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authorjkh <jkh@FreeBSD.org>1994-09-04 04:03:31 +0000
committerjkh <jkh@FreeBSD.org>1994-09-04 04:03:31 +0000
commit057afceb86e030ad65b0130436860d9a18066186 (patch)
treea0ced9c9b9278eb776d89cd2565c27ddcf020b51 /games/rogue/save.c
parenteedec95276cdb8aef98e92c5371000f10b8d6ba7 (diff)
downloadFreeBSD-src-057afceb86e030ad65b0130436860d9a18066186.zip
FreeBSD-src-057afceb86e030ad65b0130436860d9a18066186.tar.gz
Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
Diffstat (limited to 'games/rogue/save.c')
-rw-r--r--games/rogue/save.c426
1 files changed, 426 insertions, 0 deletions
diff --git a/games/rogue/save.c b/games/rogue/save.c
new file mode 100644
index 0000000..76475bb
--- /dev/null
+++ b/games/rogue/save.c
@@ -0,0 +1,426 @@
+/*
+ * Copyright (c) 1988, 1993
+ * The Regents of the University of California. All rights reserved.
+ *
+ * This code is derived from software contributed to Berkeley by
+ * Timothy C. Stoehr.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#ifndef lint
+static char sccsid[] = "@(#)save.c 8.1 (Berkeley) 5/31/93";
+#endif /* not lint */
+
+/*
+ * save.c
+ *
+ * This source herein may be modified and/or distributed by anybody who
+ * so desires, with the following restrictions:
+ * 1.) No portion of this notice shall be removed.
+ * 2.) Credit shall not be taken for the creation of this source.
+ * 3.) This code is not to be traded, sold, or used for personal
+ * gain or profit.
+ *
+ */
+
+#include <stdio.h>
+#include "rogue.h"
+
+short write_failed = 0;
+char *save_file = (char *) 0;
+
+extern boolean detect_monster;
+extern short cur_level, max_level;
+extern char hunger_str[];
+extern char login_name[];
+extern short party_room;
+extern short foods;
+extern boolean is_wood[];
+extern short cur_room;
+extern boolean being_held;
+extern short bear_trap;
+extern short halluc;
+extern short blind;
+extern short confused;
+extern short levitate;
+extern short haste_self;
+extern boolean see_invisible;
+extern boolean detect_monster;
+extern boolean wizard;
+extern boolean score_only;
+extern short m_moves;
+
+extern boolean msg_cleared;
+
+save_game()
+{
+ char fname[64];
+
+ if (!get_input_line("file name?", save_file, fname, "game not saved",
+ 0, 1)) {
+ return;
+ }
+ check_message();
+ message(fname, 0);
+ save_into_file(fname);
+}
+
+save_into_file(sfile)
+char *sfile;
+{
+ FILE *fp;
+ int file_id;
+ char name_buffer[80];
+ char *hptr;
+ struct rogue_time rt_buf;
+
+ if (sfile[0] == '~') {
+ if (hptr = md_getenv("HOME")) {
+ (void) strcpy(name_buffer, hptr);
+ (void) strcat(name_buffer, sfile+1);
+ sfile = name_buffer;
+ }
+ }
+ if ( ((fp = fopen(sfile, "w")) == NULL) ||
+ ((file_id = md_get_file_id(sfile)) == -1)) {
+ message("problem accessing the save file", 0);
+ return;
+ }
+ md_ignore_signals();
+ write_failed = 0;
+ (void) xxx(1);
+ r_write(fp, (char *) &detect_monster, sizeof(detect_monster));
+ r_write(fp, (char *) &cur_level, sizeof(cur_level));
+ r_write(fp, (char *) &max_level, sizeof(max_level));
+ write_string(hunger_str, fp);
+ write_string(login_name, fp);
+ r_write(fp, (char *) &party_room, sizeof(party_room));
+ write_pack(&level_monsters, fp);
+ write_pack(&level_objects, fp);
+ r_write(fp, (char *) &file_id, sizeof(file_id));
+ rw_dungeon(fp, 1);
+ r_write(fp, (char *) &foods, sizeof(foods));
+ r_write(fp, (char *) &rogue, sizeof(fighter));
+ write_pack(&rogue.pack, fp);
+ rw_id(id_potions, fp, POTIONS, 1);
+ rw_id(id_scrolls, fp, SCROLS, 1);
+ rw_id(id_wands, fp, WANDS, 1);
+ rw_id(id_rings, fp, RINGS, 1);
+ r_write(fp, (char *) traps, (MAX_TRAPS * sizeof(trap)));
