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authorbillf <billf@FreeBSD.org>2000-07-04 02:27:49 +0000
committerbillf <billf@FreeBSD.org>2000-07-04 02:27:49 +0000
commit7d89e4553988d8aade4ed98d794ad24c21c09b52 (patch)
tree0befdf698f22c767f5183af805be48375e4ec4fa /games
parent582429cf3f6246261654e25655db772114edd752 (diff)
downloadFreeBSD-src-7d89e4553988d8aade4ed98d794ad24c21c09b52.zip
FreeBSD-src-7d89e4553988d8aade4ed98d794ad24c21c09b52.tar.gz
${BDEFLAGS}
Diffstat (limited to 'games')
-rw-r--r--games/wump/wump.c38
1 files changed, 19 insertions, 19 deletions
diff --git a/games/wump/wump.c b/games/wump/wump.c
index 843abe8..e8cc264 100644
--- a/games/wump/wump.c
+++ b/games/wump/wump.c
@@ -117,7 +117,7 @@ int bats_nearby(void);
void cave_init(void);
void clear_things_in_cave(void);
void display_room_stats __P((void));
-int getans __P((char *prompt));
+int getans __P((const char *prompt));
void initialize_things_in_cave(void);
void instructions(void);
int int_compare __P((const void *va, const void *vb));
@@ -408,7 +408,7 @@ shoot(room_list)
char *room_list;
{
int chance, next, roomcnt;
- int j, arrow_location, link, ok;
+ int j, arrow_location, wumplink, ok;
char *p;
/*
@@ -449,24 +449,24 @@ shoot(room_list)
} else
arrow_location = next;
} else {
- link = (random() % link_num);
- if (link == player_loc)
+ wumplink = (random() % link_num);
+ if (wumplink == player_loc)
(void)printf(
"*thunk* The arrow can't find a way from %d to %d and flys back into\n\
your room!\n",
arrow_location, next);
- else if (cave[arrow_location].tunnel[link] > room_num)
+ else if (cave[arrow_location].tunnel[wumplink] > room_num)
(void)printf(
"*thunk* The arrow flys randomly into a magic tunnel, thence into\n\
room %d!\n",
- cave[arrow_location].tunnel[link]);
+ cave[arrow_location].tunnel[wumplink]);
else
(void)printf(
"*thunk* The arrow can't find a way from %d to %d and flys randomly\n\
into room %d!\n",
arrow_location, next,
- cave[arrow_location].tunnel[link]);
- arrow_location = cave[arrow_location].tunnel[link];
+ cave[arrow_location].tunnel[wumplink]);
+ arrow_location = cave[arrow_location].tunnel[wumplink];
break;
}
chance = random() % 10;
@@ -519,7 +519,7 @@ The arrow is weakly shot and can go no further!\n");
void
cave_init()
{
- int i, j, k, link;
+ int i, j, k, wumplink;
int delta;
/*
@@ -542,31 +542,31 @@ cave_init()
while (!(delta = random() % room_num));
for (i = 1; i <= room_num; ++i) {
- link = ((i + delta) % room_num) + 1; /* connection */
- cave[i].tunnel[0] = link; /* forw link */
- cave[link].tunnel[1] = i; /* back link */
+ wumplink = ((i + delta) % room_num) + 1; /* connection */
+ cave[i].tunnel[0] = wumplink; /* forw link */
+ cave[wumplink].tunnel[1] = i; /* back link */
}
/* now fill in the rest of the cave with random connections */
for (i = 1; i <= room_num; i++)
for (j = 2; j < link_num ; j++) {
if (cave[i].tunnel[j] != -1)
continue;
-try_again: link = (random() % room_num) + 1;
+try_again: wumplink = (random() % room_num) + 1;
/* skip duplicates */
for (k = 0; k < j; k++)
- if (cave[i].tunnel[k] == link)
+ if (cave[i].tunnel[k] == wumplink)
goto try_again;
- cave[i].tunnel[j] = link;
+ cave[i].tunnel[j] = wumplink;
if (random() % 2 == 1)
continue;
for (k = 0; k < link_num; ++k) {
/* if duplicate, skip it */
- if (cave[link].tunnel[k] == i)
+ if (cave[wumplink].tunnel[k] == i)
k = link_num;
/* if open link, use it, force exit */
- if (cave[link].tunnel[k] == -1) {
- cave[link].tunnel[k] = i;
+ if (cave[wumplink].tunnel[k] == -1) {
+ cave[wumplink].tunnel[k] = i;
k = link_num;
}
}
@@ -645,7 +645,7 @@ initialize_things_in_cave()
int
getans(prompt)
- char *prompt;
+ const char *prompt;
{
char buf[20];
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