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author | lioux <lioux@FreeBSD.org> | 2001-03-30 14:07:35 +0000 |
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committer | lioux <lioux@FreeBSD.org> | 2001-03-30 14:07:35 +0000 |
commit | d6601f36273a782b3a4c4aa03954f1e12f36a04b (patch) | |
tree | de91f39aacc0f7d2e6f7b3a592ec2707d118aacd /audio/linux-vsound | |
parent | 2a657680c30e2d37210254b9461d61902e6ad3e4 (diff) | |
download | FreeBSD-ports-d6601f36273a782b3a4c4aa03954f1e12f36a04b.zip FreeBSD-ports-d6601f36273a782b3a4c4aa03954f1e12f36a04b.tar.gz |
o Update to version 2.1
o Use proper versioning in the port Makefile. BUMP PORTEPOCH
o Changes:
- DI opcode now cancels pending EI (Killer Instinct, Donkey Kong Land series).
- Fixed GBC and SGB colors to span from black to true white.
- Added sound chip initialization on startup (Fortified Zone, Fortified
Zone 2, Beetlejuice).
- Fixed third sound channel (still not perfect).
- Added SetWave() call to the sound API.
- Added SetWave() waveforms to the third sound channel.
- Window refresh does not start if the window was off when refresh
reached its top (WarriorsOfMightAndMagic).
- Now setting LCD state to 0 during last two lines of VBlank (152-153)
so Final Fantasy Legend works again.
- Moved VBlank interrupt from line 145 to line 144 (Force 21, Cruisn'
Exotica, Army Men 2).
- Moved VBlank interrupt to the beginning of scanline (Daedalian
Opus).
Diffstat (limited to 'audio/linux-vsound')
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