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author | miwi <miwi@FreeBSD.org> | 2008-08-25 21:16:26 +0000 |
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committer | miwi <miwi@FreeBSD.org> | 2008-08-25 21:16:26 +0000 |
commit | 6ef48a6ce86f4ee3fa55d4c7099e3719adb6a462 (patch) | |
tree | 885a1c32cb85cecbbde2774eca175f77437a4991 /games/libfov/pkg-descr | |
parent | caac9c30604c838e4e6f4881e1438a9e08d757f2 (diff) | |
download | FreeBSD-ports-6ef48a6ce86f4ee3fa55d4c7099e3719adb6a462.zip FreeBSD-ports-6ef48a6ce86f4ee3fa55d4c7099e3719adb6a462.tar.gz |
- Update to 1.0.3
PR: 126801
Submitted by: Ports Fury
Diffstat (limited to 'games/libfov/pkg-descr')
-rw-r--r-- | games/libfov/pkg-descr | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/games/libfov/pkg-descr b/games/libfov/pkg-descr index f424e8a..f61d924 100644 --- a/games/libfov/pkg-descr +++ b/games/libfov/pkg-descr @@ -1,8 +1,7 @@ -This is a C library which implements a course-grained lighting algorithm -suitable for tile-based games such as roguelikes. +libfov is a C library for calculating fields of view and lighting on low +resolution rasters, suitable for roguelike games. In that screenshot below, +imagine that green dot is your character in a computer game, and as you +walk around (move between tiles on the grid), you want to know which tiles +you can see and which tiles you cannot. libfov calculates exactly that. -WWW: http://members.optushome.com.au/puyo/libfov.html -Author: Greg <greg@puyo.cjb.net> - -- Aaron Dalton -aaron@FreeBSD.org +WWW: http://code.google.com/p/libfov/ |