From 46bc6e545a17e77202aaf01ec0cd8d5a46567525 Mon Sep 17 00:00:00 2001 From: Renato Botelho Date: Tue, 25 Aug 2015 08:08:24 -0300 Subject: Move main pfSense content to src/ --- .../www/themes/pfsense_ng/javascript/transmenu.org | 785 +++++++++++++++++++++ 1 file changed, 785 insertions(+) create mode 100644 src/usr/local/www/themes/pfsense_ng/javascript/transmenu.org (limited to 'src/usr/local/www/themes/pfsense_ng/javascript/transmenu.org') diff --git a/src/usr/local/www/themes/pfsense_ng/javascript/transmenu.org b/src/usr/local/www/themes/pfsense_ng/javascript/transmenu.org new file mode 100644 index 0000000..6c9e353 --- /dev/null +++ b/src/usr/local/www/themes/pfsense_ng/javascript/transmenu.org @@ -0,0 +1,785 @@ +/* ================================================================================================= + * TransMenu + * March, 2003 + * + * Customizable multi-level animated DHTML menus with transparency. + * + * Copyright 2003-2004, Aaron Boodman (www.youngpup.net) + * ================================================================================================= + * "Can I use this?" + * + * Use of this library is governed by the Creative Commons Attribution 2.0 License. You can check it + * out at: http://creativecommons.org/licenses/by/2.0/ + * + * Basically: You may copy, distribute, and eat this code as you wish. But you must give me credit + * for writing it. You may not misrepresent yourself as the author of this code. + * ================================================================================================= + * "It's kinda hard to read, though" + * + * The uncompressed, commented version of this script can be found at: + * http://youngpup.net/projects/transMenus + * ================================================================================================= + * updates: + * 04.19.04 fixed cascade problem with menus nested greater than two levels. + * 12.23.03 added hideCurrent for menu actuators with no menus. renamed to TransMenu. + * 04.18.03 fixed render bug in IE 5.0 Mac by removing that browser from compatibility table ;) + * also made gecko check a little more strict by specifying build no. + * ============================================================================================== */ + + + +//================================================================================================== +// Configuration properties +//================================================================================================== +TransMenu.spacerGif = "themes/nervecenter/javascript/img/x.gif"; // path to a transparent spacer gif +TransMenu.dingbatOn = "themes/nervecenter/javascript/img/submenu-on.gif"; // path to the active sub menu dingbat +TransMenu.dingbatOff = "themes/nervecenter/javascript/img/submenu-off.gif"; // path to the inactive sub menu dingbat +TransMenu.dingbatSize = 14; // size of the dingbat (square shape assumed) +TransMenu.menuPadding = 5; // padding between menu border and items grid +TransMenu.itemPadding = 3; // additional padding around each item +TransMenu.shadowSize = 2; // size of shadow under menu +TransMenu.shadowOffset = 3; // distance shadow should be offset from leading edge +TransMenu.shadowColor = "#FF0000"; // color of shadow (transparency is set in CSS) +TransMenu.shadowPng = "themes/nervecenter/javascript/img/grey-40.png"; // a PNG graphic to serve as the shadow for mac IE5 +TransMenu.backgroundColor = "#990000"; // color of the background (transparency set in CSS) +TransMenu.backgroundPng = "themes/nervecenter/javascript/img/white-90.png"; // a PNG graphic to server as the background for mac IE5 +TransMenu.hideDelay = 1000; // number of milliseconds to wait before hiding a menu +TransMenu.slideTime = 400; // number of milliseconds it takes to open and close a menu + + +//================================================================================================== +// Internal use properties +//================================================================================================== +TransMenu.reference = {topLeft:1,topRight:2,bottomLeft:3,bottomRight:4}; +TransMenu.direction = {down:1,right:2}; +TransMenu.registry = []; +TransMenu._maxZ = 100; + + + +//================================================================================================== +// Static