diff options
Diffstat (limited to 'usr/local/www/themes/code-red/javascript/transmenu.org')
-rwxr-xr-x | usr/local/www/themes/code-red/javascript/transmenu.org | 785 |
1 files changed, 0 insertions, 785 deletions
diff --git a/usr/local/www/themes/code-red/javascript/transmenu.org b/usr/local/www/themes/code-red/javascript/transmenu.org deleted file mode 100755 index 6c9e353..0000000 --- a/usr/local/www/themes/code-red/javascript/transmenu.org +++ /dev/null @@ -1,785 +0,0 @@ -/* ================================================================================================= - * TransMenu - * March, 2003 - * - * Customizable multi-level animated DHTML menus with transparency. - * - * Copyright 2003-2004, Aaron Boodman (www.youngpup.net) - * ================================================================================================= - * "Can I use this?" - * - * Use of this library is governed by the Creative Commons Attribution 2.0 License. You can check it - * out at: http://creativecommons.org/licenses/by/2.0/ - * - * Basically: You may copy, distribute, and eat this code as you wish. But you must give me credit - * for writing it. You may not misrepresent yourself as the author of this code. - * ================================================================================================= - * "It's kinda hard to read, though" - * - * The uncompressed, commented version of this script can be found at: - * http://youngpup.net/projects/transMenus - * ================================================================================================= - * updates: - * 04.19.04 fixed cascade problem with menus nested greater than two levels. - * 12.23.03 added hideCurrent for menu actuators with no menus. renamed to TransMenu. - * 04.18.03 fixed render bug in IE 5.0 Mac by removing that browser from compatibility table ;) - * also made gecko check a little more strict by specifying build no. - * ============================================================================================== */ - - - -//================================================================================================== -// Configuration properties -//================================================================================================== -TransMenu.spacerGif = "themes/nervecenter/javascript/img/x.gif"; // path to a transparent spacer gif -TransMenu.dingbatOn = "themes/nervecenter/javascript/img/submenu-on.gif"; // path to the active sub menu dingbat -TransMenu.dingbatOff = "themes/nervecenter/javascript/img/submenu-off.gif"; // path to the inactive sub menu dingbat -TransMenu.dingbatSize = 14; // size of the dingbat (square shape assumed) -TransMenu.menuPadding = 5; // padding between menu border and items grid -TransMenu.itemPadding = 3; // additional padding around each item -TransMenu.shadowSize = 2; // size of shadow under menu -TransMenu.shadowOffset = 3; // distance shadow should be offset from leading edge -TransMenu.shadowColor = "#FF0000"; // color of shadow (transparency is set in CSS) -TransMenu.shadowPng = "themes/nervecenter/javascript/img/grey-40.png"; // a PNG graphic to serve as the shadow for mac IE5 -TransMenu.backgroundColor = "#990000"; // color of the background (transparency set in CSS) -TransMenu.backgroundPng = "themes/nervecenter/javascript/img/white-90.png"; // a PNG graphic to server as the background for mac IE5 -TransMenu.hideDelay = 1000; // number of milliseconds to wait before hiding a menu -TransMenu.slideTime = 400; // number of milliseconds it takes to open and close a menu - - -//================================================================================================== -// Internal use properties -//================================================================================================== -TransMenu.reference = {topLeft:1,topRight:2,bottomLeft:3,bottomRight:4}; -TransMenu.direction = {down:1,right:2}; -TransMenu.registry = []; -TransMenu._maxZ = 100; - - - -//================================================================================================== -// Static methods -//================================================================================================== -// supporting win ie5+, mac ie5.1+ and gecko >= mozilla 1.0 -TransMenu.isSupported = function() { - var ua = navigator.userAgent.toLowerCase(); - var pf = navigator.platform.toLowerCase(); - var an = navigator.appName; - var r = false; - - if (ua.indexOf("gecko") > -1 && navigator.productSub >= 20020605) r = true; // gecko >= moz 1.0 - else if (an == "Microsoft Internet Explorer") { - if (document.getElementById) { // ie5.1+ mac,win - if (pf.indexOf("mac") == 0) { - r = /msie (\d(.