From 9d0a6fa6c5e618bd978d625a215dc4a240ba3b3c Mon Sep 17 00:00:00 2001 From: Mika Kuoppala Date: Wed, 14 May 2014 17:02:16 +0300 Subject: drm/i915: add render state initialization HW guys say that it is not a cool idea to let device go into rc6 without proper 3d pipeline state. For each new uninitialized context, generate a valid null render state to be run on context creation. This patch introduces a skeleton with empty states. v2: - No need to vmap (Chris Wilson) - use .c files for state (Daniel Vetter) - no need to flush as i915_add_request does it - remove parameter for batch alloc size - don't wait for the init (Ben Widawsky) v3: - move to cpu/gpu (Chris Wilson) Tested-by: Kristen Carlson Accardi (v1) Tested-by: Oscar Mateo Reviewed-by: Damien Lespiau Signed-off-by: Mika Kuoppala Signed-off-by: Daniel Vetter --- drivers/gpu/drm/i915/intel_renderstate_gen8.c | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 drivers/gpu/drm/i915/intel_renderstate_gen8.c (limited to 'drivers/gpu/drm/i915/intel_renderstate_gen8.c') diff --git a/drivers/gpu/drm/i915/intel_renderstate_gen8.c b/drivers/gpu/drm/i915/intel_renderstate_gen8.c new file mode 100644 index 0000000..88c3733 --- /dev/null +++ b/drivers/gpu/drm/i915/intel_renderstate_gen8.c @@ -0,0 +1,10 @@ +#include "intel_renderstate.h" + +static const u32 gen8_null_state_relocs[] = { +}; + +static const u32 gen8_null_state_batch[] = { + 0x0a << 23, /* MI_BATCH_BUFFER_END */ +}; + +RO_RENDERSTATE(8); -- cgit v1.1