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Diffstat (limited to 'sound/oss/opl3_hw.h')
-rw-r--r-- | sound/oss/opl3_hw.h | 246 |
1 files changed, 246 insertions, 0 deletions
diff --git a/sound/oss/opl3_hw.h b/sound/oss/opl3_hw.h new file mode 100644 index 0000000..8b11c89 --- /dev/null +++ b/sound/oss/opl3_hw.h @@ -0,0 +1,246 @@ +/* + * opl3_hw.h - Definitions of the OPL-3 registers + * + * + * Copyright (C) by Hannu Savolainen 1993-1997 + * + * OSS/Free for Linux is distributed under the GNU GENERAL PUBLIC LICENSE (GPL) + * Version 2 (June 1991). See the "COPYING" file distributed with this software + * for more info. + * + * + * The OPL-3 mode is switched on by writing 0x01, to the offset 5 + * of the right side. + * + * Another special register at the right side is at offset 4. It contains + * a bit mask defining which voices are used as 4 OP voices. + * + * The percussive mode is implemented in the left side only. + * + * With the above exceptions the both sides can be operated independently. + * + * A 4 OP voice can be created by setting the corresponding + * bit at offset 4 of the right side. + * + * For example setting the rightmost bit (0x01) changes the + * first voice on the right side to the 4 OP mode. The fourth + * voice is made inaccessible. + * + * If a voice is set to the 2 OP mode, it works like 2 OP modes + * of the original YM3812 (AdLib). In addition the voice can + * be connected the left, right or both stereo channels. It can + * even be left unconnected. This works with 4 OP voices also. + * + * The stereo connection bits are located in the FEEDBACK_CONNECTION + * register of the voice (0xC0-0xC8). In 4 OP voices these bits are + * in the second half of the voice. + */ + +/* + * Register numbers for the global registers + */ + +#define TEST_REGISTER 0x01 +#define ENABLE_WAVE_SELECT 0x20 + +#define TIMER1_REGISTER 0x02 +#define TIMER2_REGISTER 0x03 +#define TIMER_CONTROL_REGISTER 0x04 /* Left side */ +#define IRQ_RESET 0x80 +#define TIMER1_MASK 0x40 +#define TIMER2_MASK 0x20 +#define TIMER1_START 0x01 +#define TIMER2_START 0x02 + +#define CONNECTION_SELECT_REGISTER 0x04 /* Right side */ +#define RIGHT_4OP_0 0x01 +#define RIGHT_4OP_1 0x02 +#define RIGHT_4OP_2 0x04 +#define LEFT_4OP_0 0x08 +#define LEFT_4OP_1 0x10 +#define LEFT_4OP_2 0x20 + +#define OPL3_MODE_REGISTER 0x05 /* Right side */ +#define OPL3_ENABLE 0x01 +#define OPL4_ENABLE 0x02 + +#define KBD_SPLIT_REGISTER 0x08 /* Left side */ +#define COMPOSITE_SINE_WAVE_MODE 0x80 /* Don't use with OPL-3? */ +#define KEYBOARD_SPLIT 0x40 + +#define PERCOSSION_REGISTER 0xbd /* Left side only */ +#define TREMOLO_DEPTH 0x80 +#define VIBRATO_DEPTH 0x40 +#define PERCOSSION_ENABLE 0x20 +#define BASSDRUM_ON 0x10 +#define SNAREDRUM_ON 0x08 +#define TOMTOM_ON 0x04 +#define CYMBAL_ON 0x02 +#define HIHAT_ON 0x01 + +/* + * Offsets to the register banks for operators. To get the + * register number just add the operator offset to the bank offset + * + * AM/VIB/EG/KSR/Multiple (0x20 to 0x35) + */ +#define AM_VIB 0x20 +#define TREMOLO_ON 0x80 +#define VIBRATO_ON 0x40 +#define SUSTAIN_ON 0x20 +#define KSR 0x10 /* Key scaling rate */ +#define MULTIPLE_MASK 0x0f /* Frequency multiplier */ + + /* + * KSL/Total level (0x40 to 0x55) + */ +#define KSL_LEVEL 0x40 +#define KSL_MASK 0xc0 /* Envelope scaling bits */ +#define TOTAL_LEVEL_MASK 0x3f /* Strength (volume) of OP */ + +/* + * Attack / Decay rate (0x60 to 0x75) + */ +#define ATTACK_DECAY 0x60 +#define ATTACK_MASK 0xf0 +#define DECAY_MASK 0x0f + +/* + * Sustain level / Release rate (0x80 to 0x95) + */ +#define SUSTAIN_RELEASE 0x80 +#define SUSTAIN_MASK 0xf0 +#define