\d*)?)/.test(ua) && Number(RegExp.$1) >= 5.1; - } - else r = true; - } - } - - return r; -} - -// call this in onload once menus have been created -TransMenu.initialize = function() { - for (var i = 0, menu = null; menu = this.registry[i]; i++) { - menu.initialize(); - } -} - -// call this in document body to write out menu html -TransMenu.renderAll = function() { - var aMenuHtml = []; - for (var i = 0, menu = null; menu = this.registry[i]; i++) { - aMenuHtml[i] = menu.toString(); - } - document.write(aMenuHtml.join("")); -} - -//================================================================================================== -// TransMenu constructor (only called internally) -//================================================================================================== -// oActuator : The thing that causes the menu to be shown when it is mousedover. Either a -// reference to an HTML element, or a TransMenuItem from an existing menu. -// iDirection : The direction to slide out. One of TransMenu.direction. -// iLeft : Left pixel offset of menu from actuator -// iTop : Top pixel offset of menu from actuator -// iReferencePoint : Corner of actuator to measure from. One of TransMenu.referencePoint. -// parentMenuSet : Menuset this menu will be added to. -//================================================================================================== -function TransMenu(oActuator, iDirection, iLeft, iTop, iReferencePoint, parentMenuSet) { - // public methods - this.addItem = addItem; - this.addMenu = addMenu; - this.toString = toString; - this.initialize = initialize; - this.isOpen = false; - this.show = show; - this.hide = hide; - this.items = []; - - // events - this.onactivate = new Function(); // when the menu starts to slide open - this.ondeactivate = new Function(); // when the menu finishes sliding closed - this.onmouseover = new Function(); // when the menu has been moused over - this.onqueue = new Function(); // hack .. when the menu sets a timer to be closed a little while in the future - this.ondequeue = new Function(); - - // initialization - this.index = TransMenu.registry.length; - TransMenu.registry[this.index] = this; - - var id = "TransMenu" + this.index; - var contentHeight = null; - var contentWidth = null; - var childMenuSet = null; - var animating = false; - var childMenus = []; - var slideAccel = -1; - var elmCache = null; - var ready = false; - var _this = this; - var a = null; - - var pos = iDirection == TransMenu.direction.down ? "top" : "left"; - var dim = null; - - // private and public method implimentations - function addItem(sText, sUrl) { - var item = new TransMenuItem(sText, sUrl, this); - item._index = this.items.length; - this.items[item._index] = item; - } - - function addMenu(oMenuItem) { - if (!oMenuItem.parentMenu == this) throw new Error("Cannot add a menu here"); - - if (childMenuSet == null) childMenuSet = new TransMenuSet(TransMenu.direction.right, -5, 2, TransMenu.reference.topRight); - - var m = childMenuSet.addMenu(oMenuItem); - - childMenus[oMenuItem._index] = m; - m.onmouseover = child_mouseover; - m.ondeactivate = child_deactivate; - m.onqueue = child_queue; - m.ondequeue = child_dequeue; - - return m; - } - - function initialize() { - initCache(); - initEvents(); - initSize(); - ready = true; - } - - function show() { - //dbg_dump("show"); - if (ready) { - _this.isOpen = true; - animating = true; - setContainerPos(); - elmCache["clip"].style.visibility = "visible"; - elmCache["clip"].style.zIndex = TransMenu._maxZ++; - //dbg_dump("maxZ: " + TransMenu._maxZ); - slideStart(); - _this.onactivate(); - } - } - - function hide() { - if (ready) { - _this.isOpen = false; - animating = true; - - for (var i = 0, item = null; item = elmCache.item[i]; i++) - dehighlight(item); - - if (childMenuSet) childMenuSet.hide(); - - slideStart(); - _this.ondeactivate(); - } - } - - function setContainerPos() { - var sub = oActuator.constructor == TransMenuItem; - var act = sub ? oActuator.parentMenu.elmCache["item"][oActuator._index] : oActuator; - var el = act; - - var x = 0; - var y = 0; - - - var minX = 0; - var maxX = (window.innerWidth ? window.innerWidth : document.body.clientWidth) - parseInt(elmCache["clip"].style.width); - var minY = 0; - var maxY = (window.innerHeight ? window.innerHeight : document.body.clientHeight) - parseInt(elmCache["clip"].style.height); - - // add up all offsets... subtract any scroll offset - while (sub ? el.parentNode.className.indexOf("transMenu") == -1 : el.offsetParent) { - x += el.offsetLeft; - y += el.offsetTop; - - if (el.scrollLeft) x -= el.scrollLeft; - if (el.scrollTop) y -= el.scrollTop; - - el = el.offsetParent; - } - - if (oActuator.constructor == TransMenuItem) { - x += parseInt(el.parentNode.style.left); - y += parseInt(el.parentNode.style.top); - } - - switch (iReferencePoint) { - case TransMenu.reference.topLeft: - break; - case TransMenu.reference.topRight: - x += act.offsetWidth; - break; - case TransMenu.reference.bottomLeft: - y += act.offsetHeight; - break; - case TransMenu.reference.bottomRight: - x += act.offsetWidth; - y += act.offsetHeight; - break; - } - - x += iLeft; - y += iTop; - - x = Math.max(Math.min(x, maxX), minX); - y = Math.max(Math.min(y, maxY), minY); - - elmCache["clip"].style.left = x + "px"; - elmCache["clip"].style.top = y + "px"; - } - - function slideStart() { - var x0 = parseInt(elmCache["content"].style[pos]); - var x1 = _this.isOpen ? 0 : -dim; - - if (a != null) a.stop(); - a = new Accelimation(x0, x1, TransMenu.slideTime, slideAccel); - - a.onframe = slideFrame; - a.onend = slideEnd; - - a.start(); - } - - function slideFrame(x) { - elmCache["content"].style[pos] = x + "px"; - } - - function slideEnd() { - if (!_this.isOpen) elmCache["clip"].style.visibility = "hidden"; - animating = false; - } - - function initSize() { - // everything is based off the size of the items table... - var ow = elmCache["items"].offsetWidth; - var oh = elmCache["items"].offsetHeight; - var ua = navigator.userAgent.toLowerCase(); - - // clipping container should be ow/oh + the size of the shadow - elmCache["clip"].style.width = ow + TransMenu.shadowSize + 2 + "px"; - elmCache["clip"].style.height = oh + TransMenu.shadowSize + 2 + "px"; - - // same with content... - elmCache["content"].style.width = ow + TransMenu.shadowSize + "px"; - elmCache["content"].style.height = oh + TransMenu.shadowSize + "px"; - - contentHeight = oh + TransMenu.shadowSize; - contentWidth = ow + TransMenu.shadowSize; - - dim = iDirection == TransMenu.direction.down ? contentHeight : contentWidth; - - // set initially closed - elmCache["content"].style[pos] = -dim - TransMenu.shadowSize + "px"; - elmCache["clip"].style.visibility = "hidden"; - - // if *not* mac/ie 5 - if (ua.indexOf("mac") == -1 || ua.indexOf("gecko") > -1) { - // set background div to offset size - elmCache["background"].style.width = ow + "px"; - elmCache["background"].style.height = oh + "px"; - elmCache["background"].style.backgroundColor = TransMenu.backgroundColor; - - // shadow left starts at offset left and is offsetHeight pixels high - elmCache["shadowRight"].style.left = ow + "px"; - elmCache["shadowRight"].style.height = oh - (TransMenu.shadowOffset - TransMenu.shadowSize) + "px"; - elmCache["shadowRight"].style.backgroundColor = TransMenu.shadowColor; - - // shadow bottom starts at offset height and is offsetWidth - shadowOffset - // pixels wide (we don't want the bottom and right shadows to overlap or we - // get an extra bright bottom-right corner) - elmCache["shadowBottom"].style.top = oh + "px"; - elmCache["shadowBottom"].style.width = ow - TransMenu.shadowOffset + "px"; - elmCache["shadowBottom"].style.backgroundColor = TransMenu.shadowColor; - } - // mac ie is a little different because we use a PNG for the transparency - else { - // set background div to offset size - elmCache["background"].firstChild.src = TransMenu.backgroundPng; - elmCache["background"].firstChild.width = ow; - elmCache["background"].firstChild.height = oh; - - // shadow left starts at offset left and is offsetHeight pixels high - elmCache["shadowRight"].firstChild.src = TransMenu.shadowPng; - elmCache["shadowRight"].style.left = ow + "px"; - elmCache["shadowRight"].firstChild.width = TransMenu.shadowSize; - elmCache["shadowRight"].firstChild.height = oh - (TransMenu.shadowOffset - TransMenu.shadowSize); - - // shadow bottom starts at offset height and is offsetWidth - shadowOffset - // pixels wide (we don't want the bottom and right shadows to overlap or we - // get an extra bright bottom-right corner) - elmCache["shadowBottom"].firstChild.src = TransMenu.shadowPng; - elmCache["shadowBottom"].style.top = oh + "px"; - elmCache["shadowBottom"].firstChild.height = TransMenu.shadowSize; - elmCache["shadowBottom"].firstChild.width = ow - TransMenu.shadowOffset; - } - } - - function initCache() { - var menu = document.getElementById(id); - var all = menu.all ? menu.all : menu.getElementsByTagName("*"); // IE/win doesn't support * syntax, but does have the document.all thing - - elmCache = {}; - elmCache["clip"] = menu; - elmCache["item"] = []; - - for (var i = 0, elm = null; elm = all[i]; i++) { - switch (elm.className) { - case "items": - case "content": - case "background": - case "shadowRight": - case "shadowBottom": - elmCache[elm.className] = elm; - break; - case "item": - elm._index = elmCache["item"].length; - elmCache["item"][elm._index] = elm; - break; - } - } - - // hack! - _this.elmCache = elmCache; - } - - function initEvents() { - // hook item mouseover - for (var i = 0, item = null; item = elmCache.item[i]; i++) { - item.onmouseover = item_mouseover; - item.onmouseout = item_mouseout; - item.onclick = item_click; - } - - // hook actuation - if (typeof oActuator.tagName != "undefined") { - oActuator.onmouseover = actuator_mouseover; - oActuator.onmouseout = actuator_mouseout; - } - - // hook menu mouseover - elmCache["content"].onmouseover = content_mouseover; - elmCache["content"].onmouseout = content_mouseout; - } - - function highlight(oRow) { - oRow.className = "item hover"; - if (childMenus[oRow._index]) - oRow.lastChild.firstChild.src = TransMenu.dingbatOn; - } - - function dehighlight(oRow) { - oRow.className = "item"; - if (childMenus[oRow._index]) - oRow.lastChild.firstChild.src = TransMenu.dingbatOff; - } - - function item_mouseover() { - if (!animating) { - highlight(this); - - if (childMenus[this._index]) - childMenuSet.showMenu(childMenus[this._index]); - else if (childMenuSet) childMenuSet.hide(); - } - } - - function item_mouseout() { - if (!animating) { - if (childMenus[this._index]) - childMenuSet.hideMenu(childMenus[this._index]); - else // otherwise child_deactivate will do this - dehighlight(this); - } - } - - function item_click() { - if (!animating) { - if (_this.items[this._index].url) - location.href = _this.items[this._index].url; - } - } - - function actuator_mouseover() { - parentMenuSet.showMenu(_this); - } - - function actuator_mouseout() { - parentMenuSet.hideMenu(_this); - } - - function content_mouseover() { - if (!animating) { - parentMenuSet.showMenu(_this); - _this.onmouseover(); - } - } - - function content_mouseout() { - if (!animating) { - parentMenuSet.hideMenu(_this); - } - } - - function child_mouseover() { - if (!animating) { - parentMenuSet.showMenu(_this); - } - } - - function child_deactivate() { - for (var i = 0; i < childMenus.length; i++) { - if (childMenus[i] == this) { - dehighlight(elmCache["item"][i]); - break; - } - } - } - - function child_queue() { - parentMenuSet.hideMenu(_this); - } - - function child_dequeue() { - parentMenuSet.showMenu(_this); - } - - function toString() { - var aHtml = []; - var sClassName = "transMenu" + (oActuator.constructor != TransMenuItem ? " top" : ""); - - for (var i = 0, item = null; item = this.items[i]; i++) { - aHtml[i] = item.toString(childMenus[i]); - } - - return '<div id="' + id + '" class="' + sClassName + '">' + - '<div class="content"><table class="items" cellpadding="0" cellspacing="0" border="0">' + - '<tr><td colspan="2"><img src="' + TransMenu.spacerGif + '" width="1" height="' + TransMenu.menuPadding + '"></td></tr>' + - aHtml.join('') + - '<tr><td colspan="2"><img src="' + TransMenu.spacerGif + '" width="1" height="' + TransMenu.menuPadding + '"></td></tr></table>' + - '<div class="shadowBottom"><img src="' + TransMenu.spacerGif + '" width="1" height="1"></div>' + - '<div class="shadowRight"><img src="' + TransMenu.spacerGif + '" width="1" height="1"></div>' + - '<div class="background"><img src="' + TransMenu.spacerGif + '" width="1" height="1"></div>' + - '</div></div>'; - } -} - - -//================================================================================================== -// TransMenuSet -//================================================================================================== -// iDirection : The direction to slide out. One of TransMenu.direction. -// iLeft : Left pixel offset of menus from actuator -// iTop : Top pixel offset of menus from actuator -// iReferencePoint : Corner of actuator to measure from. One of TransMenu.referencePoint. -//================================================================================================== -TransMenuSet.registry = []; - -function TransMenuSet(iDirection, iLeft, iTop, iReferencePoint) { - // public methods - this.addMenu = addMenu; - this.showMenu = showMenu; - this.hideMenu = hideMenu; - this.hide = hide; - this.hideCurrent = hideCurrent; - - // initialization - var menus = []; - var _this = this; - var current = null; - - this.index = TransMenuSet.registry.length; - TransMenuSet.registry[this.index] = this; - - // method implimentations... - function addMenu(oActuator) { - var m = new TransMenu(oActuator, iDirection, iLeft, iTop, iReferencePoint, this); - menus[menus.length] = m; - return m; - } - - function showMenu(oMenu) { - if (oMenu != current) { - // close currently open menu - if (current != null) hide(current); - - // set current menu to this one - current = oMenu; - - // if this menu is closed, open it - oMenu.show(); - } - else { - // hide pending calls to close this menu - cancelHide(oMenu); - } - } - - function hideMenu(oMenu) { - //dbg_dump("hideMenu a " + oMenu.index); - if (current == oMenu && oMenu.isOpen) { - //dbg_dump("hideMenu b " + oMenu.index); - if (!oMenu.hideTimer) scheduleHide(oMenu); - } - } - - function scheduleHide(oMenu) { - //dbg_dump("scheduleHide " + oMenu.index); - oMenu.onqueue(); - oMenu.hideTimer = window.setTimeout("TransMenuSet.registry[" + _this.index + "].hide(TransMenu.registry[" + oMenu.index + "])", TransMenu.hideDelay); - } - - function cancelHide(oMenu) { - //dbg_dump("cancelHide " + oMenu.index); - if (oMenu.hideTimer) { - oMenu.ondequeue(); - window.clearTimeout(oMenu.hideTimer); - oMenu.hideTimer = null; - } - } - - function hide(oMenu) { - if (!oMenu && current) oMenu = current; - - if (oMenu && current == oMenu && oMenu.isOpen) { - hideCurrent(); - } - } - - function hideCurrent() { - if (null != current) { - cancelHide(current); - current.hideTimer = null; - current.hide(); - current = null; - } - } -} - -//================================================================================================== -// TransMenuItem (internal) -// represents an item in a dropdown -//================================================================================================== -// sText : The item display text -// sUrl : URL to load when the item is clicked -// oParent : Menu this item is a part of -//================================================================================================== -function TransMenuItem(sText, sUrl, oParent) { - this.toString = toString; - this.text = sText; - this.url = sUrl; - this.parentMenu = oParent; - - function toString(bDingbat) { - var sDingbat = bDingbat ? TransMenu.dingbatOff : TransMenu.spacerGif; - var iEdgePadding = TransMenu.itemPadding + TransMenu.menuPadding; - var sPaddingLeft = "padding:" + TransMenu.itemPadding + "px; padding-left:" + iEdgePadding + "px;" - var sPaddingRight = "padding:" + TransMenu.itemPadding + "px; padding-right:" + iEdgePadding + "px;" - - return '<tr class="item"><td nowrap style="' + sPaddingLeft + '">' + - sText + '</td><td width="14" style="' + sPaddingRight + '">' + - '<img src="' + sDingbat + '" width="14" height="14"></td></tr>'; - } -} - - - - - - -//===================================================================== -// Accel[erated] [an]imation object -// change a property of an object over time in an accelerated fashion -//===================================================================== -// obj : reference to the object whose property you'd like to animate -// prop : property you would like to change eg: "left" -// to : final value of prop -// time : time the animation should take to run -// zip : optional. specify the zippiness of the acceleration. pick a -// number between -1 and 1 where -1 is full decelerated, 1 is -// full accelerated, and 0 is linear (no acceleration). default -// is 0. -// unit : optional. specify the units for use with prop. default is -// "px". -//===================================================================== -// bezier