| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The patch below updates broken web addresses in the kernel
Signed-off-by: Justin P. Mattock <justinmattock@gmail.com>
Cc: Maciej W. Rozycki <macro@linux-mips.org>
Cc: Geert Uytterhoeven <geert@linux-m68k.org>
Cc: Finn Thain <fthain@telegraphics.com.au>
Cc: Randy Dunlap <rdunlap@xenotime.net>
Cc: Matt Turner <mattst88@gmail.com>
Cc: Dimitry Torokhov <dmitry.torokhov@gmail.com>
Cc: Mike Frysinger <vapier.adi@gmail.com>
Acked-by: Ben Pfaff <blp@cs.stanford.edu>
Acked-by: Hans J. Koch <hjk@linutronix.de>
Reviewed-by: Finn Thain <fthain@telegraphics.com.au>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
|
|
|
|
|
|
|
|
|
| |
Otherwise we won't see any events from the gamepad.
Addresses https://bugzilla.kernel.org/show_bug.cgi?id=16408
Reported-and-tested-by: Eugene Yudin <eugene.yudin@gmail.com>
Cc: stable@kernel.org
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
|
|
|
|
|
|
|
|
|
| |
We moved input devices from 'struct gc' to individial pads (struct
gc-pad), but gc_nes_process_packet() was still trying to use old
ones and crashing.
Cc: stable@kernel.org
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
implicit slab.h inclusion from percpu.h
percpu.h is included by sched.h and module.h and thus ends up being
included when building most .c files. percpu.h includes slab.h which
in turn includes gfp.h making everything defined by the two files
universally available and complicating inclusion dependencies.
percpu.h -> slab.h dependency is about to be removed. Prepare for
this change by updating users of gfp and slab facilities include those
headers directly instead of assuming availability. As this conversion
needs to touch large number of source files, the following script is
used as the basis of conversion.
http://userweb.kernel.org/~tj/misc/slabh-sweep.py
The script does the followings.
* Scan files for gfp and slab usages and update includes such that
only the necessary includes are there. ie. if only gfp is used,
gfp.h, if slab is used, slab.h.
* When the script inserts a new include, it looks at the include
blocks and try to put the new include such that its order conforms
to its surrounding. It's put in the include block which contains
core kernel includes, in the same order that the rest are ordered -
alphabetical, Christmas tree, rev-Xmas-tree or at the end if there
doesn't seem to be any matching order.
* If the script can't find a place to put a new include (mostly
because the file doesn't have fitting include block), it prints out
an error message indicating which .h file needs to be added to the
file.
The conversion was done in the following steps.
1. The initial automatic conversion of all .c files updated slightly
over 4000 files, deleting around 700 includes and adding ~480 gfp.h
and ~3000 slab.h inclusions. The script emitted errors for ~400
files.
2. Each error was manually checked. Some didn't need the inclusion,
some needed manual addition while adding it to implementation .h or
embedding .c file was more appropriate for others. This step added
inclusions to around 150 files.
3. The script was run again and the output was compared to the edits
from #2 to make sure no file was left behind.
4. Several build tests were done and a couple of problems were fixed.
e.g. lib/decompress_*.c used malloc/free() wrappers around slab
APIs requiring slab.h to be added manually.
5. The script was run on all .h files but without automatically
editing them as sprinkling gfp.h and slab.h inclusions around .h
files could easily lead to inclusion dependency hell. Most gfp.h
inclusion directives were ignored as stuff from gfp.h was usually
wildly available and often used in preprocessor macros. Each
slab.h inclusion directive was examined and added manually as
necessary.
6. percpu.h was updated not to include slab.h.
7. Build test were done on the following configurations and failures
were fixed. CONFIG_GCOV_KERNEL was turned off for all tests (as my
distributed build env didn't work with gcov compiles) and a few
more options had to be turned off depending on archs to make things
build (like ipr on powerpc/64 which failed due to missing writeq).
* x86 and x86_64 UP and SMP allmodconfig and a custom test config.
* powerpc and powerpc64 SMP allmodconfig
* sparc and sparc64 SMP allmodconfig
* ia64 SMP allmodconfig
* s390 SMP allmodconfig
* alpha SMP allmodconfig
* um on x86_64 SMP allmodconfig
8. percpu.h modifications were reverted so that it could be applied as
a separate patch and serve as bisection point.
Given the fact that I had only a couple of failures from tests on step
6, I'm fairly confident about the coverage of this conversion patch.
