diff options
Diffstat (limited to 'vec_vsx_double2.h')
-rw-r--r-- | vec_vsx_double2.h | 1215 |
1 files changed, 554 insertions, 661 deletions
diff --git a/vec_vsx_double2.h b/vec_vsx_double2.h index 6725859..fa43a6f 100644 --- a/vec_vsx_double2.h +++ b/vec_vsx_double2.h @@ -13,679 +13,572 @@ #include <altivec.h> #if defined __clang__ -# define __vector vector -# define __pixel pixel -# define __bool bool +#define __vector vector +#define __pixel pixel +#define __bool bool #elif defined __gcc__ -# undef vector -# undef pixel -# undef bool +#undef vector +#undef pixel +#undef bool #elif defined __xlC__ -# define __bool bool +#define __bool bool #else -# error "Unknown compiler" +#error "Unknown compiler" #endif - - namespace vecmathlib { - + #define VECMATHLIB_HAVE_VEC_DOUBLE_2 - template<> struct boolvec<double,2>; - template<> struct intvec<double,2>; - template<> struct realvec<double,2>; - - - - template<> - struct boolvec<double,2>: floatprops<double> - { - static int const size = 2; - typedef bool scalar_t; - typedef __vector __bool long long bvector_t; - static int const alignment = sizeof(bvector_t); - - static_assert(size * sizeof(real_t) == sizeof(bvector_t), - "vector size is wrong"); - - private: - // true values are -1, false values are 0 - // truth values are interpreted bit-wise - static uint_t from_bool(bool a) { return -int_t(a); } - static bool to_bool(uint_t a) { return a; } - public: - - typedef boolvec boolvec_t; - typedef intvec<real_t, size> intvec_t; - typedef realvec<real_t, size> realvec_t; - - // Short names for type casts - typedef real_t R; - typedef int_t I; - typedef uint_t U; - typedef realvec_t RV; - typedef intvec_t IV; - typedef boolvec_t BV; - typedef floatprops<real_t> FP; - typedef mathfuncs<realvec_t> MF; - - - - bvector_t v; - - boolvec() {} - // Can't have a non-trivial copy constructor; if so, objects won't - // be passed in registers - // boolvec(boolvec const& x): v(x.v) {} - // boolvec& operator=(boolvec const& x) { return v=x.v, *this; } - boolvec(bvector_t x): v(x) {} - boolvec(bool a): v((bvector_t)vec_splats((unsigned long long)from_bool(a))) {} - boolvec(bool const* as) - { - for (int d=0; d<size; ++d) set_elt(d, as[d]); - } - - operator bvector_t() const { return v; } - bool operator[](int n) const - { - return to_bool(vecmathlib::get_elt<BV,bvector_t,uint_t>(v, n)); - } - boolvec& set_elt(int n, bool a) - { - return - vecmathlib::set_elt<BV,bvector_t,uint_t>(v, n, from_bool(a)), *this; - } - - - - intvec_t as_int() const; // defined after intvec - intvec_t convert_int() const; // defined after intvec - - - - boolvec operator!() const { return vec_nor(v, v); } - - boolvec operator&&(boolvec x) const { return vec_and(v, x.v); } - boolvec operator||(boolvec x) const { return vec_or(v, x.v); } - boolvec operator==(boolvec x) const { return !(*this!=x); } - boolvec operator!=(boolvec x) const { return vec_xor(v, x.v); } - - bool all() const { return vec_all_ne(v, BV(false)); } - bool any() const { return vec_any_ne(v, BV(false)); } - - - - // ifthen(condition, then-value, else-value) - boolvec_t ifthen(boolvec_t x, boolvec_t y) const; - intvec_t ifthen(intvec_t x, intvec_t y) const; // defined after intvec - realvec_t ifthen(realvec_t x, realvec_t y) const; // defined after realvec - }; - - - - template<> - struct intvec<double,2>: floatprops<double> - { - static int const size = 2; - typedef int_t scalar_t; - typedef __vector signed long long ivector_t; - static int const alignment = sizeof(ivector_t); - - static_assert(size * sizeof(real_t) == sizeof(ivector_t), - "vector size is wrong"); - - typedef boolvec<real_t, size> boolvec_t; - typedef intvec intvec_t; - typedef realvec<real_t, size> realvec_t; - - // Short names for type casts - typedef real_t R; - typedef int_t I; - typedef uint_t U; - typedef realvec_t RV; - typedef intvec_t IV; - typedef boolvec_t BV; - typedef floatprops<real_t> FP; - typedef mathfuncs<realvec_t> MF; - - - - ivector_t v; - - intvec() {} - // Can't have a non-trivial copy constructor; if so, objects won't - // be passed in registers - // intvec(intvec const& x): v(x.v) {} - // intvec& operator=(intvec const& x) { return v=x.v, *this; } - intvec(ivector_t x): v(x) {} - intvec(int_t a): v(vec_splats((long long)a)) {} - intvec(int_t const* as) - { - for (int d=0; d<size; ++d) set_elt(d, as[d]); - } - static intvec iota() { return (__vector signed long long){0, 1}; } - - operator ivector_t() const { return v; } - int_t operator[](int n) const - { - return vecmathlib::get_elt<IV,ivector_t,int_t>(v, n); - } - intvec_t& set_elt(int n, int_t a) - { - return vecmathlib::set_elt<IV,ivector_t,int_t>(v, n, a), *this; - } - - - - // Vector casts do not change the bit battern - boolvec_t as_bool() const { return (__vector __bool long long)v; } - boolvec_t convert_bool() const { return *this != IV(I(0)); } - realvec_t as_float() const; // defined