1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
|
/*
* Copyright (c) 2014 The Linux Foundation. All rights reserved.
* Copyright (C) 2013 Red Hat
* Author: Rob Clark <robdclark@gmail.com>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 as published by
* the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "linux/component.h"
#include "vc4_drv.h"
#include "vc4_regs.h"
#ifdef CONFIG_DEBUG_FS
#define REGDEF(reg) { reg, #reg }
static const struct {
uint32_t reg;
const char *name;
} vc4_reg_defs[] = {
REGDEF(V3D_IDENT0),
REGDEF(V3D_IDENT1),
REGDEF(V3D_IDENT2),
REGDEF(V3D_SCRATCH),
REGDEF(V3D_L2CACTL),
REGDEF(V3D_SLCACTL),
REGDEF(V3D_INTCTL),
REGDEF(V3D_INTENA),
REGDEF(V3D_INTDIS),
REGDEF(V3D_CT0CS),
REGDEF(V3D_CT1CS),
REGDEF(V3D_CT0EA),
REGDEF(V3D_CT1EA),
REGDEF(V3D_CT0CA),
REGDEF(V3D_CT1CA),
REGDEF(V3D_CT00RA0),
REGDEF(V3D_CT01RA0),
REGDEF(V3D_CT0LC),
REGDEF(V3D_CT1LC),
REGDEF(V3D_CT0PC),
REGDEF(V3D_CT1PC),
REGDEF(V3D_PCS),
REGDEF(V3D_BFC),
REGDEF(V3D_RFC),
REGDEF(V3D_BPCA),
REGDEF(V3D_BPCS),
REGDEF(V3D_BPOA),
REGDEF(V3D_BPOS),
REGDEF(V3D_BXCF),
REGDEF(V3D_SQRSV0),
REGDEF(V3D_SQRSV1),
REGDEF(V3D_SQCNTL),
REGDEF(V3D_SRQPC),
REGDEF(V3D_SRQUA),
REGDEF(V3D_SRQUL),
REGDEF(V3D_SRQCS),
REGDEF(V3D_VPACNTL),
REGDEF(V3D_VPMBASE),
REGDEF(V3D_PCTRC),
REGDEF(V3D_PCTRE),
REGDEF(V3D_PCTR0),
REGDEF(V3D_PCTRS0),
REGDEF(V3D_PCTR1),
REGDEF(V3D_PCTRS1),
REGDEF(V3D_PCTR2),
REGDEF(V3D_PCTRS2),
REGDEF(V3D_PCTR3),
REGDEF(V3D_PCTRS3),
REGDEF(V3D_PCTR4),
REGDEF(V3D_PCTRS4),
REGDEF(V3D_PCTR5),
REGDEF(V3D_PCTRS5),
REGDEF(V3D_PCTR6),
REGDEF(V3D_PCTRS6),
REGDEF(V3D_PCTR7),
REGDEF(V3D_PCTRS7),
REGDEF(V3D_PCTR8),
REGDEF(V3D_PCTRS8),
REGDEF(V3D_PCTR9),
REGDEF(V3D_PCTRS9),
REGDEF(V3D_PCTR10),
REGDEF(V3D_PCTRS10),
REGDEF(V3D_PCTR11),
REGDEF(V3D_PCTRS11),
REGDEF(V3D_PCTR12),
REGDEF(V3D_PCTRS12),
REGDEF(V3D_PCTR13),
REGDEF(V3D_PCTRS13),
REGDEF(V3D_PCTR14),
REGDEF(V3D_PCTRS14),
REGDEF(V3D_PCTR15),
REGDEF(V3D_PCTRS15),
REGDEF(V3D_DBGE),
REGDEF(V3D_FDBGO),
REGDEF(V3D_FDBGB),
REGDEF(V3D_FDBGR),
REGDEF(V3D_FDBGS),
REGDEF(V3D_ERRSTAT),
};
int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused)
{
struct drm_info_node *node = (struct drm_info_node *)m->private;
struct drm_device *dev = node->minor->dev;
struct vc4_dev *vc4 = to_vc4_dev(dev);
int i;
for (i = 0; i < ARRAY_SIZE(vc4_reg_defs); i++) {
seq_printf(m, "%s (0x%04x): 0x%08x\n",
vc4_reg_defs[i].name, vc4_reg_defs[i].reg,
V3D_READ(vc4_reg_defs[i].reg));
}
return 0;
}
int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
{
struct drm_info_node *node = (struct drm_info_node *)m->private;
struct drm_device *dev = node->minor->dev;
struct vc4_dev *vc4 = to_vc4_dev(dev);
uint32_t ident1 = V3D_READ(V3D_IDENT1);
uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
