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authoralepulver <alepulver@FreeBSD.org>2007-01-10 22:22:30 +0000
committeralepulver <alepulver@FreeBSD.org>2007-01-10 22:22:30 +0000
commit994a3b4311634aaf9c4a30f4c204ab4fa5004f61 (patch)
tree356cf36a225467a39e90e8b1312590a1437e1433 /games/quake2-matrix
parentb5b7d4b65a76957b231edd70c2b3c92e797852cc (diff)
downloadFreeBSD-ports-994a3b4311634aaf9c4a30f4c204ab4fa5004f61.zip
FreeBSD-ports-994a3b4311634aaf9c4a30f4c204ab4fa5004f61.tar.gz
- Fix building with GCC 4.x.
Reported by: pointyhat
Diffstat (limited to 'games/quake2-matrix')
-rw-r--r--games/quake2-matrix/files/patch-MatrixFixSource__Makefile2
-rw-r--r--games/quake2-matrix/files/patch-MatrixFixSource__g_items.c15
2 files changed, 16 insertions, 1 deletions
diff --git a/games/quake2-matrix/files/patch-MatrixFixSource__Makefile b/games/quake2-matrix/files/patch-MatrixFixSource__Makefile
index f48ecaa..eb9b589 100644
--- a/games/quake2-matrix/files/patch-MatrixFixSource__Makefile
+++ b/games/quake2-matrix/files/patch-MatrixFixSource__Makefile
@@ -1,5 +1,5 @@
--- ./MatrixFixSource/Makefile.orig Fri Feb 3 05:47:07 2006
-+++ ./MatrixFixSource/Makefile Sun Dec 24 13:57:26 2006
++++ ./MatrixFixSource/Makefile Wed Jan 10 19:07:23 2007
@@ -16,22 +16,12 @@
# this nice line comes from the linux kernel makefile
ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/sun4u/sparc/ -e s/sparc64/sparc/ -e s/arm.*/arm/ -e s/sa110/arm/ -e s/alpha/axp/)
diff --git a/games/quake2-matrix/files/patch-MatrixFixSource__g_items.c b/games/quake2-matrix/files/patch-MatrixFixSource__g_items.c
new file mode 100644
index 0000000..4481643
--- /dev/null
+++ b/games/quake2-matrix/files/patch-MatrixFixSource__g_items.c
@@ -0,0 +1,15 @@
+--- ./MatrixFixSource/g_items.c.orig Fri Feb 3 05:47:07 2006
++++ ./MatrixFixSource/g_items.c Wed Jan 10 19:07:53 2007
+@@ -43,9 +43,9 @@
+ gitem_armor_t combatarmor_info = { 50, 100, .60, .30, ARMOR_COMBAT};
+ gitem_armor_t bodyarmor_info = {100, 200, .80, .60, ARMOR_BODY};
+
+-static int jacket_armor_index;
+-static int combat_armor_index;
+-static int body_armor_index;
++int jacket_armor_index;
++int combat_armor_index;
++int body_armor_index;
+ static int power_screen_index;
+ static int power_shield_index;
+
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