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Diffstat (limited to 'audio/cdd/files/patch-ae')
-rw-r--r-- | audio/cdd/files/patch-ae | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/audio/cdd/files/patch-ae b/audio/cdd/files/patch-ae new file mode 100644 index 0000000..d56790c --- /dev/null +++ b/audio/cdd/files/patch-ae @@ -0,0 +1,47 @@ +--- README.orig Wed Dec 23 11:02:06 1998 ++++ README Wed Dec 23 11:09:35 1998 +@@ -4,9 +4,8 @@ + flavors. CDD will do its best to copy CD audio data, CD-ROM data in both + raw and "cooked" forms to a directory of the users choice. + +- CDD has a very large limitation at present in that it will only work on +- SCSI CD-ROM devices manufactured by Plextor. If you run it on something +- else and it works, let me know. ++ CDD runs on a number of SCSI CD-ROM and, on FreeBSD, on ATAPI devices as ++ well. + + Why did you write it? + +@@ -36,17 +35,21 @@ + drive + + +- (*) Jitter correction is a method whereby extra effort is taken to ensure +- that the data retrieved off of the CD is clean. This is absolutely +- necessarily on older/cheaper mechs, however on the latest Plextor's +- you may get away without it. However, should the disc have any +- defects, or surface problems you could end up with a corrupted audio +- file. I.e. I never use this feature! Its only there for those who are +- impatient, because it can speed up the process by 2-5x depending on +- the hardware you have. If during normal audio grabs the overlap +- distance is ALWAYS 0 (except for the last frame) this may actually work +- for you. If this is NOT the case, do not use this feature, IT WILL NOT +- WORK! ++ (*) Jitter correction is a method whereby extra effort is taken ++ to ensure that the data retrieved off of the CD is clean. ++ It slows down reads considerably, however it is absolutely ++ necessarily on older/cheaper mechs which are unable to seek ++ precisely on audio tracks. Some modern drives (both SCSI ++ and ATAPI) support "streaming" reads from audio tracks, in ++ which case you may get away without it. However, should ++ the disc have any defects, or surface problems you could ++ end up with a corrupted audio file. I.e. I never use this ++ feature! Its only there for those who are impatient, ++ because it can speed up the process by 2-5x depending on ++ the hardware you have. If during normal audio grabs the ++ overlap distance is ALWAYS 0 (except for the last frame) ++ this may actually work for you. If this is NOT the case, ++ do not use this feature, IT WILL NOT WORK! + + Examples: + |