From 9e50afd0cb3ff9ee152dbcf8601f5fb7eba5cff8 Mon Sep 17 00:00:00 2001 From: Dmitry Torokhov Date: Sun, 20 Nov 2005 00:56:43 -0500 Subject: Input: make serio and gameport more swsusp friendly kseriod and kgameportd used to process all pending events before checking for freeze condition. This may cause swsusp to time out while stopping tasks when resuming. Switch to process events one by one to check freeze status more often. Signed-off-by: Dmitry Torokhov --- drivers/input/serio/serio.c | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) (limited to 'drivers/input/serio') diff --git a/drivers/input/serio/serio.c b/drivers/input/serio/serio.c index edd15db..fbb69ef 100644 --- a/drivers/input/serio/serio.c +++ b/drivers/input/serio/serio.c @@ -269,14 +269,20 @@ static struct serio_event *serio_get_event(void) return event; } -static void serio_handle_events(void) +static void serio_handle_event(void) { struct serio_event *event; struct serio_driver *serio_drv; down(&serio_sem); - while ((event = serio_get_event())) { + /* + * Note that we handle only one event here to give swsusp + * a chance to freeze kseriod thread. Serio events should + * be pretty rare so we are not concerned about taking + * performance hit. + */ + if ((event = serio_get_event())) { switch (event->type) { case SERIO_REGISTER_PORT: @@ -368,7 +374,7 @@ static struct serio *serio_get_pending_child(struct serio *parent) static int serio_thread(void *nothing) { do { - serio_handle_events(); + serio_handle_event(); wait_event_interruptible(serio_wait, kthread_should_stop() || !list_empty(&serio_event_list)); try_to_freeze(); -- cgit v1.1