methods +//================================================================================================== +// supporting win ie5+, mac ie5.1+ and gecko >= mozilla 1.0 +TransMenu.isSupported = function() { + var ua = navigator.userAgent.toLowerCase(); + var pf = navigator.platform.toLowerCase(); + var an = navigator.appName; + var r = false; + + if (ua.indexOf("gecko") > -1 && navigator.productSub >= 20020605) r = true; // gecko >= moz 1.0 + else if (an == "Microsoft Internet Explorer") { + if (document.getElementById) { // ie5.1+ mac,win + if (pf.indexOf("mac") == 0) { + r = /msie (\d(.\d*)?)/.test(ua) && Number(RegExp.$1) >= 5.1; + } + else r = true; + } + } + + return r; +} + +// call this in onload once menus have been created +TransMenu.initialize = function() { + for (var i = 0, menu = null; menu = this.registry[i]; i++) { + menu.initialize(); + } +} + +// call this in document body to write out menu html +TransMenu.renderAll = function() { + var aMenuHtml = []; + for (var i = 0, menu = null; menu = this.registry[i]; i++) { + aMenuHtml[i] = menu.toString(); + } + document.write(aMenuHtml.join("")); +} + +//================================================================================================== +// TransMenu constructor (only called internally) +//================================================================================================== +// oActuator : The thing that causes the menu to be shown when it is mousedover. Either a +// reference to an HTML element, or a TransMenuItem from an existing menu. +// iDirection : The direction to slide out. One of TransMenu.direction. +// iLeft : Left pixel offset of menu from actuator +// iTop : Top pixel offset of menu from actuator +// iReferencePoint : Corner of actuator to measure from. One of TransMenu.referencePoint. +// parentMenuSet : Menuset this menu will be added to. +//================================================================================================== +function TransMenu(oActuator, iDirection, iLeft, iTop, iReferencePoint, parentMenuSet) { + // public methods + this.addItem = addItem; + this.addMenu = addMenu; + this.toString = toString; + this.initialize = initialize; + this.isOpen = false; + this.show = show; + this.hide = hide; + this.items = []; + + // events + this.onactivate = new Function(); // when the menu starts to slide open + this.ondeactivate = new Function(); // when the menu finishes sliding closed + this.onmouseover = new Function(); // when the menu has been moused over + this.onqueue = new Function(); // hack .. when the menu sets a timer to be closed a little while in the future + this.ondequeue = new Function(); + + // initialization + this.index = TransMenu.registry.length; + TransMenu.registry[this.index] = this; + + var id = "TransMenu" + this.index; + var contentHeight = null; + var contentWidth = null; + var childMenuSet = null; + var animating = false; + var childMenus = []; + var slideAccel = -1; + var elmCache = null; + var ready = false; + var _this = this; + var a = null; + + var pos = iDirection == TransMenu.direction.down ? "top" : "left"; + var dim = null; + + // private and public method implimentations + function addItem(sText, sUrl) { + var item = new TransMenuItem(sText, sUrl, this); + item._index = this.items.length; + this.items[item._index] = item; + } + + function addMenu(oMenuItem) { + if (!oMenuItem.parentMenu == this) throw new Error("Cannot add a menu here"); + + if (childMenuSet == null) childMenuSet = new TransMenuSet(TransMenu.direction.right, -5, 2, TransMenu.reference.topRight); + + var m = childMenuSet.addMenu(oMenuItem); + + childMenus[oMenuItem._index] = m; + m.onmouseover = child_mouseover; + m.ondeactivate = child_deactivate; + m.onqueue = child_queue; + m.ondequeue = child_dequeue; + + return m; + } + + function initialize() { + initCache(); + initEvents(); + initSize(); + ready = true; + } + + function show() { + //dbg_dump("show"); + if (ready) { + _this.isOpen = true; + animating = true; + setContainerPos(); + elmCache["clip"].style.visibility = "visible"; + elmCache["clip"].style.zIndex = TransMenu._maxZ++; + //dbg_dump("maxZ: " + TransMenu._maxZ); + slideStart(); + _this.onactivate(); + } + } + + function