diff options
author | andreas <andreas@FreeBSD.org> | 1997-01-25 12:27:16 +0000 |
---|---|---|
committer | andreas <andreas@FreeBSD.org> | 1997-01-25 12:27:16 +0000 |
commit | 89c58add2152ca0ff5191bedbc97aff052cb1ce4 (patch) | |
tree | a66eb50ef11fd80338932648570d3e526952d640 /games | |
parent | d7b92005568aaa72bb26601fc4c4e5f8a9c8ea50 (diff) | |
download | FreeBSD-ports-89c58add2152ca0ff5191bedbc97aff052cb1ce4.zip FreeBSD-ports-89c58add2152ca0ff5191bedbc97aff052cb1ce4.tar.gz |
update port to new version 0.93.0
Diffstat (limited to 'games')
24 files changed, 99 insertions, 489 deletions
diff --git a/games/crossfire-client/Makefile b/games/crossfire-client/Makefile index 53fc4df..f6d4677 100644 --- a/games/crossfire-client/Makefile +++ b/games/crossfire-client/Makefile @@ -1,12 +1,12 @@ # New ports collection makefile for: crossfire -# Version required: 0.92.8 +# Version required: 0.93.0 # Date created: So 27 Okt 1996 12:25:55 MET # Whom: Andreas Klemm <andreas@klemm.gtn.com> # -# $Id: Makefile,v 1.8 1997/01/03 08:49:05 obrien Exp $ +# $Id: Makefile,v 1.9 1997/01/03 09:36:32 obrien Exp $ # -DISTNAME= crossfire-0.92.8 +DISTNAME= crossfire-0.93.0 CATEGORIES= games MASTER_SITES= ftp://ra.pyramid.com/pub/crossfire/ \ ftp://ftp.ifi.uio.no/pub/crossfire/ \ @@ -34,17 +34,16 @@ PREFIX= ${LOCALBASE} # don't use /usr/X11R6 # You need TeX to do this ! Please read the README's ! WANT_CF_ARCH= NO -CF_SOURCES= crossfire-0.92.8.tar.gz -CF_MAPS= crossfire-0.92.8.maps.tar.gz +CF_SOURCES= crossfire-0.93.0.tar.gz +CF_MAPS= crossfire-0.93.0.maps.tar.gz +CF_DOC= crossfire-0.93.0.doc.tar.gz # crossfire doc ready for use CF_SOUNDS= crossfire-0.92.7.sounds.tar.gz # no newer sounds available -CF_DOC= crossfire-0.92.8.doc.tar.gz # crossfire doc ready for use .if ${WANT_CF_ARCH} == YES || ${WANT_CF_ARCH} == yes -CF_ARCH= crossfire-0.92.8.arch.tar.gz # only for rebuild of doc +CF_ARCH= crossfire-0.93.0.arch.tar.gz # only for rebuild of doc .endif #CF_CLSERV= eutl.tar.gz # only for client/server CFDIR= ${PREFIX}/crossfire # crossfire base directory - # If you want to re-make playbook and spoiler you need the ARCH # files and a TeX version with a ,great' amount of max_mem # (I had to rebuild teTeX, that already is in fact ,BigTeX') @@ -54,16 +53,18 @@ post-configure: .endif post-install: - (cd ${CFDIR}/lib; tar -xzf ${DISTDIR}/${CF_MAPS}) - (cd ${CFDIR}; tar -xzf ${DISTDIR}/${CF_SOUNDS}) - ${MKDIR} ${CFDIR}/doc - ${CP} -r ${WRKDIR}/crossfire-0.92.8-doc/* ${CFDIR}/doc - touch ${PREFIX}/crossfire/lib/bookarch - chmod 664 ${PREFIX}/crossfire/lib/bookarch - /usr/sbin/chown -R games.games ${CFDIR} - chmod 0664 ${PREFIX}/crossfire/lib/highscore - /usr/sbin/chown games.games ${PREFIX}/bin/crossfire - chmod 6555 ${PREFIX}/bin/crossfire + @(cd ${CFDIR}/lib; tar -xzf ${DISTDIR}/${CF_MAPS}) + @(cd ${CFDIR}; tar -xzf ${DISTDIR}/${CF_SOUNDS}) + @${MKDIR} ${CFDIR}/doc + @${CP} -r ${WRKDIR}/crossfire-0.93.0-doc/* ${CFDIR}/doc + @touch ${PREFIX}/crossfire/lib/bookarch + @chmod 664 ${PREFIX}/crossfire/lib/bookarch + @touch ${PREFIX}/crossfire/lib/players/.keep_me + @touch ${PREFIX}/crossfire/lib/unique-items/.keep_me + @/usr/sbin/chown -R games.games ${CFDIR} + @chmod 0664 ${PREFIX}/crossfire/lib/highscore + @/usr/sbin/chown games.games ${PREFIX}/bin/crossfire + @chmod 6555 ${PREFIX}/bin/crossfire @echo "" @echo "======================================================" @echo "===== ATTENTION BEFORE PLAYING =======================" diff --git a/games/crossfire-client/distinfo b/games/crossfire-client/distinfo index eee2efd..fc79984 100644 --- a/games/crossfire-client/distinfo +++ b/games/crossfire-client/distinfo @@ -1,5 +1,4 @@ -MD5 (crossfire-0.92.8.tar.gz) = 6faa0ab361f95e95a6bd9a22d343c353 -MD5 (crossfire-0.92.8.doc.tar.gz) = 8521d88e7f820ff1b970f3ac2f1447ef -MD5 (crossfire-0.92.8.maps.tar.gz) = 9d665615b938b6606e1e613752681aba +MD5 (crossfire-0.93.0.tar.gz) = 9605de4a9650398399dcd738e7272ef9 +MD5 (crossfire-0.93.0.doc.tar.gz) = dd47515cb75d11187b1b36bf7724f6e9 +MD5 (crossfire-0.93.0.maps.tar.gz) = de8541ce762a811fae2048ac5ea59bd5 MD5 (crossfire-0.92.7.sounds.tar.gz) = 9f5496b93000956014c4541f4b66acba -MD5 (crossfire-0.92.8.arch.tar.gz) = ada63b54eecb0c5fe9a39ac5f9386027 diff --git a/games/crossfire-client/files/patch-aa b/games/crossfire-client/files/patch-aa index 2b1a7ba..d693a14 100644 --- a/games/crossfire-client/files/patch-aa +++ b/games/crossfire-client/files/patch-aa @@ -1,5 +1,5 @@ ---- config/crosssite.def.orig Mon Sep 30 07:54:14 1996 -+++ config/crosssite.def Sun Oct 27 15:43:06 1996 +--- config/crosssite.def.orig Sat Jan 25 12:16:24 1997 ++++ config/crosssite.def Sat Jan 25 12:20:45 1997 @@ -38,7 +38,7 @@ /* @@ -30,8 +30,8 @@ standard location for manual pages on your machine.