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* device.h: audit and cleanup users in main include dirPaul Gortmaker2012-03-161-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The <linux/device.h> header includes a lot of stuff, and it in turn gets a lot of use just for the basic "struct device" which appears so often. Clean up the users as follows: 1) For those headers only needing "struct device" as a pointer in fcn args, replace the include with exactly that. 2) For headers not really using anything from device.h, simply delete the include altogether. 3) For headers relying on getting device.h implicitly before being included themselves, now explicitly include device.h 4) For files in which doing #1 or #2 uncovers an implicit dependency on some other header, fix by explicitly adding the required header(s). Any C files that were implicitly relying on device.h to be present have already been dealt with in advance. Total removals from #1 and #2: 51. Total additions coming from #3: 9. Total other implicit dependencies from #4: 7. As of 3.3-rc1, there were 110, so a net removal of 42 gives about a 38% reduction in device.h presence in include/* Signed-off-by: Paul Gortmaker <paul.gortmaker@windriver.com>
* [media] media: Links setupLaurent Pinchart2011-03-221-0/+3
| | | | | | | | | | | | | | | | | | | | Create the following ioctl and implement it at the media device level to setup links. - MEDIA_IOC_SETUP_LINK: Modify the properties of a given link The only property that can currently be modified is the ENABLED link flag to enable/disable a link. Links marked with the IMMUTABLE link flag can not be enabled or disabled. Enabling or disabling a link has effects on entities' use count. Those changes are automatically propagated through the graph. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Stanimir Varbanov <svarbanov@mm-sol.com> Signed-off-by: Sakari Ailus <sakari.ailus@iki.fi> Acked-by: Hans Verkuil <hverkuil@xs4all.nl> Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
* [media] media: Entity use countLaurent Pinchart2011-03-221-0/+4
| | | | | | | | | | | | | | | | Due to the wide differences between drivers regarding power management needs, the media controller does not implement power management. However, the media_entity structure includes a use_count field that media drivers can use to track the number of users of every entity for power management needs. The use_count field is owned by media drivers and must not be touched by entity drivers. Access to the field must be protected by the media device graph_mutex lock. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Acked-by: Hans Verkuil <hverkuil@xs4all.nl> Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
* [media] media: Entities, pads and linksLaurent Pinchart2011-03-221-0/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | As video hardware pipelines become increasingly complex and configurable, the current hardware description through v4l2 subdevices reaches its limits. In addition to enumerating and configuring subdevices, video camera drivers need a way to discover and modify at runtime how those subdevices are connected. This is done through new elements called entities, pads and links. An entity is a basic media hardware building block. It can correspond to a large variety of logical blocks such as physical hardware devices (CMOS sensor for instance), logical hardware devices (a building block in a System-on-Chip image processing pipeline), DMA channels or physical connectors. A pad is a connection endpoint through which an entity can interact with other entities. Data (not restricted to video) produced by an entity flows from the entity's output to one or more entity inputs. Pads should not be confused with physical pins at chip boundaries. A link is a point-to-point oriented connection between two pads, either on the same entity or on different entities. Data flows from a source pad to a sink pad. Links are stored in the source entity. To make backwards graph walk faster, a copy of all links is also stored in the sink entity. The copy is known as a backlink and is only used to help graph traversal. The entity API is made of three functions: - media_entity_init() initializes an entity. The caller must provide an array of pads as well as an estimated number of links. The links array is allocated dynamically and will be reallocated if it grows beyond the initial estimate. - media_entity_cleanup() frees resources allocated for an entity. It must be called during the cleanup phase after unregistering the entity and before freeing it. - media_entity_create_link() creates a link between two entities. An entry in the link array of each entity is allocated and stores pointers to source and sink pads. When a media device is unregistered, all its entities are unregistered automatically. The code is based on Hans Verkuil <hverkuil@xs4all.nl> initial work. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Sakari Ailus <sakari.ailus@iki.fi> Acked-by: Hans Verkuil <hverkuil@xs4all.nl> Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
* [media] media: Media deviceLaurent Pinchart2011-03-221-0/+69
The media_device structure abstracts functions common to all kind of media devices (v4l2, dvb, alsa, ...). It manages media entities and offers a userspace API to discover and configure the media device internal topology. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Acked-by: Hans Verkuil <hverkuil@xs4all.nl> Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
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