after realvec - realvec_t convert_float() const; // defined after realvec - - - - // Permutation control words - private: - // 0123 4567 -> 1436 - // exchange pairs - static __vector unsigned char perm_int_swap() - { - return - (__vector unsigned char) - {4,5,6,7, 16,17,18,19, 12,13,14,15, 24,25,26,27}; - } - // 0123 4567 -> 0426 - // broadcast high elements of pairs - static __vector unsigned char perm_int_bchi() - { - return - (__vector unsigned char) - {0,1,2,3, 16,17,18,19, 8,9,10,11, 24,25,26,27}; - } - public: - - - - intvec operator+() const { return *this; } - intvec operator-() const { return vec_neg(v); } - - intvec operator+(intvec x) const { return vec_add(v, x.v); } - intvec operator-(intvec x) const { return vec_sub(v, x.v); } - intvec operator*(intvec x) const { return vec_mul(v, x.v); } - intvec operator/(intvec x) const { return vec_div(v, x.v); } - intvec operator%(intvec x) const { return *this - *this / x * x; } - - intvec& operator+=(intvec const& x) { return *this=*this+x; } - intvec& operator-=(intvec const& x) { return *this=*this-x; } - intvec& operator*=(intvec const& x) { return *this=*this*x; } - intvec& operator/=(intvec const& x) { return *this=*this/x; } - intvec& operator%=(intvec const& x) { return *this=*this%x; } - - - - intvec operator~() const - { - return (__vector signed long long)vec_nor((__vector signed int)v, (__vector signed int)v); - } - - intvec operator&(intvec x) const - { - return (__vector signed long long)vec_and((__vector signed int)v, (__vector signed int)x.v); - } - intvec operator|(intvec x) const - { - return (__vector signed long long)vec_or ((__vector signed int)v, (__vector signed int)x.v); - } - intvec operator^(intvec x) const - { - return (__vector signed long long)vec_xor((__vector signed int)v, (__vector signed int)x.v); - } - - intvec& operator&=(intvec const& x) { return *this=*this&x; } - intvec& operator|=(intvec const& x) { return *this=*this|x; } - intvec& operator^=(intvec const& x) { return *this=*this^x; } - - intvec_t bitifthen(intvec_t x, intvec_t y) const; - - - - intvec lsr(int_t n) const { return lsr(IV(n)); } - intvec_t rotate(int_t n) const; - intvec operator>>(int_t n) const { return *this >> IV(n); } - intvec operator<<(int_t n) const { return *this << IV(n); } - intvec& operator>>=(int_t n) { return *this=*this>>n; } - intvec& operator<<=(int_t n) { return *this=*this<<n; } - - intvec lsr(intvec n) const - { - // return vec_sr(v, (__vector unsigned long long)n.v); - intvec r; - for (int i=0; i<size; ++i) { - r.set_elt(i, U((*this)[i]) >> U(n[i])); - } - return r; - } - intvec_t rotate(intvec_t n) const; - intvec operator>>(intvec n) const - { - // return vec_sra(v, (__vector unsigned long long)n.v); - intvec r; - for (int i=0; i<size; ++i) { - r.set_elt(i, (*this)[i] >> n[i]); - } - return r; - } - intvec operator<<(intvec n) const - { - // return vec_sl(v, (__vector unsigned long long)n.v); - intvec r; - for (int i=0; i<size; ++i) { - r.set_elt(i, (*this)[i] << n[i]); - } - return r; - } - intvec& operator>>=(intvec n) { return *this=*this>>n; } - intvec& operator<<=(intvec n) { return *this=*this<<n; } - - intvec_t clz() const; - intvec_t popcount() const; - - - - boolvec_t operator==(intvec const& x) const - { - // return vec_cmpeq(v, x.v); - __vector signed int a = (__vector signed int)v; - __vector signed int b = (__vector signed int)x.v; - __vector __bool int c = vec_cmpeq(a, b); - __vector __bool int cx = vec_perm(c, c, perm_int_swap()); - __vector __bool int r = vec_and(c, cx); - return (__vector __bool long long)r; - } - boolvec_t operator!=(intvec const& x) const { return !(*this == x); } - boolvec_t operator<(intvec const& x) const - { - __vector signed int a = (__vector signed int)v; - __vector signed int b = (__vector signed int)x.v; - __vector __bool int lt = vec_cmplt(a, b); - __vector __bool int eq = vec_cmpeq(a, b); - __vector unsigned int ua = (__vector unsigned int)v; - __vector unsigned int ub = (__vector unsigned int)x.v; - __vector __bool int ult = vec_cmplt(ua, ub); - __vector __bool int ultx = vec_perm(ult, ult, perm_int_swap()); - __vector __bool int r = vec_or(lt, vec_and(eq, ultx)); - r = vec_perm(r, r, perm_int_bchi()); - return (__vector __bool long long)r; - } - boolvec_t operator<=(intvec const& x) const - { - return ! (*this > x); - } - boolvec_t operator>(intvec const& x) const - { - return x < *this; - } - boolvec_t operator>=(intvec const& x) const - { - return ! (*this < x); - } - - intvec_t abs() const; - boolvec_t isignbit() const { return (*this >> (bits-1)).as_bool(); } - intvec_t max(intvec_t x) const; - intvec_t min(intvec_t x) const; - }; - - - - template<> - struct realvec<double,2>: floatprops<double> - { - static int const size = 2; - typedef real_t scalar_t; - typedef __vector double vector_t; - static int const alignment = sizeof(vector_t); - - static