*/ /* #define CManPath Concat(CTop,/man) */ -#define CManSuffix 6 -+/* #define CManSuffix 6 */ +#define CManPath /usr/local/man ++/* #define CManSuffix 6 */ /* Force CC to use the specified options instead of the default @@ -40,7 +40,7 @@ */ /*define ForceCCOPTIONS -O -g -Wall */ -#undef ForceCCOPTIONS -+#define ForceCCOPTIONS -pipe -O ++#define ForceCCOPTIONS -pipe -O2 /* Extra_Flags are added onto the compilers default options. Can be * quite useful if you just want to add another flag or two, and not diff --git a/games/crossfire-client/files/patch-ab b/games/crossfire-client/files/patch-ab index 46e85db..d850d09 100644 --- a/games/crossfire-client/files/patch-ab +++ b/games/crossfire-client/files/patch-ab @@ -1,24 +1,6 @@ ---- include/config.h.orig Tue Oct 29 11:58:02 1996 -+++ include/config.h Fri Nov 1 13:13:05 1996 -@@ -174,6 +174,8 @@ - - #define FULL_RING_DESCRIPTION - -+#define SHOP_LISTINGS -+ - /* if EXPLORE_MODE is defined, it allows players to enter explore mode, - * where they can not die. Unlike other games (nethack for instance) explore - * modes, the only thing Crossfire explore mode does is prevent death. -@@ -305,7 +307,7 @@ - */ - - #ifndef DM_MAIL --/* #define DM_MAIL "master@rahul.net" */ -+#define DM_MAIL "master@rahul.net" - #endif - - /* -@@ -499,10 +501,10 @@ +--- include/config.h.orig Mon Jan 6 01:59:44 1997 ++++ include/config.h Sat Jan 25 12:38:37 1997 +@@ -499,7 +499,7 @@ /* CF 0.91.6 - SAVE_PLAYER now standard part of game */ /*#define SAVE_PLAYER*/ @@ -26,8 +8,4 @@ +#define SAVE_HOMEDIR /* #define LOCK_PLAYER */ #define USE_CHECKSUM --/* #define ENABLE_CHECKSUM */ /* Will be default in distant future versions */ -+#define ENABLE_CHECKSUM /* Will be default in distant future versions */ - - #ifndef PLAYERDIR - #define PLAYERDIR "players" + /* #define ENABLE_CHECKSUM */ /* Will be default in distant future versions */ diff --git a/games/crossfire-client/files/patch-ak b/games/crossfire-client/files/patch-ak deleted file mode 100644 index 6b90de6..0000000 --- a/games/crossfire-client/files/patch-ak +++ /dev/null @@ -1,31 +0,0 @@ -Date: Sun, 3 Nov 96 08:03:51 EST -From: "Brian Thomas" <thomas@astro.psu.edu> -Message-Id: <9611031303.AA04680@zaphod.astro.psu.edu> -Subject: CF: skill status upon login - - It is possible right now for a player to log - back into a game and have 2 skills readied - (applied!). This can confuse the code, and - cause problems for a while. This patch - fixes that. - - -b.t. - -*** server/skill_util.c.orig Tue Oct 29 05:57:46 1996 ---- server/skill_util.c Sun Nov 3 07:57:20 1996 -*************** -*** 877,886 **** ---- 880,891 ---- - return 0; - } - } - /* Ok, create linked list and link the associated skills to exp objects */ - for(i=0;i<sk_index;i++) { -+ /* for startup, lets unapply all skills */ -+ if(QUERY_FLAG(sk_ob[i],FLAG_APPLIED)) CLEAR_FLAG(sk_ob[i],FLAG_APPLIED); - #ifdef LINKED_SKILL_LIST - objectlink *obl; - obl = (objectlink *) malloc(sizeof(objectlink)); - obl->ob=sk_ob[i]; - obl->id=sk_ob[i]->stats.sp; - diff --git a/games/crossfire-client/files/patch-al b/games/crossfire-client/files/patch-al deleted file mode 100644 index 37217ed..0000000 --- a/games/crossfire-client/files/patch-al +++ /dev/null @@ -1,36 +0,0 @@ -Date: Wed, 6 Nov 96 04:19:33 EST -From: "Brian Thomas" <thomas@astro.psu.edu> -Message-Id: <9611060919.AA25706@zaphod.astro.psu.edu> -To: crossfire@ifi.uio.no -Subject: CF: Berserker weapon patch - - Ok, I found the problem.. the artifact code - assigns a level value to artifacts with kind - "Berserkergang". The specialweapon/apply code, - when it finds a weapon with a "level" - immediately compares the title field to the - weilder's name. If they dont match, it can't be used. - - I created a patch to remove the level designation - from the artifact