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authorRenato Botelho <renato@netgate.com>2015-08-25 08:08:24 -0300
committerRenato Botelho <renato@netgate.com>2015-08-25 14:49:54 -0300
commit46bc6e545a17e77202aaf01ec0cd8d5a46567525 (patch)
tree32d18dda436ec739c67c489ceb771e8629cd926f /src/usr/local/share/protocols/quake1.pat
parent4d9801c2dbd2b3e54a39578ee62b93af66607227 (diff)
downloadpfsense-46bc6e545a17e77202aaf01ec0cd8d5a46567525.zip
pfsense-46bc6e545a17e77202aaf01ec0cd8d5a46567525.tar.gz
Move main pfSense content to src/
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diff --git a/src/usr/local/share/protocols/quake1.pat b/src/usr/local/share/protocols/quake1.pat
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+# Quake 1 - A popular computer game.
+# Pattern attributes: marginal veryfast fast
+# Protocol groups: game proprietary
+# Wiki: http://www.protocolinfo.org/wiki/Quake
+# Copyright (C) 2008 Matthew Strait, Ethan Sommer; See ../LICENSE
+#
+# This pattern is untested and unconfirmed.
+
+# Info taken from http://www.gamers.org/dEngine/quake/QDP/qnp.html,
+# which says that it "is incomplete, inaccurate and only applies to
+# versions 0.91, 0.92, 1.00 and 1.01 of QUAKE"
+
+quake1
+# Connection request: 80 00 00 0c 01 51 55 41 4b 45 00 03
+# \x80 = control packet.
+# \x0c = packet length
+# \x01 = CCREQ_CONNECT
+# \x03 = protocol version (3 == 0.91, 0.92, 1.00, 1.01)
+^\x80\x0c\x01quake\x03
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