char const* name() { return "<VSX:2*double>"; } - void barrier() { __asm__("": "+v"(v)); } - - static_assert(size * sizeof(real_t) == sizeof(vector_t), - "vector size is wrong"); - - typedef boolvec<real_t, size> boolvec_t; - typedef intvec<real_t, size> intvec_t; - typedef realvec realvec_t; - - // Short names for type casts - typedef real_t R; - typedef int_t I; - typedef uint_t U; - typedef realvec_t RV; - typedef intvec_t IV; - typedef boolvec_t BV; - typedef floatprops<real_t> FP; - typedef mathfuncs<realvec_t> MF; - - - - vector_t v; - - realvec() {} - // Can't have a non-trivial copy constructor; if so, objects won't - // be passed in registers - // realvec(realvec const& x): v(x.v) {} - // realvec& operator=(realvec const& x) { return v=x.v, *this; } - realvec(vector_t x): v(x) {} - realvec(real_t a): v(vec_splats(a)) {} - realvec(real_t const* as) - { - for (int d=0; d<size; ++d) set_elt(d, as[d]); - } - - operator vector_t() const { return v; } - real_t operator[](int n) const - { - return vecmathlib::get_elt<RV,vector_t,real_t>(v, n); - } - realvec_t& set_elt(int n, real_t a) - { - return vecmathlib::set_elt<RV,vector_t,real_t>(v, n, a), *this; - } - - - - typedef vecmathlib::mask_t<realvec_t> mask_t; - - static realvec_t loada(real_t const* p) - { - VML_ASSERT(intptr_t(p) % alignment == 0); - return vec_xld2(0, (real_t*)p); - } - static realvec_t loadu(real_t const* p) - { - // TODO: Can this handle unaligned access? - return vec_xld2(0, (real_t*)p); - } - static realvec_t loadu(real_t const* p, std::ptrdiff_t ioff) - { - VML_ASSERT(intptr_t(p) % alignment == 0); - if (ioff % realvec::size == 0) return loada(p+ioff); - return loadu(p+ioff); - } - realvec_t loada(real_t const* p, mask_t const& m) const - { - VML_ASSERT(intptr_t(p) % alignment == 0); - if (__builtin_expect(all(m.m), true)) { - return loada(p); - } else { - return m.m.ifthen(loada(p), *this); - } - } - realvec_t loadu(real_t const* p, mask_t const& m) const - { - if (__builtin_expect(m.all_m, true)) { - return loadu(p); - } else { - return m.m.ifthen(loadu(p), *this); - } - } - realvec_t loadu(real_t const* p, std::ptrdiff_t ioff, mask_t const& m) const - { - VML_ASSERT(intptr_t(p) % alignment == 0); - if (ioff % realvec::size == 0) return loada(p+ioff, m); - return loadu(p+ioff, m); - } - - void storea(real_t* p) const - { - VML_ASSERT(intptr_t(p) % alignment == 0); - vec_xstd2(v, 0, p); - } - void storeu(real_t* p) const - { - // Vector stores would require vector loads, which would need to - // be atomic - // TODO: see <https://developer.apple.com/hardwaredrivers/ve/alignment.html> for good ideas - p[0] = (*this)[0]; - p[1] = (*this)[1]; - } - void storeu(real_t* p, std::ptrdiff_t ioff) const - { - VML_ASSERT(intptr_t(p) % alignment == 0); - if (ioff % realvec::size == 0) return storea(p+ioff); - storeu(p+ioff); - } - void storea(real_t* p, mask_t const& m) const - { - VML_ASSERT(intptr_t(p) % alignment == 0); - if (__builtin_expect(m.all_m, true)) { - storea(p); - } else { - // Use vec_ste? - if (m.m[0]) p[0] = (*this)[0]; - if (m.m[1]) p[1] = (*this)[1]; - } - } - void storeu(real_t* p, mask_t const& m) const - { - if (__builtin_expect(m.all_m, true)) { - storeu(p); - } else { - // Use vec_ste? - if (m.m[0]) p[0] = (*this)[0]; - if (m.m[1]) p[1] = (*this)[1]; - } - } - void storeu(real_t* p, std::ptrdiff_t ioff, mask_t const& m) const - { - VML_ASSERT(intptr_t(p) % alignment == 0); - if (ioff % realvec::size == 0) return storea(p+ioff, m); - storeu(p+ioff, m); - } - - - - intvec_t as_int() const { return (__vector signed long long) v; } - intvec_t convert_int() const { return MF::vml_convert_int(*this); } - - - - realvec operator+() const { return *this; } - realvec operator-() const { return RV(0.0) - *this; } - - realvec operator+(realvec x) const { return vec_add(v, x.v); } - realvec operator-(realvec x) const { return vec_sub(v, x.v); } - realvec operator*(realvec x) const { return vec_mul(v, x.v); } - realvec operator/(realvec x) const { return vec_div(v, x.v); } - - realvec& operator+=(realvec const& x) { return *this=*this+x; } - realvec& operator-=(realvec const& x) { return *this=*this-x; } - realvec& operator*=(realvec const& x) { return *this=*this*x; } - realvec& operator/=(realvec const& x) { return *this=*this/x; } - - real_t maxval() const - { - return vml_std::fmax((*this)[0], (*this)[1]); +template <> struct boolvec<double, 2>; +template <> struct intvec<double, 2>; +template <> struct realvec<double, 2>; + +template <> struct boolvec<double, 2> : floatprops<double> { + static int const size = 2; + typedef bool scalar_t; + typedef __vector __bool long long bvector_t; + static int const alignment = sizeof(bvector_t); + + static_assert(size * sizeof(real_t) == sizeof(bvector_t), + "vector size is wrong"); + +private: + // true values are -1, false values are 0 + // truth values are interpreted