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author | dim <dim@FreeBSD.org> | 2017-04-02 17:24:58 +0000 |
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committer | dim <dim@FreeBSD.org> | 2017-04-02 17:24:58 +0000 |
commit | 60b571e49a90d38697b3aca23020d9da42fc7d7f (patch) | |
tree | 99351324c24d6cb146b6285b6caffa4d26fce188 /contrib/llvm/lib/Transforms/IPO/AlwaysInliner.cpp | |
parent | bea1b22c7a9bce1dfdd73e6e5b65bc4752215180 (diff) | |
download | FreeBSD-src-60b571e49a90d38697b3aca23020d9da42fc7d7f.zip FreeBSD-src-60b571e49a90d38697b3aca23020d9da42fc7d7f.tar.gz |
Update clang, llvm, lld, lldb, compiler-rt and libc++ to 4.0.0 release:
MFC r309142 (by emaste):
Add WITH_LLD_AS_LD build knob
If set it installs LLD as /usr/bin/ld. LLD (as of version 3.9) is not
capable of linking the world and kernel, but can self-host and link many
substantial applications. GNU ld continues to be used for the world and
kernel build, regardless of how this knob is set.
It is on by default for arm64, and off for all other CPU architectures.
Sponsored by: The FreeBSD Foundation
MFC r310840:
Reapply 310775, now it also builds correctly if lldb is disabled:
Move llvm-objdump from CLANG_EXTRAS to installed by default
We currently install three tools from binutils 2.17.50: as, ld, and
objdump. Work is underway to migrate to a permissively-licensed
tool-chain, with one goal being the retirement of binutils 2.17.50.
LLVM's llvm-objdump is intended to be compatible with GNU objdump
although it is currently missing some options and may have formatting
differences. Enable it by default for testing and further investigation.
It may later be changed to install as /usr/bin/objdump, it becomes a
fully viable replacement.
Reviewed by: emaste
Differential Revision: https://reviews.freebsd.org/D8879
MFC r312855 (by emaste):
Rename LLD_AS_LD to LLD_IS_LD, for consistency with CLANG_IS_CC
Reported by: Dan McGregor <dan.mcgregor usask.ca>
MFC r313559 | glebius | 2017-02-10 18:34:48 +0100 (Fri, 10 Feb 2017) | 5 lines
Don't check struct rtentry on FreeBSD, it is an internal kernel structure.
On other systems it may be API structure for SIOCADDRT/SIOCDELRT.
Reviewed by: emaste, dim
MFC r314152 (by jkim):
Remove an assembler flag, which is redundant since r309124. The upstream
took care of it by introducing a macro NO_EXEC_STACK_DIRECTIVE.
http://llvm.org/viewvc/llvm-project?rev=273500&view=rev
Reviewed by: dim
MFC r314564:
Upgrade our copies of clang, llvm, lld, lldb, compiler-rt and libc++ to
4.0.0 (branches/release_40 296509). The release will follow soon.
Please note that from 3.5.0 onwards, clang, llvm and lldb require C++11
support to build; see UPDATING for more information.
Also note that as of 4.0.0, lld should be able to link the base system
on amd64 and aarch64. See the WITH_LLD_IS_LLD setting in src.conf(5).
Though please be aware that this is work in progress.
Release notes for llvm, clang and lld will be available here:
<http://releases.llvm.org/4.0.0/docs/ReleaseNotes.html>
<http://releases.llvm.org/4.0.0/tools/clang/docs/ReleaseNotes.html>
<http://releases.llvm.org/4.0.0/tools/lld/docs/ReleaseNotes.html>
Thanks to Ed Maste, Jan Beich, Antoine Brodin and Eric Fiselier for
their help.
Relnotes: yes
Exp-run: antoine
PR: 215969, 216008
MFC r314708:
For now, revert r287232 from upstream llvm trunk (by Daniil Fukalov):
[SCEV] limit recursion depth of CompareSCEVComplexity
Summary:
CompareSCEVComplexity goes too deep (50+ on a quite a big unrolled
loop) and runs almost infinite time.
Added cache of "equal" SCEV pairs to earlier cutoff of further
estimation. Recursion depth limit was also introduced as a parameter.
Reviewers: sanjoy
Subscribers: mzolotukhin, tstellarAMD, llvm-commits
Differential Revision: https://reviews.llvm.org/D26389
This commit is the cause of excessive compile times on skein_block.c
(and possibly other files) during kernel builds on amd64.
We never saw the problematic behavior described in this upstream commit,
so for now it is better to revert it. An upstream bug has been filed
here: https://bugs.llvm.org/show_bug.cgi?id=32142
Reported by: mjg
MFC r314795:
Reapply r287232 from upstream llvm trunk (by Daniil Fukalov):
[SCEV] limit recursion depth of CompareSCEVComplexity
Summary:
CompareSCEVComplexity goes too deep (50+ on a quite a big unrolled
loop) and runs almost infinite time.
