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authorsos <sos@FreeBSD.org>1997-10-16 07:29:26 +0000
committersos <sos@FreeBSD.org>1997-10-16 07:29:26 +0000
commitcea09bdfaeede8dbd2be3439e643ae4a85de7e14 (patch)
tree4a90752d144fed647c7980a9119c34de6110a8f2
parent8d5dbe5c95cf1aa57cf0bf3120d0663ff40ac388 (diff)
downloadFreeBSD-src-cea09bdfaeede8dbd2be3439e643ae4a85de7e14.zip
FreeBSD-src-cea09bdfaeede8dbd2be3439e643ae4a85de7e14.tar.gz
Add a little example on libvgl usage.
-rw-r--r--share/examples/libvgl/Makefile2
-rw-r--r--share/examples/libvgl/demo.c120
2 files changed, 122 insertions, 0 deletions
diff --git a/share/examples/libvgl/Makefile b/share/examples/libvgl/Makefile
new file mode 100644
index 0000000..10f7eab
--- /dev/null
+++ b/share/examples/libvgl/Makefile
@@ -0,0 +1,2 @@
+demo: demo.c libvgl.a
+ cc -o demo demo.c -lvgl
diff --git a/share/examples/libvgl/demo.c b/share/examples/libvgl/demo.c
new file mode 100644
index 0000000..1a8e207
--- /dev/null
+++ b/share/examples/libvgl/demo.c
@@ -0,0 +1,120 @@
+/*-
+ * Copyright (c) 1991-1997 Søren Schmidt
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer
+ * in this position and unchanged.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software withough specific prior written permission
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * $Id: demo.c,v 1.16 1997/08/17 20:46:55 sos Exp sos $
+ */
+
+#include <sys/types.h>
+#include <machine/console.h>
+#include "vgl.h"
+
+int
+main(int argc, char **argv)
+{
+ int x, y, xsize, ysize, i,j;
+ VGLBitmap tmp;
+
+ // set graphics mode, here 320x240 256 colors
+ // supported modes are (from <machine/console.h>):
+ // SW_VGA_CG320: std VGA 320x200 256 colors
+ // SW_VGA_MODEX: Modex VGA 320x240 256 colors
+ // SW_VGA_VG640: std VGA 640x480 16 colors
+ VGLInit(SW_VGA_MODEX);
+
+ // initialize mouse and show pointer
+ VGLMouseInit(VGL_MOUSESHOW);
+
+ // VGLDisplay is a ptr to a struct Bitmap defined and initialized by
+ // libvgl. The Bitmap points directly to screen memory etc.
+ xsize=VGLDisplay->Xsize;
+ ysize=VGLDisplay->Ysize;
+
+ // alloc a new bitmap (there should be a function for this)
+ tmp.Type = MEMBUF; tmp.Bitmap = (char*)malloc(256*256);
+ tmp.Xsize = 256; tmp.Ysize = 256;
+
+ // fill the screen with colored lines
+ for (y=0; y<ysize; y++)
+ VGLLine(VGLDisplay, 0, y, xsize-1, y, y/2 % 256);
+
+ // draw some lines and circles just to show off
+ VGLLine(VGLDisplay, 0, 0, xsize-1, ysize-1, 63);
+ VGLLine(VGLDisplay, 0, ysize-1, xsize-1, 0, 63);
+ VGLLine(VGLDisplay, 0, 0, 0, ysize-1, 63);
+ VGLLine(VGLDisplay, xsize-1, 0, xsize-1, ysize-1, 63);
+ VGLEllipse(VGLDisplay, 256, 0, 256, 256, 63);
+ VGLEllipse(VGLDisplay, 0, 256, 256, 256, 0);
+
+ // some text is also usefull
+ VGLBitmapString(VGLDisplay, 100,100,
+ "This is text", 63, 0, 0, VGL_DIR_RIGHT);
+ sleep(2);
+ VGLBitmapString(VGLDisplay, 100,100,
+ "This is text", 63, 0, 0, VGL_DIR_UP);
+ sleep(2);
+ VGLBitmapString(VGLDisplay, 100,100,
+ "This is text", 63, 0, 0, VGL_DIR_LEFT);
+ sleep(2);
+ VGLBitmapString(VGLDisplay, 100,100,
+ "This is text", 63, 0, 0, VGL_DIR_DOWN);
+ sleep(2);
+
+ // now show some simple bitblit
+ for (i=0; i<256; i++)
+ for (j=0; j<256; j++)
+ tmp.Bitmap[i+256*j] = i%16;
+ VGLBitmapCopy(&tmp, 0, 0, VGLDisplay, 0, 0, 128, 128);
+ for (i=0; i<256; i++)
+ for (j=0; j<256; j++)
+ tmp.Bitmap[i+256*j] = j%16;
+ VGLBitmapCopy(&tmp, 0, 0, VGLDisplay, 3, 128, 128, 128);
+ sleep(2);
+ VGLBitmapCopy(VGLDisplay, 237, 311, &tmp, 64, 64, 128, 128);
+ VGLBitmapCopy(&tmp, 32, 32, VGLDisplay, 400, 128, 128, 128);
+ sleep(2);
+ VGLBitmapCopy(VGLDisplay, 300, 300, VGLDisplay, 500, 128, 128, 128);
+ sleep(5);
+ i=0;
+
+ // loop around drawing and copying
+ while (++i) {
+ VGLBitmapCopy(VGLDisplay, rand()%xsize, rand()%ysize,
+ VGLDisplay, rand()%xsize, rand()%ysize,
+ rand()%xsize, rand()%ysize);
+ VGLLine(VGLDisplay, rand()%xsize, rand()%ysize,
+ rand()%xsize, rand()%ysize, rand()%256);
+ VGLEllipse(VGLDisplay, rand()%xsize, rand()%ysize,
+ rand()%xsize/2, rand()%ysize/2, rand()%256);
+ rand();
+ if (i > 1000) break;
+ }
+
+ // restore screen to its original mode
+ VGLEnd();
+ return 0;
+}
+
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