bit-wise + static uint_t from_bool(bool a) { return -int_t(a); } + static bool to_bool(uint_t a) { return a; } + +public: + typedef boolvec boolvec_t; + typedef intvec<real_t, size> intvec_t; + typedef realvec<real_t, size> realvec_t; + + // Short names for type casts + typedef real_t R; + typedef int_t I; + typedef uint_t U; + typedef realvec_t RV; + typedef intvec_t IV; + typedef boolvec_t BV; + typedef floatprops<real_t> FP; + typedef mathfuncs<realvec_t> MF; + + bvector_t v; + + boolvec() {} + // Can't have a non-trivial copy constructor; if so, objects won't + // be passed in registers + // boolvec(boolvec const& x): v(x.v) {} + // boolvec& operator=(boolvec const& x) { return v=x.v, *this; } + boolvec(bvector_t x) : v(x) {} + boolvec(bool a) + : v((bvector_t)vec_splats((unsigned long long)from_bool(a))) {} + boolvec(bool const *as) { + for (int d = 0; d < size; ++d) + set_elt(d, as[d]); + } + + operator bvector_t() const { return v; } + bool operator[](int n) const { + return to_bool(vecmathlib::get_elt<BV, bvector_t, uint_t>(v, n)); + } + boolvec &set_elt(int n, bool a) { + return vecmathlib::set_elt<BV, bvector_t, uint_t>(v, n, from_bool(a)), + *this; + } + + intvec_t as_int() const; // defined after intvec + intvec_t convert_int() const; // defined after intvec + + boolvec operator!() const { return vec_nor(v, v); } + + boolvec operator&&(boolvec x) const { return vec_and(v, x.v); } + boolvec operator||(boolvec x) const { return vec_or(v, x.v); } + boolvec operator==(boolvec x) const { return !(*this != x); } + boolvec operator!=(boolvec x) const { return vec_xor(v, x.v); } + + bool all() const { return vec_all_ne(v, BV(false)); } + bool any() const { return vec_any_ne(v, BV(false)); } + + // ifthen(condition, then-value, else-value) + boolvec_t ifthen(boolvec_t x, boolvec_t y) const; + intvec_t ifthen(intvec_t x, intvec_t y) const; // defined after intvec + realvec_t ifthen(realvec_t x, realvec_t y) const; // defined after realvec +}; + +template <> struct intvec<double, 2> : floatprops<double> { + static int const size = 2; + typedef int_t scalar_t; + typedef __vector signed long long ivector_t; + static int const alignment = sizeof(ivector_t); + + static_assert(size * sizeof(real_t) == sizeof(ivector_t), + "vector size is wrong"); + + typedef boolvec<real_t, size> boolvec_t; + typedef intvec intvec_t; + typedef realvec<real_t, size> realvec_t; + + // Short names for type casts + typedef real_t R; + typedef int_t I; + typedef uint_t U; + typedef realvec_t RV; + typedef intvec_t IV; + typedef boolvec_t BV; + typedef floatprops<real_t> FP; + typedef mathfuncs<realvec_t> MF; + + ivector_t v; + + intvec() {} + // Can't have a non-trivial copy constructor; if so, objects won't + // be passed in registers + // intvec(intvec const& x): v(x.v) {} + // intvec& operator=(intvec const& x) { return v=x.v, *this; } + intvec(ivector_t x) : v(x) {} + intvec(int_t a) : v(vec_splats((long long)a)) {} + intvec(int_t const *as) { + for (int d = 0; d < size; ++d) + set_elt(d, as[d]); + } + static intvec iota() { return (__vector signed long long){0, 1}; } + + operator ivector_t() const { return v; } + int_t operator[](int n) const { + return vecmathlib::get_elt<IV, ivector_t, int_t>(v, n); + } + intvec_t &set_elt(int n, int_t a) { + return vecmathlib::set_elt<IV, ivector_t, int_t>(v, n, a), *this; + } + + // Vector casts do not change the bit battern + boolvec_t as_bool() const { return (__vector __bool long long)v; } + boolvec_t convert_bool() const { return *this != IV(I(0)); } + realvec_t as_float() const; // defined after realvec + realvec_t convert_float() const; // defined after realvec + + // Permutation control words +private: + // 0123 4567 -> 1436 + // exchange pairs + static __vector unsigned char perm_int_swap() { + return (__vector unsigned char){4, 5, 6, 7, 16, 17, 18, 19, + 12, 13, 14, 15, 24, 25, 26, 27}; + } + // 0123 4567 -> 0426 + // broadcast high elements of pairs + static __vector unsigned char perm_int_bchi() { + return (__vector unsigned char){0, 1, 2, 3, 16, 17, 18, 19, + 8, 9, 10, 11, 24, 25, 26, 27}; + } + +public: + intvec operator+() const { return *this; } + intvec operator-() const { return vec_neg(v); } + + intvec operator+(intvec x) const { return vec_add(v, x.v); } + intvec operator-(intvec x) const { return vec_sub(v, x.v); } + intvec operator*(intvec x) const { return vec_mul(v, x.v); } + intvec operator/(intvec x) const { return vec_div(v, x.v); } + intvec operator%(intvec x) const { return *this - *this / x * x; } + + intvec &operator+=(intvec const &x) { return *this = *this + x; } + intvec &operator-=(intvec const &x) { return *this = *this - x; } + intvec &operator*=(intvec const &x) { return *this = *this * x; } + intvec &operator/=(intvec const &x) { return *this = *this / x; } + intvec &operator%=(intvec const &x) { return *this = *this % x; } + + intvec