summaryrefslogtreecommitdiffstats
path: root/games/sail/pl_3.c
diff options
context:
space:
mode:
authorjkh <jkh@FreeBSD.org>1994-09-04 04:03:31 +0000
committerjkh <jkh@FreeBSD.org>1994-09-04 04:03:31 +0000
commit057afceb86e030ad65b0130436860d9a18066186 (patch)
treea0ced9c9b9278eb776d89cd2565c27ddcf020b51 /games/sail/pl_3.c
parenteedec95276cdb8aef98e92c5371000f10b8d6ba7 (diff)
downloadFreeBSD-src-057afceb86e030ad65b0130436860d9a18066186.zip
FreeBSD-src-057afceb86e030ad65b0130436860d9a18066186.tar.gz
Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
Diffstat (limited to 'games/sail/pl_3.c')
-rw-r--r--games/sail/pl_3.c272
1 files changed, 272 insertions, 0 deletions
diff --git a/games/sail/pl_3.c b/games/sail/pl_3.c
new file mode 100644
index 0000000..3aee8b9
--- /dev/null
+++ b/games/sail/pl_3.c
@@ -0,0 +1,272 @@
+/*
+ * Copyright (c) 1983, 1993
+ * The Regents of the University of California. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#ifndef lint
+static char sccsid[] = "@(#)pl_3.c 8.1 (Berkeley) 5/31/93";
+#endif /* not lint */
+
+#include "player.h"
+
+acceptcombat()
+{
+ int men = 0;
+ int target, temp;
+ int n, r;
+ int index, rakehim, sternrake;
+ int hhits = 0, ghits = 0, rhits = 0, chits = 0;
+ int crew[3];
+ int load;
+ int guns, car, ready, shootat, hit;
+ int roll;
+ struct ship *closest;
+
+ crew[0] = mc->crew1;
+ crew[1] = mc->crew2;
+ crew[2] = mc->crew3;
+ for (n = 0; n < 3; n++) {
+ if (mf->OBP[n].turnsent)
+ men += mf->OBP[n].mensent;
+ }
+ for (n = 0; n < 3; n++) {
+ if (mf->DBP[n].turnsent)
+ men += mf->DBP[n].mensent;
+ }
+ if (men) {
+ crew[0] = men/100 ? 0 : crew[0] != 0;
+ crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
+ crew[2] = men%10 ? 0 : crew[2] != 0;
+ }
+ for (r = 0; r < 2; r++) {
+ if (r) {
+ ready = mf->readyR;
+ load = mf->loadR;
+ guns = mc->gunR;
+ car = mc->carR;
+ } else {
+ ready = mf->readyL;
+ load = mf->loadL;
+ guns = mc->gunL;
+ car = mc->carL;
+ }
+ if (!guns && !car || load == L_EMPTY || (ready & R_LOADED) == 0)
+ goto cant;
+ if (mf->struck || !crew[2])
+ goto cant;
+ closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
+ if (closest == 0)
+ goto cant;
+ if (closest->file->struck)
+ goto cant;
+ target = range(ms, closest);
+ if (target > rangeofshot[load] || !guns && target >= 3)
+ goto cant;
+ Signal("%s (%c%c) within range of %s broadside.",
+ closest, r ? "right" : "left");
+ if (load > L_CHAIN && target < 6) {
+ switch (sgetch("Aim for hull or rigging? ",
+ (struct ship *)0, 1)) {
+ case 'r':
+ shootat = RIGGING;
+ break;
+ case 'h':
+ shootat = HULL;
+ break;
+ default:
+ shootat = -1;
+ Signal("'Avast there! Hold your fire.'",
+ (struct ship *)0);
+ }
+ } else {
+ if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') {
+ shootat = -1;
+ Signal("Belay that! Hold your fire.",
+ (struct ship *)0);
+ } else
+ shootat = RIGGING;
+ }
+ if (shootat == -1)
+ continue;
+ fired = 1;
+ rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
+ temp = portside(closest, ms, 1) - closest->file->dir + 1;
+ if (temp < 1)
+ temp += 8;
+ else if (temp > 8)
+ temp -= 8;
+ sternrake = temp > 4 && temp < 6;
