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# Created by: Igor Pokrovsky <tiamat@comset.net>
# $FreeBSD$
PORTNAME= tenebrae
PORTVERSION= 1.04
PORTREVISION= 9
CATEGORIES= games
MASTER_SITES= http://tenebrae.sourceforge.net/downloads/
DISTFILES= ${PORTNAME}_src${EXTRACT_SUFX} \
${PORTNAME}data${EXTRACT_SUFX}
MAINTAINER= ports@FreeBSD.org
COMMENT= Quake engine with lighting similar to that in Doom III
LIB_DEPENDS= libpng.so:${PORTSDIR}/graphics/png
USES= gmake dos2unix zip
USE_GL= glu
USE_SDL= yes
USE_XORG= xxf86dga
WRKSRC= ${WRKDIR}/${PORTNAME}_0
BUILD_WRKSRC= ${WRKSRC}/linux
MAKEFILE= Makefile.i386linux
MAKE_ENV= PTHREAD_LIBS="${PTHREAD_LIBS}"
OPTIONS_DEFINE= DOCS
OPTIONS_DEFINE_amd64= ASM
OPTIONS_DEFAULT_amd64= ASM
ASM_MAKE_ENV= USE_ASM=1
post-patch:
${REINPLACE_CMD} -e 's|gray_1_2_4_to_8|expand_&|' \
${WRKSRC}/gl_warp.c
pre-build:
@cd ${BUILD_WRKSRC} && ${LN} -sf Makefile.i386linux Makefile
do-install:
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/bin/${PORTNAME} \
${STAGEDIR}${PREFIX}/bin
@${MKDIR} ${STAGEDIR}${Q1DIR}/${PORTNAME}
${INSTALL_DATA} ${WRKDIR}/${PORTNAME}/Pak0.pak ${STAGEDIR}${Q1DIR}/${PORTNAME}
@${MKDIR} ${STAGEDIR}${DOCSDIR}
${TR} -d '\r' < ${WRKDIR}/Tenebrae_Readme.txt \
> ${STAGEDIR}${DOCSDIR}/Tenebrae_Readme.txt
.include "${.CURDIR}/../quake-data/Makefile.include"
.include <bsd.port.mk>
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