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author | jkh <jkh@FreeBSD.org> | 1994-09-04 04:03:31 +0000 |
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committer | jkh <jkh@FreeBSD.org> | 1994-09-04 04:03:31 +0000 |
commit | 057afceb86e030ad65b0130436860d9a18066186 (patch) | |
tree | a0ced9c9b9278eb776d89cd2565c27ddcf020b51 /games/cribbage/cribbage.h | |
parent | eedec95276cdb8aef98e92c5371000f10b8d6ba7 (diff) | |
download | FreeBSD-src-057afceb86e030ad65b0130436860d9a18066186.zip FreeBSD-src-057afceb86e030ad65b0130436860d9a18066186.tar.gz |
Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games. I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way. Bleah.
Submitted by: jkh
Diffstat (limited to 'games/cribbage/cribbage.h')
-rw-r--r-- | games/cribbage/cribbage.h | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/games/cribbage/cribbage.h b/games/cribbage/cribbage.h new file mode 100644 index 0000000..dae270c --- /dev/null +++ b/games/cribbage/cribbage.h @@ -0,0 +1,112 @@ +/* + * Copyright (c) 1980, 1993 + * The Regents of the University of California. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * This product includes software developed by the University of + * California, Berkeley and its contributors. + * 4. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + * + * @(#)cribbage.h 8.1 (Berkeley) 5/31/93 + */ + +extern CARD deck[ CARDS ]; /* a deck */ +extern CARD phand[ FULLHAND ]; /* player's hand */ +extern CARD chand[ FULLHAND ]; /* computer's hand */ +extern CARD crib[ CINHAND ]; /* the crib */ +extern CARD turnover; /* the starter */ + +extern CARD known[ CARDS ]; /* cards we have seen */ +extern int knownum; /* # of cards we know */ + +extern int pscore; /* player's score */ +extern int cscore; /* comp's score */ +extern int glimit; /* points to win game */ + +extern int pgames; /* player's games won */ +extern int cgames; /* comp's games won */ +extern int gamecount; /* # games played */ +extern int Lastscore[2]; /* previous score for each */ + +extern BOOLEAN iwon; /* if comp won last */ +extern BOOLEAN explain; /* player mistakes explained */ +extern BOOLEAN rflag; /* if all cuts random */ +extern BOOLEAN quiet; /* if suppress random mess */ +extern BOOLEAN playing; /* currently playing game */ + +extern char expl[]; /* string for explanation */ + +void addmsg __P((const char *, ...)); +int adjust __P((CARD [], CARD)); +int anymove __P((CARD [], int, int)); +int anysumto __P((CARD [], int, int, int)); +void bye __P((void)); +int cchose __P((CARD [], int, int)); +void cdiscard __P((BOOLEAN)); +int chkscr __P((int *, int)); +int comphand __P((CARD [], char *)); +void cremove __P((CARD, CARD [], int)); +int cut __P((BOOLEAN, int)); +int deal __P((int)); +void discard __P((BOOLEAN)); +void do_wait __P((void)); +void endmsg __P((void)); +int eq __P((CARD, CARD)); +int fifteens __P((CARD [], int)); +void game __P((void)); +void gamescore __P((void)); +char *getline __P((void)); +int getuchar __P((void)); +int incard __P((CARD *)); +int infrom __P((CARD [], int, char *)); +void instructions __P((void)); +int isone __P((CARD, CARD [], int)); +void makeboard __P((void)); +void makedeck __P((CARD [])); +void makeknown __P((CARD [], int)); +void msg __P((const char *, ...)); +int msgcard __P((CARD, BOOLEAN)); +int msgcrd __P((CARD, BOOLEAN, char *, BOOLEAN)); +int number __P((int, int, char *)); +int numofval __P((CARD [], int, int)); +int pairuns __P((CARD [], int)); +int peg __P((BOOLEAN)); +int pegscore __P((CARD, CARD [], int, int)); +int playhand __P((BOOLEAN)); +int plyrhand __P((CARD [], char *)); +void prcard __P((WINDOW *, int, int, CARD, BOOLEAN)); +void prcrib __P((BOOLEAN, BOOLEAN)); +void prhand __P((CARD [], int, WINDOW *, BOOLEAN)); +void printcard __P((WINDOW *, int, CARD, BOOLEAN)); +void prpeg __P((int, int, BOOLEAN)); +void prtable __P((int)); +int readchar __P((void)); +void rint __P((int)); +int score __P((BOOLEAN)); +int scorehand __P((CARD [], CARD, int, BOOLEAN, BOOLEAN)); +void shuffle __P((CARD [])); +void sorthand __P((CARD [], int)); +void wait_for __P((int)); |