diff options
author | alepulver <alepulver@FreeBSD.org> | 2006-11-08 20:49:58 +0000 |
---|---|---|
committer | alepulver <alepulver@FreeBSD.org> | 2006-11-08 20:49:58 +0000 |
commit | ce4014b0f602c4b54266051a0f2e6df5a4c4965e (patch) | |
tree | c97b5e43b36ef21a8db726f9d07fe28bee249e08 | |
parent | 18ac5dc81d599b49ff1a09001f6d4eb528836137 (diff) | |
download | FreeBSD-ports-ce4014b0f602c4b54266051a0f2e6df5a4c4965e.zip FreeBSD-ports-ce4014b0f602c4b54266051a0f2e6df5a4c4965e.tar.gz |
- Update to version 1.34-rc2.
- Use official SVN snapshot.
-rw-r--r-- | games/ioquake3/Makefile | 10 | ||||
-rw-r--r-- | games/ioquake3/distinfo | 6 | ||||
-rw-r--r-- | games/ioquake3/files/patch-Makefile | 84 | ||||
-rw-r--r-- | games/iourbanterror/Makefile | 10 | ||||
-rw-r--r-- | games/iourbanterror/distinfo | 6 | ||||
-rw-r--r-- | games/iourbanterror/files/patch-Makefile | 84 |
6 files changed, 102 insertions, 98 deletions
diff --git a/games/ioquake3/Makefile b/games/ioquake3/Makefile index fd80ee2..aa39e6b 100644 --- a/games/ioquake3/Makefile +++ b/games/ioquake3/Makefile @@ -6,19 +6,17 @@ # PORTNAME= ioquake3 -PORTVERSION= 1.33.${SVN_REV} -PORTREVISION= 1 +DISTVERSION= 1.34-rc2 CATEGORIES= games -MASTER_SITES= ${MASTER_SITE_LOCAL} -MASTER_SITE_SUBDIR= alepulver +MASTER_SITES= http://offload1.icculus.org/quake3/files/ +DISTNAME= ${PORTNAME}_${DISTVERSION} MAINTAINER= alepulver@FreeBSD.org COMMENT= Cleaned-up and enhaced version of Quake 3 USE_BZIP2= yes -USE_GCC= 3.2+ +USE_GCC= 3.4+ USE_GMAKE= yes -WRKSRC= ${WRKDIR}/quake3 OPTIONS= CLIENT "Build client" on \ GAMELIBS "Build game libraries (when not mandatory)" off \ diff --git a/games/ioquake3/distinfo b/games/ioquake3/distinfo index 8b439d8..f185a9d 100644 --- a/games/ioquake3/distinfo +++ b/games/ioquake3/distinfo @@ -1,3 +1,3 @@ -MD5 (ioquake3-1.33.797.tar.bz2) = 2bc968c6b73835657c7d2b4bf100c491 -SHA256 (ioquake3-1.33.797.tar.bz2) = 99cba27413bf5bc0b51f0ce4e55f51321ffe17ab5ca3bbd15837c85020c481c7 -SIZE (ioquake3-1.33.797.tar.bz2) = 2423661 +MD5 (ioquake3_1.34-rc2.tar.bz2) = 95b8e829e066bf81019f369bc9f0aae0 +SHA256 (ioquake3_1.34-rc2.tar.bz2) = 8990959e6f175669e4d9f338a176debc03456ddecd9f32319fea4b4831107552 +SIZE (ioquake3_1.34-rc2.tar.bz2) = 3126480 diff --git a/games/ioquake3/files/patch-Makefile b/games/ioquake3/files/patch-Makefile index 44f7516..c939a5d 100644 --- a/games/ioquake3/files/patch-Makefile +++ b/games/ioquake3/files/patch-Makefile @@ -1,5 +1,5 @@ ---- ./Makefile.orig Mon May 29 00:02:54 2006 -+++ ./Makefile Sun Jun 11 17:26:26 2006 +--- ./Makefile.orig Thu Oct 19 17:49:40 2006 ++++ ./Makefile Sun Nov 5 19:55:44 2006 @@ -26,11 +26,19 @@ endif endif @@ -57,7 +57,7 @@ CDIR=$(MOUNT_DIR)/client SDIR=$(MOUNT_DIR)/server RDIR=$(MOUNT_DIR)/renderer -@@ -407,18 +395,12 @@ +@@ -444,18 +432,12 @@ ifeq ($(PLATFORM),freebsd) @@ -79,7 +79,7 @@ ifeq ($(USE_OPENAL),1) BASE_CFLAGS += -DUSE_OPENAL=1 -@@ -431,46 +413,61 @@ +@@ -468,47 +450,61 @@ BASE_CFLAGS += -DUSE_CODEC_VORBIS=1 endif @@ -105,15 +105,16 @@ - -march=pentium -fomit-frame-pointer -pipe -ffast-math \ - -falign-loops=2 -falign-jumps=2 -falign-functions=2 \ - -funroll-loops -fstrength-reduce +- HAVE_VM_COMPILED=true - else - BASE_CFLAGS += -DNO_VM_COMPILED + ifeq ($(USE_SDL_AUDIO),1) + BASE_CFLAGS += -DUSE_SDL_SOUND=1 -+ endif + endif + + ifeq ($(USE_SDL_VIDEO),1) + BASE_CFLAGS += -DUSE_SDL_VIDEO=1 - endif ++ endif + + ifeq ($(USE_OPTIMIZED_CFLAGS),1) + RELEASE_CFLAGS+=-O3 -ffast-math -funroll-loops -fomit-frame-pointer \ @@ -163,7 +164,7 @@ endif endif -@@ -478,7 +475,6 @@ +@@ -516,7 +512,6 @@ CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg endif @@ -171,7 +172,7 @@ else # ifeq freebsd ############################################################################# -@@ -632,24 +628,24 @@ +@@ -670,24 +665,24 @@ TARGETS = ifneq ($(BUILD_SERVER),0) @@ -205,7 +206,7 @@ endif ifneq ($(BUILD_GAME_QVM),0) -@@ -707,11 +703,11 @@ +@@ -749,11 +744,11 @@ $(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(DEBUG_CFLAGS) $(DEPEND_CFLAGS)" build_release: B=$(BR) @@ -219,21 +220,23 @@ targets: $(TARGETS) -@@ -919,11 +915,11 @@ - $(B)/client/ftola.o \ - $(B)/client/snapvectora.o - endif --ifeq ($(ARCH),x86_64) -+ifeq ($(ARCH),amd64) - Q3OBJ += $(B)/client/vm_x86_64.o - endif - --ifeq ($(ARCH),ppc) -+ifeq ($(ARCH),powerpc) - ifneq ($(VM_PPC),) +@@ -964,13 +959,10 @@ + ifeq ($(ARCH),i386) + Q3OBJ += $(B)/client/vm_x86.o + endif +- ifeq ($(ARCH),x86) +- Q3OBJ += $(B)/client/vm_x86.o +- endif +- ifeq ($(ARCH),x86_64) ++ ifeq ($(ARCH),amd64) + Q3OBJ += $(B)/client/vm_x86_64.o + endif +- ifeq ($(ARCH),ppc) ++ ifeq ($(ARCH),powerpc) Q3OBJ += $(B)/client/$(VM_PPC).o endif -@@ -971,10 +967,10 @@ + endif +@@ -1017,10 +1009,10 @@ $(B)/client/sdl_glimp_smp.o endif @@ -246,18 +249,19 @@ $(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \ $(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN) -@@ -1253,17 +1249,17 @@ - $(B)/ded/snapvectora.o $(B)/ded/matha.o - endif - --ifeq ($(ARCH),x86_64) -+ifeq ($(ARCH),amd64) - Q3DOBJ += $(B)/ded/vm_x86_64.o - endif - --ifeq ($(ARCH),ppc) -+ifeq ($(ARCH),powerpc) - ifneq ($(VM_PPC),) +@@ -1317,18 +1309,15 @@ + ifeq ($(ARCH),i386) + Q3DOBJ += $(B)/ded/vm_x86.o + endif +- ifeq ($(ARCH),x86) +- Q3DOBJ += $(B)/ded/vm_x86.o +- endif +- ifeq ($(ARCH),x86_64) ++ ifeq ($(ARCH),amd64) + Q3DOBJ += $(B)/ded/vm_x86_64.o + endif +- ifeq ($(ARCH),ppc) ++ ifeq ($(ARCH),powerpc) Q3DOBJ += $(B)/ded/$(VM_PPC).o endif endif @@ -267,7 +271,7 @@ $(CC) -o $@ $(Q3DOBJ) $(LDFLAGS) $(B)/ded/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_DED_CC) -@@ -1377,7 +1373,7 @@ +@@ -1445,7 +1434,7 @@ Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm @@ -276,7 +280,7 @@ $(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ) $(B)/baseq3/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm -@@ -1418,7 +1414,7 @@ +@@ -1486,7 +1475,7 @@ MPCGOBJ = $(MPCGOBJ_) $(B)/missionpack/cgame/cg_syscalls.o MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm @@ -285,7 +289,7 @@ $(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ) $(B)/missionpack/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm -@@ -1468,7 +1464,7 @@ +@@ -1536,7 +1525,7 @@ Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm @@ -294,7 +298,7 @@ $(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ) $(B)/baseq3/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm -@@ -1516,7 +1512,7 @@ +@@ -1584,7 +1573,7 @@ MPGOBJ = $(MPGOBJ_) $(B)/missionpack/game/g_syscalls.o MPGVMOBJ = $(MPGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm @@ -303,7 +307,7 @@ $(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ) $(B)/missionpack/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm -@@ -1576,7 +1572,7 @@ +@@ -1644,7 +1633,7 @@ Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm @@ -312,7 +316,7 @@ $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ) $(B)/baseq3/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm -@@ -1601,7 +1597,7 @@ +@@ -1669,7 +1658,7 @@ MPUIOBJ = $(MPUIOBJ_) $(B)/missionpack/ui/ui_syscalls.o MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm diff --git a/games/iourbanterror/Makefile b/games/iourbanterror/Makefile index fd80ee2..aa39e6b 100644 --- a/games/iourbanterror/Makefile +++ b/games/iourbanterror/Makefile @@ -6,19 +6,17 @@ # PORTNAME= ioquake3 -PORTVERSION= 1.33.${SVN_REV} -PORTREVISION= 1 +DISTVERSION= 1.34-rc2 CATEGORIES= games -MASTER_SITES= ${MASTER_SITE_LOCAL} -MASTER_SITE_SUBDIR= alepulver +MASTER_SITES= http://offload1.icculus.org/quake3/files/ +DISTNAME= ${PORTNAME}_${DISTVERSION} MAINTAINER= alepulver@FreeBSD.org COMMENT= Cleaned-up and enhaced version of Quake 3 USE_BZIP2= yes -USE_GCC= 3.2+ +USE_GCC= 3.4+ USE_GMAKE= yes -WRKSRC= ${WRKDIR}/quake3 OPTIONS= CLIENT "Build client" on \ GAMELIBS "Build game libraries (when not mandatory)" off \ diff --git a/games/iourbanterror/distinfo b/games/iourbanterror/distinfo index 8b439d8..f185a9d 100644 --- a/games/iourbanterror/distinfo +++ b/games/iourbanterror/distinfo @@ -1,3 +1,3 @@ -MD5 (ioquake3-1.33.797.tar.bz2) = 2bc968c6b73835657c7d2b4bf100c491 -SHA256 (ioquake3-1.33.797.tar.bz2) = 99cba27413bf5bc0b51f0ce4e55f51321ffe17ab5ca3bbd15837c85020c481c7 -SIZE (ioquake3-1.33.797.tar.bz2) = 2423661 +MD5 (ioquake3_1.34-rc2.tar.bz2) = 95b8e829e066bf81019f369bc9f0aae0 +SHA256 (ioquake3_1.34-rc2.tar.bz2) = 8990959e6f175669e4d9f338a176debc03456ddecd9f32319fea4b4831107552 +SIZE (ioquake3_1.34-rc2.tar.bz2) = 3126480 diff --git a/games/iourbanterror/files/patch-Makefile b/games/iourbanterror/files/patch-Makefile index 44f7516..c939a5d 100644 --- a/games/iourbanterror/files/patch-Makefile +++ b/games/iourbanterror/files/patch-Makefile @@ -1,5 +1,5 @@ ---- ./Makefile.orig Mon May 29 00:02:54 2006 -+++ ./Makefile Sun Jun 11 17:26:26 2006 +--- ./Makefile.orig Thu Oct 19 17:49:40 2006 ++++ ./Makefile Sun Nov 5 19:55:44 2006 @@ -26,11 +26,19 @@ endif endif @@ -57,7 +57,7 @@ CDIR=$(MOUNT_DIR)/client SDIR=$(MOUNT_DIR)/server RDIR=$(MOUNT_DIR)/renderer -@@ -407,18 +395,12 @@ +@@ -444,18 +432,12 @@ ifeq ($(PLATFORM),freebsd) @@ -79,7 +79,7 @@ ifeq ($(USE_OPENAL),1) BASE_CFLAGS += -DUSE_OPENAL=1 -@@ -431,46 +413,61 @@ +@@ -468,47 +450,61 @@ BASE_CFLAGS += -DUSE_CODEC_VORBIS=1 endif @@ -105,15 +105,16 @@ - -march=pentium -fomit-frame-pointer -pipe -ffast-math \ - -falign-loops=2 -falign-jumps=2 -falign-functions=2 \ - -funroll-loops -fstrength-reduce +- HAVE_VM_COMPILED=true - else - BASE_CFLAGS += -DNO_VM_COMPILED + ifeq ($(USE_SDL_AUDIO),1) + BASE_CFLAGS += -DUSE_SDL_SOUND=1 -+ endif + endif + + ifeq ($(USE_SDL_VIDEO),1) + BASE_CFLAGS += -DUSE_SDL_VIDEO=1 - endif ++ endif + + ifeq ($(USE_OPTIMIZED_CFLAGS),1) + RELEASE_CFLAGS+=-O3 -ffast-math -funroll-loops -fomit-frame-pointer \ @@ -163,7 +164,7 @@ endif endif -@@ -478,7 +475,6 @@ +@@ -516,7 +512,6 @@ CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg endif @@ -171,7 +172,7 @@ else # ifeq freebsd ############################################################################# -@@ -632,24 +628,24 @@ +@@ -670,24 +665,24 @@ TARGETS = ifneq ($(BUILD_SERVER),0) @@ -205,7 +206,7 @@ endif ifneq ($(BUILD_GAME_QVM),0) -@@ -707,11 +703,11 @@ +@@ -749,11 +744,11 @@ $(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(DEBUG_CFLAGS) $(DEPEND_CFLAGS)" build_release: B=$(BR) @@ -219,21 +220,23 @@ targets: $(TARGETS) -@@ -919,11 +915,11 @@ - $(B)/client/ftola.o \ - $(B)/client/snapvectora.o - endif --ifeq ($(ARCH),x86_64) -+ifeq ($(ARCH),amd64) - Q3OBJ += $(B)/client/vm_x86_64.o - endif - --ifeq ($(ARCH),ppc) -+ifeq ($(ARCH),powerpc) - ifneq ($(VM_PPC),) +@@ -964,13 +959,10 @@ + ifeq ($(ARCH),i386) + Q3OBJ += $(B)/client/vm_x86.o + endif +- ifeq ($(ARCH),x86) +- Q3OBJ += $(B)/client/vm_x86.o +- endif +- ifeq ($(ARCH),x86_64) ++ ifeq ($(ARCH),amd64) + Q3OBJ += $(B)/client/vm_x86_64.o + endif +- ifeq ($(ARCH),ppc) ++ ifeq ($(ARCH),powerpc) Q3OBJ += $(B)/client/$(VM_PPC).o endif -@@ -971,10 +967,10 @@ + endif +@@ -1017,10 +1009,10 @@ $(B)/client/sdl_glimp_smp.o endif @@ -246,18 +249,19 @@ $(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \ $(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN) -@@ -1253,17 +1249,17 @@ - $(B)/ded/snapvectora.o $(B)/ded/matha.o - endif - --ifeq ($(ARCH),x86_64) -+ifeq ($(ARCH),amd64) - Q3DOBJ += $(B)/ded/vm_x86_64.o - endif - --ifeq ($(ARCH),ppc) -+ifeq ($(ARCH),powerpc) - ifneq ($(VM_PPC),) +@@ -1317,18 +1309,15 @@ + ifeq ($(ARCH),i386) + Q3DOBJ += $(B)/ded/vm_x86.o + endif +- ifeq ($(ARCH),x86) +- Q3DOBJ += $(B)/ded/vm_x86.o +- endif +- ifeq ($(ARCH),x86_64) ++ ifeq ($(ARCH),amd64) + Q3DOBJ += $(B)/ded/vm_x86_64.o + endif +- ifeq ($(ARCH),ppc) ++ ifeq ($(ARCH),powerpc) Q3DOBJ += $(B)/ded/$(VM_PPC).o endif endif @@ -267,7 +271,7 @@ $(CC) -o $@ $(Q3DOBJ) $(LDFLAGS) $(B)/ded/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_DED_CC) -@@ -1377,7 +1373,7 @@ +@@ -1445,7 +1434,7 @@ Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm @@ -276,7 +280,7 @@ $(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ) $(B)/baseq3/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm -@@ -1418,7 +1414,7 @@ +@@ -1486,7 +1475,7 @@ MPCGOBJ = $(MPCGOBJ_) $(B)/missionpack/cgame/cg_syscalls.o MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm @@ -285,7 +289,7 @@ $(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ) $(B)/missionpack/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm -@@ -1468,7 +1464,7 @@ +@@ -1536,7 +1525,7 @@ Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm @@ -294,7 +298,7 @@ $(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ) $(B)/baseq3/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm -@@ -1516,7 +1512,7 @@ +@@ -1584,7 +1573,7 @@ MPGOBJ = $(MPGOBJ_) $(B)/missionpack/game/g_syscalls.o MPGVMOBJ = $(MPGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm @@ -303,7 +307,7 @@ $(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ) $(B)/missionpack/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm -@@ -1576,7 +1572,7 @@ +@@ -1644,7 +1633,7 @@ Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm @@ -312,7 +316,7 @@ $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ) $(B)/baseq3/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm -@@ -1601,7 +1597,7 @@ +@@ -1669,7 +1658,7 @@ MPUIOBJ = $(MPUIOBJ_) $(B)/missionpack/ui/ui_syscalls.o MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm |