From 1ccd33b8f69f9df7f11b0ec08259058164831ca5 Mon Sep 17 00:00:00 2001 From: David Herrmann Date: Tue, 8 Oct 2013 22:48:33 -0700 Subject: Input: clarify gamepad API ABS values It wasn't really clear from the gamepad-API description how ABS values are mapped exactly. Clarify that negative is left/up and positive is right/down. Unfortunately, this means I screwed up the Wii U ProController ABI. Anyhow, this just means we continue to have 0 compatible gamepad drivers in the kernel. User-space needs to fix them up, anyway, as all other gamepads are also incompatible. Signed-off-by: David Herrmann Signed-off-by: Dmitry Torokhov --- Documentation/input/gamepad.txt | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Documentation/input/gamepad.txt b/Documentation/input/gamepad.txt index 8002c89..31bb6a4 100644 --- a/Documentation/input/gamepad.txt +++ b/Documentation/input/gamepad.txt @@ -122,12 +122,14 @@ D-Pad: BTN_DPAD_* Analog buttons are reported as: ABS_HAT0X and ABS_HAT0Y + (for ABS values negative is left/up, positive is right/down) Analog-Sticks: The left analog-stick is reported as ABS_X, ABS_Y. The right analog stick is reported as ABS_RX, ABS_RY. Zero, one or two sticks may be present. If analog-sticks provide digital buttons, they are mapped accordingly as BTN_THUMBL (first/left) and BTN_THUMBR (second/right). + (for ABS values negative is left/up, positive is right/down) Triggers: Trigger buttons can be available as digital or analog buttons or both. User- @@ -138,6 +140,7 @@ Triggers: ABS_HAT2X (right/ZR) and BTN_TL2 or ABS_HAT2Y (left/ZL). If only one trigger-button combination is present (upper+lower), they are reported as "right" triggers (BTN_TR/ABS_HAT1X). + (ABS trigger values start at 0, pressure is reported as positive values) Menu-Pad: Menu buttons are always digital and are mapped according to their location -- cgit v1.1