From 668d1e6093110f7534e661e2ff43d54c74659b6d Mon Sep 17 00:00:00 2001 From: Adrian Bunk Date: Sat, 28 May 2005 02:11:12 -0500 Subject: Input: This patch adds dummy gameport_register_port, gameport_unregister_port and gameport_set_phys functions to gameport.h for the case when a driver can't use gameport. This fixes the compilation of some OSS drivers with GAMEPORT=n without the need to #if inside every single driver. This patch also removes the non-working and now obsolete SOUND_GAMEPORT. This patch is also an alternative solution for ALSA drivers with similar problems (but #if's inside the drivers might have the advantage of saving some more bytes of gameport is not available). The only user-visible change is that for GAMEPORT=m the affected OSS drivers are now allowed to be built statically (but they won't have gameport support). Signed-off-by: Adrian Bunk Signed-off-by: Vojtech Pavlik Signed-off-by: Dmitry Torokhov --- include/linux/gameport.h | 28 +++++++++++++++++++++++++--- 1 file changed, 25 insertions(+), 3 deletions(-) (limited to 'include/linux/gameport.h') diff --git a/include/linux/gameport.h b/include/linux/gameport.h index b1272f82..cd623ec 100644 --- a/include/linux/gameport.h +++ b/include/linux/gameport.h @@ -67,6 +67,8 @@ int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mo void gameport_close(struct gameport *gameport); void gameport_rescan(struct gameport *gameport); +#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE)) + void __gameport_register_port(struct gameport *gameport, struct module *owner); static inline void gameport_register_port(struct gameport *gameport) { @@ -75,6 +77,29 @@ static inline void gameport_register_port(struct gameport *gameport) void gameport_unregister_port(struct gameport *gameport); +void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) + __attribute__ ((format (printf, 2, 3))); + +#else + +static inline void gameport_register_port(struct gameport *gameport) +{ + return; +} + +static inline void gameport_unregister_port(struct gameport *gameport) +{ + return; +} + +static inline void gameport_set_phys(struct gameport *gameport, + const char *fmt, ...) +{ + return; +} + +#endif + static inline struct gameport *gameport_allocate_port(void) { struct gameport *gameport = kcalloc(1, sizeof(struct gameport), GFP_KERNEL); @@ -92,9 +117,6 @@ static inline void gameport_set_name(struct gameport *gameport, const char *name strlcpy(gameport->name, name, sizeof(gameport->name)); } -void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) - __attribute__ ((format (printf, 2, 3))); - /* * Use the following fucntions to manipulate gameport's per-port * driver-specific data. -- cgit v1.1