+ if (rakehim)
+ if (!sternrake)
+ Signal("Raking the %s!", closest);
+ else
+ Signal("Stern Rake! %s splintering!", closest);
+ index = guns;
+ if (target < 3)
+ index += car;
+ index = (index - 1)/3;
+ index = index > 8 ? 8 : index;
+ if (!rakehim)
+ hit = HDT[index][target-1];
+ else
+ hit = HDTrake[index][target-1];
+ if (rakehim && sternrake)
+ hit++;
+ hit += QUAL[index][mc->qual-1];
+ for (n = 0; n < 3 && mf->captured == 0; n++)
+ if (!crew[n])
+ if (index <= 5)
+ hit--;
+ else
+ hit -= 2;
+ if (ready & R_INITIAL)
+ if (index <= 3)
+ hit++;
+ else
+ hit += 2;
+ if (mf->captured != 0)
+ if (index <= 1)
+ hit--;
+ else
+ hit -= 2;
+ hit += AMMO[index][load - 1];
+ if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
+ hit--;
+ if (windspeed == 6 && temp == 4)
+ hit -= 2;
+ if (windspeed == 6 && temp <= 3)
+ hit--;
+ if (hit >= 0) {
+ roll = die();
+ if (load == L_GRAPE)
+ chits = hit;
+ else {
+ struct Tables *t;
+ if (hit > 10)
+ hit = 10;
+ t = &(shootat == RIGGING ? RigTable : HullTable)
+ [hit][roll-1];
+ chits = t->C;
+ rhits = t->R;
+ hhits = t->H;
+ ghits = t->G;
+ if (closest->file->FS)
+ rhits *= 2;
+ if (load == L_CHAIN) {
+ ghits = 0;
+ hhits = 0;
+ }
+ }
+ table(shootat, load, hit, closest, ms, roll);
+ }
+ Signal("Damage inflicted on the %s:",
+ (struct ship *)0, closest->shipname);
+ Signal("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
+ (struct ship *)0, hhits, ghits, chits, rhits);
+ if (!r) {
+ mf->loadL = L_EMPTY;
+ mf->readyL = R_EMPTY;
+ } else {
+ mf->loadR = L_EMPTY;
+ mf->readyR = R_EMPTY;
+ }
+ continue;
+ cant:
+ Signal("Unable to fire %s broadside",
+ (struct ship *)0, r ? "right" : "left");
+ }
+ blockalarm();
+ draw_stat();
+ unblockalarm();
+}
+
+grapungrap()
+{
+ register struct ship *sp;
+ register int i;
+
+ foreachship(sp) {
+ if (sp == ms || sp->file->dir == 0)
+ continue;
+ if (range(ms, sp) > 1 && !grappled2(ms, sp))
+ continue;
+ switch (sgetch("Attempt to grapple or ungrapple %s (%c%c): ",
+ sp, 1)) {
+ case 'g':
+ if (die() < 3
+ || ms->nationality == capship(sp)->nationality) {
+ Write(W_GRAP, ms, 0, sp->file->index, 0, 0, 0);
+ Write(W_GRAP, sp, 0, player, 0, 0, 0);
+ Signal("Attempt succeeds!", (struct ship *)0);
+ makesignal(ms, "grappled with %s (%c%c)", sp);
+ } else
+ Signal("Attempt fails.", (struct ship *)0);
+ break;
+ case 'u':
+ for (i = grappled2(ms, sp); --i >= 0;) {
+ if (ms->nationality
+ == capship(sp)->nationality
+ || die() < 3) {
+ cleangrapple(ms, sp, 0);
+ Signal("Attempt succeeds!",
+ (struct ship *)0);
+ makesignal(ms,
+ "ungrappling with %s (%c%c)",
+ sp);
+ } else
+ Signal("Attempt fails.",
+ (struct ship *)0);
+ }
+ break;
+ }
+ }
+}
+
+unfoulplayer()
+{
+ register struct ship *to;
+ register i;
+
+ foreachship(to) {
+ if (fouled2(ms, to) == 0)
+ continue;
+ if (sgetch("Attempt to unfoul with the %s (%c%c)? ", to, 1) != 'y')
+ continue;
+ for (i = fouled2(ms, to); --i >= 0;) {
+ if (die() <= 2) {
+ cleanfoul(ms, to, 0);
+ Signal("Attempt succeeds!", (struct ship *)0);
+ makesignal(ms, "Unfouling %s (%c%c)", to);
+ } else
+ Signal("Attempt fails.", (struct ship *)0);
+ }
+ }
+}
OpenPOWER on IntegriCloud