operator~() const { + return (__vector signed long long)vec_nor((__vector signed int)v, + (__vector signed int)v); + } + + intvec operator&(intvec x) const { + return (__vector signed long long)vec_and((__vector signed int)v, + (__vector signed int)x.v); + } + intvec operator|(intvec x) const { + return (__vector signed long long)vec_or((__vector signed int)v, + (__vector signed int)x.v); + } + intvec operator^(intvec x) const { + return (__vector signed long long)vec_xor((__vector signed int)v, + (__vector signed int)x.v); + } + + intvec &operator&=(intvec const &x) { return *this = *this & x; } + intvec &operator|=(intvec const &x) { return *this = *this | x; } + intvec &operator^=(intvec const &x) { return *this = *this ^ x; } + + intvec_t bitifthen(intvec_t x, intvec_t y) const; + + intvec lsr(int_t n) const { return lsr(IV(n)); } + intvec_t rotate(int_t n) const; + intvec operator>>(int_t n) const { return *this >> IV(n); } + intvec operator<<(int_t n) const { return *this << IV(n); } + intvec &operator>>=(int_t n) { return *this = *this >> n; } + intvec &operator<<=(int_t n) { return *this = *this << n; } + + intvec lsr(intvec n) const { + // return vec_sr(v, (__vector unsigned long long)n.v); + intvec r; + for (int i = 0; i < size; ++i) { + r.set_elt(i, U((*this)[i]) >> U(n[i])); } - real_t minval() const - { - return vml_std::fmin((*this)[0], (*this)[1]); + return r; + } + intvec_t rotate(intvec_t n) const; + intvec operator>>(intvec n) const { + // return vec_sra(v, (__vector unsigned long long)n.v); + intvec r; + for (int i = 0; i < size; ++i) { + r.set_elt(i, (*this)[i] >> n[i]); + } + return r; + } + intvec operator<<(intvec n) const { + // return vec_sl(v, (__vector unsigned long long)n.v); + intvec r; + for (int i = 0; i < size; ++i) { + r.set_elt(i, (*this)[i] << n[i]); } - real_t prod() const - { - return (*this)[0] * (*this)[1]; + return r; + } + intvec &operator>>=(intvec n) { return *this = *this >> n; } + intvec &operator<<=(intvec n) { return *this = *this << n; } + + intvec_t clz() const; + intvec_t popcount() const; + + boolvec_t operator==(intvec const &x) const { + // return vec_cmpeq(v, x.v); + __vector signed int a = (__vector signed int)v; + __vector signed int b = (__vector signed int)x.v; + __vector __bool int c = vec_cmpeq(a, b); + __vector __bool int cx = vec_perm(c, c, perm_int_swap()); + __vector __bool int r = vec_and(c, cx); + return (__vector __bool long long)r; + } + boolvec_t operator!=(intvec const &x) const { return !(*this == x); } + boolvec_t operator<(intvec const &x) const { + __vector signed int a = (__vector signed int)v; + __vector signed int b = (__vector signed int)x.v; + __vector __bool int lt = vec_cmplt(a, b); + __vector __bool int eq = vec_cmpeq(a, b); + __vector unsigned int ua = (__vector unsigned int)v; + __vector unsigned int ub = (__vector unsigned int)x.v; + __vector __bool int ult = vec_cmplt(ua, ub); + __vector __bool int ultx = vec_perm(ult, ult, perm_int_swap()); + __vector __bool int r = vec_or(lt, vec_and(eq, ultx)); + r = vec_perm(r, r, perm_int_bchi()); + return (__vector __bool long long)r; + } + boolvec_t operator<=(intvec const &x) const { return !(*this > x); } + boolvec_t operator>(intvec const &x) const { return x < *this; } + boolvec_t operator>=(intvec const &x) const { return !(*this < x); } + + intvec_t abs() const; + boolvec_t isignbit() const { return (*this >> (bits - 1)).as_bool(); } + intvec_t max(intvec_t x) const; + intvec_t min(intvec_t x) const; +}; + +template <> struct realvec<double, 2> : floatprops<double> { + static int const size = 2; + typedef real_t scalar_t; + typedef __vector double vector_t; + static int const alignment = sizeof(vector_t); + + static char const *name() { return "<VSX:2*double>"; } + void barrier() { __asm__("" : "+v"(v)); } + + static_assert(size * sizeof(real_t) == sizeof(vector_t), + "vector size is wrong"); + + typedef boolvec<real_t, size> boolvec_t; + typedef intvec<real_t, size> intvec_t; + typedef realvec realvec_t; + + // Short names for type casts + typedef real_t R; + typedef int_t I; + typedef uint_t U; + typedef realvec_t RV; + typedef intvec_t IV; + typedef boolvec_t BV; + typedef floatprops<real_t> FP; + typedef mathfuncs<realvec_t> MF; + + vector_t v; + + realvec() {} + // Can't have a non-trivial copy constructor; if so, objects won't + // be passed in registers + // realvec(realvec const& x): v(x.v) {} + // realvec& operator=(realvec const& x) { return v=x.v, *this; } + realvec(vector_t x) : v(x) {} + realvec(real_t a) : v(vec_splats(a)) {} + realvec(real_t const *as) { + for (int d = 0; d < size; ++d) + set_elt(d, as[d]); + } + + operator vector_t() const { return v; } + real_t operator[](int n) const { + return vecmathlib::get_elt<RV, vector_t, real_t>(v, n); + } + realvec_t &set_elt(int n, real_t a) { + return vecmathlib::set_elt<RV, vector_t, real_t>(v, n, a), *this; + } + + typedef