If there is a breakage, it's likely to be something in one of the arch
headers which should be easily discoverable easily on most builds of
the specific arch.
Signed-off-by: Tejun Heo <tj@kernel.org>
Guess-its-ok-by: Christoph Lameter <cl@linux-foundation.org>
Cc: Ingo Molnar <mingo@redhat.com>
Cc: Lee Schermerhorn <Lee.Schermerhorn@hp.com>
|
|
|
|
|
|
|
| |
It should be >= GC_MAX not > GC_MAX.
Signed-off-by: Dan Carpenter <error27@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
|
|
|
|
|
| |
Tested-by: Scott Moreau <oreaus@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
|
|
|
|
|
| |
Tested-by: Scott Moreau <oreaus@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
|
|
|
|
|
|
|
|
| |
Instead of having array bitmasks by type for all gamepads have explicit
type field in every pad structure.
Tested-by: Scott Moreau <oreaus@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
|
|
|
|
| |
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
|
|
|
|
|
|
|
|
| |
Fix formatting of 'switch' statements and change the code to stay closer
to 80 column limit where it does not hurt code readability.
Tested-by: Scott Moreau <oreaus@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
|
|
|
|
|
|
|
|
|
|
| |
Add force-feedback support for N64 pads with rumble pak accessory installed.
Actually we do not check for the presence of rumble pad but simply assume it
is installed and expect the device to ignore FF commands if rumble pak is
missing.
Signed-off-by: Scott Moreau <oreaus@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
|
|
|
|
|
|
|
|
| |
Drop #include <linux/moduleparam.h> in files that also include
linux/module.h, since module.h includes moduleparam.h already.
Signed-off-by: Julia Lawall <julia@diku.dk>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
get rid of input BIT* duplicate defines
use newly global defined macros for input layer. Also remove includes of
input.h from non-input sources only for BIT macro definiton. Define the
macro temporarily in local manner, all those local definitons will be
removed further in this patchset (to not break bisecting).
BIT macro will be globally defined (1<<x)
Signed-off-by: Jiri Slaby <jirislaby@gmail.com>
Cc: <dtor@mail.ru>
Acked-by: Jiri Kosina <jkosina@suse.cz>
Cc: <lenb@kernel.org>
Acked-by: Marcel Holtmann <marcel@holtmann.org>
Cc: <perex@suse.cz>
Acked-by: Mauro Carvalho Chehab <mchehab@infradead.org>
Cc: <vernux@us.ibm.com>
Cc: <malattia@linux.it>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
|
|
|
|
|
|
|
|
|
|
| |
Fix various issues pointed by sparse:
- module_param_array_named() takes unsigned int as number
of parameters argument
- shadowing of global variables is not healthy. I think there was
once a bug in db9 caused by it.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
|
|
|
|
|
|
| |
Use input_get_drvdata() and input_set_drvdata() instead.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
|
|
|
|
|
|
|
| |
They have been marked as __obsolete_setup() for several years,
it is time for them to go.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
|
|
|
|
|
|
|
| |
Change all sprintfs into snprintfs to make sure we won't stomp on
data adjacent to our buffers.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
|
|
|
|
|
|
|
|
|
|
|
|
| |
SNES gamepads and mice share the same type of interface so they both can be
connected to the parallel port using a simple interface. Adding mouse
support to a gamepad driver may sound funny at first, but doing so in this
case makes it possible to connect and SNES gamepads and mice at the same
time, on the same port.
Signed-off-by: Raphael Assenat <raph@raphnet.net>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
|
|
|
|
|
|
|
|
|
|
|
| |
The conversion was generated via scripts, and the result was validated
automatically via a script as well.
Amijoy conversion was done by Arjan van de Ven.
Signed-off-by: Ingo Molnar <mingo@elte.hu>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
|
|
|
|
|
|
|
| |
Also gc_remove shouldn't be marked __exit as it is also called from
__init code.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
|
|
|
|
| |
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
|
|
|
|
|
|
|
|
|
| |
Input: convert drivers/input/joystick to dynamic input_dev allocation
This is required for input_dev sysfs integration
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
|
|
|
|
|
|
|
|
|
| |
This patch converts kcalloc(1, ...) calls to use the new kzalloc() function.
Signed-off-by: Pekka Enberg <penberg@cs.helsinki.fi>
Cc: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
|
|
|
|
|
|
| |
to the ones that register more than one input device.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
|
|
|
|
| |
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
|
|
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!
|