hide() { + if (ready) { + _this.isOpen = false; + animating = true; + + for (var i = 0, item = null; item = elmCache.item[i]; i++) + dehighlight(item); + + if (childMenuSet) childMenuSet.hide(); + + slideStart(); + _this.ondeactivate(); + } + } + + function setContainerPos() { + var sub = oActuator.constructor == TransMenuItem; + var act = sub ? oActuator.parentMenu.elmCache["item"][oActuator._index] : oActuator; + var el = act; + + var x = 0; + var y = 0; + + + var minX = 0; + var maxX = (window.innerWidth ? window.innerWidth : document.body.clientWidth) - parseInt(elmCache["clip"].style.width); + var minY = 0; + var maxY = (window.innerHeight ? window.innerHeight : document.body.clientHeight) - parseInt(elmCache["clip"].style.height); + + // add up all offsets... subtract any scroll offset + while (sub ? el.parentNode.className.indexOf("transMenu") == -1 : el.offsetParent) { + x += el.offsetLeft; + y += el.offsetTop; + + if (el.scrollLeft) x -= el.scrollLeft; + if (el.scrollTop) y -= el.scrollTop; + + el = el.offsetParent; + } + + if (oActuator.constructor == TransMenuItem) { + x += parseInt(el.parentNode.style.left); + y += parseInt(el.parentNode.style.top); + } + + switch (iReferencePoint) { + case TransMenu.reference.topLeft: + break; + case TransMenu.reference.topRight: + x += act.offsetWidth; + break; + case TransMenu.reference.bottomLeft: + y += act.offsetHeight; + break; + case TransMenu.reference.bottomRight: + x += act.offsetWidth; + y += act.offsetHeight; + break; + } + + x += iLeft; + y += iTop; + + x = Math.max(Math.min(x, maxX), minX); + y = Math.max(Math.min(y, maxY), minY); + + elmCache["clip"].style.left = x + "px"; + elmCache["clip"].style.top = y + "px"; + } + + function slideStart() { + var x0 = parseInt(elmCache["content"].style[pos]); + var x1 = _this.isOpen ? 0 : -dim; + + if (a != null) a.stop(); + a = new Accelimation(x0, x1, TransMenu.slideTime, slideAccel); + + a.onframe = slideFrame; + a.onend = slideEnd; + + a.start(); + } + + function slideFrame(x) { + elmCache["content"].style[pos] = x + "px"; + } + + function slideEnd() { + if (!_this.isOpen) elmCache["clip"].style.visibility = "hidden"; + animating = false; + } + + function initSize() { + // everything is based off the size of the items table... + var ow = elmCache["items"].offsetWidth; + var oh = elmCache["items"].offsetHeight; + var ua = navigator.userAgent.toLowerCase(); + + // clipping container should be ow/oh + the size of the shadow + elmCache["clip"].style.width = ow + TransMenu.shadowSize + 2 + "px"; + elmCache["clip"].style.height = oh + TransMenu.shadowSize + 2 + "px"; + + // same with content... + elmCache["content"].style.width = ow + TransMenu.shadowSize + "px"; + elmCache["content"].style.height = oh + TransMenu.shadowSize + "px"; + + contentHeight = oh + TransMenu.shadowSize; + contentWidth = ow + TransMenu.shadowSize; + + dim = iDirection == TransMenu.direction.down ? contentHeight : contentWidth; + + // set initially closed + elmCache["content"].style[pos] = -dim - TransMenu.shadowSize + "px"; + elmCache["clip"].style.visibility = "hidden"; + + // if *not* mac/ie 5 + if (ua.indexOf("mac") == -1 || ua.indexOf("gecko") > -1) { + // set background div to offset size + elmCache["background"].style.width = ow + "px"; + elmCache["background"].style.height = oh + "px"; + elmCache["background"].style.backgroundColor = TransMenu.backgroundColor; + + // shadow left starts at offset left and is offsetHeight pixels high + elmCache["shadowRight"].style.left = ow + "px"; + elmCache["shadowRight"].style.height = oh - (TransMenu.shadowOffset - TransMenu.shadowSize) + "px"; + elmCache["shadowRight"].style.backgroundColor = TransMenu.shadowColor; + + // shadow bottom starts at offset height and is offsetWidth - shadowOffset + // pixels wide (we don't want the bottom and right shadows to overlap or we + // get an extra bright bottom-right corner) + elmCache["shadowBottom"].style.top = oh + "px"; + elmCache["shadowBottom"].style.width = ow - TransMenu.shadowOffset + "px"; + elmCache["shadowBottom"].style.backgroundColor = TransMenu.shadowColor; + } + // mac ie is a little different because we use a PNG for the transparency + else { + // set background div to offset size + elmCache["background"].firstChild.src = TransMenu.backgroundPng; + elmCache["background"].firstChild.width = ow; + elmCache["background"].firstChild.height = oh; + + // shadow left starts at offset left and is offsetHeight pixels high + elmCache["shadowRight"].firstChild.src = TransMenu.shadowPng; + elmCache["shadowRight"].style.left = ow + "px"; + elmCache["shadowRight"].firstChild.width = TransMenu.shadowSize; + elmCache["shadowRight"].firstChild.height = oh - (TransMenu.shadowOffset - TransMenu.shadowSize); + + // shadow bottom starts at offset height and is offsetWidth - shadowOffset + // pixels wide (we don't want the bottom and right shadows to overlap or we + // get an extra bright bottom-right corner) + elmCache["shadowBottom"].firstChild.src = TransMenu.shadowPng; + elmCache["shadowBottom"].style.top = oh + "px"; + elmCache["shadowBottom"].firstChild.height = TransMenu.shadowSize; + elmCache["shadowBottom"].firstChild.width = ow - TransMenu.shadowOffset; + } + } + + function initCache() { + var menu = document.getElementById(id); + var all = menu.all ? menu.all : menu.getElementsByTagName("*"); // IE/win doesn't support * syntax, but does have the document.all thing + + elmCache = {}; + elmCache["clip"] = menu; + elmCache["item"] = []; + + for (var i = 0, elm = null; elm = all[i]; i++) { + switch (elm.className) { + case "items": + case "content": + case "background": + case "shadowRight": + case "shadowBottom": + elmCache[elm.className] = elm; + break; + case "item": + elm._index = elmCache["item"].length; + elmCache["item"][elm._index] = elm; + break; + } + } + + // hack! + _this.elmCache = elmCache; + } + + function initEvents() { + // hook item mouseover + for (var i = 0, item = null; item = elmCache.item[i]; i++) { + item.onmouseover = item_mouseover; + item.onmouseout = item_mouseout; + item.onclick = item_click; + } + + // hook actuation + if (typeof oActuator.tagName != "undefined") { + oActuator.onmouseover = actuator_mouseover; + oActuator.onmouseout = actuator_mouseout; + } + + // hook menu mouseover + elmCache["content"].onmouseover = content_mouseover; + elmCache["content"].onmouseout = content_mouseout; + } + + function highlight(oRow) { + oRow.className = "item hover"; + if (childMenus[oRow._index]) + oRow.lastChild.firstChild.src = TransMenu.dingbatOn; + } + + function dehighlight(oRow) { + oRow.className = "item"; + if (childMenus[oRow._index]) + oRow.lastChild.firstChild.src = TransMenu.dingbatOff; + } + + function item_mouseover() { + if (!animating) { + highlight(this); + + if (childMenus[this._index]) + childMenuSet.showMenu(childMenus[this._index]); + else if (childMenuSet) childMenuSet.hide(); + } + } + + function item_mouseout() { + if (!animating) { + if (childMenus[this._index]) + childMenuSet.hideMenu(childMenus[this._index]); + else // otherwise child_deactivate will do this + dehighlight(this); + } + } + + function item_click() { + if (!animating) { + if (_this.items[this._index].url) + location.href = _this.items[this._index].url; + } + } + + function actuator_mouseover() { + parentMenuSet.showMenu(_this); + } + + function actuator_mouseout() { + parentMenuSet.hideMenu(_this); + } + + function content_mouseover() { + if (!animating) { + parentMenuSet.showMenu(_this); + _this.onmouseover(); + } + } + + function content_mouseout() { + if (!animating) { + parentMenuSet.hideMenu(_this); + } + } + + function child_mouseover() { + if (!animating) { + parentMenuSet.showMenu(_this); + } + } + + function child_deactivate() { + for (var i = 0; i < childMenus.length; i++) { + if (childMenus[i] == this) { + dehighlight(elmCache["item"][i]); + break; + } + } + } + + function child_queue() { + parentMenuSet.hideMenu(_this); + } + + function child_dequeue() { + parentMenuSet.showMenu(_this); + } + + function toString() { + var aHtml = []; + var sClassName = "transMenu" + (oActuator.constructor != TransMenuItem ? " top" : ""); + + for (var i = 0, item = null; item = this.items[i]; i++) { + aHtml[i] = item.toString(childMenus[i]); + } + + return '
' + + '
' + + '' + + aHtml.join('') + + '
' + + '
' + + '
' + + '
' + + '
