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path: root/drivers/hid/hid-wiimote-modules.c
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* HID: wiimote: support Nintendo Wii U Pro ControllerDavid Herrmann2013-06-271-0/+295
| | | | | | | | | | | | | | | | | | | | | | The Wii U Pro Controller is a new Nintendo remote device that looks very similar to the XBox controller. It has nearly the same features and uses the same protocol as the Wii Remote. We add a new wiimote extension device so the Pro Controller is properly detected and supported. The device reports MP support, which is odd and I couldn't get it working, yet. Hence, we disable MP registers for now. Further investigation is needed to see what extra capabilities are provided. There are some other unknown bits in the extension reports that I couldn't figure out what they do. You can use hidraw to access these if you're interested. We might want to hook up the "charging" and "USB" bits to the battery device so user-space can query whether it is currently charged via USB. Signed-off-by: Jiri Kosina <jkosina@suse.cz>
* HID: wiimote: fix coccinelle warningsJiri Kosina2013-06-181-1/+1
| | | | | | | | | drivers/hid/hid-wiimote-modules.c:569:2-3: Unneeded semicolon Generated by: coccinelle/misc/semicolon.cocci Reported-by: Fengguang Wu <fengguang.wu@intel.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
* HID: wiimote: fix classic controller parsingDavid Herrmann2013-06-031-9/+9
| | | | | | | | | | | | I finally got a "Classic Controller" and "Classic Controller Pro" in my hands and noticed that all analog data was incorrectly parsed. Fix this up so we report the data that we pretend we do. I really doubt that this breaks any backwards compatibility, but if we get any reports, we only need to revert this single patch. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
* HID: wiimote: add MP quirksDavid Herrmann2013-06-031-0/+74
| | | | | | | | | | | | | | Devices which have built-in motion plus ports don't need MP detection logic. The new WIIMOD_BUILTIN_MP modules sets the WIIPROTO_FLAG_BUILTIN_MP flag which disables polling for MP. Some other devices erroneously report that they support motion-plus. For these devices and all devices without extension ports, we load WIIMOD_NO_MP which sets WIIPROTO_FLAG_NO_MP. This effectively disables all MP detection logic. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
* HID: wiimote: add "bboard_calib" attributeDavid Herrmann2013-06-031-1/+67
| | | | | | | | | | | | | | | | | | | Balance-Boards provide 3 16bit calibration values for each of the 4 sensors. We provide these now as 192bit value via a new "bboard_calib" sysfs attribute. We also re-read the calibration data from the device whenever user-space attempts to read this file. On normal Nintendo boards, this always produces the same results, however, on some 3rd party devices these values change until the device is fully initialized. As I have currently no idea how long to wait until it's ready (sometimes takes up to 10s?) we provide a simple workaround for users by reading this file. If we, at some point, figure out how it works, we can implement it in the kernel and provide offline data via "bboard_calib". This won't break user-space then. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
* HID: wiimote: add Motion Plus extension moduleDavid Herrmann2013-06-031-0/+144
| | | | | | | | | Add parsers for motion plus data so we can hotplug motion plus extensions and make use of them. This is mostly the same as the old static motion plus parser. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
* HID: wiimote: add Classic Controller extensionDavid Herrmann2013-06-031-0/+279
| | | | | | | | | Add a new extension module for the classic controller so we get hotplug support for this device. It is mostly the same as the old static classic controller parser. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
* HID: wiimote: add Nunchuk supportDavid Herrmann2013-06-031-0/+198
| | | | | | | | This moves the nunchuk parser over to an extension module. This allows to make use of hotplugged Nunchuks instead of the old static parser. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
* HID: wiimote: add Balance Board supportDavid Herrmann2013-06-031-0/+211
| | | | | | | | | | | | | This adds Nintendo Wii Balance Board support to the new HOTPLUG capable wiimote core. It is mostly copied from the old extension. This also adds Balance Board device detection. Whenever we find a device that supports the balance-board extension, we assume that it is a real balance board and disable unsupported hardward like accelerometer, IR, rumble and more. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
* HID: wiimote: add extension hotplug supportDavid Herrmann2013-06-031-0/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The Wii Remote has several extension ports. The first port (EXT) provides hotplug events whenever an extension is plugged. The second port (MP) does not provide hotplug events by default. Instead, we have to map MP into EXT to get events for it. This patch introduces hotplug support for extensions. It is fairly complicated to get this right because the Wii Remote sends a lot of noise-hotplug events while activating extension ports. We need to filter the events and only handle the events that are real hotplug events. Mapping MP into EXT is easy. But if we want both, MP _and_ EXT at the same time, we need to map MP into EXT and enable a passthrough-mode. This will then send real EXT events through the mapped MP interleaved with real