1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
|
#ifndef ACCEL_H__
#define ACCEL_H__
#define HW_ROP2_COPY 0xc
#define HW_ROP2_XOR 0x6
/* notes: below address are the offset value from de_base_address (0x100000)*/
/* for sm718/750/502 de_base is at mmreg_1mb*/
#define DE_BASE_ADDR_TYPE1 0x100000
/* for sm712,de_base is at mmreg_32kb */
#define DE_BASE_ADDR_TYPE2 0x8000
/* for sm722,de_base is at mmreg_0 */
#define DE_BASE_ADDR_TYPE3 0
/* type1 data port address is at mmreg_0x110000*/
#define DE_PORT_ADDR_TYPE1 0x110000
/* for sm712,data port address is at mmreg_0 */
#define DE_PORT_ADDR_TYPE2 0x100000
/* for sm722,data port address is at mmreg_1mb */
#define DE_PORT_ADDR_TYPE3 0x100000
#define DE_SOURCE 0x0
#define DE_SOURCE_WRAP BIT(31)
#define DE_SOURCE_X_K1_SHIFT 16
#define DE_SOURCE_X_K1_MASK (0x3fff << 16)
#define DE_SOURCE_X_K1_MONO_MASK (0x1f << 16)
#define DE_SOURCE_Y_K2_MASK 0xffff
#define DE_DESTINATION 0x4
#define DE_DESTINATION_WRAP BIT(31)
#define DE_DESTINATION_X_SHIFT 16
#define DE_DESTINATION_X_MASK (0x1fff << 16)
#define DE_DESTINATION_Y_MASK 0xffff
#define DE_DIMENSION 0x8
#define DE_DIMENSION_X_SHIFT 16
#define DE_DIMENSION_X_MASK (0x1fff << 16)
#define DE_DIMENSION_Y_ET_MASK 0x1fff
#define DE_CONTROL 0xC
#define DE_CONTROL_STATUS BIT(31)
#define DE_CONTROL_PATTERN BIT(30)
#define DE_CONTROL_UPDATE_DESTINATION_X BIT(29)
#define DE_CONTROL_QUICK_START BIT(28)
#define DE_CONTROL_DIRECTION BIT(27)
#define DE_CONTROL_MAJOR BIT(26)
#define DE_CONTROL_STEP_X BIT(25)
#define DE_CONTROL_STEP_Y BIT(24)
#define DE_CONTROL_STRETCH BIT(23)
#define DE_CONTROL_HOST BIT(22)
#define DE_CONTROL_LAST_PIXEL BIT(21)
#define DE_CONTROL_COMMAND_SHIFT 16
#define DE_CONTROL_COMMAND_MASK (0x1f << 16)
#define DE_CONTROL_COMMAND_BITBLT (0x0 << 16)
#define DE_CONTROL_COMMAND_RECTANGLE_FILL (0x1 << 16)
#define DE_CONTROL_COMMAND_DE_TILE (0x2 << 16)
#define DE_CONTROL_COMMAND_TRAPEZOID_FILL (0x3 << 16)
#define DE_CONTROL_COMMAND_ALPHA_BLEND (0x4 << 16)
#define DE_CONTROL_COMMAND_RLE_STRIP (0x5 << 16)
#define DE_CONTROL_COMMAND_SHORT_STROKE (0x6 << 16)
#define DE_CONTROL_COMMAND_LINE_DRAW (0x7 << 16)
#define DE_CONTROL_COMMAND_HOST_WRITE (0x8 << 16)
#define DE_CONTROL_COMMAND_HOST_READ (0x9 << 16)
#define DE_CONTROL_COMMAND_HOST_WRITE_BOTTOM_UP (0xa << 16)
#define DE_CONTROL_COMMAND_ROTATE (0xb << 16)
#define DE_CONTROL_COMMAND_FONT (0xc << 16)
#define DE_CONTROL_COMMAND_TEXTURE_LOAD (0xe << 16)
#define DE_CONTROL_ROP_SELECT BIT(15)
#define DE_CONTROL_ROP2_SOURCE BIT(14)
#define DE_CONTROL_MONO_DATA_SHIFT 12
#define DE_CONTROL_MONO_DATA_MASK (0x3 << 12)
#define DE_CONTROL_MONO_DATA_NOT_PACKED (0x0 << 12)
#define DE_CONTROL_MONO_DATA_8_PACKED (0x1 << 12)
#define DE_CONTROL_MONO_DATA_16_PACKED (0x2 << 12)
