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author | imp <imp@FreeBSD.org> | 2002-08-06 18:00:20 +0000 |
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committer | imp <imp@FreeBSD.org> | 2002-08-06 18:00:20 +0000 |
commit | b014b4c9ab4d4a8993898229c39b7fe38eab1c36 (patch) | |
tree | 2640ebdeab8ed3fd07511d8ae3fdba04f02c1e7a | |
parent | 8a0df1349a850685b118af36fdf08d06bd59b2ea (diff) | |
download | FreeBSD-ports-b014b4c9ab4d4a8993898229c39b7fe38eab1c36.zip FreeBSD-ports-b014b4c9ab4d4a8993898229c39b7fe38eab1c36.tar.gz |
Update to 1.43. Looks like Garrett's changes have been included in
that version, so we can remove the patches from our repo.
Note: This is still busted for -current. I'll fix that in a separate
patch. This code is really really old.
-rw-r--r-- | games/seahaven/Makefile | 2 | ||||
-rw-r--r-- | games/seahaven/distinfo | 2 | ||||
-rw-r--r-- | games/seahaven/files/patch-README | 15 | ||||
-rw-r--r-- | games/seahaven/files/patch-aa | 16 | ||||
-rw-r--r-- | games/seahaven/files/patch-main.C | 121 |
5 files changed, 2 insertions, 154 deletions
diff --git a/games/seahaven/Makefile b/games/seahaven/Makefile index 0e6f708..afa98c6 100644 --- a/games/seahaven/Makefile +++ b/games/seahaven/Makefile @@ -6,7 +6,7 @@ # PORTNAME= seahaven -PORTVERSION= 1.41 +PORTVERSION= 1.43 CATEGORIES= games MASTER_SITES= http://seahaven.sourceforge.net/ \ ${MASTER_SITE_SOURCEFORGE} diff --git a/games/seahaven/distinfo b/games/seahaven/distinfo index 913cbc4..4074a69 100644 --- a/games/seahaven/distinfo +++ b/games/seahaven/distinfo @@ -1 +1 @@ -MD5 (seahaven-1.41.tgz) = 57018678eb41daf6cb3f50fc41edd69b +MD5 (seahaven-1.43.tgz) = f045e201b7ec1bc958be4ab1f62900e5 diff --git a/games/seahaven/files/patch-README b/games/seahaven/files/patch-README deleted file mode 100644 index de04317..0000000 --- a/games/seahaven/files/patch-README +++ /dev/null @@ -1,15 +0,0 @@ ---- ../../work.orig/seahaven-1.41/README Mon Aug 5 22:51:21 2002 -+++ README Mon Aug 5 23:38:16 2002 -@@ -56,6 +56,12 @@ - - --- - -+Garrett Wollman <wollman@lcs.mit.edu> modified the program startup -+and event loop to better conform with the Inter-Client Communications -+Conventions Manual. -+ -+--- -+ - Card images from the "spider" game which is: - - Copyright (c) 1990 by David Lemke & Network Computing Devices, Inc. diff --git a/games/seahaven/files/patch-aa b/games/seahaven/files/patch-aa deleted file mode 100644 index fc39537..0000000 --- a/games/seahaven/files/patch-aa +++ /dev/null @@ -1,16 +0,0 @@ ---- score.C.org Tue Dec 28 17:35:27 1999 -+++ score.C Tue Dec 28 17:37:37 1999 -@@ -82,8 +82,12 @@ - printLine("%5d game%s played", wins + losses); - curx = GAMEWIDTH / 4; - cury = 0; -- printLine("Winning average: %5.2f%%", 100.0 * -+ if (wins + losses) { -+ printLine("Winning average: %5.2f%%", 100.0 * - ((double) wins / (double) (wins + losses))); -+ } else { -+ printLine("Winning Average: N/A", 0, ""); -+ } - curx = GAMEWIDTH / 2; - cury = 0; - if (streak > 0) { diff --git a/games/seahaven/files/patch-main.C b/games/seahaven/files/patch-main.C deleted file mode 100644 index 12867d2..0000000 --- a/games/seahaven/files/patch-main.C +++ /dev/null @@ -1,121 +0,0 @@ ---- ../../work.orig/seahaven-1.41/main.C Mon Aug 5 22:51:21 2002 -+++ main.C Mon Aug 5 23:36:23 2002 -@@ -25,11 +25,21 @@ - exit(1); - } - -+static void Quit() { -+ XDestroyWindow(dpy, toplevel); -+ XFlush(dpy); -+ exit(0); -+} - - main(int argc, char **argv) { - char *displayname = NULL; -+ char *name = NULL; -+ XClassHint *classhint; -+ XWMHints *wmhints; -+ XSizeHints *sizehints; - bool sync = false; - int i; -+ Atom wm_protocols, wm_delete_window; - - progname = argv[0]; - -@@ -44,6 +54,10 @@ - } else if (strcmp(argv[i], "-speedup") == 0) { - speedup = atoi(argv[++i]); - if (speedup <= 0) Usage(); -+ } else if (strcmp(argv[i], "-name") == 0) { -+ if (argv[++i] == NULL) -+ Usage(); -+ name = argv[i]; - } else { - Usage(); - } -@@ -69,7 +83,7 @@ - - XSetWindowAttributes attributes; - long valuemask = CWEventMask | CWBackPixel; -- attributes.event_mask = KeyPressMask; -+ attributes.event_mask = KeyPressMask; /* ClientMessage is always there */ - attributes.background_pixel = backpixel; - - toplevel = XCreateWindow(dpy, DefaultRootWindow(dpy), 0, 0, -@@ -78,6 +92,44 @@ - valuemask, &attributes); - XSetIconName(dpy, toplevel, "Seahaven"); - XStoreName(dpy, toplevel, "Seahaven Towers"); -+ classhint = XAllocClassHint(); -+ if (!classhint) -+ Punt("can't allocate memory for class hint"); -+ if (name) -+ classhint->res_name = name; -+ else { -+ classhint->res_name = strrchr(progname, '/'); -+ if (!classhint->res_name) -+ classhint->res_name = progname; -+ } -+ classhint->res_class = "Seahaven"; -+ XSetClassHint(dpy, toplevel, classhint); -+ XFree(classhint); -+ -+ /* We don't do focus management -- must tell WM to do it for us, or -+ otherwise we might not get the focus when initially mapped. */ -+ wmhints = XAllocWMHints(); -+ if (!wmhints) -+ Punt("can't allocate memory for window manager hints"); -+ wmhints->flags = InputHint | StateHint; -+ wmhints->input = True; -+ wmhints->initial_state = NormalState; -+ XSetWMHints(dpy, toplevel, wmhints); -+ XFree(wmhints); -+ -+ /* Let the WM know that we can't be resized. */ -+ sizehints = XAllocSizeHints(); -+ if (!sizehints) -+ Punt("can't allocate memory for window size hints"); -+ sizehints->flags = PMinSize | PMaxSize; -+ sizehints->min_width = sizehints->max_width = GAMEWIDTH; -+ sizehints->min_height = sizehints->max_height = GAMEHEIGHT; -+ XSetWMNormalHints(dpy, toplevel, sizehints); -+ XFree(sizehints); -+ -+ wm_protocols = XInternAtom(dpy, "WM_PROTOCOLS", False); -+ wm_delete_window = XInternAtom(dpy, "WM_DELETE_WINDOW", False); -+ XSetWMProtocols(dpy, toplevel, &wm_delete_window, 1); - - font = XLoadQueryFont - (dpy, "-*-helvetica-medium-r-normal--*-120-*-*-p-*-iso8859-1"); -@@ -139,12 +191,15 @@ - case '\033': //esc - case 'Q': - case 'q': -- XUnmapWindow(dpy, toplevel); -- XFlush(dpy); -- exit(0); -+ Quit(); - break; - } - } -+ } else if (event.type == ClientMessage -+ && event.xclient.message_type == wm_protocols -+ && event.xclient.format == 32 -+ && *(Atom *)&event.xclient.data == wm_delete_window) { -+ Quit(); - } else if (event.type == ButtonPress) { - Window w = event.xbutton.window; - if (w == undobutton) DoUndo(); -@@ -152,11 +207,7 @@ - else if (w == restartbutton) DoRestart(); - else if (w == autobutton) DoAutoPlay(); - else if (w == newgamebutton) NewGame(); -- else if (w == quitbutton) { -- XUnmapWindow(dpy, toplevel); -- XFlush(dpy); -- exit(0); -- } -+ else if (w == quitbutton) Quit(); - } - } - } |