# Quake 1 - A popular computer game. # Pattern attributes: marginal veryfast fast # Protocol groups: game proprietary # Wiki: http://www.protocolinfo.org/wiki/Quake # Copyright (C) 2008 Matthew Strait, Ethan Sommer; See ../LICENSE # # This pattern is untested and unconfirmed. # Info taken from http://www.gamers.org/dEngine/quake/QDP/qnp.html, # which says that it "is incomplete, inaccurate and only applies to # versions 0.91, 0.92, 1.00 and 1.01 of QUAKE" quake1 # Connection request: 80 00 00 0c 01 51 55 41 4b 45 00 03 # \x80 = control packet. # \x0c = packet length # \x01 = CCREQ_CONNECT # \x03 = protocol version (3 == 0.91, 0.92, 1.00, 1.01) ^\x80\x0c\x01quake\x03