Added cache of "equal" SCEV pairs to earlier cutoff of further
estimation. Recursion depth limit was also introduced as a parameter.
Reviewers: sanjoy
Subscribers: mzolotukhin, tstellarAMD, llvm-commits
Differential Revision: https://reviews.llvm.org/D26389
Pull in r296992 from upstream llvm trunk (by Sanjoy Das):
[SCEV] Decrease the recursion threshold for CompareValueComplexity
Fixes PR32142.
r287232 accidentally increased the recursion threshold for
CompareValueComplexity from 2 to 32. This change reverses that
change by introducing a separate flag for CompareValueComplexity's
threshold.
The latter revision fixes the excessive compile times for skein_block.c.
MFC r314907 | mmel | 2017-03-08 12:40:27 +0100 (Wed, 08 Mar 2017) | 7 lines
Unbreak ARMv6 world.
The new compiler_rt library imported with clang 4.0.0 have several fatal
issues (non-functional __udivsi3 for example) with ARM specific instrict
functions. As temporary workaround, until upstream solve these problems,
disable all thumb[1][2] related feature.
MFC r315016:
Update clang, llvm, lld, lldb, compiler-rt and libc++ to 4.0.0 release.
We were already very close to the last release candidate, so this is a
pretty minor update.
Relnotes: yes
MFC r316005:
Revert r314907, and pull in r298713 from upstream compiler-rt trunk (by
Weiming Zhao):
builtins: Select correct code fragments when compiling for Thumb1/Thum2/ARM ISA.
Summary:
Value of __ARM_ARCH_ISA_THUMB isn't based on the actual compilation
mode (-mthumb, -marm), it reflect's capability of given CPU.
Due to this:
- use __tbumb__ and __thumb2__ insteand of __ARM_ARCH_ISA_THUMB
- use '.thumb' directive consistently in all affected files
- decorate all thumb functions using
DEFINE_COMPILERRT_THUMB_FUNCTION()
---------
Note: This patch doesn't fix broken Thumb1 variant of __udivsi3 !
Reviewers: weimingz, rengolin, compnerd
Subscribers: aemerson, dim
Differential Revision: https://reviews.llvm.org/D30938
Discussed with: mmel
Diffstat (limited to 'contrib/llvm/lib/Transforms/IPO/AlwaysInliner.cpp')
-rw-r--r-- | contrib/llvm/lib/Transforms/IPO/AlwaysInliner.cpp | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/contrib/llvm/lib/Transforms/IPO/AlwaysInliner.cpp b/contrib/llvm/lib/Transforms/IPO/AlwaysInliner.cpp new file mode 100644 index 0000000..b7d9600 --- /dev/null +++ b/contrib/llvm/lib/Transforms/IPO/AlwaysInliner.cpp @@ -0,0 +1,158 @@ +//===- InlineAlways.cpp - Code to inline always_inline functions ----------===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file implements a custom inliner that handles only functions that +// are marked as "always inline". +// +//===----------------------------------------------------------------------===// + +#include "llvm/Transforms/IPO/AlwaysInliner.h" +#include "llvm/ADT/SetVector.h" +#include "llvm/Analysis/AssumptionCache.h" +#include "llvm/Analysis/CallGraph.h" +#include "llvm/Analysis/InlineCost.h" +#include "llvm/Analysis/ProfileSummaryInfo.h" +#include "llvm/Analysis/TargetLibraryInfo.h" +#include "llvm/IR/CallSite.h" +#include "llvm/IR/CallingConv.h" +#include "llvm/IR/DataLayout.h" +#include "llvm/IR/Instructions.h" +#include "llvm/IR/IntrinsicInst.h" +#include "llvm/IR/Module.h" +#include "llvm/IR/Type.h" +#include "llvm/Transforms/IPO.h" +#include "llvm/Transforms/IPO/Inliner.h" +#include "llvm/Transforms/Utils/Cloning.h" +#include "llvm/Transforms/Utils/ModuleUtils.h" + +using namespace llvm; + +#define DEBUG_TYPE "inline" + +PreservedAnalyses AlwaysInlinerPass::run(Module &M, ModuleAnalysisManager &) { + InlineFunctionInfo IFI; + SmallSetVector<CallSite, 16> Calls; + bool Changed = false; + SmallVector<Function *, 16> InlinedFunctions; + for (Function &F : M) + if (!F.isDeclaration() && F.hasFnAttribute(Attribute::AlwaysInline) && + isInlineViable(F)) { + Calls.clear(); + + for (User *U : F.users()) + if (auto CS = CallSite(U)) + if (CS.getCalledFunction() == &F) + Calls.insert(CS); + + for (CallSite CS : Calls) + // FIXME: We really shouldn't be able to fail to inline at this point! + // We should do something to