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-// Copyright 2006 Google Inc.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-
-// Known Issues:
-//
-// * Patterns are not implemented.
-// * Radial gradient are not implemented. The VML version of these look very
-// different from the canvas one.
-// * Clipping paths are not implemented.
-// * Coordsize. The width and height attribute have higher priority than the
-// width and height style values which isn't correct.
-// * Painting mode isn't implemented.
-// * Canvas width/height should is using content-box by default. IE in
-// Quirks mode will draw the canvas using border-box. Either change your
-// doctype to HTML5
-// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
-// or use Box Sizing Behavior from WebFX
-// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
-// * Optimize. There is always room for speed improvements.
-
-// only add this code if we do not already have a canvas implementation
-if (!window.CanvasRenderingContext2D) {
-
-(function () {
-
- // alias some functions to make (compiled) code shorter
- var m = Math;
- var mr = m.round;
- var ms = m.sin;
- var mc = m.cos;
-
- // this is used for sub pixel precision
- var Z = 10;
- var Z2 = Z / 2;
-
- var G_vmlCanvasManager_ = {
- init: function (opt_doc) {
- var doc = opt_doc || document;
- if (/MSIE/.test(navigator.userAgent) && !window.opera) {
- var self = this;
- doc.attachEvent("onreadystatechange", function () {
- self.init_(doc);
- });
- }
- },
-
- init_: function (doc) {
- if (doc.readyState == "complete") {
- // create xmlns
- if (!doc.namespaces["g_vml_"]) {
- doc.namespaces.add("g_vml_", "urn:schemas-microsoft-com:vml");
- }
-
- // setup default css
- var ss = doc.createStyleSheet();
- ss.cssText = "canvas{display:inline-block;overflow:hidden;" +
- // default size is 300x150 in Gecko and Opera
- "text-align:left;width:300px;height:150px}" +
- "g_vml_\\:*{behavior:url(#default#VML)}";
-
- // find all canvas elements
- var els = doc.getElementsByTagName("canvas");
- for (var i = 0; i < els.length; i++) {
- if (!els[i].getContext) {
- this.initElement(els[i]);
- }
- }
- }
- },
-
- fixElement_: function (el) {
- // in IE before version 5.5 we would need to add HTML: to the tag name
- // but we do not care about IE before version 6
- var outerHTML = el.outerHTML;
-
- var newEl = el.ownerDocument.createElement(outerHTML);
- // if the tag is still open IE has created the children as siblings and
- // it has also created a tag with the name "/FOO"
- if (outerHTML.slice(-2) != "/>") {
- var tagName = "/" + el.tagName;
- var ns;
- // remove content
- while ((ns = el.nextSibling) && ns.tagName != tagName) {
- ns.removeNode();
- }
- // remove the incorrect closing tag
- if (ns) {
- ns.removeNode();
- }
- }
- el.parentNode.replaceChild(newEl, el);
- return newEl;
- },
-
- /**
- * Public initializes a canvas element so that it can be used as canvas
- * element from now on. This is called automatically before the page is
- * loaded but if you are creating elements using createElement you need to
- * make sure this is called on the element.
- * @param {HTMLElement} el The canvas element to initialize.
- * @return {HTMLElement} the element that was created.