+ r_write(fp, (char *) is_wood, (WANDS * sizeof(boolean)));
+ r_write(fp, (char *) &cur_room, sizeof(cur_room));
+ rw_rooms(fp, 1);
+ r_write(fp, (char *) &being_held, sizeof(being_held));
+ r_write(fp, (char *) &bear_trap, sizeof(bear_trap));
+ r_write(fp, (char *) &halluc, sizeof(halluc));
+ r_write(fp, (char *) &blind, sizeof(blind));
+ r_write(fp, (char *) &confused, sizeof(confused));
+ r_write(fp, (char *) &levitate, sizeof(levitate));
+ r_write(fp, (char *) &haste_self, sizeof(haste_self));
+ r_write(fp, (char *) &see_invisible, sizeof(see_invisible));
+ r_write(fp, (char *) &detect_monster, sizeof(detect_monster));
+ r_write(fp, (char *) &wizard, sizeof(wizard));
+ r_write(fp, (char *) &score_only, sizeof(score_only));
+ r_write(fp, (char *) &m_moves, sizeof(m_moves));
+ md_gct(&rt_buf);
+ rt_buf.second += 10; /* allow for some processing time */
+ r_write(fp, (char *) &rt_buf, sizeof(rt_buf));
+ fclose(fp);
+
+ if (write_failed) {
+ (void) md_df(sfile); /* delete file */
+ } else {
+ clean_up("");
+ }
+}
+
+restore(fname)
+char *fname;
+{
+ FILE *fp;
+ struct rogue_time saved_time, mod_time;
+ char buf[4];
+ char tbuf[40];
+ int new_file_id, saved_file_id;
+
+ if ( ((new_file_id = md_get_file_id(fname)) == -1) ||
+ ((fp = fopen(fname, "r")) == NULL)) {
+ clean_up("cannot open file");
+ }
+ if (md_link_count(fname) > 1) {
+ clean_up("file has link");
+ }
+ (void) xxx(1);
+ r_read(fp, (char *) &detect_monster, sizeof(detect_monster));
+ r_read(fp, (char *) &cur_level, sizeof(cur_level));
+ r_read(fp, (char *) &max_level, sizeof(max_level));
+ read_string(hunger_str, fp);
+
+ (void) strcpy(tbuf, login_name);
+ read_string(login_name, fp);
+ if (strcmp(tbuf, login_name)) {
+ clean_up("you're not the original player");
+ }
+
+ r_read(fp, (char *) &party_room, sizeof(party_room));
+ read_pack(&level_monsters, fp, 0);
+ read_pack(&level_objects, fp, 0);
+ r_read(fp, (char *) &saved_file_id, sizeof(saved_file_id));
+ if (new_file_id != saved_file_id) {
+ clean_up("sorry, saved game is not in the same file");
+ }
+ rw_dungeon(fp, 0);
+ r_read(fp, (char *) &foods, sizeof(foods));
+ r_read(fp, (char *) &rogue, sizeof(fighter));
+ read_pack(&rogue.pack, fp, 1);
+ rw_id(id_potions, fp, POTIONS, 0);
+ rw_id(id_scrolls, fp, SCROLS, 0);
+ rw_id(id_wands, fp, WANDS, 0);
+ rw_id(id_rings, fp, RINGS, 0);
+ r_read(fp, (char *) traps, (MAX_TRAPS * sizeof(trap)));
+ r_read(fp, (char *) is_wood, (WANDS * sizeof(boolean)));
+ r_read(fp, (char *) &cur_room, sizeof(cur_room));
+ rw_rooms(fp, 0);
+ r_read(fp, (char *) &being_held, sizeof(being_held));
+ r_read(fp, (char *) &bear_trap, sizeof(bear_trap));
+ r_read(fp, (char *) &halluc, sizeof(halluc));
+ r_read(fp, (char *) &blind, sizeof(blind));
+ r_read(fp, (char *) &confused, sizeof(confused));
+ r_read(fp, (char *) &levitate, sizeof(levitate));
+ r_read(fp, (char *) &haste_self, sizeof(haste_self));
+ r_read(fp, (char *) &see_invisible, sizeof(see_invisible));
+ r_read(fp, (char *) &detect_monster, sizeof(detect_monster));
+ r_read(fp, (char *) &wizard, sizeof(wizard));
+ r_read(fp, (char *) &score_only, sizeof(score_only));
+ r_read(fp, (char *) &m_moves, sizeof(m_moves));
+ r_read(fp, (char *) &saved_time, sizeof(saved_time));
+
+ if (fread(buf, sizeof(char), 1, fp) > 0) {
+ clear();
+ clean_up("extra characters in file");
+ }
+
+ md_gfmt(fname, &mod_time); /* get file modification time */
+
+ if (has_been_touched(&saved_time, &mod_time)) {
+ clear();
+ clean_up("sorry, file has been touched");
+ }
+ if ((!wizard) && !md_df(fname)) {
+ clean_up("cannot delete file");
+ }
+ msg_cleared = 0;
+ ring_stats(0);
