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# New ports collection makefile for: egl
# Date created: 20 May 2006
# Whom: alepulver
#
# $FreeBSD$
#
PORTNAME= egl
PORTVERSION= 0.3.1
PORTREVISION= 2
CATEGORIES= games
MASTER_SITES= http://egl.quakedev.com/files/:src \
ftp://ftp.alepulver.com.ar/distfiles/:data
DISTNAME= ${PORTNAME}-v${PORTVERSION}-stable-src
DISTFILES= ${DISTNAME}${EXTRACT_SUFX}:src \
egl.pkz:data
EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
MAINTAINER= alepulver@FreeBSD.org
COMMENT= Enhaced OpenGL only Quake II engine
USE_ZIP= yes
USE_DOS2UNIX= yes
USE_GMAKE= yes
NO_WRKSUBDIR= yes
OPTIONS= CLIENT "Build client" on \
DEDICATED "Build dedicated server" on \
GAME "Build main game modification" on \
OPTIMIZED_CFLAGS "Enable compilation optimizations" on
MAKEFILE= makefile
MAKE_ENV= LIBDIR="${LIBDIR}" PTHREAD_LIBS="${PTHREAD_LIBS}"
PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
LIBDIR= ${PREFIX}/lib/${PORTNAME}
.include "${.CURDIR}/../quake2-data/Makefile.include"
.include <bsd.port.pre.mk>
.if defined(WITH_CLIENT)
LIB_DEPENDS+= jpeg.10:${PORTSDIR}/graphics/jpeg \
png.5:${PORTSDIR}/graphics/png
USE_GL= yes
PLIST_SUB+= CLIENT=""
EGL_BIN+= egl
.else
MAKE_ENV+= BUILD_CLIENT=NO \
BUILD_CGAME=NO
PLIST_SUB+= CLIENT="@comment "
.endif
.if defined(WITH_DEDICATED)
PLIST_SUB+= DEDICATED=""
EGL_BIN+= eglded
.else
MAKE_ENV+= BUILD_DEDICATED=NO
PLIST_SUB+= DEDICATED="@comment "
.endif
.if defined(WITH_GAME)
PLIST_SUB+= GAME=""
.else
MAKE_ENV+= BUILD_GAME=NO
PLIST_SUB+= GAME="@comment "
.endif
.if defined(WITHOUT_OPTIMIZED_CFLAGS)
MAKE_ENV+= WITH_OPT_CFLAGS=NO
.endif
do-install:
.for f in ${EGL_BIN}
${INSTALL_PROGRAM} ${WRKSRC}/release/${f} ${PREFIX}/bin
.endfor
${MKDIR} ${LIBDIR}/baseq2
${INSTALL_PROGRAM} ${WRKSRC}/release/baseq2/*.so ${LIBDIR}/baseq2
${INSTALL_DATA} ${DISTDIR}/egl.pkz ${LIBDIR}/baseq2
.include <bsd.port.post.mk>
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