- */
- initElement: function (el) {
- el = this.fixElement_(el);
- el.getContext = function () {
- if (this.context_) {
- return this.context_;
- }
- return this.context_ = new CanvasRenderingContext2D_(this);
- };
-
- // do not use inline function because that will leak memory
- el.attachEvent('onpropertychange', onPropertyChange);
- el.attachEvent('onresize', onResize);
-
- var attrs = el.attributes;
- if (attrs.width && attrs.width.specified) {
- // TODO: use runtimeStyle and coordsize
- // el.getContext().setWidth_(attrs.width.nodeValue);
- el.style.width = attrs.width.nodeValue + "px";
- } else {
- el.width = el.clientWidth;
- }
- if (attrs.height && attrs.height.specified) {
- // TODO: use runtimeStyle and coordsize
- // el.getContext().setHeight_(attrs.height.nodeValue);
- el.style.height = attrs.height.nodeValue + "px";
- } else {
- el.height = el.clientHeight;
- }
- //el.getContext().setCoordsize_()
- return el;
- }
- };
-
- function onPropertyChange(e) {
- var el = e.srcElement;
-
- switch (e.propertyName) {
- case 'width':
- el.style.width = el.attributes.width.nodeValue + "px";
- el.getContext().clearRect();
- break;
- case 'height':
- el.style.height = el.attributes.height.nodeValue + "px";
- el.getContext().clearRect();
- break;
- }
- }
-
- function onResize(e) {
- var el = e.srcElement;
- if (el.firstChild) {
- el.firstChild.style.width = el.clientWidth + 'px';
- el.firstChild.style.height = el.clientHeight + 'px';
- }
- }
-
- G_vmlCanvasManager_.init();
-
- // precompute "00" to "FF"
- var dec2hex = [];
- for (var i = 0; i < 16; i++) {
- for (var j = 0; j < 16; j++) {
- dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
- }
- }
-
- function createMatrixIdentity() {
- return [
- [1, 0, 0],
- [0, 1, 0],
- [0, 0, 1]
- ];
- }
-
- function matrixMultiply(m1, m2) {
- var result = createMatrixIdentity();
-
- for (var x = 0; x < 3; x++) {
- for (var y = 0; y < 3; y++) {
- var sum = 0;
-
- for (var z = 0; z < 3; z++) {
- sum += m1[x][z] * m2[z][y];
- }
-
- result[x][y] = sum;
- }
- }
- return result;
- }
-
- function copyState(o1, o2) {
- o2.fillStyle = o1.fillStyle;
- o2.lineCap = o1.lineCap;
- o2.lineJoin = o1.lineJoin;
- o2.lineWidth = o1.lineWidth;
- o2.miterLimit = o1.miterLimit;
- o2.shadowBlur = o1.shadowBlur;
- o2.shadowColor = o1.shadowColor;
- o2.shadowOffsetX = o1.shadowOffsetX;
- o2.shadowOffsetY = o1.shadowOffsetY;
- o2.strokeStyle = o1.strokeStyle;
- o2.arcScaleX_ = o1.arcScaleX_;
- o2.arcScaleY_ = o1.arcScaleY_;
- }
-
- function processStyle(styleString) {
- var str, alpha = 1;
-
- styleString = String(styleString);
- if (styleString.substring(0, 3) == "rgb") {
- var start = styleString.indexOf("(", 3);
- var end = styleString.indexOf(")", start + 1);
- var guts = styleString.substring(start + 1, end).split(",");
-
- str = "#";
- for (var i = 0; i < 3; i++) {
- str += dec2hex[Number(guts[i])];
- }
-
- if ((guts.length == 4) && (styleString.substr(3, 1) == "a")) {
- alpha = guts[3];
- }
- } else {
- str = styleString;
- }
-
- return [str, alpha];
- }
-
- function processLineCap(lineCap) {
- switch (lineCap) {
- case "butt":
- return "flat";
- case "round":
- return "round";
- case "square":
- default:
- return "square";
- }
- }
-
- /**
- * This class implements CanvasRenderingContext2D interface as described by
- * the WHATWG.
- * @param {HTMLElement} surfaceElement The element that the 2D context should
- * be associated with
- */
- function CanvasRenderingContext2D_(surfaceElement) {
- this.m_ = createMatrixIdentity();
-
- this.mStack_ = [];
- this.aStack_ = [];
- this.currentPath_ = [];
-
- // Canvas context properties
- this.strokeStyle = "#000";
- this.fillStyle = "#000";
-
- this.lineWidth = 1;
- this.lineJoin = "miter";
- this.lineCap = "butt";
- this.miterLimit = Z * 1;
- this.globalAlpha = 1;
- this.canvas = surfaceElement;
-
- var el = surfaceElement.ownerDocument.createElement('div');
- el.style.width = surfaceElement.clientWidth + 'px';
- el.style.height = surfaceElement.clientHeight + 'px';
- el.style.overflow = 'hidden';
- el.style.position = 'absolute';
- surfaceElement.appendChild(el);
-
- this.element_ = el;
- this.arcScaleX_ = 1;
- this.arcScaleY_ = 1;
- }
-
- var contextPrototype = CanvasRenderingContext2D_.prototype;
- contextPrototype.clearRect = function() {
- this.element_.innerHTML = "";
- this.currentPath_ = [];
- };
-
- contextPrototype.beginPath = function() {
- // TODO: Branch current matrix so that save/restore has no effect
- // as per safari docs.