'; + } +} + + +//================================================================================================== +// TransMenuSet +//================================================================================================== +// iDirection : The direction to slide out. One of TransMenu.direction. +// iLeft : Left pixel offset of menus from actuator +// iTop : Top pixel offset of menus from actuator +// iReferencePoint : Corner of actuator to measure from. One of TransMenu.referencePoint. +//================================================================================================== +TransMenuSet.registry = []; + +function TransMenuSet(iDirection, iLeft, iTop, iReferencePoint) { + // public methods + this.addMenu = addMenu; + this.showMenu = showMenu; + this.hideMenu = hideMenu; + this.hide = hide; + this.hideCurrent = hideCurrent; + + // initialization + var menus = []; + var _this = this; + var current = null; + + this.index = TransMenuSet.registry.length; + TransMenuSet.registry[this.index] = this; + + // method implimentations... + function addMenu(oActuator) { + var m = new TransMenu(oActuator, iDirection, iLeft, iTop, iReferencePoint, this); + menus[menus.length] = m; + return m; + } + + function showMenu(oMenu) { + if (oMenu != current) { + // close currently open menu + if (current != null) hide(current); + + // set current menu to this one + current = oMenu; + + // if this menu is closed, open it + oMenu.show(); + } + else { + // hide pending calls to close this menu + cancelHide(oMenu); + } + } + + function hideMenu(oMenu) { + //dbg_dump("hideMenu a " + oMenu.index); + if (current == oMenu && oMenu.isOpen) { + //dbg_dump("hideMenu b " + oMenu.index); + if (!oMenu.hideTimer) scheduleHide(oMenu); + } + } + + function scheduleHide(oMenu) { + //dbg_dump("scheduleHide " + oMenu.index); + oMenu.onqueue(); + oMenu.hideTimer = window.setTimeout("TransMenuSet.registry[" + _this.index + "].hide(TransMenu.registry[" + oMenu.index + "])", TransMenu.hideDelay); + } + + function cancelHide(oMenu) { + //dbg_dump("cancelHide " + oMenu.index); + if (oMenu.hideTimer) { + oMenu.ondequeue(); + window.clearTimeout(oMenu.hideTimer); + oMenu.hideTimer = null; + } + } + + function hide(oMenu) { + if (!oMenu && current) oMenu = current; + + if (oMenu && current == oMenu && oMenu.isOpen) { + hideCurrent(); + } + } + + function hideCurrent() { + if (null != current) { + cancelHide(current); + current.hideTimer = null; + current.hide(); + current = null; + } + } +} + +//================================================================================================== +// TransMenuItem (internal) +// represents an item in a dropdown +//================================================================================================== +// sText : The item display text +// sUrl : URL to load when the item is clicked +// oParent : Menu this item is a part of +//================================================================================================== +function TransMenuItem(sText, sUrl, oParent) { + this.toString = toString; + this.text = sText; + this.url = sUrl; + this.parentMenu = oParent; + + function toString(bDingbat) { + var sDingbat = bDingbat ? TransMenu.dingbatOff : TransMenu.spacerGif; + var iEdgePadding = TransMenu.itemPadding + TransMenu.menuPadding; + var sPaddingLeft = "padding:" + TransMenu.itemPadding + "px; padding-left:" + iEdgePadding + "px;" + var sPaddingRight = "padding:" + TransMenu.itemPadding + "px; padding-right:" + iEdgePadding + "px;" + + return '' + + sText + '' + + ''; + } +} + + + + + + +//===================================================================== +// Accel[erated] [an]imation object +// change a property of an object over time in an accelerated fashion +//===================================================================== +// obj : reference to the object whose property you'd like to animate +// prop : property you would like to change eg: "left" +// to : final value of prop +// time : time the animation should take to run +// zip : optional. specify the zippiness of the acceleration. pick a +// number between -1 and 1 where -1 is full decelerated, 1 is +// full accelerated, and 0 is linear (no acceleration). default +// is 0. +// unit : optional. specify the units for use with prop. default is +// "px". +//===================================================================== +// bezier functions lifted from the lib_animation.js file in the +// 13th Parallel