From f8e86d054686d9090549476ea2394aa04c614a93 Mon Sep 17 00:00:00 2001 From: Ingo Ruhnke Date: Mon, 29 Oct 2012 14:29:30 +0100 Subject: HID: fix incorrect handling of devices with high button count Button names for USB gamepads are currently assigned incorrectly, as the evdev code assigned to buttons is "BTN_GAMEPAD + code", which on devices with more then 16 buttons bleeds over into button names reserved for graphic tablets (BTN_TOOL_PEN, etc.). This causes problems further down the line as the device are now no longer detected as joystick. This patch fixes that by assigning buttons outside the range to BTN_TRIGGER_HAPPY (as is already the case for USB joysticks). Furthermore this patch corrects the assignment to BTN_TRIGGER_HAPPY, as currently the first button over 16 is assigned to BTN_TRIGGER_HAPPY17 (i.e. BTN_TRIGGER_HAPPY+0x10) not BTN_TRIGGER_HAPPY. Signed-off-by: Ingo Ruhnke Acked-by: Dmitry Torokhov Signed-off-by: Jiri Kosina --- drivers/hid/hid-input.c | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'drivers/hid/hid-input.c') diff --git a/drivers/hid/hid-input.c b/drivers/hid/hid-input.c index d917c0d..10248cf 100644 --- a/drivers/hid/hid-input.c +++ b/drivers/hid/hid-input.c @@ -502,9 +502,14 @@ static void hidinput_configure_usage(struct hid_input *hidinput, struct hid_fiel if (code <= 0xf) code += BTN_JOYSTICK; else - code += BTN_TRIGGER_HAPPY; + code += BTN_TRIGGER_HAPPY - 0x10; + break; + case HID_GD_GAMEPAD: + if (code <= 0xf) + code += BTN_GAMEPAD; + else + code += BTN_TRIGGER_HAPPY - 0x10; break; - case HID_GD_GAMEPAD: code += BTN_GAMEPAD; break; default: switch (field->physical) { case HID_GD_MOUSE: -- cgit v1.1