#define DE_CONTROL_MONO_DATA_32_PACKED (0x3 << 12)
#define DE_CONTROL_REPEAT_ROTATE BIT(11)
#define DE_CONTROL_TRANSPARENCY_MATCH BIT(10)
#define DE_CONTROL_TRANSPARENCY_SELECT BIT(9)
#define DE_CONTROL_TRANSPARENCY BIT(8)
#define DE_CONTROL_ROP_MASK 0xff
/* Pseudo fields. */
#define DE_CONTROL_SHORT_STROKE_DIR_MASK (0xf << 24)
#define DE_CONTROL_SHORT_STROKE_DIR_225 (0x0 << 24)
#define DE_CONTROL_SHORT_STROKE_DIR_135 (0x1 << 24)
#define DE_CONTROL_SHORT_STROKE_DIR_315 (0x2 << 24)
#define DE_CONTROL_SHORT_STROKE_DIR_45 (0x3 << 24)
#define DE_CONTROL_SHORT_STROKE_DIR_270 (0x4 << 24)
#define DE_CONTROL_SHORT_STROKE_DIR_90 (0x5 << 24)
#define DE_CONTROL_SHORT_STROKE_DIR_180 (0x8 << 24)
#define DE_CONTROL_SHORT_STROKE_DIR_0 (0xa << 24)
#define DE_CONTROL_ROTATION_MASK (0x3 << 24)
#define DE_CONTROL_ROTATION_0 (0x0 << 24)
#define DE_CONTROL_ROTATION_270 (0x1 << 24)
#define DE_CONTROL_ROTATION_90 (0x2 << 24)
#define DE_CONTROL_ROTATION_180 (0x3 << 24)
#define DE_PITCH 0x000010
#define DE_PITCH_DESTINATION_SHIFT 16
#define DE_PITCH_DESTINATION_MASK (0x1fff << 16)
#define DE_PITCH_SOURCE_MASK 0x1fff
#define DE_FOREGROUND 0x000014
#define DE_FOREGROUND_COLOR_MASK 0xffffffff
#define DE_BACKGROUND 0x000018
#define DE_BACKGROUND_COLOR_MASK 0xffffffff
#define DE_STRETCH_FORMAT 0x00001C
#define DE_STRETCH_FORMAT_PATTERN_XY BIT(30)
#define DE_STRETCH_FORMAT_PATTERN_Y_SHIFT 27
#define DE_STRETCH_FORMAT_PATTERN_Y_MASK (0x7 << 27)
#define DE_STRETCH_FORMAT_PATTERN_X_SHIFT 23
#define DE_STRETCH_FORMAT_PATTERN_X_MASK (0x7 << 23)
#define DE_STRETCH_FORMAT_PIXEL_FORMAT_SHIFT 20
#define DE_STRETCH_FORMAT_PIXEL_FORMAT_MASK (0x3 << 20)
#define DE_STRETCH_FORMAT_PIXEL_FORMAT_8 (0x0 << 20)
#define DE_STRETCH_FORMAT_PIXEL_FORMAT_16 (0x1 << 20)
#define DE_STRETCH_FORMAT_PIXEL_FORMAT_32 (0x2 << 20)
#define DE_STRETCH_FORMAT_PIXEL_FORMAT_24 (0x3 << 20)
#define DE_STRETCH_FORMAT_ADDRESSING_SHIFT 16
#define DE_STRETCH_FORMAT_ADDRESSING_MASK (0xf << 16)
#define DE_STRETCH_FORMAT_ADDRESSING_XY (0x0 << 16)
#define DE_STRETCH_FORMAT_ADDRESSING_LINEAR (0xf << 16)
#define DE_STRETCH_FORMAT_SOURCE_HEIGHT_MASK 0xfff
#define DE_COLOR_COMPARE 0x000020
#define DE_COLOR_COMPARE_COLOR_MASK 0xffffff
#define DE_COLOR_COMPARE_MASK 0x000024
#define DE_COLOR_COMPARE_MASK_MASK 0xffffff
#define DE_MASKS 0x000028
#define DE_MASKS_BYTE_MASK (0xffff << 16)
#define DE_MASKS_BIT_MASK 0xffff
#define DE_CLIP_TL 0x00002C
#define DE_CLIP_TL_TOP_MASK (0xffff << 16)
#define DE_CLIP_TL_STATUS BIT(13)
#define DE_CLIP_TL_INHIBIT BIT(12)
#define DE_CLIP_TL_LEFT_MASK 0xfff
#define DE_CLIP_BR 0x000030
#define DE_CLIP_BR_BOTTOM_MASK (0xffff << 16)
#define DE_CLIP_BR_RIGHT_MASK 0x1fff
#define DE_MONO_PATTERN_LOW 0x000034