-
- this.currentPath_ = [];
- };
-
- contextPrototype.moveTo = function(aX, aY) {
- this.currentPath_.push({type: "moveTo", x: aX, y: aY});
- this.currentX_ = aX;
- this.currentY_ = aY;
- };
-
- contextPrototype.lineTo = function(aX, aY) {
- this.currentPath_.push({type: "lineTo", x: aX, y: aY});
- this.currentX_ = aX;
- this.currentY_ = aY;
- };
-
- contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
- aCP2x, aCP2y,
- aX, aY) {
- this.currentPath_.push({type: "bezierCurveTo",
- cp1x: aCP1x,
- cp1y: aCP1y,
- cp2x: aCP2x,
- cp2y: aCP2y,
- x: aX,
- y: aY});
- this.currentX_ = aX;
- this.currentY_ = aY;
- };
-
- contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
- // the following is lifted almost directly from
- // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
- var cp1x = this.currentX_ + 2.0 / 3.0 * (aCPx - this.currentX_);
- var cp1y = this.currentY_ + 2.0 / 3.0 * (aCPy - this.currentY_);
- var cp2x = cp1x + (aX - this.currentX_) / 3.0;
- var cp2y = cp1y + (aY - this.currentY_) / 3.0;
- this.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, aX, aY);
- };
-
- contextPrototype.arc = function(aX, aY, aRadius,
- aStartAngle, aEndAngle, aClockwise) {
- aRadius *= Z;
- var arcType = aClockwise ? "at" : "wa";
-
- var xStart = aX + (mc(aStartAngle) * aRadius) - Z2;
- var yStart = aY + (ms(aStartAngle) * aRadius) - Z2;
-
- var xEnd = aX + (mc(aEndAngle) * aRadius) - Z2;
- var yEnd = aY + (ms(aEndAngle) * aRadius) - Z2;
-
- // IE won't render arches drawn counter clockwise if xStart == xEnd.
- if (xStart == xEnd && !aClockwise) {
- xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
- // that can be represented in binary
- }
-
- this.currentPath_.push({type: arcType,
- x: aX,
- y: aY,
- radius: aRadius,
- xStart: xStart,
- yStart: yStart,
- xEnd: xEnd,
- yEnd: yEnd});
-
- };
-
- contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
- this.moveTo(aX, aY);
- this.lineTo(aX + aWidth, aY);
- this.lineTo(aX + aWidth, aY + aHeight);
- this.lineTo(aX, aY + aHeight);
- this.closePath();
- };
-
- contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
- // Will destroy any existing path (same as FF behaviour)
- this.beginPath();
- this.moveTo(aX, aY);
- this.lineTo(aX + aWidth, aY);
- this.lineTo(aX + aWidth, aY + aHeight);
- this.lineTo(aX, aY + aHeight);
- this.closePath();
- this.stroke();
- };
-
- contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
- // Will destroy any existing path (same as FF behaviour)
- this.beginPath();
- this.moveTo(aX, aY);
- this.lineTo(aX + aWidth, aY);
- this.lineTo(aX + aWidth, aY + aHeight);
- this.lineTo(aX, aY + aHeight);
- this.closePath();
- this.fill();
- };
-
- contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
- var gradient = new CanvasGradient_("gradient");
- return gradient;
- };
-
- contextPrototype.createRadialGradient = function(aX0, aY0,
- aR0, aX1,
- aY1, aR1) {
- var gradient = new CanvasGradient_("gradientradial");
- gradient.radius1_ = aR0;
- gradient.radius2_ = aR1;
- gradient.focus_.x = aX0;
- gradient.focus_.y = aY0;
- return gradient;
- };
-
- contextPrototype.drawImage = function (image, var_args) {
- var dx, dy, dw, dh, sx, sy, sw, sh;
-
