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authorobrien <obrien@FreeBSD.org>2000-03-27 03:00:05 +0000
committerobrien <obrien@FreeBSD.org>2000-03-27 03:00:05 +0000
commit4044c01127d0ad5c7333ef4b1429a67c8d0cdc3b (patch)
treea1f2c4c47e8e2c43a83ae4b26946eb4a8d4f14b9 /contrib/libobjc/hash.c
parent922a45e8c80d9c15acdba0eee3d03681cc7cb8d6 (diff)
downloadFreeBSD-src-4044c01127d0ad5c7333ef4b1429a67c8d0cdc3b.zip
FreeBSD-src-4044c01127d0ad5c7333ef4b1429a67c8d0cdc3b.tar.gz
Virgin import of GCC 2.95.1's libobjc.
(previous GCC/EGCS versions had these files in gcc/objc/)
Diffstat (limited to 'contrib/libobjc/hash.c')
-rw-r--r--contrib/libobjc/hash.c283
1 files changed, 283 insertions, 0 deletions
diff --git a/contrib/libobjc/hash.c b/contrib/libobjc/hash.c
new file mode 100644
index 0000000..223991f
--- /dev/null
+++ b/contrib/libobjc/hash.c
@@ -0,0 +1,283 @@
+/* Hash tables for Objective C internal structures
+ Copyright (C) 1993, 1996, 1997 Free Software Foundation, Inc.
+
+This file is part of GNU CC.
+
+GNU CC is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+GNU CC is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU CC; see the file COPYING. If not, write to
+the Free Software Foundation, 59 Temple Place - Suite 330,
+Boston, MA 02111-1307, USA. */
+
+/* As a special exception, if you link this library with files
+ compiled with GCC to produce an executable, this does not cause
+ the resulting executable to be covered by the GNU General Public License.
+ This exception does not however invalidate any other reasons why
+ the executable file might be covered by the GNU General Public License. */
+
+#include "assert.h"
+
+#include "hash.h"
+
+#include "runtime.h" /* for DEBUG_PRINTF */
+
+/* These two macros determine when a hash table is full and
+ by how much it should be expanded respectively.
+
+ These equations are percentages. */
+#define FULLNESS(cache) \
+ ((((cache)->size * 75) / 100) <= (cache)->used)
+#define EXPANSION(cache) \
+ ((cache)->size * 2)
+
+cache_ptr
+hash_new (unsigned int size, hash_func_type hash_func,
+ compare_func_type compare_func)
+{
+ cache_ptr cache;
+
+ /* Pass me a value greater than 0 and a power of 2. */
+ assert (size);
+ assert (!(size & (size - 1)));
+
+ /* Allocate the cache structure. calloc insures
+ its initialization for default values. */
+ cache = (cache_ptr) objc_calloc (1, sizeof (struct cache));
+ assert (cache);
+
+ /* Allocate the array of buckets for the cache.
+ calloc initializes all of the pointers to NULL. */
+ cache->node_table
+ = (node_ptr *) objc_calloc (size, sizeof (node_ptr));
+ assert (cache->node_table);
+
+ cache->size = size;
+
+ /* This should work for all processor architectures? */
+ cache->mask = (size - 1);
+
+ /* Store the hashing function so that codes can be computed. */
+ cache->hash_func = hash_func;
+
+ /* Store the function that compares hash keys to
+ determine if they are equal. */
+ cache->compare_func = compare_func;
+
+ return cache;
+}
+
+
+void
+hash_delete (cache_ptr cache)
+{
+ node_ptr node;
+ node_ptr next_node;
+ unsigned int i;
+
+ /* Purge all key/value pairs from the table. */
+ /* Step through the nodes one by one and remove every node WITHOUT
+ using hash_next. this makes hash_delete much more efficient. */
+ for (i = 0;i < cache->size;i++) {
+ if ((node = cache->node_table[i])) {
+ /* an entry in the hash table has been found, now step through the
+ nodes next in the list and free them. */
+ while ((next_node = node->next)) {
+ hash_remove (cache,node->key);
+ node = next_node;
+ }
+
+ hash_remove (cache,node->key);
+ }
+ }
+
+ /* Release the array of nodes and the cache itself. */
+ objc_free(cache->node_table);
+ objc_free(cache);
+}
+
+
+void
+hash_add (cache_ptr *cachep, const void *key, void *value)
+{
+ size_t indx = (*(*cachep)->hash_func)(*cachep, key);
+ node_ptr node = (node_ptr) objc_calloc (1, sizeof (struct cache_node));
+
+
+ assert (node);
+
+ /* Initialize the new node. */
+ node->key = key;
+ node->value = value;
+ node->next = (*cachep)->node_table[indx];
+
+ /* Debugging.