+ fclose(fp);
+}
+
+write_pack(pack, fp)
+object *pack;
+FILE *fp;
+{
+ object t;
+
+ while (pack = pack->next_object) {
+ r_write(fp, (char *) pack, sizeof(object));
+ }
+ t.ichar = t.what_is = 0;
+ r_write(fp, (char *) &t, sizeof(object));
+}
+
+read_pack(pack, fp, is_rogue)
+object *pack;
+FILE *fp;
+boolean is_rogue;
+{
+ object read_obj, *new_obj;
+
+ for (;;) {
+ r_read(fp, (char *) &read_obj, sizeof(object));
+ if (read_obj.ichar == 0) {
+ pack->next_object = (object *) 0;
+ break;
+ }
+ new_obj = alloc_object();
+ *new_obj = read_obj;
+ if (is_rogue) {
+ if (new_obj->in_use_flags & BEING_WORN) {
+ do_wear(new_obj);
+ } else if (new_obj->in_use_flags & BEING_WIELDED) {
+ do_wield(new_obj);
+ } else if (new_obj->in_use_flags & (ON_EITHER_HAND)) {
+ do_put_on(new_obj,
+ ((new_obj->in_use_flags & ON_LEFT_HAND) ? 1 : 0));
+ }
+ }
+ pack->next_object = new_obj;
+ pack = new_obj;
+ }
+}
+
+rw_dungeon(fp, rw)
+FILE *fp;
+boolean rw;
+{
+ short i, j;
+ char buf[DCOLS];
+
+ for (i = 0; i < DROWS; i++) {
+ if (rw) {
+ r_write(fp, (char *) dungeon[i], (DCOLS * sizeof(dungeon[0][0])));
+ for (j = 0; j < DCOLS; j++) {
+ buf[j] = mvinch(i, j);
+ }
+ r_write(fp, buf, DCOLS);
+ } else {
+ r_read(fp, (char *) dungeon[i], (DCOLS * sizeof(dungeon[0][0])));
+ r_read(fp, buf, DCOLS);
+ for (j = 0; j < DCOLS; j++) {
+ mvaddch(i, j, buf[j]);
+ }
+ }
+ }
+}
+
+rw_id(id_table, fp, n, wr)
+struct id id_table[];
+FILE *fp;
+int n;
+boolean wr;
+{
+ short i;
+
+ for (i = 0; i < n; i++) {
+ if (wr) {
+ r_write(fp, (char *) &(id_table[i].value), sizeof(short));
+ r_write(fp, (char *) &(id_table[i].id_status),
+ sizeof(unsigned short));
+ write_string(id_table[i].title, fp);
+ } else {
+ r_read(fp, (char *) &(id_table[i].value), sizeof(short));
+ r_read(fp, (char *) &(id_table[i].id_status),
+ sizeof(unsigned short));
+ read_string(id_table[i].title, fp);
+ }
+ }
+}
+
+write_string(s, fp)
+char *s;
+FILE *fp;
+{
+ short n;
+
+ n = strlen(s) + 1;
+ xxxx(s, n);
+ r_write(fp, (char *) &n, sizeof(short));
+ r_write(fp, s, n);
+}
+
+read_string(s, fp)
+char *s;
+FILE *fp;
+{
+ short n;
+
+ r_read(fp, (char *) &n, sizeof(short));
+ r_read(fp, s, n);
+ xxxx(s, n);
+}
+
+rw_rooms(fp, rw)
+FILE *fp;
+boolean rw;
+{
+ short i;
+
+ for (i = 0; i < MAXROOMS; i++) {
+ rw ? r_write(fp, (char *) (rooms + i), sizeof(room)) :
+ r_read(fp, (char *) (rooms + i), sizeof(room));
+ }
+}
+
+r_read(fp, buf, n)
+FILE *fp;
+char *buf;
+int n;
+{
+ if (fread(buf, sizeof(char), n, fp) != n) {
+ clean_up("read() failed, don't know why");
+ }
+}
+
+r_write(fp, buf, n)
+FILE *fp;
+char *buf;
+int n;
+{
+ if (!write_failed) {
+ if (fwrite(buf, sizeof(char), n, fp) != n) {
+ message("write() failed, don't know why", 0);
+ sound_bell();
+ write_failed = 1;
+ }
+ }
+}
+
+boolean
+has_been_touched(saved_time, mod_time)
+struct rogue_time *saved_time, *mod_time;
+{
+ if (saved_time->year < mod_time->year) {
+ return(1);
+ } else if (saved_time->year > mod_time->year) {
+ return(0);
+ }
+ if (saved_time->month < mod_time->month) {
+ return(1);
+ } else if (saved_time->month > mod_time->month) {
+ return(0);
+ }
+ if (saved_time->day < mod_time->day) {
+ return(1);
+ } else if (saved_time->day > mod_time->day) {
+ return(0);
+ }
+ if (saved_time->hour < mod_time->hour) {
+ return(1);
+ } else if (saved_time->hour > mod_time->hour) {
+ return(0);
+ }
+ if (saved_time->minute < mod_time->minute) {
+ return(1);
+ } else if (saved_time->minute > mod_time->minute) {
+ return(0);
+ }
+ if (saved_time->second < mod_time->second) {
+ return(1);
+ }
+ return(0);
+}
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