- // to find the original width we overide the width and height
- var oldRuntimeWidth = image.runtimeStyle.width;
- var oldRuntimeHeight = image.runtimeStyle.height;
- image.runtimeStyle.width = 'auto';
- image.runtimeStyle.height = 'auto';
-
- // get the original size
- var w = image.width;
- var h = image.height;
-
- // and remove overides
- image.runtimeStyle.width = oldRuntimeWidth;
- image.runtimeStyle.height = oldRuntimeHeight;
-
- if (arguments.length == 3) {
- dx = arguments[1];
- dy = arguments[2];
- sx = sy = 0;
- sw = dw = w;
- sh = dh = h;
- } else if (arguments.length == 5) {
- dx = arguments[1];
- dy = arguments[2];
- dw = arguments[3];
- dh = arguments[4];
- sx = sy = 0;
- sw = w;
- sh = h;
- } else if (arguments.length == 9) {
- sx = arguments[1];
- sy = arguments[2];
- sw = arguments[3];
- sh = arguments[4];
- dx = arguments[5];
- dy = arguments[6];
- dw = arguments[7];
- dh = arguments[8];
- } else {
- throw "Invalid number of arguments";
- }
-
- var d = this.getCoords_(dx, dy);
-
- var w2 = sw / 2;
- var h2 = sh / 2;
-
- var vmlStr = [];
-
- var W = 10;
- var H = 10;
-
- // For some reason that I've now forgotten, using divs didn't work
- vmlStr.push(' <g_vml_:group',
- ' coordsize="', Z * W, ',', Z * H, '"',
- ' coordorigin="0,0"' ,
- ' style="width:', W, ';height:', H, ';position:absolute;');
-
- // If filters are necessary (rotation exists), create them
- // filters are bog-slow, so only create them if abbsolutely necessary
- // The following check doesn't account for skews (which don't exist
- // in the canvas spec (yet) anyway.
-
- if (this.m_[0][0] != 1 || this.m_[0][1]) {
- var filter = [];
-
- // Note the 12/21 reversal
- filter.push("M11='", this.m_[0][0], "',",
- "M12='", this.m_[1][0], "',",
- "M21='", this.m_[0][1], "',",
- "M22='", this.m_[1][1], "',",
- "Dx='", mr(d.x / Z), "',",
- "Dy='", mr(d.y / Z), "'");
-
- // Bounding box calculation (need to minimize displayed area so that
- // filters don't waste time on unused pixels.
- var max = d;
- var c2 = this.getCoords_(dx + dw, dy);
- var c3 = this.getCoords_(dx, dy + dh);
- var c4 = this.getCoords_(dx + dw, dy + dh);
-
- max.x = Math.max(max.x, c2.x, c3.x, c4.x);
- max.y = Math.max(max.y, c2.y, c3.y, c4.y);
-
- vmlStr.push("padding:0 ", mr(max.x / Z), "px ", mr(max.y / Z),
- "px 0;filter:progid:DXImageTransform.Microsoft.Matrix(",
- filter.join(""), ", sizingmethod='clip');");
- } else {
- vmlStr.push("top:", mr(d.y / Z), "px;left:", mr(d.x / Z), "px;");
- }
-
- vmlStr.push(' ">' ,
- '<g_vml_:image src="', image.src, '"',
- ' style="width:', Z * dw, ';',
- ' height:', Z * dh, ';"',
- ' cropleft="', sx / w, '"',
- ' croptop="', sy / h, '"',
- ' cropright="', (w - sx - sw) / w, '"',
- ' cropbottom="', (h - sy - sh) / h, '"',
- ' />',
- '</g_vml_:group>');
-
- this.element_.insertAdjacentHTML("BeforeEnd",
- vmlStr.join(""));
- };
-
- contextPrototype.stroke = function(aFill) {
- var lineStr = [];
- var lineOpen = false;
- var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
- var color = a[0];
- var opacity = a[1] * this.globalAlpha;
-
- var W = 10;
- var H = 10;
-
- lineStr.push('<g_vml_:shape',
- ' fillcolor="', color, '"',
