From 773af77fc479fd454c3f6836f86bf63996545cf4 Mon Sep 17 00:00:00 2001 From: Thierry Reding Date: Fri, 4 Oct 2013 22:34:01 +0200 Subject: drm/tegra: Add support for tiled buffer objects The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly. Signed-off-by: Thierry Reding Signed-off-by: Thierry Reding --- include/uapi/drm/tegra_drm.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'include') diff --git a/include/uapi/drm/tegra_drm.h b/include/uapi/drm/tegra_drm.h index 73bde4e..6b42002 100644 --- a/include/uapi/drm/tegra_drm.h +++ b/include/uapi/drm/tegra_drm.h @@ -19,6 +19,8 @@ #include +#define DRM_TEGRA_GEM_CREATE_TILED (1 << 0) + struct drm_tegra_gem_create { __u64 size; __u32 flags; -- cgit v1.1