code since other named weaopns - (cf "glamdri") dont have a level assigned. - - -b.t. - -*** lib/artifacts.orig Wed Nov 6 04:15:22 1996 ---- lib/artifacts Wed Nov 6 04:15:32 1996 -*************** -*** 548,558 **** - Con 7 - Int -10 - Wis -10 - Cha -15 - protected 2 -- level 20 - material 256 - weight 50 - exp 3 - hp 2 - msg ---- 548,557 ---- - diff --git a/games/crossfire-client/files/patch-am b/games/crossfire-client/files/patch-am deleted file mode 100644 index 4fa4ec8..0000000 --- a/games/crossfire-client/files/patch-am +++ /dev/null @@ -1,42 +0,0 @@ -To: Mark Wedel <mwedel@pyramid.com> -cc: crossfire@ifi.uio.no -Subject: CF: Bug in inventory-code -Date: Wed, 06 Nov 1996 13:29:14 +0100 -From: Klaus Elsbernd <elsbernd@dfki.uni-kl.de> - -Hello. -In version 0.92.8 is a bug in the inventory-unlock-code, which prevents -unlocking. -The following patch will fix the problem: - -*** server/c_object.c.dist Tue Oct 29 11:57:45 1996 ---- server/c_object.c Wed Nov 6 13:24:18 1996 -*************** -*** 1063,1069 **** - - op->contr->freeze_inv=1; - op->contr->freeze_look=1; -! if (!params) lock_inv(op,find_first_inventory_item(op)); - else { - if (op->type==PLAYER) show_what=op->contr->show_what; - for (tmp=op->inv; tmp; tmp=tmp->below) { ---- 1063,1069 ---- - - op->contr->freeze_inv=1; - op->contr->freeze_look=1; -! if (!params) unlock_inv(op,find_first_inventory_item(op)); - else { - if (op->type==PLAYER) show_what=op->contr->show_what; - for (tmp=op->inv; tmp; tmp=tmp->below) { - -MfG -Klaus - --- -._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._. -| Klaus Elsbernd, DFKI/Universit"at Kaiserslautern | elsbernd@dfki.uni-kl.de | -| System Administrator | BOFH | -| 67657 Kaiserslautern; Germany | Tel: (+49) 0631/205-3486| -|_._._._._._._._._._._._._._._._._._._._._._._._._._|_._._._._._._._._._._._._| - - diff --git a/games/crossfire-client/pkg-plist b/games/crossfire-client/pkg-plist index ced48ab..f66e452 100644 --- a/games/crossfire-client/pkg-plist +++ b/games/crossfire-client/pkg-plist @@ -10,6 +10,8 @@ bin/mktable bin/tcpsockets.pl man/man6/crossfire.6.gz man/man6/crossedit.6.gz +crossfire/lib/players/.keep_me +crossfire/lib/unique-items/.keep_me crossfire/doc/Crossedit.doc crossfire/doc/Imakefile crossfire/doc/PlayerStats @@ -32,7 +34,6 @@ crossfire/doc/playbook-html/.bmaps crossfire/doc/playbook-html/2x2.ppm crossfire/doc/playbook-html/Imakefile crossfire/doc/playbook-html/Makefile -crossfire/doc/playbook-html/Makefile.bak crossfire/doc/playbook-html/Pdragonmail.111.gif crossfire/doc/playbook-html/altar.111.gif crossfire/doc/playbook-html/altar.html @@ -366,7 +367,6 @@ crossfire/doc/spoiler-html/DShield.111.gif crossfire/doc/spoiler-html/GreatDemon.111.gif crossfire/doc/spoiler-html/Imakefile crossfire/doc/spoiler-html/Makefile -crossfire/doc/spoiler-html/Makefile.bak crossfire/doc/spoiler-html/Pdragonmail.111.gif crossfire/doc/spoiler-html/acid-pool.111.gif crossfire/doc/spoiler-html/acidsphere.111.gif @@ -1045,6 +1045,7 @@ crossfire/lib/maps/city/shops/generalshop crossfire/lib/maps/city/shops/magicshop crossfire/lib/maps/city/shops/potionshop crossfire/lib/maps/city/shops/weaponshop +crossfire/lib/maps/city/taverns/apartments crossfire/lib/maps/city/taverns/goths crossfire/lib/maps/city/taverns/goths0 crossfire/lib/maps/city/taverns/goths2 diff --git a/games/crossfire-server/Makefile b/games/crossfire-server/Makefile index 53fc4df..f6d4677 100644 --- a/games/crossfire-server/Makefile +++ b/games/crossfire-server/Makefile @@ -1,12 +1,12 @@ # New ports collection makefile for: crossfire -# Version required: 0.92.8 +# Version required: 0.93.0 # Date created: So 27 Okt 1996 12:25:55 MET # Whom: Andreas Klemm <andreas@klemm.gtn.com> # -# $Id: Makefile,v 1.8 1997/01/03 08:49:05 obrien Exp $ +# $Id: Makefile,v 1.9 1997/01/03 09:36:32 obrien Exp $ # -DISTNAME= crossfire-0.92.8 +DISTNAME= crossfire-0.93.0 CATEGORIES= games MASTER_SITES= ftp://ra.pyramid.com/pub/crossfire/ \ ftp://ftp.ifi.uio.no/pub/crossfire/ \ @@ -34,17 +34,16 @@ PREFIX= ${LOCALBASE} # don't use /usr/X11R6 # You need TeX to do this ! Please read the README's ! WANT_CF_ARCH= NO -CF_SOURCES= crossfire-0.92.8.tar.gz -CF_MAPS= crossfire-0.92.8.maps.tar.gz +CF_SOURCES= crossfire-0.93.0.tar.gz +CF_MAPS= crossfire-0.93.0.maps.tar.gz +CF_DOC= crossfire-0.93.0.doc.tar.gz # crossfire doc ready for use CF_SOUNDS= crossfire-0.92.7.sounds.tar.gz # no newer sounds available -CF_DOC= crossfire-0.92.8.doc.tar.gz # crossfire doc ready for use .if ${WANT_CF_ARCH} == YES || ${WANT_CF_ARCH} == yes -CF_ARCH= crossfire-0.92.8.arch.tar.gz # only for rebuild of doc +CF_ARCH= crossfire-0.93.0.arch.tar.gz # only for rebuild of doc .endif #CF_CLSERV= eutl.tar.gz # only for client/server CFDIR= ${PREFIX}/crossfire # crossfire base directory - # If you want to re-make playbook and spoiler you need the ARCH # files and a TeX version with a ,great' amount of max_mem # (I had to rebuild teTeX, that already is in fact ,BigTeX') @@ -54,16 +53,18 @@ post-configure: .endif post-install: - (cd ${CFDIR}/lib; tar -xzf ${DISTDIR}/${CF_MAPS}) - (cd ${CFDIR}; tar -xzf ${DISTDIR}/${CF_SOUNDS}) - ${MKDIR} ${CFDIR}/doc - ${CP} -r ${WRKDIR}/crossfire-0.92.8-doc/* ${CFDIR}/doc - touch ${PREFIX}/crossfire/lib/bookarch - chmod 664 ${PREFIX}/crossfire/lib/bookarch - /usr/sbin/chown -R games.games ${CFDIR} - chmod 0664 ${PREFIX}/crossfire/lib/highscore - /usr/sbin/chown games.games ${PREFIX}/bin/crossfire - chmod 6555 ${PREFIX}/bin/crossfire + @(cd ${CFDIR}/lib; tar -xzf ${DISTDIR}/${CF_MAPS}) + @(cd ${CFDIR}; tar -xzf ${DISTDIR}/${CF_SOUNDS}) + @${MKDIR} ${CFDIR}/doc + @${CP} -r ${WRKDIR}/crossfire-0.93.0-doc/* ${CFDIR}/doc + @touch ${PREFIX}/crossfire/lib/bookarch + @chmod 664 ${PREFIX}/crossfire/lib/bookarch + @touch ${PREFIX}/crossfire/lib/players/.keep_me + @touch ${PREFIX}/crossfire/lib/unique-items/.keep_me + @/usr/sbin/chown -R games.games ${CFDIR} + @chmod 0664 ${PREFIX}/crossfire/lib/highscore + @/usr/sbin/chown games.games ${PREFIX}/bin/crossfire + @chmod 6555 ${PREFIX}/bin/crossfire @echo "" @echo "======================================================" @echo "===== ATTENTION BEFORE PLAYING =======================" diff --git a/games/crossfire-server/distinfo b/games/crossfire-server/distinfo index eee2efd..fc79984 100644 --- a/games/crossfire-server/distinfo +++ b/games/crossfire-server/distinfo @@ -1,5 +1,4 @@ -MD5 (crossfire-0.92.8.tar.gz) = 6faa0ab361f95e95a6bd9a22d343c353 -MD5 (crossfire-0.92.8.doc.tar.gz) = 8521d88e7f820ff1b970f3ac2f1447ef -MD5 (crossfire-0.92.8.maps.tar.gz) = 9d665615b938b6606e1e613752681aba +MD5 (crossfire-0.93.0.tar.gz) = 9605de4a9650398399dcd738e7272ef9 +MD5 (crossfire-0.93.0.doc.tar.gz) = dd47515cb75d11187b1b36bf7724f6e9 +MD5 (crossfire-0.93.0.maps.tar.gz) = de8541ce762a811fae2048ac5ea59bd5 MD5 (crossfire-0.92.7.sounds.tar.gz) = 9f5496b93000956014c4541f4b66acba -MD5 (crossfire-0.92.8.arch.tar.gz) = ada63b54eecb0c5fe9a39ac5f9386027 diff --git a/games/crossfire-server/files/patch-aa b/games/crossfire-server/files/patch-aa index 2b1a7ba..d693a14 100644 --- a/games/crossfire-server/files/patch-aa +++ b/games/crossfire-server/files/patch-aa @@ -1,5 +1,5 @@ ---- config/crosssite.def.orig Mon Sep 30 07:54:14 1996 -+++ config/crosssite.def Sun Oct 27 15:43:06 1996 +--- config/crosssite.def.orig Sat Jan 25 12:16:24 1997 ++++ config/crosssite.def Sat Jan 25 12:20:45 1997 @@ -38,7 +38,7 @@ /* @@ -30,8 +30,8 @@ standard location for manual pages on your machine.*/ /* #define CManPath Concat(CTop,/man) */ -#define CManSuffix 6 -+/* #define CManSuffix 6 */ +#define CManPath /usr/local/man ++/* #define CManSuffix 6 */ /* Force CC to use the specified options instead of the default @@ -40,7 +40,7 @@ */ /*define ForceCCOPTIONS -O -g -Wall */ -#undef ForceCCOPTIONS -+#define ForceCCOPTIONS -pipe -O ++#define ForceCCOPTIONS -pipe -O2 /* Extra_Flags are added onto the compilers default options. Can be * quite useful if you just want to add another flag or two, and not diff --git a/games/crossfire-server/files/patch-ab b/games/crossfire-server/files/patch-ab index 46e85db..d850d09 100644 --- a/games/crossfire-server/files/patch-ab +++ b/games/crossfire-server/files/patch-ab @@ -1,24 +1,6 @@ ---- include/config.h.orig Tue Oct 29 11:58:02 1996 -+++ include/config.h Fri Nov 1 13:13:05 1996 -@@ -174,6 +174,8 @@ - - #define FULL_RING_DESCRIPTION - -+#define SHOP_LISTINGS -+ - /* if EXPLORE_MODE is defined, it allows players to enter explore mode, - * where they can not die. Unlike other games (nethack for instance) explore - * modes, the