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author | jkh <jkh@FreeBSD.org> | 1994-09-21 12:22:34 +0000 |
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committer | jkh <jkh@FreeBSD.org> | 1994-09-21 12:22:34 +0000 |
commit | c78ec29d50ac3549fe65e905394344c839fc7a6e (patch) | |
tree | 13882ea8fc51f0ab549847931cd8b1143cede16a /games | |
parent | ab091f2cc0348316fcb5c1b5b5371cfca79972af (diff) | |
download | FreeBSD-ports-c78ec29d50ac3549fe65e905394344c839fc7a6e.zip FreeBSD-ports-c78ec29d50ac3549fe65e905394344c839fc7a6e.tar.gz |
The X11 jetpack game, from Jean-Marc Zucconi.
Submitted by: Jean-Marc Zucconi
Diffstat (limited to 'games')
-rw-r--r-- | games/jetpack/Makefile | 9 | ||||
-rw-r--r-- | games/jetpack/files/patch-aa | 64 | ||||
-rw-r--r-- | games/jetpack/files/patch-ab | 23 | ||||
-rw-r--r-- | games/jetpack/files/patch-ac | 84 | ||||
-rw-r--r-- | games/jetpack/files/patch-ad | 19 | ||||
-rw-r--r-- | games/jetpack/files/patch-ae | 25 | ||||
-rw-r--r-- | games/jetpack/pkg-comment | 1 | ||||
-rw-r--r-- | games/jetpack/pkg-descr | 11 | ||||
-rw-r--r-- | games/jetpack/pkg-plist | 7 |
9 files changed, 243 insertions, 0 deletions
diff --git a/games/jetpack/Makefile b/games/jetpack/Makefile new file mode 100644 index 0000000..a1d0860 --- /dev/null +++ b/games/jetpack/Makefile @@ -0,0 +1,9 @@ +DISTNAME= jetpack +DISTFILES= jetpack.tar.Z +USE_IMAKE= yes +MASTER_SITES= ftp://iraun1.ira.uka.de:/pub/x11/ + +pre-install: + @(cd ${WRKSRC}; ${MAKE} ${MAKE_FLAGS} ${MAKEFILE} install.man) + +.include <bsd.port.mk> diff --git a/games/jetpack/files/patch-aa b/games/jetpack/files/patch-aa new file mode 100644 index 0000000..0f84c1a --- /dev/null +++ b/games/jetpack/files/patch-aa @@ -0,0 +1,64 @@ +From: dan@netlabs.com (Daniel Ketcham) +Newsgroups: comp.sources.games.bugs +Subject: Re: jetpack out of memory error with no -DBLIT +Message-ID: <1992Mar27.010041.13217@netlabs.com> +Date: 27 Mar 92 01:00:41 GMT + +In article <328@bain3.bain.oz.au>, callum@bain3.bain.oz.au (Callum Gibson) writes: +> I compiled jetpack (which was just posted) in the default way with the -DBLIT +> define in tact. However, the response time was several seconds. I thought +> I'd try it without the -DBLIT to see if it would speed up. It compiled okay +> but when run it failed immediately with an out of memory error. I knocked +> up a little program to read the a.out header and discovered that with -DBLIT +> the bss (uninitialised data segment) was around 344K but without the BLIT +> it was 52Mb !!!!! It was obvious now why it ran out. + +The problem seems to be in that there is an array of around 10,000 elements +that has as one of its elements an array of (you guessed it) 10,000! ints. +I looked at the code a little and came up with the following patch. +Running with this patch I had no problem. + +Dan Ketcham + +*** erase.c.orig Wed Mar 25 17:19:41 1992 +--- erase.c Thu Mar 26 11:19:35 1992 +*************** +*** 11,16 **** +--- 11,17 ---- + + #ifndef BLIT + ++ #define MAXTOUCH 10 + #define MAXOBJECTS 6+MAXLINES+MAXFIREBALLS+MAXSWEEPERS+MAXFUELPODS+MAXGUARDS+MAXHIGHSCORES/5 + + /* Structure for eraseable zones that minimize flicker +*************** +*** 19,25 **** + int type, num; + int x, y, w, h; + int numtouch; +! int touch[MAXOBJECTS]; + int erased, drawn; + }; + +--- 20,26 ---- + int type, num; + int x, y, w, h; + int numtouch; +! int touch[MAXTOUCH]; + int erased, drawn; + }; + +*************** +*** 57,62 **** +--- 58,67 ---- + if(zone_intersect(numzones,j)) { + zones[j].touch[zones[j].numtouch] = numzones; + zones[j].numtouch++; ++ if (zones[j].numtouch == MAXTOUCH) { ++ zones[j].numtouch = -1; ++ printf("Reached maxtouch for zone %d\n", numzones); ++ } + break; + } + } diff --git a/games/jetpack/files/patch-ab b/games/jetpack/files/patch-ab new file mode 100644 index 0000000..dae4b65 --- /dev/null +++ b/games/jetpack/files/patch-ab @@ -0,0 +1,23 @@ +*** defs.h.orig Tue Sep 20 01:12:40 1994 +--- defs.h Tue Sep 20 01:13:15 1994 +*************** +*** 310,318 **** + #define BONUSINCREMENT 10 + #define BONUSTIME 20 + #define EXTRAMANSCORE 10000 +! #define USECDELAY 45000 + +! extern int men, score, bonus, bonustimer, initbonus, level; + oldscore, oldlevel, extramaninc; + + /* game state +--- 310,318 ---- + #define BONUSINCREMENT 10 + #define BONUSTIME 20 + #define EXTRAMANSCORE 10000 +! #define USECDELAY 35000 + +! extern int men, score, bonus, bonustimer, initbonus, level, + oldscore, oldlevel, extramaninc; + + /* game state diff --git a/games/jetpack/files/patch-ac b/games/jetpack/files/patch-ac new file mode 100644 index 0000000..446b237 --- /dev/null +++ b/games/jetpack/files/patch-ac @@ -0,0 +1,84 @@ +*** Imakefile.orig Mon Nov 8 15:16:05 1993 +--- Imakefile Wed Sep 21 00:55:52 1994 +*************** +*** 7,22 **** + + PROGRAMS = jetpack + +! DESTDIR = /usrd/s/m/meb2 + + # These defines override the template defaults. Trash em if you want to + # use the template locations +! USRLIBDIR = $(DESTDIR)/lib/jetpack +! BINDIR = $(DESTDIR)/bin +! MANPATH = $(DESTDIR)/man +! MANDIR = $(MANSOURCEPATH)1 +! TOP_INCLUDES = +! DEPXLIB = + EXTRA_LIBRARIES = $(XLIB) + + # I like my programs optimized, stripped, and setuid. Do what you like. +--- 7,22 ---- + + PROGRAMS = jetpack + +! BINDIR = /usr/local/bin +! LIBDIR = /usr/local/lib/jetpack +! MANDIR = /usr/local/man/man6 + + # These defines override the template defaults. Trash em if you want to + # use the template locations +! # LIBDIR = $(DESTDIR)/lib/jetpack +! # BINDIR = $(DESTDIR)/bin +! # MANPATH = $(DESTDIR)/man +! # MANDIR = $(MANSOURCEPATH)1 + EXTRA_LIBRARIES = $(XLIB) + + # I like my programs optimized, stripped, and setuid. Do what you like. +*************** +*** 30,44 **** + # the game to do all the drawing to an offscreen pixmap. (This is good for + # machines that don't have hardware blitting -- if you have an xterm or a + # graphics workhorse, leave it in, there will be no flicker) +! DEFINES = -DBLIT -DSCOREPATH=\"$(SCOREFILE)\" -DLEVELPATH=\"$(LEVELFILE)\" + + # The score file can be any name you like, just make sure the directory + # it's supposed to reside in exists, or jetpack will start creating score + # files in the directories it is run from. Same for the level files, only + # the filename you give here is only a prefix -- the complete filename has + # the level number appended to it. +! SCOREFILE = $(USRLIBDIR)/jetpack.scores +! LEVELFILE = $(USRLIBDIR)/jetpack.lev + + ComplexProgramTarget(jetpack) + +--- 30,45 ---- + # the game to do all the drawing to an offscreen pixmap. (This is good for + # machines that don't have hardware blitting -- if you have an xterm or a + # graphics workhorse, leave it in, there will be no flicker) +! # DEFINES = -DBLIT -DSCOREPATH=\"$(SCOREFILE)\" -DLEVELPATH=\"$(LEVELFILE)\" +! DEFINES = -DSCOREPATH=\"$(SCOREFILE)\" -DLEVELPATH=\"$(LEVELFILE)\" + + # The score file can be any name you like, just make sure the directory + # it's supposed to reside in exists, or jetpack will start creating score + # files in the directories it is run from. Same for the level files, only + # the filename you give here is only a prefix -- the complete filename has + # the level number appended to it. +! SCOREFILE = $(LIBDIR)/jetpack.scores +! LEVELFILE = $(LIBDIR)/jetpack.lev + + ComplexProgramTarget(jetpack) + +*************** +*** 50,54 **** + # oops, I can't figure how to override the template default to install the + # man page as jetpack.1, so I install both and remove the bad one. + install.man:: jetpack.man +! $(INSTALL) -c $(INSTMANFLAGS) jetpack.man $(MANDIR)/jetpack.1 +! @rm -f $(MANDIR)/jetpack.n +--- 51,55 ---- + # oops, I can't figure how to override the template default to install the + # man page as jetpack.1, so I install both and remove the bad one. + install.man:: jetpack.man +! $(INSTALL) -c $(INSTMANFLAGS) jetpack.man $(MANDIR)/jetpack.6 +! @rm -f $(MANDIR)/jetpack.1x diff --git a/games/jetpack/files/patch-ad b/games/jetpack/files/patch-ad new file mode 100644 index 0000000..df82fbd --- /dev/null +++ b/games/jetpack/files/patch-ad @@ -0,0 +1,19 @@ +*** initx.c.orig Mon Nov 8 15:16:00 1993 +--- initx.c Wed Sep 21 00:32:35 1994 +*************** +*** 44,50 **** + resulting fontname right into the code. + */ + +! static char *fontname = "-*-fixed-medium-r-normal--*-70-*-*-c-*-*-*"; + static char *bigfontname = "-*-courier-bold-r-normal--*-180-*-*-m-150-*-*"; + + /* init_X opens the display and sets up all the color stuff +--- 44,50 ---- + resulting fontname right into the code. + */ + +! static char *fontname = "-misc-fixed-medium-r-semicondensed--13-120-75-75-c-*-*-*"; + static char *bigfontname = "-*-courier-bold-r-normal--*-180-*-*-m-150-*-*"; + + /* init_X opens the display and sets up all the color stuff diff --git a/games/jetpack/files/patch-ae b/games/jetpack/files/patch-ae new file mode 100644 index 0000000..d0668ab --- /dev/null +++ b/games/jetpack/files/patch-ae @@ -0,0 +1,25 @@ +*** main.c.orig Wed Sep 21 00:33:35 1994 +--- main.c Wed Sep 21 00:35:35 1994 +*************** +*** 1,5 **** +--- 1,8 ---- + /* main.c : main loop of jetpack + */ ++ #include <sys/time.h> ++ #include <sys/resource.h> ++ + + #include "copyright.h" + #include "defs.h" +*************** +*** 18,23 **** +--- 21,29 ---- + int seed; + char lev[20]; + register unsigned long timer; ++ struct rlimit l = {0, 0}; ++ ++ setrlimit(RLIMIT_CORE, &l); + + /* randomize the random number generator by seeding it with the time + in seconds diff --git a/games/jetpack/pkg-comment b/games/jetpack/pkg-comment new file mode 100644 index 0000000..b5de8fe --- /dev/null +++ b/games/jetpack/pkg-comment @@ -0,0 +1 @@ +jetpack: Arcade action game for X Windows diff --git a/games/jetpack/pkg-descr b/games/jetpack/pkg-descr new file mode 100644 index 0000000..fab6617 --- /dev/null +++ b/games/jetpack/pkg-descr @@ -0,0 +1,11 @@ +Jetpack is an arcade action game. The user controls a player wearing a +jetpack. The player must travel through the maze to find a key and +bring it back to the door to exit to the next level. There are three +kinds of enemies in jetpack: guards, fireballs and wall sweepers. +Touching any enemy is fatal. Guards patrol the maze. They +fly in the middle of the corridors and follow random paths through the +maze. Fireballs fly through space and bounce off walls. Wall +Sweepers cling to walls and continuously move along the surface of the +walls. They can hang on to any side, and when they reach the end of a +wall, flip to hug the other side and continue in the opposite +direction. diff --git a/games/jetpack/pkg-plist b/games/jetpack/pkg-plist new file mode 100644 index 0000000..17ad7e9 --- /dev/null +++ b/games/jetpack/pkg-plist @@ -0,0 +1,7 @@ +@cd /usr/local +@mode 644 +man/man6/jetpack.6 +lib/jetpack/jetpack.lev000 +@owner bin +@mode 4755 +bin/jetpack |