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authorlioux <lioux@FreeBSD.org>2001-03-30 14:07:35 +0000
committerlioux <lioux@FreeBSD.org>2001-03-30 14:07:35 +0000
commitd6601f36273a782b3a4c4aa03954f1e12f36a04b (patch)
treede91f39aacc0f7d2e6f7b3a592ec2707d118aacd /audio/linux-vsound
parent2a657680c30e2d37210254b9461d61902e6ad3e4 (diff)
downloadFreeBSD-ports-d6601f36273a782b3a4c4aa03954f1e12f36a04b.zip
FreeBSD-ports-d6601f36273a782b3a4c4aa03954f1e12f36a04b.tar.gz
o Update to version 2.1
o Use proper versioning in the port Makefile. BUMP PORTEPOCH o Changes: - DI opcode now cancels pending EI (Killer Instinct, Donkey Kong Land series). - Fixed GBC and SGB colors to span from black to true white. - Added sound chip initialization on startup (Fortified Zone, Fortified Zone 2, Beetlejuice). - Fixed third sound channel (still not perfect). - Added SetWave() call to the sound API. - Added SetWave() waveforms to the third sound channel. - Window refresh does not start if the window was off when refresh reached its top (WarriorsOfMightAndMagic). - Now setting LCD state to 0 during last two lines of VBlank (152-153) so Final Fantasy Legend works again. - Moved VBlank interrupt from line 145 to line 144 (Force 21, Cruisn' Exotica, Army Men 2). - Moved VBlank interrupt to the beginning of scanline (Daedalian Opus).
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