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author | krion <krion@FreeBSD.org> | 2004-07-13 08:33:57 +0000 |
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committer | krion <krion@FreeBSD.org> | 2004-07-13 08:33:57 +0000 |
commit | c7c00318062218d7a05ce176e18a5941b9c1a0fb (patch) | |
tree | cb238990d9a28c0fb94b45a915e1f8f10e2700a1 /graphics/cal3d/pkg-descr | |
parent | 0d9fefc4e6dbcb687d16397c54085a1755469dd5 (diff) | |
download | FreeBSD-ports-c7c00318062218d7a05ce176e18a5941b9c1a0fb.zip FreeBSD-ports-c7c00318062218d7a05ce176e18a5941b9c1a0fb.tar.gz |
Add cal3d 0.9.1,
Cal3D is a skeletal based 3D character animation library
written in C++ in a way that is both platform-independent and
graphics API-independent. It was originally designed to be
used in a 3D client for Worldforge, but evolved into a
stand-alone product which can be used in many different kinds
of projects.
Cal3D's essentials can be boiled down to 2 parts: the C++
library and the exporter. The exporter is what you would use to
take your characters (built in a 3D modeling package) and
create the Cal3D-format files that the library knows how to
load. The exporters are actually plug-ins for 3D modeling
packages. This allows 3D artists to use the modeling tools that
they're already comfortable with.
The C++ library is what you would actually use in your
application, whether it's a game or a VR application. The
library provides methods to load your exported files, build
characters, run animations, and access the data necessary to
render them with 3D graphics.
PR: ports/68954
Submitted by: Stefan Walter <sw@gegenunendlich.de>
Diffstat (limited to 'graphics/cal3d/pkg-descr')
-rw-r--r-- | graphics/cal3d/pkg-descr | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/graphics/cal3d/pkg-descr b/graphics/cal3d/pkg-descr new file mode 100644 index 0000000..64470ac --- /dev/null +++ b/graphics/cal3d/pkg-descr @@ -0,0 +1,19 @@ +Cal3D is a skeletal based 3D character animation library written in C++ +in a way that is both platform-independent and graphics API-independent. +It was originally designed to be used in a 3D client for Worldforge, but +evolved into a stand-alone product which can be used in many different +kinds of projects. + +Cal3D's essentials can be boiled down to 2 parts: the C++ library and +the exporter. The exporter is what you would use to take your characters +(built in a 3D modeling package) and create the Cal3D-format files that +the library knows how to load. The exporters are actually plug-ins for +3D modeling packages. This allows 3D artists to use the modeling tools +that they're already comfortable with. + +The C++ library is what you would actually use in your application, +whether it's a game or a VR application. The library provides methods to +load your exported files, build characters, run animations, and access +the data necessary to render them with 3D graphics. + +WWW: http://cal3d.sourceforge.net/ |