MP events. But once MP is mapped, we no longer have access to the real EXT registers so we need to perform setup _before_ mapping MP. Furthermore, we no longer can read EXT IDs so we cannot verify if EXT is still the same extension that we expect it to be. We deal with this by unmapping MP whenever we got into a situation where EXT might have changed. We then re-read EXT and MP and remap everything. The real Wii Console takes a fairly easy approach: It simply reconnects to the device on hotplug events that it didn't expect. So if a program wants MP events, but MP is disconnected, it fails and reconnects so it can wait for MP hotplug events again. This simplifies hotplugging a lot because we just react on PLUG events and ignore UNPLUG events. The more sophisticated Wii applications avoid reconnection (well, they still reconnect during many weird events, but at least not during UNPLUG) but they start polling the device. This allows them to disable the device, poll for the extension ports to settle and then initialize them again. Unfortunately, this approach fails whenever an extension is replugged while it is initialized. We would loose UNPLUG events and polling the device later will give unreliable results because the extension port might be in some weird state, even though it's actually unplugged. Our approach is a real HOTPLUG approch. We keep track of the EXT and mapped MP hotplug events whenever they occur. We then re-evaluate the device state and initialize any possible new extension or deinitialize any gone extension. Only during initialization, we set an extension port ACTIVE. However, during an unplug event we mark them as INACTIVE. This guarantess that a fast UNPLUG -> PLUG event sequence doesn't keep them marked as PLUGGED+ACTIVE but only PLUGGED. To deal with annoying noise-hotplug events during extension mapping, we simply rescan the device before performing any mapping. This allows us to ignore all the noise events as long as the device is in the correct state. Long story short: EXT and MP registers are sparsely known and we need to jump through hoops to get reliable HOTPLUG working. But while Nintendo needs *FOUR* Bluetooth reconnections for the shortest imaginable boot->menu->game->menu->shutdown sequence, we now need *ZERO*. As always, 3rd party devices tend to break whenever we behave differently than the original Wii. So there are also devices which _expect_ a disconnect after UNPLUG. Obviously, these devices won't benefit from this patch. But all official devices were tested extensively and work great during any hotplug sequence. Yay! Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
* HID: wiimote: convert IR to moduleDavid Herrmann2013-06-031-0/+263
| | | | | | | | | | | | IR is the last piece that still is handled natively. This patch converts it into a sub-device module like all other sub-devices. It mainly moves code and doesn't change semantics. We also implicitly sync IR data on ir_to_input3 now so the explicit input_sync() calls are no longer needed. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
* HID: wiimote: convert ACCEL to moduleDavid Herrmann2013-06-031-0/+123
| | | | | | | | | | | Accelerometer data is very similar to KEYS handling. Therefore, convert all ACCEL related handling into a sub-device module similar to KEYS. This doesn't change any semantics but only moves code over to wiimote-modules. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
* HID: wiimote: convert LEDS to modulesDavid Herrmann2013-06-031-0/+140
| | | | | | | | | | | | Each of the 4 LEDs may be supported individually by devices. Therefore, we need one module for each device. To avoid code-duplication, we simply pass the LED ID as "arg" argument to the module loading code. This just moves the code over to wiimote-module. The semantics stay the same as before. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
* HID: wiimote: convert BATTERY to moduleDavid Herrmann2013-06-031-0/+98
| | | | | | | | | | | This introduces a new sub-device module for the BATTERY handlers. It moves the whole power_supply battery handling over to wiimote-modules. This doesn't change any semantics or ABI but only converts the battery handling into a sub-device module. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
* HID: wiimote: convert KEYS and RUMBLE to modulesDavid Herrmann2013-06-031-0/+134
| | | | | | | | | | | | This introduces the first sub-device modules by converting the KEYS and RUMBLE sub-devices into wiimote modules. Both must be converted at once because they depend on the built-in shared input device. This mostly moves code from wiimote-core to wiimote-modules and doesn't change any semantics or ABI. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
* HID: wiimote: add sub-device module infrastructureDavid Herrmann2013-06-031-0/+45
To avoid loading all sub-device drivers for every Wii Remote, even though the required hardware might not be available, we introduce a module layer. The module layer specifies which sub-devices are available on each device-type. After device detection, we only load the modules for the detected device. If module loading fails, we unload everything and mark the device as WIIMOTE_DEV_UNKNOWN. As long as a device is marked as "unknown", no sub-devices will be used and the device is considered unsupported. All the different sub-devices, including KEYS, RUMBLE, BATTERY, LEDS, ACCELEROMETER, IR and more will be ported in follow-up patches to the new module layer. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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