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authormiwi <miwi@FreeBSD.org>2008-08-25 21:16:26 +0000
committermiwi <miwi@FreeBSD.org>2008-08-25 21:16:26 +0000
commit6ef48a6ce86f4ee3fa55d4c7099e3719adb6a462 (patch)
tree885a1c32cb85cecbbde2774eca175f77437a4991 /games/libfov/pkg-descr
parentcaac9c30604c838e4e6f4881e1438a9e08d757f2 (diff)
downloadFreeBSD-ports-6ef48a6ce86f4ee3fa55d4c7099e3719adb6a462.zip
FreeBSD-ports-6ef48a6ce86f4ee3fa55d4c7099e3719adb6a462.tar.gz
- Update to 1.0.3
PR: 126801 Submitted by: Ports Fury
Diffstat (limited to 'games/libfov/pkg-descr')
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1 files changed, 6 insertions, 7 deletions
diff --git a/games/libfov/pkg-descr b/games/libfov/pkg-descr
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@@ -1,8 +1,7 @@
-This is a C library which implements a course-grained lighting algorithm
-suitable for tile-based games such as roguelikes.
+libfov is a C library for calculating fields of view and lighting on low
+resolution rasters, suitable for roguelike games. In that screenshot below,
+imagine that green dot is your character in a computer game, and as you
+walk around (move between tiles on the grid), you want to know which tiles
+you can see and which tiles you cannot. libfov calculates exactly that.
-WWW: http://members.optushome.com.au/puyo/libfov.html
-Author: Greg <greg@puyo.cjb.net>
-
-- Aaron Dalton
-aaron@FreeBSD.org
+WWW: http://code.google.com/p/libfov/
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