RELEASE_MASK 0x0f + +/* + * Wave select (0xE0 to 0xF5) + */ +#define WAVE_SELECT 0xe0 + +/* + * Offsets to the register banks for voices. Just add to the + * voice number to get the register number. + * + * F-Number low bits (0xA0 to 0xA8). + */ +#define FNUM_LOW 0xa0 + +/* + * F-number high bits / Key on / Block (octave) (0xB0 to 0xB8) + */ +#define KEYON_BLOCK 0xb0 +#define KEYON_BIT 0x20 +#define BLOCKNUM_MASK 0x1c +#define FNUM_HIGH_MASK 0x03 + +/* + * Feedback / Connection (0xc0 to 0xc8) + * + * These registers have two new bits when the OPL-3 mode + * is selected. These bits controls connecting the voice + * to the stereo channels. For 4 OP voices this bit is + * defined in the second half of the voice (add 3 to the + * register offset). + * + * For 4 OP voices the connection bit is used in the + * both halves (gives 4 ways to connect the operators). + */ +#define FEEDBACK_CONNECTION 0xc0 +#define FEEDBACK_MASK 0x0e /* Valid just for 1st OP of a voice */ +#define CONNECTION_BIT 0x01 +/* + * In the 4 OP mode there is four possible configurations how the + * operators can be connected together (in 2 OP modes there is just + * AM or FM). The 4 OP connection mode is defined by the rightmost + * bit of the FEEDBACK_CONNECTION (0xC0-0xC8) on the both halves. + * + * First half Second half Mode + * + * +---+ + * v | + * 0 0 >+-1-+--2--3--4--> + * + * + * + * +---+ + * | | + * 0 1 >+-1-+--2-+ + * |-> + * >--3----4-+ + * + * +---+ + * | | + * 1 0 >+-1-+-----+ + * |-> + * >--2--3--4-+ + * + * +---+ + * | | + * 1 1 >+-1-+--+ + * | + * >--2--3-+-> + * | + * >--4----+ + */ +#define STEREO_BITS 0x30 /* OPL-3 only */ +#define VOICE_TO_LEFT 0x10 +#define VOICE_TO_RIGHT 0x20 + +/* + * Definition table for the physical voices + */ + +struct physical_voice_info { + unsigned char voice_num; + unsigned char voice_mode; /* 0=unavailable, 2=2 OP, 4=4 OP */ + unsigned short ioaddr; /* I/O port (left or right side) */ + unsigned char op[4]; /* Operator offsets */ + }; + +/* + * There is 18 possible 2 OP voices + * (9 in the left and 9 in the right). + * The first OP is the modulator and 2nd is the carrier. + * + * The first three voices in the both sides may be connected + * with another voice to a 4 OP voice. For example voice 0 + * can be connected with voice 3. The operators of voice 3 are + * used as operators 3 and 4 of the new 4 OP voice. + * In this case the 2 OP voice number 0 is the 'first half' and + * voice 3 is the second. + */ + +#define USE_LEFT 0 +#define USE_RIGHT 1 + +static struct physical_voice_info pv_map[18] = +{ +/* No Mode Side OP1 OP2 OP3 OP4 */ +/* --------------------------------------------------- */ + { 0, 2, USE_LEFT, {0x00, 0x03, 0x08, 0x0b}}, + { 1, 2, USE_LEFT, {0x01, 0x04, 0x09, 0x0c}}, + { 2, 2, USE_LEFT, {0x02, 0x05, 0x0a, 0x0d}}, + + { 3, 2, USE_LEFT, {0x08, 0x0b, 0x00, 0x00}}, + { 4, 2, USE_LEFT, {0x09, 0x0c, 0x00, 0x00}}, + { 5, 2, USE_LEFT, {0x0a, 0x0d, 0x00, 0x00}}, + + { 6, 2, USE_LEFT, {0x10, 0x13, 0x00, 0x00}}, /* Used by percussive voices */ + { 7, 2, USE_LEFT, {0x11, 0x14, 0x00, 0x00}}, /* if the percussive mode */ + { 8, 2, USE_LEFT, {0x12, 0x15, 0x00, 0x00}}, /* is selected */ + + { 0, 2, USE_RIGHT, {0x00, 0x03, 0x08, 0x0b}}, + { 1, 2, USE_RIGHT, {0x01, 0x04, 0x09, 0x0c}}, + { 2, 2, USE_RIGHT, {0x02, 0x05, 0x0a, 0x0d}}, + + { 3, 2, USE_RIGHT, {0x08, 0x0b, 0x00, 0x00}}, + { 4, 2, USE_RIGHT, {0x09, 0x0c, 0x00, 0x00}}, + { 5, 2, USE_RIGHT, {0x0a, 0x0d, 0x00, 0x00}}, + + { 6, 2, USE_RIGHT, {0x10, 0x13, 0x00, 0x00}}, + { 7, 2, USE_RIGHT, {0x11, 0x14, 0x00, 0x00}}, + { 8, 2, USE_RIGHT, {0x12, 0x15, 0x00, 0x00}} +}; +/* + * DMA buffer calls + */ |