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-rw-r--r--usr/local/share/protocols/subspace.pat21
1 files changed, 0 insertions, 21 deletions
diff --git a/usr/local/share/protocols/subspace.pat b/usr/local/share/protocols/subspace.pat
deleted file mode 100644
index 0a1b174..0000000
--- a/usr/local/share/protocols/subspace.pat
+++ /dev/null
@@ -1,21 +0,0 @@
-# Subspace - 2D asteroids-style space game - http://sscentral.com
-# Pattern attributes: marginal veryfast fast
-# Protocol groups: game
-# Wiki: http://www.protocolinfo.org/wiki/Subspace
-# Copyright (C) 2008 Matthew Strait, Ethan Sommer; See ../LICENSE
-#
-# By Myles Uyema <mylesuyema AT gmail.com>
-#
-# This pattern matches the initial 2 packets of the client-server
-# 'handshake' when joining a Zone.
-#
-# The first packet is an 8 byte UDP payload sent from client
-# 0x00 0x01 0x?? 0x?? 0x?? 0x?? 0x11
-# The next packet is a 12 byte UDP response from server
-# 0x00 0x10 0x?? 0x?? 0x?? 0x?? 0x?? 0x?? 0x?? 0x?? 0x01 0x00
-#
-# l7-filter strips out the null bytes, leaving me with this pattern
-
-subspace
-^\x01....\x11\x10........\x01$
-
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