+ Check the list for another key. */
+#ifdef DEBUG
+ { node_ptr node1 = (*cachep)->node_table[indx];
+
+ while (node1) {
+
+ assert (node1->key != key);
+ node1 = node1->next;
+ }
+ }
+#endif
+
+ /* Install the node as the first element on the list. */
+ (*cachep)->node_table[indx] = node;
+
+ /* Bump the number of entries in the cache. */
+ ++(*cachep)->used;
+
+ /* Check the hash table's fullness. We're going
+ to expand if it is above the fullness level. */
+ if (FULLNESS (*cachep)) {
+
+ /* The hash table has reached its fullness level. Time to
+ expand it.
+
+ I'm using a slow method here but is built on other
+ primitive functions thereby increasing its
+ correctness. */
+ node_ptr node1 = NULL;
+ cache_ptr new = hash_new (EXPANSION (*cachep),
+ (*cachep)->hash_func,
+ (*cachep)->compare_func);
+
+ DEBUG_PRINTF ("Expanding cache %#x from %d to %d\n",
+ *cachep, (*cachep)->size, new->size);
+
+ /* Copy the nodes from the first hash table to the new one. */
+ while ((node1 = hash_next (*cachep, node1)))
+ hash_add (&new, node1->key, node1->value);
+
+ /* Trash the old cache. */
+ hash_delete (*cachep);
+
+ /* Return a pointer to the new hash table. */
+ *cachep = new;
+ }
+}
+
+
+void
+hash_remove (cache_ptr cache, const void *key)
+{
+ size_t indx = (*cache->hash_func)(cache, key);
+ node_ptr node = cache->node_table[indx];
+
+
+ /* We assume there is an entry in the table. Error if it is not. */
+ assert (node);
+
+ /* Special case. First element is the key/value pair to be removed. */
+ if ((*cache->compare_func)(node->key, key)) {
+ cache->node_table[indx] = node->next;
+ objc_free(node);
+ } else {
+
+ /* Otherwise, find the hash entry. */
+ node_ptr prev = node;
+ BOOL removed = NO;
+
+ do {
+
+ if ((*cache->compare_func)(node->key, key)) {
+ prev->next = node->next, removed = YES;
+ objc_free(node);
+ } else
+ prev = node, node = node->next;
+ } while (!removed && node);
+ assert (removed);
+ }
+
+ /* Decrement the number of entries in the hash table. */
+ --cache->used;
+}
+
+
+node_ptr
+hash_next (cache_ptr cache, node_ptr node)
+{
+ /* If the scan is being started then reset the last node
+ visitied pointer and bucket index. */
+ if (!node)
+ cache->last_bucket = 0;
+
+ /* If there is a node visited last then check for another
+ entry in the same bucket; Otherwise step to the next bucket. */
+ if (node) {
+ if (node->next)
+ /* There is a node which follows the last node
+ returned. Step to that node and retun it. */
+ return node->next;
+ else
+ ++cache->last_bucket;
+ }
+
+ /* If the list isn't exhausted then search the buckets for
+ other nodes. */
+ if (cache->last_bucket < cache->size) {
+ /* Scan the remainder of the buckets looking for an entry
+ at the head of the list. Return the first item found. */
+ while (cache->last_bucket < cache->size)
+ if (cache->node_table[cache->last_bucket])
+ return cache->node_table[cache->last_bucket];
+ else
+ ++cache->last_bucket;
+
+ /* No further nodes were found in the hash table. */
+ return NULL;
+ } else
+ return NULL;
+}
+
+
+/* Given KEY, return corresponding value for it in CACHE.
+ Return NULL if the KEY is not recorded. */
+
+void *
+hash_value_for_key (cache_ptr cache, const void *key)
+{
+ node_ptr node = cache->node_table[(*cache->hash_func)(cache, key)];
+ void *retval = NULL;
+
+ if (node)
+ do {
+ if ((*cache->compare_func)(node->key, key)) {
+ retval = node->value;
+ break;
+ } else
+ node = node->next;
+ } while (!retval && node);
+
+ return retval;
+}
+
+/* Given KEY, return YES if it exists in the CACHE.
+ Return NO if it does not */
+
+BOOL
+hash_is_key_in_hash (cache_ptr cache, const void *key)
+{
+ node_ptr node = cache->node_table[(*cache->hash_func)(cache, key)];
+
+ if (node)
+ do {
+ if ((*cache->compare_func)(node->key, key))
+ return YES;
+ else
+ node = node->next;
+ } while (node);
+
+ return NO;
+}
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