From 98a84131926ebafe868c65631b69d4912922211e Mon Sep 17 00:00:00 2001 From: Axel Lin Date: Tue, 3 Apr 2012 23:52:27 -0700 Subject: Input: gameport - use module_gameport_driver This patch converts the drivers in drivers/input/* to use module_gameport_driver() macro which makes the code smaller and a bit simpler. Signed-off-by: Axel Lin Signed-off-by: Dmitry Torokhov --- drivers/input/joystick/adi.c | 17 +---------------- 1 file changed, 1 insertion(+), 16 deletions(-) (limited to 'drivers/input/joystick/adi.c') diff --git a/drivers/input/joystick/adi.c b/drivers/input/joystick/adi.c index b992fbf..0cbfd2d 100644 --- a/drivers/input/joystick/adi.c +++ b/drivers/input/joystick/adi.c @@ -557,10 +557,6 @@ static void adi_disconnect(struct gameport *gameport) kfree(port); } -/* - * The gameport device structure. - */ - static struct gameport_driver adi_drv = { .driver = { .name = "adi", @@ -570,15 +566,4 @@ static struct gameport_driver adi_drv = { .disconnect = adi_disconnect, }; -static int __init adi_init(void) -{ - return gameport_register_driver(&adi_drv); -} - -static void __exit adi_exit(void) -{ - gameport_unregister_driver(&adi_drv); -} - -module_init(adi_init); -module_exit(adi_exit); +module_gameport_driver(adi_drv); -- cgit v1.1