only thing Crossfire explore mode does is prevent death. -@@ -305,7 +307,7 @@ - */ - - #ifndef DM_MAIL --/* #define DM_MAIL "master@rahul.net" */ -+#define DM_MAIL "master@rahul.net" - #endif - - /* -@@ -499,10 +501,10 @@ +--- include/config.h.orig Mon Jan 6 01:59:44 1997 ++++ include/config.h Sat Jan 25 12:38:37 1997 +@@ -499,7 +499,7 @@ /* CF 0.91.6 - SAVE_PLAYER now standard part of game */ /*#define SAVE_PLAYER*/ @@ -26,8 +8,4 @@ +#define SAVE_HOMEDIR /* #define LOCK_PLAYER */ #define USE_CHECKSUM --/* #define ENABLE_CHECKSUM */ /* Will be default in distant future versions */ -+#define ENABLE_CHECKSUM /* Will be default in distant future versions */ - - #ifndef PLAYERDIR - #define PLAYERDIR "players" + /* #define ENABLE_CHECKSUM */ /* Will be default in distant future versions */ diff --git a/games/crossfire-server/files/patch-ak b/games/crossfire-server/files/patch-ak deleted file mode 100644 index 6b90de6..0000000 --- a/games/crossfire-server/files/patch-ak +++ /dev/null @@ -1,31 +0,0 @@ -Date: Sun, 3 Nov 96 08:03:51 EST -From: "Brian Thomas" <thomas@astro.psu.edu> -Message-Id: <9611031303.AA04680@zaphod.astro.psu.edu> -Subject: CF: skill status upon login - - It is possible right now for a player to log - back into a game and have 2 skills readied - (applied!). This can confuse the code, and - cause problems for a while. This patch - fixes that. - - -b.t. - -*** server/skill_util.c.orig Tue Oct 29 05:57:46 1996 ---- server/skill_util.c Sun Nov 3 07:57:20 1996 -*************** -*** 877,886 **** ---- 880,891 ---- - return 0; - } - } - /* Ok, create linked list and link the associated skills to exp objects */ - for(i=0;i<sk_index;i++) { -+ /* for startup, lets unapply all skills */ -+ if(QUERY_FLAG(sk_ob[i],FLAG_APPLIED)) CLEAR_FLAG(sk_ob[i],FLAG_APPLIED); - #ifdef LINKED_SKILL_LIST - objectlink *obl; - obl = (objectlink *) malloc(sizeof(objectlink)); - obl->ob=sk_ob[i]; - obl->id=sk_ob[i]->stats.sp; - diff --git a/games/crossfire-server/files/patch-al b/games/crossfire-server/files/patch-al deleted file mode 100644 index 37217ed..0000000 --- a/games/crossfire-server/files/patch-al +++ /dev/null @@ -1,36 +0,0 @@ -Date: Wed, 6 Nov 96 04:19:33 EST -From: "Brian Thomas" <thomas@astro.psu.edu> -Message-Id: <9611060919.AA25706@zaphod.astro.psu.edu> -To: crossfire@ifi.uio.no -Subject: CF: Berserker weapon patch - - Ok, I found the problem.. the artifact code - assigns a level value to artifacts with kind - "Berserkergang". The specialweapon/apply code, - when it finds a weapon with a "level" - immediately compares the title field to the - weilder's name. If they dont match, it can't be used. - - I created a patch to remove the level designation - from the artifact code since other named weaopns - (cf "glamdri") dont have a level assigned. - - -b.t. - -*** lib/artifacts.orig Wed Nov 6 04:15:22 1996 ---- lib/artifacts Wed Nov 6 04:15:32 1996 -*************** -*** 548,558 **** - Con 7 - Int -10 - Wis -10 - Cha -15 - protected 2 -- level 20 - material 256 - weight 50 - exp 3 - hp 2 - msg ---- 548,557 ---- - diff --git a/games/crossfire-server/files/patch-am b/games/crossfire-server/files/patch-am deleted file mode 100644 index 4fa4ec8..0000000 --- a/games/crossfire-server/files/patch-am +++ /dev/null @@ -1,42 +0,0 @@ -To: Mark Wedel <mwedel@pyramid.com> -cc: crossfire@ifi.uio.no -Subject: CF: Bug in inventory-code -Date: Wed, 06 Nov 1996 13:29:14 +0100 -From: Klaus Elsbernd <elsbernd@dfki.uni-kl.de> - -Hello. -In version 0.92.8 is a bug in the inventory-unlock-code, which prevents -unlocking. -The following patch will fix the problem: - -*** server/c_object.c.dist Tue Oct 29 11:57:45 1996 ---- server/c_object.c Wed Nov 6 13:24:18 1996 -*************** -*** 1063,1069 **** - - op->contr->freeze_inv=1; - op->contr->freeze_look=1; -! if (!params) lock_inv(op,find_first_inventory_item(op)); - else { - if (op->type==PLAYER) show_what=op->contr->show_what; - for (tmp=op->inv; tmp; tmp=tmp->below) { ---- 1063,1069 ---- - - op->contr->freeze_inv=1; - op->contr->freeze_look=1; -! if (!params) unlock_inv(op,find_first_inventory_item(op)); - else { - if (op->type==PLAYER) show_what=op->contr->show_what; - for (tmp=op->inv; tmp; tmp=tmp->below) { - -MfG -Klaus - --- -._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._. -| Klaus