- ' filled="', Boolean(aFill), '"',
- ' style="position:absolute;width:', W, ';height:', H, ';"',
- ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
- ' stroked="', !aFill, '"',
- ' strokeweight="', this.lineWidth, '"',
- ' strokecolor="', color, '"',
- ' path="');
-
- var newSeq = false;
- var min = {x: null, y: null};
- var max = {x: null, y: null};
-
- for (var i = 0; i < this.currentPath_.length; i++) {
- var p = this.currentPath_[i];
-
- if (p.type == "moveTo") {
- lineStr.push(" m ");
- var c = this.getCoords_(p.x, p.y);
- lineStr.push(mr(c.x), ",", mr(c.y));
- } else if (p.type == "lineTo") {
- lineStr.push(" l ");
- var c = this.getCoords_(p.x, p.y);
- lineStr.push(mr(c.x), ",", mr(c.y));
- } else if (p.type == "close") {
- lineStr.push(" x ");
- } else if (p.type == "bezierCurveTo") {
- lineStr.push(" c ");
- var c = this.getCoords_(p.x, p.y);
- var c1 = this.getCoords_(p.cp1x, p.cp1y);
- var c2 = this.getCoords_(p.cp2x, p.cp2y);
- lineStr.push(mr(c1.x), ",", mr(c1.y), ",",
- mr(c2.x), ",", mr(c2.y), ",",
- mr(c.x), ",", mr(c.y));
- } else if (p.type == "at" || p.type == "wa") {
- lineStr.push(" ", p.type, " ");
- var c = this.getCoords_(p.x, p.y);
- var cStart = this.getCoords_(p.xStart, p.yStart);
- var cEnd = this.getCoords_(p.xEnd, p.yEnd);
-
- lineStr.push(mr(c.x - this.arcScaleX_ * p.radius), ",",
- mr(c.y - this.arcScaleY_ * p.radius), " ",
- mr(c.x + this.arcScaleX_ * p.radius), ",",
- mr(c.y + this.arcScaleY_ * p.radius), " ",
- mr(cStart.x), ",", mr(cStart.y), " ",
- mr(cEnd.x), ",", mr(cEnd.y));
- }
-
-
- // TODO: Following is broken for curves due to
- // move to proper paths.
-
- // Figure out dimensions so we can do gradient fills
- // properly
- if(c) {
- if (min.x == null || c.x < min.x) {
- min.x = c.x;
- }
- if (max.x == null || c.x > max.x) {
- max.x = c.x;
- }
- if (min.y == null || c.y < min.y) {
- min.y = c.y;
- }
- if (max.y == null || c.y > max.y) {
- max.y = c.y;
- }
- }
- }
- lineStr.push(' ">');
-
- if (typeof this.fillStyle == "object") {
- var focus = {x: "50%", y: "50%"};
- var width = (max.x - min.x);
- var height = (max.y - min.y);
- var dimension = (width > height) ? width : height;
-
- focus.x = mr((this.fillStyle.focus_.x / width) * 100 + 50) + "%";
- focus.y = mr((this.fillStyle.focus_.y / height) * 100 + 50) + "%";
-
- var colors = [];
-
- // inside radius (%)
- if (this.fillStyle.type_ == "gradientradial") {
- var inside = (this.fillStyle.radius1_ / dimension * 100);
-
- // percentage that outside radius exceeds inside radius
- var expansion = (this.fillStyle.radius2_ / dimension * 100) - inside;
- } else {
- var inside = 0;
- var expansion = 100;
- }
-
- var insidecolor = {offset: null, color: null};
- var outsidecolor = {offset: null, color: null};
-
- // We need to sort 'colors' by percentage, from 0 > 100 otherwise ie
- // won't interpret it correctly
- this.fillStyle.colors_.sort(function (cs1, cs2) {
- return cs1.offset - cs2.offset;
- });
-
- for (var i = 0; i < this.fillStyle.colors_.length; i++) {
- var fs = this.fillStyle.colors_[i];
-
- colors.push( (fs.offset * expansion) + inside, "% ", fs.color, ",");
-
- if (fs.offset > insidecolor.offset || insidecolor.offset == null) {