vecmathlib::mask_t<realvec_t> mask_t; + + static realvec_t loada(real_t const *p) { + VML_ASSERT(intptr_t(p) % alignment == 0); + return vec_xld2(0, (real_t *)p); + } + static realvec_t loadu(real_t const *p) { + // TODO: Can this handle unaligned access? + return vec_xld2(0, (real_t *)p); + } + static realvec_t loadu(real_t const *p, std::ptrdiff_t ioff) { + VML_ASSERT(intptr_t(p) % alignment == 0); + if (ioff % realvec::size == 0) + return loada(p + ioff); + return loadu(p + ioff); + } + realvec_t loada(real_t const *p, mask_t const &m) const { + VML_ASSERT(intptr_t(p) % alignment == 0); + if (__builtin_expect(all(m.m), true)) { + return loada(p); + } else { + return m.m.ifthen(loada(p), *this); } - real_t sum() const - { - return (*this)[0] + (*this)[1]; + } + realvec_t loadu(real_t const *p, mask_t const &m) const { + if (__builtin_expect(m.all_m, true)) { + return loadu(p); + } else { + return m.m.ifthen(loadu(p), *this); } - - - - boolvec_t operator==(realvec const& x) const { return vec_cmpeq(v, x.v); } - boolvec_t operator!=(realvec const& x) const { return ! (*this == x); } - boolvec_t operator<(realvec const& x) const { return vec_cmplt(v, x.v); } - boolvec_t operator<=(realvec const& x) const { return vec_cmple(v, x.v); } - boolvec_t operator>(realvec const& x) const { return vec_cmpgt(v, x.v); } - boolvec_t operator>=(realvec const& x) const { return vec_cmpge(v, x.v); } - - - - realvec acos() const { return MF::vml_acos(*this); } - realvec acosh() const { return MF::vml_acosh(*this); } - realvec asin() const { return MF::vml_asin(*this); } - realvec asinh() const { return MF::vml_asinh(*this); } - realvec atan() const { return MF::vml_atan(*this); } - realvec atan2(realvec y) const { return MF::vml_atan2(*this, y); } - realvec atanh() const { return MF::vml_atanh(*this); } - realvec cbrt() const { return MF::vml_cbrt(*this); } - realvec ceil() const { return vec_ceil(v); } - realvec copysign(realvec y) const { return MF::vml_copysign(*this, y); } - realvec cos() const { return MF::vml_cos(*this); } - realvec cosh() const { return MF::vml_cosh(*this); } - realvec exp() const { return MF::vml_exp(*this); } - realvec exp10() const { return MF::vml_exp10(*this); } - realvec exp2() const { return MF::vml_exp2(*this); } - realvec expm1() const { return MF::vml_expm1(*this); } - realvec fabs() const { return vec_abs(v); } - realvec fdim(realvec y) const { return MF::vml_fdim(*this, y); } - realvec floor() const { return vec_floor(v); } - realvec fma(realvec y, realvec z) const { return vec_madd(v, y.v, z.v); } - realvec fmax(realvec y) const { return vec_max(v, y.v); } - realvec fmin(realvec y) const { return vec_min(v, y.v); } - realvec fmod(realvec y) const { return MF::vml_fmod(*this, y); } - realvec frexp(intvec_t* r) const { return MF::vml_frexp(*this, r); } - realvec hypot(realvec y) const { return MF::vml_hypot(*this, y); } - intvec_t ilogb() const { return MF::vml_ilogb(*this); } - boolvec_t isfinite() const { return MF::vml_isfinite(*this); } - boolvec_t isinf() const { return MF::vml_isinf(*this); } - boolvec_t isnan() const { return MF::vml_isnan(*this); } - boolvec_t isnormal() const { return MF::vml_isnormal(*this); } - realvec ldexp(int_t n) const { return MF::vml_ldexp(*this, n); } - realvec ldexp(intvec_t n) const { return MF::vml_ldexp(*this, n); } - realvec log() const { return MF::vml_log(*this); } - realvec log10() const { return MF::vml_log10(*this); } - realvec log1p() const { return MF::vml_log1p(*this); } - realvec log2() const { return MF::vml_log2(*this); } - realvec_t mad(realvec_t y, realvec_t z) const - { - return MF::vml_mad(*this, y, z); + } + realvec_t loadu(real_t const *p, std::ptrdiff_t ioff, mask_t const &m) const { + VML_ASSERT(intptr_t(p) % alignment == 0); + if (ioff % realvec::size == 0) + return loada(p + ioff, m); + return loadu(p + ioff, m); + } + + void storea(real_t *p) const { + VML_ASSERT(intptr_t(p) % alignment == 0); + vec_xstd2(v, 0, p); + } + void storeu(real_t *p) const { + // Vector stores would require vector loads, which would need to + // be atomic + // TODO: see <https://developer.apple.com/hardwaredrivers/ve/alignment.html> + // for good ideas + p[0] = (*this)[0]; + p[1] = (*this)[1]; + } + void storeu(real_t *p, std::ptrdiff_t ioff) const { + VML_ASSERT(intptr_t(p) % alignment == 0); + if (ioff % realvec::size == 0) + return storea(p + ioff); + storeu(p + ioff); + } + void storea(real_t *p, mask_t const &m) const { + VML_ASSERT(intptr_t(p) % alignment == 0); + if (__builtin_expect(m.all_m, true)) { + storea(p); + } else { + // Use vec_ste? + if (m.m[0]) + p[0] = (*this)[0]; + if (m.m[1]) + p[1] = (*this)[1]; } - realvec nextafter(realvec y) const { return MF::vml_nextafter(*this, y); } - realvec pow(realvec y) const { return MF::vml_pow(*this, y); } - realvec rcp() const - { - realvec x = *this; - realvec r = vec_re(v); // this is only an approximation - // TODO: use fma - // Note: don't rewrite this expression, this may introduce - // cancellation errors - r += r * (RV(1.0) - x*r); // two Newton iterations (see vml_rcp) - r += r * (RV(1.0) - x*r); - return r; + } + void storeu(real_t *p, mask_t const &m) const { + if (__builtin_expect(m.all_m, true)) { + storeu(p); + } else { + // Use vec_ste? + if (m.m[0]) + p[0] = (*this)[0]; + if (m.m[1]) + p[1] = (*this)[1]; } - realvec remainder(realvec y) const { return MF::vml_remainder(*this, y); } - realvec rint() const { return vec_round(v); /* sic! */} - realvec round() const { return MF::vml_round(*this); } - realvec rsqrt() const { return RV(1.0) / sqrt(); } - boolvec_t signbit() const { return MF::vml_signbit(*this); } - realvec sin() const { return MF::vml_sin(*this); } - realvec sinh() const { return MF::vml_sinh(*this); } - realvec sqrt() const { return vec_sqrt(v); } - realvec tan() const { return MF::vml_tan(*this); } - realvec tanh() const { return MF::vml_tanh(*this); } - realvec trunc() const { return vec_trunc(v); } - }; - - - - // boolvec definitions - - inline intvec<double,2> boolvec<double,2>::as_int() const - { - return (__vector signed long long) v; - } - - inline intvec<double,2> boolvec<double,2>::convert_int() const - { - return -(__vector signed long long)v; - } - - inline - boolvec<double,2> boolvec<double,2>::ifthen(boolvec_t x, boolvec_t y) const - { - return vec_sel(y.v, x.v, v); - } - - inline - intvec<double,2> boolvec<double,2>::ifthen(intvec_t x, intvec_t y) const - { - return vec_sel(y.v, x.v, v); - } - - inline - realvec<double,2> boolvec<double,2>::ifthen(realvec_t x, realvec_t y) const - { - return vec_sel(y.v, x.v, v); - } - - - - // intvec definitions - - inline intvec<double,2> intvec<double,2>::abs() const - { - return MF::vml_abs(*this); - } - - inline realvec<double,2> intvec<double,2>::as_float() const - { - return (__vector double)v; - } - - inline intvec<double,2> intvec<double,2>::bitifthen(intvec_t x, - intvec_t y) const - { - return MF::vml_bitifthen(*this, x, y); - } - - inline intvec<double,2> intvec<double,2>::clz() const - { - return MF::vml_clz(*this); - } - - inline realvec<double,2> intvec<double,2>::convert_float() const - { - // return vec_ctd(v, 0); - return MF::vml_convert_float(*this); - } - - inline intvec<double,2> intvec<double,2>::max(intvec_t x) const - { - return MF::vml_max(*this, x); - } - - inline intvec<double,2> intvec<double,2>::min(intvec_t x) const - { - return MF::vml_min(*this, x); - } - - inline intvec<double,2> intvec<double,2>::popcount() const - { - return MF::vml_popcount(*this); - } - - inline intvec<double,2> intvec<double,2>::rotate(int_t n) const - { - return MF::vml_rotate(*this, n); - } - - inline intvec<double,2> intvec<double,2>::rotate(intvec_t n) const - { - return MF::vml_rotate(*this, n); - } - + } + void storeu(real_t *p, std::ptrdiff_t ioff, mask_t const &m) const { + VML_ASSERT(intptr_t(p) % alignment == 0); + if (ioff % realvec::size == 0) + return storea(p + ioff, m); + storeu(p + ioff, m); + } + + intvec_t as_int() const { return (__vector signed long long)v; } + intvec_t convert_int() const { return MF::vml_convert_int(*this); } + + realvec operator+() const { return *this; } + realvec operator-() const { return RV(0.0) - *this; } + + realvec operator+(realvec x) const { return vec_add(v, x.v); } + realvec operator-(realvec x) const { return vec_sub(v, x.v); } + realvec operator*(realvec x) const { return vec_mul(v, x.v); } + realvec operator/(realvec x) const { return vec_div(v, x.v); } + + realvec &operator+=(realvec const &x) { return *this = *this + x; } + realvec &operator-=(realvec const &x) { return *this = *this - x; } + realvec &operator*=(realvec const &x) { return *this = *this * x; } + realvec &operator/=(realvec const &x) { return *this = *this / x; } + + real_t maxval() const { return vml_std::fmax((*this)[0], (*this)[1]); } + real_t minval() const { return vml_std::fmin((*this)[0], (*this)[1]); } + real_t prod() const { return (*this)[0] * (*this)[1]; } + real_t sum() const { return (*this)[0] + (*this)[1]; } + + boolvec_t operator==(realvec const &x) const { return vec_cmpeq(v, x.v); } + boolvec_t operator!=(realvec const &x) const { return !