Elsbernd, DFKI/Universit"at Kaiserslautern | elsbernd@dfki.uni-kl.de | -| System Administrator | BOFH | -| 67657 Kaiserslautern; Germany | Tel: (+49) 0631/205-3486| -|_._._._._._._._._._._._._._._._._._._._._._._._._._|_._._._._._._._._._._._._| - - diff --git a/games/crossfire-server/pkg-plist b/games/crossfire-server/pkg-plist index ced48ab..f66e452 100644 --- a/games/crossfire-server/pkg-plist +++ b/games/crossfire-server/pkg-plist @@ -10,6 +10,8 @@ bin/mktable bin/tcpsockets.pl man/man6/crossfire.6.gz man/man6/crossedit.6.gz +crossfire/lib/players/.keep_me +crossfire/lib/unique-items/.keep_me crossfire/doc/Crossedit.doc crossfire/doc/Imakefile crossfire/doc/PlayerStats @@ -32,7 +34,6 @@ crossfire/doc/playbook-html/.bmaps crossfire/doc/playbook-html/2x2.ppm crossfire/doc/playbook-html/Imakefile crossfire/doc/playbook-html/Makefile -crossfire/doc/playbook-html/Makefile.bak crossfire/doc/playbook-html/Pdragonmail.111.gif crossfire/doc/playbook-html/altar.111.gif crossfire/doc/playbook-html/altar.html @@ -366,7 +367,6 @@ crossfire/doc/spoiler-html/DShield.111.gif crossfire/doc/spoiler-html/GreatDemon.111.gif crossfire/doc/spoiler-html/Imakefile crossfire/doc/spoiler-html/Makefile -crossfire/doc/spoiler-html/Makefile.bak crossfire/doc/spoiler-html/Pdragonmail.111.gif crossfire/doc/spoiler-html/acid-pool.111.gif crossfire/doc/spoiler-html/acidsphere.111.gif @@ -1045,6 +1045,7 @@ crossfire/lib/maps/city/shops/generalshop crossfire/lib/maps/city/shops/magicshop crossfire/lib/maps/city/shops/potionshop crossfire/lib/maps/city/shops/weaponshop +crossfire/lib/maps/city/taverns/apartments crossfire/lib/maps/city/taverns/goths crossfire/lib/maps/city/taverns/goths0 crossfire/lib/maps/city/taverns/goths2 diff --git a/games/crossfire/Makefile b/games/crossfire/Makefile index 53fc4df..f6d4677 100644 --- a/games/crossfire/Makefile +++ b/games/crossfire/Makefile @@ -1,12 +1,12 @@ # New ports collection makefile for: crossfire -# Version required: 0.92.8 +# Version required: 0.93.0 # Date created: So 27 Okt 1996 12:25:55 MET # Whom: Andreas Klemm <andreas@klemm.gtn.com> # -# $Id: Makefile,v 1.8 1997/01/03 08:49:05 obrien Exp $ +# $Id: Makefile,v 1.9 1997/01/03 09:36:32 obrien Exp $ # -DISTNAME= crossfire-0.92.8 +DISTNAME= crossfire-0.93.0 CATEGORIES= games MASTER_SITES= ftp://ra.pyramid.com/pub/crossfire/ \ ftp://ftp.ifi.uio.no/pub/crossfire/ \ @@ -34,17 +34,16 @@ PREFIX= ${LOCALBASE} # don't use /usr/X11R6 # You need TeX to do this ! Please read the README's ! WANT_CF_ARCH= NO -CF_SOURCES= crossfire-0.92.8.tar.gz -CF_MAPS= crossfire-0.92.8.maps.tar.gz +CF_SOURCES= crossfire-0.93.0.tar.gz +CF_MAPS= crossfire-0.93.0.maps.tar.gz +CF_DOC= crossfire-0.93.0.doc.tar.gz # crossfire doc ready for use CF_SOUNDS= crossfire-0.92.7.sounds.tar.gz # no newer sounds available -CF_DOC= crossfire-0.92.8.doc.tar.gz # crossfire doc ready for use .if ${WANT_CF_ARCH} == YES || ${WANT_CF_ARCH} == yes -CF_ARCH= crossfire-0.92.8.arch.tar.gz # only for rebuild of doc +CF_ARCH= crossfire-0.93.0.arch.tar.gz # only for rebuild of doc .endif #CF_CLSERV= eutl.tar.gz # only for client/server CFDIR= ${PREFIX}/crossfire # crossfire base directory - # If you want to re-make playbook and spoiler you need the ARCH # files and a TeX version with a ,great' amount of max_mem # (I had to rebuild teTeX, that already is in fact ,BigTeX') @@ -54,16 +53,18 @@ post-configure: .endif post-install: - (cd ${CFDIR}/lib; tar -xzf ${DISTDIR}/${CF_MAPS}) - (cd ${CFDIR}; tar -xzf ${DISTDIR}/${CF_SOUNDS}) - ${MKDIR} ${CFDIR}/doc - ${CP} -r ${WRKDIR}/crossfire-0.92.8-doc/* ${CFDIR}/doc - touch ${PREFIX}/crossfire/lib/bookarch - chmod 664 ${PREFIX}/crossfire/lib/bookarch - /usr/sbin/chown -R games.games ${CFDIR} - chmod 0664 ${PREFIX}/crossfire/lib/highscore - /usr/sbin/chown games.games ${PREFIX}/bin/crossfire - chmod 6555 ${PREFIX}/bin/crossfire + @(cd ${CFDIR}/lib; tar -xzf ${DISTDIR}/${CF_MAPS}) + @(cd ${CFDIR}; tar -xzf ${DISTDIR}/${CF_SOUNDS}) + @${MKDIR} ${CFDIR}/doc + @${CP} -r ${WRKDIR}/crossfire-0.93.0-doc/* ${CFDIR}/doc + @touch ${PREFIX}/crossfire/lib/bookarch + @chmod 664 ${PREFIX}/crossfire/lib/bookarch + @touch ${PREFIX}/crossfire/lib/players/.keep_me + @touch ${PREFIX}/crossfire/lib/unique-items/.keep_me + @/usr/sbin/chown -R games.games ${CFDIR} + @chmod 0664 ${PREFIX}/crossfire/lib/highscore + @/usr/sbin/chown games.games ${PREFIX}/bin/crossfire + @chmod 6555 ${PREFIX}/bin/crossfire @echo "" @echo "======================================================" @echo "===== ATTENTION BEFORE PLAYING =======================" diff --git a/games/crossfire/distinfo b/games/crossfire/distinfo index eee2efd..fc79984 100644 --- a/games/crossfire/distinfo +++ b/games/crossfire/distinfo @@ -1,5 +1,4 @@ -MD5 (crossfire-0.92.8.tar.gz) = 6faa0ab361f95e95a6bd9a22d343c353 -MD5 (crossfire-0.92.8.doc.tar.gz) = 8521d88e7f820ff1b970f3ac2f1447ef -MD5 (crossfire-0.92.8.maps.tar.gz) = 9d665615b938b6606e1e613752681aba +MD5 (crossfire-0.93.0.tar.gz) = 9605de4a9650398399dcd738e7272ef9 +MD5 (crossfire-0.93.0.doc.tar.gz) = dd47515cb75d11187b1b36bf7724f6e9 +MD5 (crossfire-0.93.0.maps.tar.gz) = de8541ce762a811fae2048ac5ea59bd5 MD5 (crossfire-0.92.7.sounds.tar.gz) = 9f5496b93000956014c4541f4b66acba -MD5 (crossfire-0.92.8.arch.tar.gz) = ada63b54eecb0c5fe9a39ac5f9386027 diff --git a/games/crossfire/files/patch-aa b/games/crossfire/files/patch-aa index 2b1a7ba..d693a14 100644 --- a/games/crossfire/files/patch-aa +++ b/games/crossfire/files/patch-aa @@ -1,5 +1,5 @@ ---- config/crosssite.def.orig Mon Sep 30 07:54:14 1996 -+++ config/crosssite.def Sun Oct 27 15:43:06 1996 +--- config/crosssite.def.orig Sat Jan 25 12:16:24 1997 ++++ config/crosssite.def Sat Jan 25 12:20:45 1997 @@ -38,7 +38,7 @@ /* @@ -30,8 +30,8 @@ standard location for manual pages on your machine.*/ /* #define CManPath Concat(CTop,/man) */ -#define CManSuffix 6 -+/* #define CManSuffix 6 */ +#define CManPath /usr/local/man ++/* #define CManSuffix 6 */ /* Force CC to use the specified options instead of the default @@ -40,7 +40,7 @@ */ /*define ForceCCOPTIONS -O -g -Wall */ -#undef ForceCCOPTIONS -+#define ForceCCOPTIONS -pipe -O ++#define ForceCCOPTIONS -pipe -O2 /* Extra_Flags are added onto the compilers default options. Can be * quite useful if you just want to add another flag or two, and not diff --git a/games/crossfire/files/patch-ab b/games/crossfire/files/patch-ab index 46e85db..d850d09 100644 --- a/games/crossfire/files/patch-ab +++ b/games/crossfire/files/patch-ab @@ -1,24 +1,6 @@ ---- include/config.h.orig Tue Oct 29 11:58:02 1996 -+++ include/config.h Fri Nov 1 13:13:05 1996 -@@ -174,6 +174,8 @@ - - #define FULL_RING_DESCRIPTION - -+#define SHOP_LISTINGS -+ - /* if EXPLORE_MODE is defined, it allows players to enter explore mode, - * where they can not die. Unlike other games (nethack for instance) explore - * modes, the only thing Crossfire explore mode does is prevent death. -@@ -305,7 +307,7 @@ - */ - - #ifndef DM_MAIL --/* #define DM_MAIL "master@rahul.net" */ -+#define DM_MAIL "master@rahul.net" - #endif - - /* -@@ -499,10 +501,10 @@ +--- include/config.h.orig Mon Jan 6 01:59:44 1997 ++++ include/config.h Sat Jan 25 12:38:37 1997 +@@ -499,7 +499,7 @@ /* CF 0.91.6 - SAVE_PLAYER now standard part of game */ /*#define SAVE_PLAYER*/ @@ -26,8 +8,4 @@ +#define SAVE_HOMEDIR /* #define LOCK_PLAYER */ #define USE_CHECKSUM --/* #define ENABLE_CHECKSUM */ /* Will be default in distant future versions */ -+#define ENABLE_CHECKSUM /* Will be default in distant future versions */ - - #ifndef PLAYERDIR - #define PLAYERDIR "players" + /* #define ENABLE_CHECKSUM */ /* Will be default in distant future versions */ diff --git a/games/crossfire/files/patch-ak b/games/crossfire/files/patch-ak deleted file mode 100644 index 6b90de6..0000000 --- a/games/crossfire/files/patch-ak +++ /dev/null @@ -1,31 +0,0 @@ -Date: Sun, 3 Nov 96 08:03:51 EST -From: "Brian Thomas" <thomas@astro.psu.edu> -Message-Id: <9611031303.AA04680@zaphod.astro.psu.edu> -Subject: CF: skill status upon login - - It is possible right now for a player to log - back into a game and have 2 skills readied - (applied!). This can confuse the code, and - cause problems for a while. This patch - fixes that. - - -b.t. - -*** server/skill_util.c.orig Tue Oct 29 05:57:46 1996 ---- server/skill_util.c Sun Nov 3 07:57:20 1996 -*************** -*** 877,886 **** ---- 880,891 ---- - return 0; - } - } - /* Ok, create linked list and link the associated skills to exp objects */ - for(i=0;i<sk_index;i++) { -+ /* for