- insidecolor.offset = fs.offset;
- insidecolor.color = fs.color;
- }
-
- if (fs.offset < outsidecolor.offset || outsidecolor.offset == null) {
- outsidecolor.offset = fs.offset;
- outsidecolor.color = fs.color;
- }
- }
- colors.pop();
-
- lineStr.push('<g_vml_:fill',
- ' color="', outsidecolor.color, '"',
- ' color2="', insidecolor.color, '"',
- ' type="', this.fillStyle.type_, '"',
- ' focusposition="', focus.x, ', ', focus.y, '"',
- ' colors="', colors.join(""), '"',
- ' opacity="', opacity, '" />');
- } else if (aFill) {
- lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, '" />');
- } else {
- lineStr.push(
- '<g_vml_:stroke',
- ' opacity="', opacity,'"',
- ' joinstyle="', this.lineJoin, '"',
- ' miterlimit="', this.miterLimit, '"',
- ' endcap="', processLineCap(this.lineCap) ,'"',
- ' weight="', this.lineWidth, 'px"',
- ' color="', color,'" />'
- );
- }
-
- lineStr.push("</g_vml_:shape>");
-
- this.element_.insertAdjacentHTML("beforeEnd", lineStr.join(""));
-
- //this.currentPath_ = [];
- };
-
- contextPrototype.fill = function() {
- this.stroke(true);
- };
-
- contextPrototype.closePath = function() {
- this.currentPath_.push({type: "close"});
- };
-
- /**
- * @private
- */
- contextPrototype.getCoords_ = function(aX, aY) {
- return {
- x: Z * (aX * this.m_[0][0] + aY * this.m_[1][0] + this.m_[2][0]) - Z2,
- y: Z * (aX * this.m_[0][1] + aY * this.m_[1][1] + this.m_[2][1]) - Z2
- };
- };
-
- contextPrototype.save = function() {
- var o = {};
- copyState(this, o);
- this.aStack_.push(o);
- this.mStack_.push(this.m_);
- this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
- };
-
- contextPrototype.restore = function() {
- copyState(this.aStack_.pop(), this);
- this.m_ = this.mStack_.pop();
- };
-
- contextPrototype.translate = function(aX, aY) {
- var m1 = [
- [1, 0, 0],
- [0, 1, 0],
- [aX, aY, 1]
- ];
-
- this.m_ = matrixMultiply(m1, this.m_);
- };
-
- contextPrototype.rotate = function(aRot) {
- var c = mc(aRot);
- var s = ms(aRot);
-
- var m1 = [
- [c, s, 0],
- [-s, c, 0],
- [0, 0, 1]
- ];
-
- this.m_ = matrixMultiply(m1, this.m_);
- };
-
- contextPrototype.scale = function(aX, aY) {
- this.arcScaleX_ *= aX;
- this.arcScaleY_ *= aY;
- var m1 = [
- [aX, 0, 0],
- [0, aY, 0],
- [0, 0, 1]
- ];
-
- this.m_ = matrixMultiply(m1, this.m_);
- };
-
- /******** STUBS ********/
- contextPrototype.clip = function() {
- // TODO: Implement
- };
-
- contextPrototype.arcTo = function() {
- // TODO: Implement
- };
-
- contextPrototype.createPattern = function() {
- return new CanvasPattern_;
- };
-
- // Gradient / Pattern Stubs
- function CanvasGradient_(aType) {
- this.type_ = aType;
- this.radius1_ = 0;
- this.radius2_ = 0;
- this.colors_ = [];
- this.focus_ = {x: 0, y: 0};
- }
-
- CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
- aColor = processStyle(aColor);
- this.colors_.push({offset: 1-aOffset, color: aColor});
- };
-
- function CanvasPattern_() {}
-
- // set up externs
- G_vmlCanvasManager = G_vmlCanvasManager_;
- CanvasRenderingContext2D = CanvasRenderingContext2D_;
- CanvasGradient = CanvasGradient_;
- CanvasPattern = CanvasPattern_;
-
-})();
-
-} // if
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