(*this == x); } + boolvec_t operator<(realvec const &x) const { return vec_cmplt(v, x.v); } + boolvec_t operator<=(realvec const &x) const { return vec_cmple(v, x.v); } + boolvec_t operator>(realvec const &x) const { return vec_cmpgt(v, x.v); } + boolvec_t operator>=(realvec const &x) const { return vec_cmpge(v, x.v); } + + realvec acos() const { return MF::vml_acos(*this); } + realvec acosh() const { return MF::vml_acosh(*this); } + realvec asin() const { return MF::vml_asin(*this); } + realvec asinh() const { return MF::vml_asinh(*this); } + realvec atan() const { return MF::vml_atan(*this); } + realvec atan2(realvec y) const { return MF::vml_atan2(*this, y); } + realvec atanh() const { return MF::vml_atanh(*this); } + realvec cbrt() const { return MF::vml_cbrt(*this); } + realvec ceil() const { return vec_ceil(v); } + realvec copysign(realvec y) const { return MF::vml_copysign(*this, y); } + realvec cos() const { return MF::vml_cos(*this); } + realvec cosh() const { return MF::vml_cosh(*this); } + realvec exp() const { return MF::vml_exp(*this); } + realvec exp10() const { return MF::vml_exp10(*this); } + realvec exp2() const { return MF::vml_exp2(*this); } + realvec expm1() const { return MF::vml_expm1(*this); } + realvec fabs() const { return vec_abs(v); } + realvec fdim(realvec y) const { return MF::vml_fdim(*this, y); } + realvec floor() const { return vec_floor(v); } + realvec fma(realvec y, realvec z) const { return vec_madd(v, y.v, z.v); } + realvec fmax(realvec y) const { return vec_max(v, y.v); } + realvec fmin(realvec y) const { return vec_min(v, y.v); } + realvec fmod(realvec y) const { return MF::vml_fmod(*this, y); } + realvec frexp(intvec_t *r) const { return MF::vml_frexp(*this, r); } + realvec hypot(realvec y) const { return MF::vml_hypot(*this, y); } + intvec_t ilogb() const { return MF::vml_ilogb(*this); } + boolvec_t isfinite() const { return MF::vml_isfinite(*this); } + boolvec_t isinf() const { return MF::vml_isinf(*this); } + boolvec_t isnan() const { return MF::vml_isnan(*this); } + boolvec_t isnormal() const { return MF::vml_isnormal(*this); } + realvec ldexp(int_t n) const { return MF::vml_ldexp(*this, n); } + realvec ldexp(intvec_t n) const { return MF::vml_ldexp(*this, n); } + realvec log() const { return MF::vml_log(*this); } + realvec log10() const { return MF::vml_log10(*this); } + realvec log1p() const { return MF::vml_log1p(*this); } + realvec log2() const { return MF::vml_log2(*this); } + realvec_t mad(realvec_t y, realvec_t z) const { + return MF::vml_mad(*this, y, z); + } + realvec nextafter(realvec y) const { return MF::vml_nextafter(*this, y); } + realvec pow(realvec y) const { return MF::vml_pow(*this, y); } + realvec rcp() const { + realvec x = *this; + realvec r = vec_re(v); // this is only an approximation + // TODO: use fma + // Note: don't rewrite this expression, this may introduce + // cancellation errors + r += r * (RV(1.0) - x * r); // two Newton iterations (see vml_rcp) + r += r * (RV(1.0) - x * r); + return r; + } + realvec remainder(realvec y) const { return MF::vml_remainder(*this, y); } + realvec rint() const { return vec_round(v); /* sic! */ } + realvec round() const { return MF::vml_round(*this); } + realvec rsqrt() const { return RV(1.0) / sqrt(); } + boolvec_t signbit() const { return MF::vml_signbit(*this); } + realvec sin() const { return MF::vml_sin(*this); } + realvec sinh() const { return MF::vml_sinh(*this); } + realvec sqrt() const { return vec_sqrt(v); } + realvec tan() const { return MF::vml_tan(*this); } + realvec tanh() const { return MF::vml_tanh(*this); } + realvec trunc() const { return vec_trunc(v); } +}; + +// boolvec definitions + +inline intvec<double, 2> boolvec<double, 2>::as_int() const { + return (__vector signed long long)v; +} + +inline intvec<double, 2> boolvec<double, 2>::convert_int() const { + return -(__vector signed long long)v; +} + +inline boolvec<double, 2> boolvec<double, 2>::ifthen(boolvec_t x, + boolvec_t y) const { + return vec_sel(y.v, x.v, v); +} + +inline intvec<double, 2> boolvec<double, 2>::ifthen(intvec_t x, + intvec_t y) const { + return vec_sel(y.v, x.v, v); +} + +inline realvec<double, 2> boolvec<double, 2>::ifthen(realvec_t x, + realvec_t y) const { + return vec_sel(y.v, x.v, v); +} + +// intvec definitions + +inline intvec<double, 2> intvec<double, 2>::abs() const { + return MF::vml_abs(*this); +} + +inline realvec<double, 2> intvec<double, 2>::as_float() const { + return (__vector double)v; +} + +inline intvec<double, 2> intvec<double, 2>::bitifthen(intvec_t x, + intvec_t y) const { + return MF::vml_bitifthen(*this, x, y); +} + +inline intvec<double, 2> intvec<double, 2>::clz() const { + return MF::vml_clz(*this); +} + +inline realvec<double, 2> intvec<double, 2>::convert_float() const { + // return vec_ctd(v, 0); + return MF::vml_convert_float(*this); +} + +inline intvec<double, 2> intvec<double, 2>::max(intvec_t x) const { + return MF::vml_max(*this, x); +} + +inline intvec<double, 2> intvec<double, 2>::min(intvec_t x) const { + return MF::vml_min(*this, x); +} + +inline intvec<double, 2> intvec<double, 2>::popcount() const { + return MF::vml_popcount(*this); +} + +inline intvec<double, 2> intvec<double, 2>::rotate(int_t n) const { + return MF::vml_rotate(*this, n); +} + +inline intvec<double, 2> intvec<double, 2>::rotate(intvec_t n) const { + return MF::vml_rotate(*this, n); +} + } // namespace vecmathlib -#endif // #ifndef VEC_VSX_DOUBLE2_H +#endif // #ifndef VEC_VSX_DOUBLE2_H |