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authorkrion <krion@FreeBSD.org>2004-01-23 09:55:33 +0000
committerkrion <krion@FreeBSD.org>2004-01-23 09:55:33 +0000
commitf8f133f8d32ca3de4a56d5447383d06b05f6baa9 (patch)
treecc50ea37364c01ed646ec77dc258d4a9de65e814 /games/Makefile
parent359727e052b0f9a8f0881eed8bbfe0540c180bf1 (diff)
downloadFreeBSD-ports-f8f133f8d32ca3de4a56d5447383d06b05f6baa9.zip
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Add glbsp 2.05,
glBSP is a node builder specially designed to be used with OpenGL ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification, which means it adds some new special nodes to a WAD file that makes it very easy (and fast !) for an OpenGL DOOM engine to compute the polygons needed for drawing the levels. There are many DOOM ports that understand the GL Nodes which glBSP creates, including: EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom. PR: ports/61764 Submitted by: Igor Pokrovsky <tiamat@comset.net>
Diffstat (limited to 'games/Makefile')
-rw-r--r--games/Makefile1
1 files changed, 1 insertions, 0 deletions
diff --git a/games/Makefile b/games/Makefile
index 4f224f0..c05ab92 100644
--- a/games/Makefile
+++ b/games/Makefile
@@ -133,6 +133,7 @@
SUBDIR += ggz-txt-client
SUBDIR += gl-117
SUBDIR += glasteroids
+ SUBDIR += glbsp
SUBDIR += glchess
SUBDIR += gleyes
SUBDIR += glife
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