log or check the inline failures here. + Changed |= InlineFunction(CS, IFI); + + // Remember to try and delete this function afterward. This both avoids + // re-walking the rest of the module and avoids dealing with any iterator + // invalidation issues while deleting functions. + InlinedFunctions.push_back(&F); + } + + // Remove any live functions. + erase_if(InlinedFunctions, [&](Function *F) { + F->removeDeadConstantUsers(); + return !F->isDefTriviallyDead(); + }); + + // Delete the non-comdat ones from the module and also from our vector. + auto NonComdatBegin = partition( + InlinedFunctions, [&](Function *F) { return F->hasComdat(); }); + for (Function *F : make_range(NonComdatBegin, InlinedFunctions.end())) + M.getFunctionList().erase(F); + InlinedFunctions.erase(NonComdatBegin, InlinedFunctions.end()); + + if (!InlinedFunctions.empty()) { + // Now we just have the comdat functions. Filter out the ones whose comdats + // are not actually dead. + filterDeadComdatFunctions(M, InlinedFunctions); + // The remaining functions are actually dead. + for (Function *F : InlinedFunctions) + M.getFunctionList().erase(F); + } + + return Changed ? PreservedAnalyses::none() : PreservedAnalyses::all(); +} + +namespace { + +/// Inliner pass which only handles "always inline" functions. +/// +/// Unlike the \c AlwaysInlinerPass, this uses the more heavyweight \c Inliner +/// base class to provide several facilities such as array alloca merging. +class AlwaysInlinerLegacyPass : public LegacyInlinerBase { + +public: + AlwaysInlinerLegacyPass() : LegacyInlinerBase(ID, /*InsertLifetime*/ true) { + initializeAlwaysInlinerLegacyPassPass(*PassRegistry::getPassRegistry()); + } + + AlwaysInlinerLegacyPass(bool InsertLifetime) + : LegacyInlinerBase(ID, InsertLifetime) { + initializeAlwaysInlinerLegacyPassPass(*PassRegistry::getPassRegistry()); + } + + /// Main run interface method. We override here to avoid calling skipSCC(). + bool runOnSCC(CallGraphSCC &SCC) override { return inlineCalls(SCC); } + + static char ID; // Pass identification, replacement for typeid + + InlineCost getInlineCost(CallSite CS) override; + + using llvm::Pass::doFinalization; + bool doFinalization(CallGraph &CG) override { + return removeDeadFunctions(CG, /*AlwaysInlineOnly=*/true); + } +}; +} + +char AlwaysInlinerLegacyPass::ID = 0; +INITIALIZE_PASS_BEGIN(AlwaysInlinerLegacyPass, "always-inline", + "Inliner for always_inline functions", false, false) +INITIALIZE_PASS_DEPENDENCY(AssumptionCacheTracker) +INITIALIZE_PASS_DEPENDENCY(CallGraphWrapperPass) +INITIALIZE_PASS_DEPENDENCY(ProfileSummaryInfoWrapperPass) +INITIALIZE_PASS_DEPENDENCY(TargetLibraryInfoWrapperPass) +INITIALIZE_PASS_END(AlwaysInlinerLegacyPass, "always-inline", + "Inliner for always_inline functions", false, false) + +Pass *llvm::createAlwaysInlinerLegacyPass(bool InsertLifetime) { + return new AlwaysInlinerLegacyPass(InsertLifetime); +} + +/// \brief Get the inline cost for the always-inliner. +/// +/// The always inliner *only* handles functions which are marked with the +/// attribute to force inlining. As such, it is dramatically simpler and avoids +/// using the powerful (but expensive) inline cost analysis. Instead it uses +/// a very simple and boring direct walk of the instructions looking for +/// impossible-to-inline constructs. +/// +/// Note, it would be possible to go to some lengths to cache the information +/// computed here, but as we only expect to do this for relatively few and +/// small functions which have the explicit attribute to force inlining, it is +/// likely not worth it in practice. +InlineCost AlwaysInlinerLegacyPass::getInlineCost(CallSite CS) { + Function *Callee = CS.getCalledFunction(); + + // Only inline direct calls to functions with always-inline attributes + // that are viable for inlining. FIXME: We shouldn't even get here for + // declarations. + if (Callee && !Callee->isDeclaration() && + CS.hasFnAttr(Attribute::AlwaysInline) && isInlineViable(*Callee)) + return InlineCost::getAlways(); + + return InlineCost::getNever(); +} |