seq_printf(m, "Revision: %d\n",
VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
seq_printf(m, "Slices: %d\n", nslc);
seq_printf(m, "TMUs: %d\n", nslc * tups);
seq_printf(m, "QPUs: %d\n", nslc * qups);
seq_printf(m, "Semaphores: %d\n",
VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
return 0;
}
#endif /* CONFIG_DEBUG_FS */
int
vc4_v3d_set_power(struct vc4_dev *vc4, bool on)
{
/* XXX: This interface is needed for GPU reset, and the way to
* do it is to turn our power domain off and back on. We
* can't just reset from within the driver, because the reset
* bits are in the power domain's register area, and get set
* during the poweron process.
*/
return 0;
}
static void vc4_v3d_init_hw(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
/* Take all the memory that would have been reserved for user
* QPU programs, since we don't have an interface for running
* them, anyway.
*/
V3D_WRITE(V3D_VPMBASE, 0);
}
static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
{
struct platform_device *pdev = to_platform_device(dev);
struct drm_device *drm = dev_get_drvdata(master);
struct vc4_dev *vc4 = to_vc4_dev(drm);
struct vc4_v3d *v3d = NULL;
int ret;
v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
if (!v3d)
return -ENOMEM;
v3d->pdev = pdev;
v3d->regs = vc4_ioremap_regs(pdev, 0);
if (IS_ERR(v3d->regs))
return PTR_ERR(v3d->regs);
vc4->v3d = v3d;
if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
return -EINVAL;
}
/* Reset the binner overflow address/size at setup, to be sure
* we don't reuse an old one.
*/
V3D_WRITE(V3D_BPOA, 0);
V3D_WRITE(V3D_BPOS, 0);
vc4_v3d_init_hw(drm);
ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
if (ret) {
DRM_ERROR("Failed to install IRQ handler\n");
return ret;
}
return 0;
}
static void vc4_v3d_unbind(struct device *dev, struct device *master,
void *data)
{
struct drm_device *drm = dev_get_drvdata(master);
struct vc4_dev *vc4 = to_vc4_dev(drm);
drm_irq_uninstall(drm);
/* Disable the binner's overflow memory address, so the next
* driver probe (if any) doesn't try to reuse our old
* allocation.
*/
V3D_WRITE(V3D_BPOA, 0);
V3D_WRITE(V3D_BPOS, 0);
vc4->v3d = NULL;
}
static const struct component_ops vc4_v3d_ops = {
.bind = vc4_v3d_bind,
.unbind = vc4_v3d_unbind,
};
static int vc4_v3d_dev_probe(struct platform_device *pdev)
{
return component_add(&pdev->dev, &vc4_v3d_ops);
}
static int vc4_v3d_dev_remove(struct platform_device *pdev)
{
component_del(&pdev->dev, &vc4_v3d_ops);
return 0;
}
static const struct of_device_id vc4_v3d_dt_match[] = {
{ .compatible = "brcm,vc4-v3d" },
{}
};
struct platform_driver vc4_v3d_driver = {
.probe = vc4_v3d_dev_probe,
.remove = vc4_v3d_dev_remove,
.driver = {
.name = "vc4_v3d",
.of_match_table = vc4_v3d_dt_match,
},
};
|