + + const ProgramState *bindDeclWithNoInit(const VarRegion *VR) const; + + const ProgramState *bindLoc(Loc location, SVal V) const; + + const ProgramState *bindLoc(SVal location, SVal V) const; + + const ProgramState *bindDefault(SVal loc, SVal V) const; + + const ProgramState *unbindLoc(Loc LV) const; + + /// invalidateRegions - Returns the state with bindings for the given regions + /// cleared from the store. The regions are provided as a continuous array + /// from Begin to End. Optionally invalidates global regions as well. + const ProgramState *invalidateRegions(ArrayRef<const MemRegion *> Regions, + const Expr *E, unsigned BlockCount, + StoreManager::InvalidatedSymbols *IS = 0, + bool invalidateGlobals = false) const; + + /// enterStackFrame - Returns the state for entry to the given stack frame, + /// preserving the current state. + const ProgramState *enterStackFrame(const StackFrameContext *frame) const; + + /// Get the lvalue for a variable reference. + Loc getLValue(const VarDecl *D, const LocationContext *LC) const; + + /// Get the lvalue for a StringLiteral. + Loc getLValue(const StringLiteral *literal) const; + + Loc getLValue(const CompoundLiteralExpr *literal, + const LocationContext *LC) const; + + /// Get the lvalue for an ivar reference. + SVal getLValue(const ObjCIvarDecl *decl, SVal base) const; + + /// Get the lvalue for a field reference. + SVal getLValue(const FieldDecl *decl, SVal Base) const; + + /// Get the lvalue for an array index. + SVal getLValue(QualType ElementType, SVal Idx, SVal Base) const; + + const llvm::APSInt *getSymVal(SymbolRef sym) const; + + /// Returns the SVal bound to the statement 'S' in the state's environment. + SVal getSVal(const Stmt *S, bool useOnlyDirectBindings = false) const; + + SVal getSValAsScalarOrLoc(const Stmt *Ex) const; + + SVal getSVal(Loc LV, QualType T = QualType()) const; + + /// Returns the "raw" SVal bound to LV before any value simplfication. + SVal getRawSVal(Loc LV, QualType T= QualType()) const; + + SVal getSVal(const MemRegion* R) const; + + SVal getSValAsScalarOrLoc(const MemRegion *R) const; + + /// \brief Visits the symbols reachable from the given SVal using the provided + /// SymbolVisitor. + /// + /// This is a convenience API. Consider using ScanReachableSymbols class + /// directly when making multiple scans on the same state with the same + /// visitor to avoid repeated initialization cost. + /// \sa ScanReachableSymbols + bool scanReachableSymbols(SVal val, SymbolVisitor& visitor) const; + + /// \brief Visits the symbols reachable from the SVals in the given range + /// using the provided SymbolVisitor. + bool scanReachableSymbols(const SVal *I, const SVal *E, + SymbolVisitor &visitor) const; + + /// \brief Visits the symbols reachable from the regions in the given + /// MemRegions range using the provided SymbolVisitor. + bool scanReachableSymbols(const MemRegion * const *I, + const MemRegion * const *E, + SymbolVisitor &visitor) const; + + template <typename CB> CB scanReachableSymbols(SVal val) const; + template <typename CB> CB scanReachableSymbols(const SVal *beg, + const SVal *end) const; + + template <typename CB> CB + scanReachableSymbols(const MemRegion * const *beg, + const MemRegion * const *end) const; + + //==---------------------------------------------------------------------==// + // Accessing the Generic Data Map (GDM). + //==---------------------------------------------------------------------==// + + void *const* FindGDM(void *K) const; + + template<typename T> + const ProgramState *add(typename ProgramStateTrait<T>::key_type K) const; + + template <typename T> + typename ProgramStateTrait<T>::data_type + get() const { + return ProgramStateTrait<T>::MakeData(FindGDM(ProgramStateTrait<T>::GDMIndex())); + } + + template<typename T> + typename ProgramStateTrait<T>::lookup_type + get(typename ProgramStateTrait<T>::key_type key) const { + void *const* d = FindGDM(ProgramStateTrait<T>::GDMIndex()); + return ProgramStateTrait<T>::Lookup(ProgramStateTrait<T>::MakeData(d), key); + } + + template <typename T> + typename ProgramStateTrait<T>::context_type get_context() const; + + + template<typename T> + const ProgramState *remove(typename ProgramStateTrait<T>::key_type K) const; + + template<typename T> + const ProgramState *remove(typename ProgramStateTrait<T>::key_type K, + typename ProgramStateTrait<T>::context_type C) const; + template <typename T> + const ProgramState *remove() const; + + template<typename T> + const ProgramState *set(typename ProgramStateTrait<T>::data_type D) const; + + template<typename T> + const ProgramState *set(typename ProgramStateTrait<T>::key_type K, + typename ProgramStateTrait<T>::value_type E) const; + + template<typename T> + const ProgramState *set(typename ProgramStateTrait<T>::key_type K, + typename ProgramStateTrait<T>::value_type E, + typename ProgramStateTrait<T>::context_type C) const; + + template<typename T> + bool contains(typename ProgramStateTrait<T>::key_type key) const { + void *const* d = FindGDM(ProgramStateTrait<T>::GDMIndex()); + return ProgramStateTrait<T>::Contains(ProgramStateTrait<T>::MakeData(d), key); + } + + // Pretty-printing. + void print(raw_ostream &Out, CFG &C, const char *nl = "\n", + const char *sep = "") const; + + void printStdErr(CFG &C) const; + + void printDOT(raw_ostream &Out, CFG &C) const; + +private: + /// Increments the number of times this state is referenced by ExplodeNodes. + void incrementReferenceCount() { ++refCount; } + + /// Decrement the number of times this state is referenced by ExplodeNodes. + void decrementReferenceCount() { + assert(refCount > 0); + --refCount; + } + + const ProgramState * + invalidateRegionsImpl(ArrayRef<const MemRegion *> Regions, + const Expr *E, unsigned BlockCount, + StoreManager::InvalidatedSymbols &IS, + bool invalidateGlobals) const; +}; + +class ProgramStateSet { + typedef llvm::SmallPtrSet<const ProgramState*,5> ImplTy; + ImplTy Impl; +public: + ProgramStateSet() {} + + inline void Add(const ProgramState *St) { + Impl.insert(St); + } + + typedef ImplTy::const_iterator iterator; + + inline unsigned size() const { return Impl.size(); } + inline bool empty() const { return Impl.empty(); } + + inline iterator begin() const { return Impl.begin(); } + inline iterator end() const { return Impl.end(); } + + class AutoPopulate { + ProgramStateSet &S; + unsigned StartSize; + const ProgramState *St; + public: + AutoPopulate(ProgramStateSet &s, const ProgramState *st) + : S(s), StartSize(S.size()), St(st) {} + + ~AutoPopulate() { + if (StartSize == S.size()) + S.Add(St); + } + }; +}; + +//===----------------------------------------------------------------------===// +// ProgramStateManager - Factory object for ProgramStates. +//===----------------------------------------------------------------------===// + +class ProgramStateManager { + friend class ProgramState; +private: + /// Eng - The SubEngine that owns this state manager. + SubEngine *Eng; /* Can be null. */ + + EnvironmentManager EnvMgr; + llvm::OwningPtr<StoreManager> StoreMgr; + llvm::OwningPtr<ConstraintManager> ConstraintMgr; + + ProgramState::GenericDataMap::Factory GDMFactory; + + typedef llvm::DenseMap<void*,std::pair<void*,void (*)(void*)> > GDMContextsTy; + GDMContextsTy GDMContexts; + + /// StateSet - FoldingSet containing all the states created for analyzing + /// a particular function. This is used to unique states. + llvm::FoldingSet<ProgramState> StateSet; + + /// Object that manages the data for all created SVals. + llvm::OwningPtr<SValBuilder> svalBuilder; + + /// A BumpPtrAllocator to allocate states. + llvm::BumpPtrAllocator &Alloc; + + /// A vector of recently allocated ProgramStates that can potentially be + /// reused. + std::vector<ProgramState *> recentlyAllocatedStates; + + /// A vector of ProgramStates that we can reuse. + std::vector<ProgramState *> freeStates; + +public: + ProgramStateManager(ASTContext &Ctx, + StoreManagerCreator CreateStoreManager, + ConstraintManagerCreator CreateConstraintManager, + llvm::BumpPtrAllocator& alloc, + SubEngine &subeng) + : Eng(&subeng), + EnvMgr(alloc), + GDMFactory(alloc), + svalBuilder(createSimpleSValBuilder(alloc, Ctx, *this)), + Alloc(alloc) { + StoreMgr.reset((*CreateStoreManager)(*this)); + ConstraintMgr.reset((*CreateConstraintManager)(*this, subeng)); + } + + ProgramStateManager(ASTContext &Ctx, + StoreManagerCreator CreateStoreManager, + ConstraintManager* ConstraintManagerPtr, + llvm::BumpPtrAllocator& alloc) + : Eng(0), + EnvMgr(alloc), + GDMFactory(alloc), + svalBuilder(createSimpleSValBuilder(alloc, Ctx, *this)), + Alloc(alloc) { + StoreMgr.reset((*CreateStoreManager)(*this)); + ConstraintMgr.reset(ConstraintManagerPtr); + } + + ~ProgramStateManager(); + + const ProgramState *getInitialState(const LocationContext *InitLoc); + + ASTContext &getContext() { return svalBuilder->getContext(); } + const ASTContext &getContext() const { return svalBuilder->getContext(); } + + BasicValueFactory &getBasicVals() { + return svalBuilder->getBasicValueFactory(); + } + const BasicValueFactory& getBasicVals() const { + return svalBuilder->getBasicValueFactory(); + } + + SValBuilder &getSValBuilder() { + return *svalBuilder; + } + + SymbolManager &getSymbolManager() { + return svalBuilder->getSymbolManager(); + } + const SymbolManager &getSymbolManager() const { + return svalBuilder->getSymbolManager(); + } + + llvm::BumpPtrAllocator& getAllocator() { return Alloc; } + + MemRegionManager& getRegionManager() { + return svalBuilder->getRegionManager(); + } + const MemRegionManager& getRegionManager() const { + return svalBuilder->getRegionManager(); + } + + StoreManager& getStoreManager() { return *StoreMgr; } + ConstraintManager& getConstraintManager() { return *ConstraintMgr; } + SubEngine* getOwningEngine() { return Eng; } + + const ProgramState *removeDeadBindings(const ProgramState *St, + const StackFrameContext *LCtx, + SymbolReaper& SymReaper); + + /// Marshal a new state for the callee in another translation unit. + /// 'state' is owned by the caller's engine. + const ProgramState *MarshalState(const ProgramState *state, const StackFrameContext *L); + +public: + + SVal ArrayToPointer(Loc Array) { + return StoreMgr->ArrayToPointer(Array); + } + + // Methods that manipulate the GDM. + const ProgramState *addGDM(const ProgramState *St, void *Key, void *Data); + const ProgramState *removeGDM(const ProgramState *state, void *Key); + + // Methods that query & manipulate the Store. + + void iterBindings(const ProgramState *state, StoreManager::BindingsHandler& F) { + StoreMgr->iterBindings(state->getStore(), F); + } + + const ProgramState *getPersistentState(ProgramState &Impl); + const ProgramState *getPersistentStateWithGDM(const ProgramState *FromState, + const ProgramState *GDMState); + + bool haveEqualEnvironments(const ProgramState * S1, const ProgramState * S2) { + return S1->Env == S2->Env; + } + + bool haveEqualStores(const ProgramState * S1, const ProgramState * S2) { + return S1->store == S2->store; + } + + /// Periodically called by ExprEngine to recycle ProgramStates that were + /// created but never used for creating an ExplodedNode. + void recycleUnusedStates(); + + //==---------------------------------------------------------------------==// + // Generic Data Map methods. + //==---------------------------------------------------------------------==// + // + // ProgramStateManager and ProgramState support a "generic data map" that allows + // different clients of ProgramState objects to embed arbitrary data within a + // ProgramState object. The generic data map is essentially an immutable map + // from a "tag" (that acts as the "key" for a client) and opaque values. + // Tags/keys and values are simply void* values. The typical way that clients + // generate unique tags are by taking the address of a static variable. + // Clients are responsible for ensuring that data values referred to by a + // the data pointer are immutable (and thus are essentially purely functional + // data). + // + // The templated methods below use the ProgramStateTrait<T> class + // to resolve keys into the GDM and to return data values to clients. + // + + // Trait based GDM dispatch. + template <typename T> + const ProgramState *set(const ProgramState *st, typename ProgramStateTrait<T>::data_type D) { + return addGDM(st, ProgramStateTrait<T>::GDMIndex(), + ProgramStateTrait<T>::MakeVoidPtr(D)); + } + + template<typename T> + const ProgramState *set(const ProgramState *st, + typename ProgramStateTrait<T>::key_type K, + typename ProgramStateTrait<T>::value_type V, + typename ProgramStateTrait<T>::context_type C) { + + return addGDM(st, ProgramStateTrait<T>::GDMIndex(), + ProgramStateTrait<T>::MakeVoidPtr(ProgramStateTrait<T>::Set(st->get<T>(), K, V, C))); + } + + template <typename T> + const ProgramState *add(const ProgramState *st, + typename ProgramStateTrait<T>::key_type K, + typename ProgramStateTrait<T>::context_type C) { + return addGDM(st, ProgramStateTrait<T>::GDMIndex(), + ProgramStateTrait<T>::MakeVoidPtr(ProgramStateTrait<T>::Add(st->get<T>(), K, C))); + } + + template <typename T> + const ProgramState *remove(const ProgramState *st, + typename ProgramStateTrait<T>::key_type K, + typename ProgramStateTrait<T>::context_type C) { + + return addGDM(st, ProgramStateTrait<T>::GDMIndex(), + ProgramStateTrait<T>::MakeVoidPtr(ProgramStateTrait<T>::Remove(st->get<T>(), K, C))); + } + + template <typename T> + const ProgramState *remove(const ProgramState *st) { + return removeGDM(st, ProgramStateTrait<T>::GDMIndex()); + } + + void *FindGDMContext(void *index, + void *(*CreateContext)(llvm::BumpPtrAllocator&), + void (*DeleteContext)(void*)); + + template <typename T> + typename ProgramStateTrait<T>::context_type get_context() { + void *p = FindGDMContext(ProgramStateTrait<T>::GDMIndex(), + ProgramStateTrait<T>::CreateContext, + ProgramStateTrait<T>::DeleteContext); + + return ProgramStateTrait<T>::MakeContext(p); + } + + const llvm::APSInt* getSymVal(const ProgramState *St, SymbolRef sym) { + return ConstraintMgr->getSymVal(St, sym); + } + + void EndPath(const ProgramState *St) { + ConstraintMgr->EndPath(St); + } +}; + + +//===----------------------------------------------------------------------===// +// Out-of-line method definitions for ProgramState. +//===----------------------------------------------------------------------===// + +inline const VarRegion* ProgramState::getRegion(const VarDecl *D, + const LocationContext *LC) const { + return getStateManager().getRegionManager().getVarRegion(D, LC); +} + +inline const ProgramState *ProgramState::assume(DefinedOrUnknownSVal Cond, + bool Assumption) const { + if (Cond.isUnknown()) + return this; + + return getStateManager().ConstraintMgr->assume(this, cast<DefinedSVal>(Cond), + Assumption); +} + +inline std::pair<const ProgramState*, const ProgramState*> +ProgramState::assume(DefinedOrUnknownSVal Cond) const { + if (Cond.isUnknown()) + return std::make_pair(this, this); + + return getStateManager().ConstraintMgr->assumeDual(this, + cast<DefinedSVal>(Cond)); +} + +inline const ProgramState *ProgramState::bindLoc(SVal LV, SVal V) const { + return !isa<Loc>(LV) ? this : bindLoc(cast<Loc>(LV), V); +} + +inline Loc ProgramState::getLValue(const VarDecl *VD, + const LocationContext *LC) const { + return getStateManager().StoreMgr->getLValueVar(VD, LC); +} + +inline Loc ProgramState::getLValue(const StringLiteral *literal) const { + return getStateManager().StoreMgr->getLValueString(literal); +} + +inline Loc ProgramState::getLValue(const CompoundLiteralExpr *literal, + const LocationContext *LC) const { + return getStateManager().StoreMgr->getLValueCompoundLiteral(literal, LC); +} + +inline SVal ProgramState::getLValue(const ObjCIvarDecl *D, SVal Base) const { + return getStateManager().StoreMgr->getLValueIvar(D, Base); +} + +inline SVal ProgramState::getLValue(const FieldDecl *D, SVal Base) const { + return getStateManager().StoreMgr->getLValueField(D, Base); +} + +inline SVal ProgramState::getLValue(QualType ElementType, SVal Idx, SVal Base) const{ + if (NonLoc *N = dyn_cast<NonLoc>(&Idx)) + return