#define DE_MONO_PATTERN_LOW_PATTERN_MASK 0xffffffff
#define DE_MONO_PATTERN_HIGH 0x000038
#define DE_MONO_PATTERN_HIGH_PATTERN_MASK 0xffffffff
#define DE_WINDOW_WIDTH 0x00003C
#define DE_WINDOW_WIDTH_DST_SHIFT 16
#define DE_WINDOW_WIDTH_DST_MASK (0x1fff << 16)
#define DE_WINDOW_WIDTH_SRC_MASK 0x1fff
#define DE_WINDOW_SOURCE_BASE 0x000040
#define DE_WINDOW_SOURCE_BASE_EXT BIT(27)
#define DE_WINDOW_SOURCE_BASE_CS BIT(26)
#define DE_WINDOW_SOURCE_BASE_ADDRESS_MASK 0x3ffffff
#define DE_WINDOW_DESTINATION_BASE 0x000044
#define DE_WINDOW_DESTINATION_BASE_EXT BIT(27)
#define DE_WINDOW_DESTINATION_BASE_CS BIT(26)
#define DE_WINDOW_DESTINATION_BASE_ADDRESS_MASK 0x3ffffff
#define DE_ALPHA 0x000048
#define DE_ALPHA_VALUE_MASK 0xff
#define DE_WRAP 0x00004C
#define DE_WRAP_X_MASK (0xffff << 16)
#define DE_WRAP_Y_MASK 0xffff
#define DE_STATUS 0x000050
#define DE_STATUS_CSC BIT(1)
#define DE_STATUS_2D BIT(0)
/* blt direction */
#define TOP_TO_BOTTOM 0
#define LEFT_TO_RIGHT 0
#define BOTTOM_TO_TOP 1
#define RIGHT_TO_LEFT 1
void sm750_hw_set2dformat(struct lynx_accel *accel, int fmt);
void sm750_hw_de_init(struct lynx_accel *accel);
int sm750_hw_fillrect(struct lynx_accel *accel,
u32 base, u32 pitch, u32 Bpp,
u32 x, u32 y, u32 width, u32 height,
u32 color, u32 rop);
int sm750_hw_copyarea(
struct lynx_accel *accel,
unsigned int sBase, /* Address of source: offset in frame buffer */
unsigned int sPitch, /* Pitch value of source surface in BYTE */
unsigned int sx,
unsigned int sy, /* Starting coordinate of source surface */
unsigned int dBase, /* Address of destination: offset in frame buffer */
unsigned int dPitch, /* Pitch value of destination surface in BYTE */
unsigned int bpp, /* Color depth of destination surface */
unsigned int dx,
unsigned int dy, /* Starting coordinate of destination surface */
unsigned int width,
unsigned int height, /* width and height of rectangle in pixel value */
unsigned int rop2);
int sm750_hw_imageblit(struct lynx_accel *accel,
const char *pSrcbuf, /* pointer to start of source buffer in system memory */
u32 srcDelta, /* Pitch value (in bytes) of the source buffer, +ive means top down and -ive mean button up */
u32 startBit, /* Mono data can start at any bit in a byte, this value should be 0 to 7 */
u32 dBase, /* Address of destination: offset in frame buffer */
u32 dPitch, /* Pitch value of destination surface in BYTE */
u32 bytePerPixel, /* Color depth of destination surface */
u32 dx,
u32 dy, /* Starting coordinate of destination surface */
u32 width,
u32 height, /* width and height of rectangle in pixel value */
u32 fColor, /* Foreground color (corresponding to a 1 in the monochrome data */
u32 bColor, /* Background color (corresponding to a 0 in the monochrome data */
u32 rop2);
#endif
|