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author | jkh <jkh@FreeBSD.org> | 1994-09-04 04:03:31 +0000 |
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committer | jkh <jkh@FreeBSD.org> | 1994-09-04 04:03:31 +0000 |
commit | 057afceb86e030ad65b0130436860d9a18066186 (patch) | |
tree | a0ced9c9b9278eb776d89cd2565c27ddcf020b51 /games/sail/pl_3.c | |
parent | eedec95276cdb8aef98e92c5371000f10b8d6ba7 (diff) | |
download | FreeBSD-src-057afceb86e030ad65b0130436860d9a18066186.zip FreeBSD-src-057afceb86e030ad65b0130436860d9a18066186.tar.gz |
Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games. I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way. Bleah.
Submitted by: jkh
Diffstat (limited to 'games/sail/pl_3.c')
-rw-r--r-- | games/sail/pl_3.c | 272 |
1 files changed, 272 insertions, 0 deletions
diff --git a/games/sail/pl_3.c b/games/sail/pl_3.c new file mode 100644 index 0000000..3aee8b9 --- /dev/null +++ b/games/sail/pl_3.c @@ -0,0 +1,272 @@ +/* + * Copyright (c) 1983, 1993 + * The Regents of the University of California. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * This product includes software developed by the University of + * California, Berkeley and its contributors. + * 4. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + */ + +#ifndef lint +static char sccsid[] = "@(#)pl_3.c 8.1 (Berkeley) 5/31/93"; +#endif /* not lint */ + +#include "player.h" + +acceptcombat() +{ + int men = 0; + int target, temp; + int n, r; + int index, rakehim, sternrake; + int hhits = 0, ghits = 0, rhits = 0, chits = 0; + int crew[3]; + int load; + int guns, car, ready, shootat, hit; + int roll; + struct ship *closest; + + crew[0] = mc->crew1; + crew[1] = mc->crew2; + crew[2] = mc->crew3; + for (n = 0; n < 3; n++) { + if (mf->OBP[n].turnsent) + men += mf->OBP[n].mensent; + } + for (n = 0; n < 3; n++) { + if (mf->DBP[n].turnsent) + men += mf->DBP[n].mensent; + } + if (men) { + crew[0] = men/100 ? 0 : crew[0] != 0; + crew[1] = (men%100)/10 ? 0 : crew[1] != 0; + crew[2] = men%10 ? 0 : crew[2] != 0; + } + for (r = 0; r < 2; r++) { + if (r) { + ready = mf->readyR; + load = mf->loadR; + guns = mc->gunR; + car = mc->carR; + } else { + ready = mf->readyL; + load = mf->loadL; + guns = mc->gunL; + car = mc->carL; + } + if (!guns && !car || load == L_EMPTY || (ready & R_LOADED) == 0) + goto cant; + if (mf->struck || !crew[2]) + goto cant; + closest = closestenemy(ms, (r ? 'r' : 'l'), 1); + if (closest == 0) + goto cant; + if (closest->file->struck) + goto cant; + target = range(ms, closest); + if (target > rangeofshot[load] || !guns && target >= 3) + goto cant; + Signal("%s (%c%c) within range of %s broadside.", + closest, r ? "right" : "left"); + if (load > L_CHAIN && target < 6) { + switch (sgetch("Aim for hull or rigging? ", + (struct ship *)0, 1)) { + case 'r': + shootat = RIGGING; + break; + case 'h': + shootat = HULL; + break; + default: + shootat = -1; + Signal("'Avast there! Hold your fire.'", + (struct ship *)0); + } + } else { + if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') { + shootat = -1; + Signal("Belay that! Hold your fire.", + (struct ship *)0); + } else + shootat = RIGGING; + } + if (shootat == -1) + continue; + fired = 1; + rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms); + temp = portside(closest, ms, 1) - closest->file->dir + 1; + if (temp < 1) + temp += 8; + else if (temp > 8) + temp -= 8; + sternrake = temp > 4 && temp < 6; + if (rakehim) + if (!sternrake) + Signal("Raking the %s!", closest); + else + Signal("Stern Rake! %s splintering!", closest); + index = guns; + if (target < 3) + index += car; + index = (index - 1)/3; + index = index > 8 ? 