getStateManager().StoreMgr->getLValueElement(ElementType, *N, Base); + return UnknownVal(); +} + +inline const llvm::APSInt *ProgramState::getSymVal(SymbolRef sym) const { + return getStateManager().getSymVal(this, sym); +} + +inline SVal ProgramState::getSVal(const Stmt *Ex, bool useOnlyDirectBindings) const{ + return Env.getSVal(Ex, *getStateManager().svalBuilder, + useOnlyDirectBindings); +} + +inline SVal ProgramState::getSValAsScalarOrLoc(const Stmt *S) const { + if (const Expr *Ex = dyn_cast<Expr>(S)) { + QualType T = Ex->getType(); + if (Ex->isLValue() || Loc::isLocType(T) || T->isIntegerType()) + return getSVal(S); + } + + return UnknownVal(); +} + +inline SVal ProgramState::getRawSVal(Loc LV, QualType T) const { + return getStateManager().StoreMgr->Retrieve(getStore(), LV, T); +} + +inline SVal ProgramState::getSVal(const MemRegion* R) const { + return getStateManager().StoreMgr->Retrieve(getStore(), loc::MemRegionVal(R)); +} + +inline BasicValueFactory &ProgramState::getBasicVals() const { + return getStateManager().getBasicVals(); +} + +inline SymbolManager &ProgramState::getSymbolManager() const { + return getStateManager().getSymbolManager(); +} + +template<typename T> +const ProgramState *ProgramState::add(typename ProgramStateTrait<T>::key_type K) const { + return getStateManager().add<T>(this, K, get_context<T>()); +} + +template <typename T> +typename ProgramStateTrait<T>::context_type ProgramState::get_context() const { + return getStateManager().get_context<T>(); +} + +template<typename T> +const ProgramState *ProgramState::remove(typename ProgramStateTrait<T>::key_type K) const { + return getStateManager().remove<T>(this, K, get_context<T>()); +} + +template<typename T> +const ProgramState *ProgramState::remove(typename ProgramStateTrait<T>::key_type K, + typename ProgramStateTrait<T>::context_type C) const { + return getStateManager().remove<T>(this, K, C); +} + +template <typename T> +const ProgramState *ProgramState::remove() const { + return getStateManager().remove<T>(this); +} + +template<typename T> +const ProgramState *ProgramState::set(typename ProgramStateTrait<T>::data_type D) const { + return getStateManager().set<T>(this, D); +} + +template<typename T> +const ProgramState *ProgramState::set(typename ProgramStateTrait<T>::key_type K, + typename ProgramStateTrait<T>::value_type E) const { + return getStateManager().set<T>(this, K, E, get_context<T>()); +} + +template<typename T> +const ProgramState *ProgramState::set(typename ProgramStateTrait<T>::key_type K, + typename ProgramStateTrait<T>::value_type E, + typename ProgramStateTrait<T>::context_type C) const { + return getStateManager().set<T>(this, K, E, C); +} + +template <typename CB> +CB ProgramState::scanReachableSymbols(SVal val) const { + CB cb(this); + scanReachableSymbols(val, cb); + return cb; +} + +template <typename CB> +CB ProgramState::scanReachableSymbols(const SVal *beg, const SVal *end) const { + CB cb(this); + scanReachableSymbols(beg, end, cb); + return cb; +} + +template <typename CB> +CB ProgramState::scanReachableSymbols(const MemRegion * const *beg, + const MemRegion * const *end) const { + CB cb(this); + scanReachableSymbols(beg, end, cb); + return cb; +} + +/// \class ScanReachableSymbols +/// A Utility class that allows to visit the reachable symbols using a custom +/// SymbolVisitor. +class ScanReachableSymbols : public SubRegionMap::Visitor { + typedef llvm::DenseMap<const void*, unsigned> VisitedItems; + + VisitedItems visited; + const ProgramState *state; + SymbolVisitor &visitor; + llvm::OwningPtr<SubRegionMap> SRM; +public: + + ScanReachableSymbols(const ProgramState *st, SymbolVisitor& v) + : state(st), visitor(v) {} + + bool scan(nonloc::CompoundVal val); + bool scan(SVal val); + bool scan(const MemRegion *R); + bool scan(const SymExpr *sym); + + // From SubRegionMap::Visitor. + bool Visit(const MemRegion* Parent, const MemRegion* SubRegion) { + return scan(SubRegion); + } +}; + +} // end GR namespace + +} // end clang namespace + +#endif |