API. www.13thparallel.org +//===================================================================== + +function Accelimation(from, to, time, zip) { + if (typeof zip == "undefined") zip = 0; + if (typeof unit == "undefined") unit = "px"; + + this.x0 = from; + this.x1 = to; + this.dt = time; + this.zip = -zip; + this.unit = unit; + this.timer = null; + this.onend = new Function(); + this.onframe = new Function(); +} + + + +//===================================================================== +// public methods +//===================================================================== + +// after you create an accelimation, you call this to start it-a runnin' +Accelimation.prototype.start = function() { + this.t0 = new Date().getTime(); + this.t1 = this.t0 + this.dt; + var dx = this.x1 - this.x0; + this.c1 = this.x0 + ((1 + this.zip) * dx / 3); + this.c2 = this.x0 + ((2 + this.zip) * dx / 3); + Accelimation._add(this); +} + +// and if you need to stop it early for some reason... +Accelimation.prototype.stop = function() { + Accelimation._remove(this); +} + + + +//===================================================================== +// private methods +//===================================================================== + +// paints one frame. gets called by Accelimation._paintAll. +Accelimation.prototype._paint = function(time) { + if (time < this.t1) { + var elapsed = time - this.t0; + this.onframe(Accelimation._getBezier(elapsed/this.dt,this.x0,this.x1,this.c1,this.c2)); + } + else this._end(); +} + +// ends the animation +Accelimation.prototype._end = function() { + Accelimation._remove(this); + this.onframe(this.x1); + this.onend(); +} + + + + +//===================================================================== +// static methods (all private) +//===================================================================== + +// add a function to the list of ones to call periodically +Accelimation._add = function(o) { + var index = this.instances.length; + this.instances[index] = o; + // if this is the first one, start the engine + if (this.instances.length == 1) { + this.timerID = window.setInterval("Accelimation._paintAll()", this.targetRes); + } +} + +// remove a function from the list +Accelimation._remove = function(o) { + for (var i = 0; i < this.instances.length; i++) { + if (o == this.instances[i]) { + this.instances = this.instances.slice(0,i).concat( this.instances.slice(i+1) ); + break; + } + } + // if that was the last one, stop the engine + if (this.instances.length == 0) { + window.clearInterval(this.timerID); + this.timerID = null; + } +} + +// "engine" - call each function in the list every so often +Accelimation._paintAll = function() { + var now = new Date().getTime(); + for (var i = 0; i < this.instances.length; i++) { + this.instances[i]._paint(now); + } +} + + +// Bezier functions: +Accelimation._B1 = function(t) { return t*t*t } +Accelimation._B2 = function(t) { return 3*t*t*(1-t) } +Accelimation._B3 = function(t) { return 3*t*(1-t)*(1-t) } +Accelimation._B4 = function(t) { return (1-t)*(1-t)*(1-t) } + + +//Finds the coordinates of a point at a certain stage through a bezier curve +Accelimation._getBezier = function(percent,startPos,endPos,control1,control2) { + return endPos * this._B1(percent) + control2 * this._B2(percent) + control1 * this._B3(percent) + startPos * this._B4(percent); +} + + +//===================================================================== +// static properties +//===================================================================== + +Accelimation.instances = []; +Accelimation.targetRes = 10; +Accelimation.timerID = null; + + +//===================================================================== +// IE win memory cleanup +//===================================================================== + +if (window.attachEvent) { + var cearElementProps = [ + 'data', + 'onmouseover', + 'onmouseout', + 'onmousedown', + 'onmouseup', + 'ondblclick', + 'onclick', + 'onselectstart', + 'oncontextmenu' + ]; + + window.attachEvent("onunload", function() { + var el; + for(var d = document.all.length;d--;){ + el = document.all[d]; + for(var c = cearElementProps.length;c--;){ + el[cearElementProps[c]] = null; + } + } + }); +} \ No newline at end of file -- cgit v1.1