8 : index; + if (!rakehim) + hit = HDT[index][target-1]; + else + hit = HDTrake[index][target-1]; + if (rakehim && sternrake) + hit++; + hit += QUAL[index][mc->qual-1]; + for (n = 0; n < 3 && mf->captured == 0; n++) + if (!crew[n]) + if (index <= 5) + hit--; + else + hit -= 2; + if (ready & R_INITIAL) + if (index <= 3) + hit++; + else + hit += 2; + if (mf->captured != 0) + if (index <= 1) + hit--; + else + hit -= 2; + hit += AMMO[index][load - 1]; + if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5) + hit--; + if (windspeed == 6 && temp == 4) + hit -= 2; + if (windspeed == 6 && temp <= 3) + hit--; + if (hit >= 0) { + roll = die(); + if (load == L_GRAPE) + chits = hit; + else { + struct Tables *t; + if (hit > 10) + hit = 10; + t = &(shootat == RIGGING ? RigTable : HullTable) + [hit][roll-1]; + chits = t->C; + rhits = t->R; + hhits = t->H; + ghits = t->G; + if (closest->file->FS) + rhits *= 2; + if (load == L_CHAIN) { + ghits = 0; + hhits = 0; + } + } + table(shootat, load, hit, closest, ms, roll); + } + Signal("Damage inflicted on the %s:", + (struct ship *)0, closest->shipname); + Signal("\t%d HULL, %d GUNS, %d CREW, %d RIGGING", + (struct ship *)0, hhits, ghits, chits, rhits); + if (!r) { + mf->loadL = L_EMPTY; + mf->readyL = R_EMPTY; + } else { + mf->loadR = L_EMPTY; + mf->readyR = R_EMPTY; + } + continue; + cant: + Signal("Unable to fire %s broadside", + (struct ship *)0, r ? "right" : "left"); + } + blockalarm(); + draw_stat(); + unblockalarm(); +} + +grapungrap() +{ + register struct ship *sp; + register int i; + + foreachship(sp) { + if (sp == ms || sp->file->dir == 0) + continue; + if (range(ms, sp) > 1 && !grappled2(ms, sp)) + continue; + switch (sgetch("Attempt to grapple or ungrapple %s (%c%c): ", + sp, 1)) { + case 'g': + if (die() < 3 + || ms->nationality == capship(sp)->nationality) { + Write(W_GRAP, ms, 0, sp->file->index, 0, 0, 0); + Write(W_GRAP, sp, 0, player, 0, 0, 0); + Signal("Attempt succeeds!", (struct ship *)0); + makesignal(ms, "grappled with %s (%c%c)", sp); + } else + Signal("Attempt fails.", (struct ship *)0); + break; + case 'u': + for (i = grappled2(ms, sp); --i >= 0;) { + if (ms->nationality + == capship(sp)->nationality + || die() < 3) { + cleangrapple(ms, sp, 0); + Signal("Attempt succeeds!", + (struct ship *)0); + makesignal(ms, + "ungrappling with %s (%c%c)", + sp); + } else + Signal("Attempt fails.", + (struct ship *)0); + } + break; + } + } +} + +unfoulplayer() +{ + register struct ship *to; + register i; + + foreachship(to) { + if (fouled2(ms, to) == 0) + continue; + if (sgetch("Attempt to unfoul with the %s (%c%c)? ", to, 1) != 'y') + continue; + for (i = fouled2(ms, to); --i >= 0;) { + if (die() <= 2) { + cleanfoul(ms, to, 0); + Signal("Attempt succeeds!", (struct ship *)0); + makesignal(ms, "Unfouling %s (%c%c)", to); + } else + Signal("Attempt fails.", (struct ship *)0); + } + } +} |