functions lifted from the lib_animation.js file in the -// 13th Parallel API. www.13thparallel.org -//===================================================================== - -function Accelimation(from, to, time, zip) { - if (typeof zip == "undefined") zip = 0; - if (typeof unit == "undefined") unit = "px"; - - this.x0 = from; - this.x1 = to; - this.dt = time; - this.zip = -zip; - this.unit = unit; - this.timer = null; - this.onend = new Function(); - this.onframe = new Function(); -} - - - -//===================================================================== -// public methods -//===================================================================== - -// after you create an accelimation, you call this to start it-a runnin' -Accelimation.prototype.start = function() { - this.t0 = new Date().getTime(); - this.t1 = this.t0 + this.dt; - var dx = this.x1 - this.x0; - this.c1 = this.x0 + ((1 + this.zip) * dx / 3); - this.c2 = this.x0 + ((2 + this.zip) * dx / 3); - Accelimation._add(this); -} - -// and if you need to stop it early for some reason... -Accelimation.prototype.stop = function() { - Accelimation._remove(this); -} - - - -//===================================================================== -// private methods -//===================================================================== - -// paints one frame. gets called by Accelimation._paintAll. -Accelimation.prototype._paint = function(time) { - if (time < this.t1) { - var elapsed = time - this.t0; - this.onframe(Accelimation._getBezier(elapsed/this.dt,this.x0,this.x1,this.c1,this.c2)); - } - else this._end(); -} - -// ends the animation -Accelimation.prototype._end = function() { - Accelimation._remove(this); - this.onframe(this.x1); - this.onend(); -} - - - - -//===================================================================== -// static methods (all private) -//===================================================================== - -// add a function to the list of ones to call periodically -Accelimation._add = function(o) { - var index = this.instances.length; - this.instances[index] = o; - // if this is the first one, start the engine - if (this.instances.length == 1) { - this.timerID = window.setInterval("Accelimation._paintAll()", this.targetRes); - } -} - -// remove a function from the list -Accelimation._remove = function(o) { - for (var i = 0; i < this.instances.length; i++) { - if (o == this.instances[i]) { - this.instances = this.instances.slice(0,i).concat( this.instances.slice(i+1) ); - break; - } - } - // if that was the last one, stop the engine - if (this.instances.length == 0) { - window.clearInterval(this.timerID); - this.timerID = null; - } -} - -// "engine" - call each function in the list every so often -Accelimation._paintAll = function() { - var now = new Date().getTime(); - for (var i = 0; i < this.instances.length; i++) { - this.instances[i]._paint(now); - } -} - - -// Bezier functions: -Accelimation._B1 = function(t) { return t*t*t } -Accelimation._B2 = function(t) { return 3*t*t*(1-t) } -Accelimation._B3 = function(t) { return 3*t*(1-t)*(1-t) } -Accelimation._B4 = function(t) { return (1-t)*(1-t)*(1-t) } - - -//Finds the coordinates of a point at a certain stage through a bezier curve -Accelimation._getBezier = function(percent,startPos,endPos,control1,control2) { - return endPos * this._B1(percent) + control2 * this._B2(percent) + control1 * this._B3(percent) + startPos * this._B4(percent); -} - - -//===================================================================== -// static properties -//===================================================================== - -Accelimation.instances = []; -Accelimation.targetRes = 10; -Accelimation.timerID = null; - - -//===================================================================== -// IE win memory cleanup -//===================================================================== - -if (window.attachEvent) { - var cearElementProps = [ - 'data', - 'onmouseover', - 'onmouseout', - 'onmousedown', - 'onmouseup', - 'ondblclick', - 'onclick', - 'onselectstart', - 'oncontextmenu' - ]; - - window.attachEvent("onunload", function() { - var el; - for(var d = document.all.length;d--;){ - el = document.all[d]; - for(var c = cearElementProps.length;c--;){ - el[cearElementProps[c]] = null; - } - } - }); -}
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