startup, lets unapply all skills */ -+ if(QUERY_FLAG(sk_ob[i],FLAG_APPLIED)) CLEAR_FLAG(sk_ob[i],FLAG_APPLIED); - #ifdef LINKED_SKILL_LIST - objectlink *obl; - obl = (objectlink *) malloc(sizeof(objectlink)); - obl->ob=sk_ob[i]; - obl->id=sk_ob[i]->stats.sp; - diff --git a/games/crossfire/files/patch-al b/games/crossfire/files/patch-al deleted file mode 100644 index 37217ed..0000000 --- a/games/crossfire/files/patch-al +++ /dev/null @@ -1,36 +0,0 @@ -Date: Wed, 6 Nov 96 04:19:33 EST -From: "Brian Thomas" <thomas@astro.psu.edu> -Message-Id: <9611060919.AA25706@zaphod.astro.psu.edu> -To: crossfire@ifi.uio.no -Subject: CF: Berserker weapon patch - - Ok, I found the problem.. the artifact code - assigns a level value to artifacts with kind - "Berserkergang". The specialweapon/apply code, - when it finds a weapon with a "level" - immediately compares the title field to the - weilder's name. If they dont match, it can't be used. - - I created a patch to remove the level designation - from the artifact code since other named weaopns - (cf "glamdri") dont have a level assigned. - - -b.t. - -*** lib/artifacts.orig Wed Nov 6 04:15:22 1996 ---- lib/artifacts Wed Nov 6 04:15:32 1996 -*************** -*** 548,558 **** - Con 7 - Int -10 - Wis -10 - Cha -15 - protected 2 -- level 20 - material 256 - weight 50 - exp 3 - hp 2 - msg ---- 548,557 ---- - diff --git a/games/crossfire/files/patch-am b/games/crossfire/files/patch-am deleted file mode 100644 index 4fa4ec8..0000000 --- a/games/crossfire/files/patch-am +++ /dev/null @@ -1,42 +0,0 @@ -To: Mark Wedel <mwedel@pyramid.com> -cc: crossfire@ifi.uio.no -Subject: CF: Bug in inventory-code -Date: Wed, 06 Nov 1996 13:29:14 +0100 -From: Klaus Elsbernd <elsbernd@dfki.uni-kl.de> - -Hello. -In version 0.92.8 is a bug in the inventory-unlock-code, which prevents -unlocking. -The following patch will fix the problem: - -*** server/c_object.c.dist Tue Oct 29 11:57:45 1996 ---- server/c_object.c Wed Nov 6 13:24:18 1996 -*************** -*** 1063,1069 **** - - op->contr->freeze_inv=1; - op->contr->freeze_look=1; -! if (!params) lock_inv(op,find_first_inventory_item(op)); - else { - if (op->type==PLAYER) show_what=op->contr->show_what; - for (tmp=op->inv; tmp; tmp=tmp->below) { ---- 1063,1069 ---- - - op->contr->freeze_inv=1; - op->contr->freeze_look=1; -! if (!params) unlock_inv(op,find_first_inventory_item(op)); - else { - if (op->type==PLAYER) show_what=op->contr->show_what; - for (tmp=op->inv; tmp; tmp=tmp->below) { - -MfG -Klaus - --- -._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._. -| Klaus Elsbernd, DFKI/Universit"at Kaiserslautern | elsbernd@dfki.uni-kl.de | -| System Administrator | BOFH | -| 67657 Kaiserslautern; Germany | Tel: (+49) 0631/205-3486| -|_._._._._._._._._._._._._._._._._._._._._._._._._._|_._._._._._._._._._._._._| - - diff --git a/games/crossfire/pkg-plist b/games/crossfire/pkg-plist index ced48ab..f66e452 100644 --- a/games/crossfire/pkg-plist +++ b/games/crossfire/pkg-plist @@ -10,6 +10,8 @@ bin/mktable bin/tcpsockets.pl man/man6/crossfire.6.gz man/man6/crossedit.6.gz +crossfire/lib/players/.keep_me +crossfire/lib/unique-items/.keep_me crossfire/doc/Crossedit.doc crossfire/doc/Imakefile crossfire/doc/PlayerStats @@ -32,7 +34,6 @@ crossfire/doc/playbook-html/.bmaps crossfire/doc/playbook-html/2x2.ppm crossfire/doc/playbook-html/Imakefile crossfire/doc/playbook-html/Makefile -crossfire/doc/playbook-html/Makefile.bak crossfire/doc/playbook-html/Pdragonmail.111.gif crossfire/doc/playbook-html/altar.111.gif crossfire/doc/playbook-html/altar.html @@ -366,7 +367,6 @@ crossfire/doc/spoiler-html/DShield.111.gif crossfire/doc/spoiler-html/GreatDemon.111.gif crossfire/doc/spoiler-html/Imakefile crossfire/doc/spoiler-html/Makefile -crossfire/doc/spoiler-html/Makefile.bak crossfire/doc/spoiler-html/Pdragonmail.111.gif crossfire/doc/spoiler-html/acid-pool.111.gif crossfire/doc/spoiler-html/acidsphere.111.gif @@ -1045,6 +1045,7 @@ crossfire/lib/maps/city/shops/generalshop crossfire/lib/maps/city/shops/magicshop crossfire/lib/maps/city/shops/potionshop crossfire/lib/maps/city/shops/weaponshop +crossfire/lib/maps/city/taverns/apartments crossfire/lib/maps/city/taverns/goths crossfire/lib/maps/city/taverns/goths0 crossfire/lib/maps/city/taverns/goths2 |