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* block: fix for "Consolidate phys_segment and hw_segment limits"Stephen Rothwell2010-03-011-1/+1
| | | | | Signed-off-by: Stephen Rothwell <sfr@canb.auug.org.au> Signed-off-by: Jens Axboe <jens.axboe@oracle.com>
* block: Consolidate phys_segment and hw_segment limitsMartin K. Petersen2010-02-261-2/+1
| | | | | | | | | Except for SCSI no device drivers distinguish between physical and hardware segment limits. Consolidate the two into a single segment limit. Signed-off-by: Martin K. Petersen <martin.petersen@oracle.com> Signed-off-by: Jens Axboe <jens.axboe@oracle.com>
* block: Rename blk_queue_max_sectors to blk_queue_max_hw_sectorsMartin K. Petersen2010-02-261-1/+1
| | | | | | | | | | | | | The block layer calling convention is blk_queue_<limit name>. blk_queue_max_sectors predates this practice, leading to some confusion. Rename the function to appropriately reflect that its intended use is to set max_hw_sectors. Also introduce a temporary wrapper for backwards compability. This can be removed after the merge window is closed. Signed-off-by: Martin K. Petersen <martin.petersen@oracle.com> Signed-off-by: Jens Axboe <jens.axboe@oracle.com>
* block: Add BLK_ prefix to definitionsMartin K. Petersen2010-02-261-2/+2
| | | | | | | Add a BLK_ prefix to block layer constants. Signed-off-by: Martin K. Petersen <martin.petersen@oracle.com> Signed-off-by: Jens Axboe <jens.axboe@oracle.com>
* block/ps3: fix slow VRAM IOHideyuki Sasaki2009-11-041-1/+9
| | | | | | | | | | | | | | | | The current PS3 VRAM driver uses msleep() to wait for completion of RSX DMA transfers between system memory and VRAM. Depending on the system timing, the processing delay and overhead of this msleep() call can significantly impact VRAM driver IO. To avoid the condition, add a short duration (200 usec max) udelay() polling loop before entering the msleep() polling loop. Signed-off-by: Hideyuki Sasaki <xhide@rd.scei.sony.co.jp> Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Acked-by: Jim Paris <jim@jtan.com> Cc: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Signed-off-by: Jens Axboe <jens.axboe@oracle.com>
* const: make block_device_operations constAlexey Dobriyan2009-09-221-1/+1
| | | | | | Signed-off-by: Alexey Dobriyan <adobriyan@gmail.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
* powerpc/cell: Move CBE_IOPTE_* to <asm/cell-regs.h>Geert Uytterhoeven2009-08-201-1/+1
| | | | | | | | | As <asm/iommu.h> doesn't contain any other hardware specific definitions but only interfaces. Reported-by: Arnd Bergmann <arnd@arndb.de> Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
* ps3: shorten ps3_system_bus_[gs]et_driver_data to ps3_system_bus_[gs]et_drvdataGeert Uytterhoeven2009-06-151-24/+24
| | | | | | | | Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: Geoff Levand <geoffrey.levand@am.sony.com> Cc: Jim Paris <jim@jtan.com> Acked-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
* block/ps3: remove driver_data direct access of struct deviceRoel Kluin2009-06-151-26/+24
| | | | | | | | | | | | | | | | In the near future, the driver core is going to not allow direct access to the driver_data pointer in struct device. Instead, the functions dev_get_drvdata() and dev_set_drvdata() should be used. These functions have been around since the beginning, so are backwards compatible with all older kernel versions. [Geert: Use ps3_system_bus_[gs]et_driver_data() for ps3_system_bus_device] Signed-off-by: Roel Kluin <roel.kluin@gmail.com> Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: Jim Paris <jim@jtan.com> Cc: Jens Axboe <axboe@kernel.dk> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
* ps3vram: Make ps3vram_priv.reports a void *Geert Uytterhoeven2009-06-151-3/+3
| | | | | | | | | So we can kill a cast. Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: Jim Paris <jim@jtan.com> Cc: Jens Axboe <axboe@kernel.dk> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
* ps3vram: Remove no longer used ps3vram_priv.ddr_baseGeert Uytterhoeven2009-06-151-13/+1
| | | | | | | Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: Jim Paris <jim@jtan.com> Cc: Jens Axboe <axboe@kernel.dk> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
* ps3vram: Replace mutex by spinlock + bio_listGeert Uytterhoeven2009-06-151-15/+36
| | | | | | | | | | | | Remove the mutex serializing access to the cache. Instead, queue up new requests on a bio_list if the driver is busy. This improves sequential write performance by ca. 2%. Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: Jim Paris <jim@jtan.com> Cc: Jens Axboe <axboe@kernel.dk> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
* ps3fb/vram: Extract common GPU stuff into <asm/ps3gpu.h>Geert Uytterhoeven2009-06-151-14/+7
| | | | | | | | Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: linux-fbdev-devel@lists.sourceforge.net Cc: Jim Paris <jim@jtan.com> Cc: Jens Axboe <axboe@kernel.dk> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
* ps3vram: GPU memory mapping cleanupGeert Uytterhoeven2009-06-151-5/+14
| | | | | | | | | | | | - Make the IOMMU flags used for mapping main memory into the GPU's I/O space explicit, instead of relying on the default in the hypervisor, - Add missing calls to lv1_gpu_context_iomap(..., CBE_IOPTE_M) to unmap the memory during cleanup. Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: Jim Paris <jim@jtan.com> Cc: Jens Axboe <axboe@kernel.dk> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
* ps3vram: Correct exchanged gotos in ps3vram_probe() error pathJim Paris2009-06-151-2/+2
| | | | | | | Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: Jim Paris <jim@jtan.com> Cc: Jens Axboe <axboe@kernel.dk> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
* ps3vram: Use proc_create_data() instead of proc_create()Geert Uytterhoeven2009-06-151-5/+3
| | | | | | | | | | Use proc_create_data() to avoid race conditions. Reported-by: Alexey Dobriyan <adobriyan@gmail.com> Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: Jim Paris <jim@jtan.com> Cc: Jens Axboe <axboe@kernel.dk> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
* ps3vram: Fix error path (return -EIO) for short read/writeGeert Uytterhoeven2009-06-151-0/+1
| | | | | | | Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: Jim Paris <jim@jtan.com> Cc: Jens Axboe <axboe@kernel.dk> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
* proc 2/2: remove struct proc_dir_entry::ownerAlexey Dobriyan2009-03-311-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Setting ->owner as done currently (pde->owner = THIS_MODULE) is racy as correctly noted at bug #12454. Someone can lookup entry with NULL ->owner, thus not pinning enything, and release it later resulting in module refcount underflow. We can keep ->owner and supply it at registration time like ->proc_fops and ->data. But this leaves ->owner as easy-manipulative field (just one C assignment) and somebody will forget to unpin previous/pin current module when switching ->owner. ->proc_fops is declared as "const" which should give some thoughts. ->read_proc/->write_proc were just fixed to not require ->owner for protection. rmmod'ed directories will be empty and return "." and ".." -- no harm. And directories with tricky enough readdir and lookup shouldn't be modular. We definitely don't want such modular code. Removing ->owner will also make PDE smaller. So, let's nuke it. Kudos to Jeff Layton for reminding about this, let's say, oversight. http://bugzilla.kernel.org/show_bug.cgi?id=12454 Signed-off-by: Alexey Dobriyan <adobriyan@gmail.com>
* ps3/block: Replace mtd/ps3vram by block/ps3vramGeert Uytterhoeven2009-03-131-0/+865
Convert the PS3 Video RAM Storage Driver from an MTD driver to a plain block device driver. The ps3vram driver exposes unused video RAM on the PS3 as a block device suitable for storage or swap. Fast data transfer is achieved using a local cache in system RAM and DMA transfers via the GPU. The new driver is ca. 50% faster for reading, and ca. 10% for writing. Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Acked-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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