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-rw-r--r--include/uapi/linux/uinput.h137
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diff --git a/include/uapi/linux/uinput.h b/include/uapi/linux/uinput.h
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+/*
+ * User level driver support for input subsystem
+ *
+ * Heavily based on evdev.c by Vojtech Pavlik
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * Author: Aristeu Sergio Rozanski Filho <aris@cathedrallabs.org>
+ *
+ * Changes/Revisions:
+ * 0.3 24/05/2006 (Anssi Hannula <anssi.hannulagmail.com>)
+ * - update ff support for the changes in kernel interface
+ * - add UINPUT_VERSION
+ * 0.2 16/10/2004 (Micah Dowty <micah@navi.cx>)
+ * - added force feedback support
+ * - added UI_SET_PHYS
+ * 0.1 20/06/2002
+ * - first public version
+ */
+#ifndef _UAPI__UINPUT_H_
+#define _UAPI__UINPUT_H_
+
+#include <linux/types.h>
+#include <linux/input.h>
+
+#define UINPUT_VERSION 3
+
+
+struct uinput_ff_upload {
+ __u32 request_id;
+ __s32 retval;
+ struct ff_effect effect;
+ struct ff_effect old;
+};
+
+struct uinput_ff_erase {
+ __u32 request_id;
+ __s32 retval;
+ __u32 effect_id;
+};
+
+/* ioctl */
+#define UINPUT_IOCTL_BASE 'U'
+#define UI_DEV_CREATE _IO(UINPUT_IOCTL_BASE, 1)
+#define UI_DEV_DESTROY _IO(UINPUT_IOCTL_BASE, 2)
+
+#define UI_SET_EVBIT _IOW(UINPUT_IOCTL_BASE, 100, int)
+#define UI_SET_KEYBIT _IOW(UINPUT_IOCTL_BASE, 101, int)
+#define UI_SET_RELBIT _IOW(UINPUT_IOCTL_BASE, 102, int)
+#define UI_SET_ABSBIT _IOW(UINPUT_IOCTL_BASE, 103, int)
+#define UI_SET_MSCBIT _IOW(UINPUT_IOCTL_BASE, 104, int)
+#define UI_SET_LEDBIT _IOW(UINPUT_IOCTL_BASE, 105, int)
+#define UI_SET_SNDBIT _IOW(UINPUT_IOCTL_BASE, 106, int)
+#define UI_SET_FFBIT _IOW(UINPUT_IOCTL_BASE, 107, int)
+#define UI_SET_PHYS _IOW(UINPUT_IOCTL_BASE, 108, char*)
+#define UI_SET_SWBIT _IOW(UINPUT_IOCTL_BASE, 109, int)
+#define UI_SET_PROPBIT _IOW(UINPUT_IOCTL_BASE, 110, int)
+
+#define UI_BEGIN_FF_UPLOAD _IOWR(UINPUT_IOCTL_BASE, 200, struct uinput_ff_upload)
+#define UI_END_FF_UPLOAD _IOW(UINPUT_IOCTL_BASE, 201, struct uinput_ff_upload)
+#define UI_BEGIN_FF_ERASE _IOWR(UINPUT_IOCTL_BASE, 202, struct uinput_ff_erase)
+#define UI_END_FF_ERASE _IOW(UINPUT_IOCTL_BASE, 203, struct uinput_ff_erase)
+
+/*
+ * To write a force-feedback-capable driver, the upload_effect
+ * and erase_effect callbacks in input_dev must be implemented.
+ * The uinput driver will generate a fake input event when one of
+ * these callbacks are invoked. The userspace code then uses
+ * ioctls to retrieve additional parameters and send the return code.
+ * The callback blocks until this return code is sent.
+ *
+ * The described callback mechanism is only used if ff_effects_max
+ * is set.
+ *
+ * To implement upload_effect():
+ * 1. Wait for an event with type == EV_UINPUT and code == UI_FF_UPLOAD.
+ * A request ID will be given in 'value'.
+ * 2. Allocate a uinput_ff_upload struct, fill in request_id with
+ * the 'value' from the EV_UINPUT event.
+ * 3. Issue a UI_BEGIN_FF_UPLOAD ioctl, giving it the
+ * uinput_ff_upload struct. It will be filled in with the
+ * ff_effects passed to upload_effect().
+ * 4. Perform the effect upload, and place a return code back into
+ the uinput_ff_upload struct.
+ * 5. Issue a UI_END_FF_UPLOAD ioctl, also giving it the
+ * uinput_ff_upload_effect struct. This will complete execution
+ * of our upload_effect() handler.
+ *
+ * To implement erase_effect():
+ * 1. Wait for an event with type == EV_UINPUT and code == UI_FF_ERASE.
+ * A request ID will be given in 'value'.
+ * 2. Allocate a uinput_ff_erase struct, fill in request_id with
+ * the 'value' from the EV_UINPUT event.
+ * 3. Issue a UI_BEGIN_FF_ERASE ioctl, giving it the
+ * uinput_ff_erase struct. It will be filled in with the
+ * effect ID passed to erase_effect().
+ * 4. Perform the effect erasure, and place a return code back
+ * into the uinput_ff_erase struct.
+ * 5. Issue a UI_END_FF_ERASE ioctl, also giving it the
+ * uinput_ff_erase_effect struct. This will complete execution
+ * of our erase_effect() handler.
+ */
+
+/*
+ * This is the new event type, used only by uinput.
+ * 'code' is UI_FF_UPLOAD or UI_FF_ERASE, and 'value'
+ * is the unique request ID. This number was picked
+ * arbitrarily, above EV_MAX (since the input system
+ * never sees it) but in the range of a 16-bit int.
+ */
+#define EV_UINPUT 0x0101
+#define UI_FF_UPLOAD 1
+#define UI_FF_ERASE 2
+
+#define UINPUT_MAX_NAME_SIZE 80
+struct uinput_user_dev {
+ char name[UINPUT_MAX_NAME_SIZE];
+ struct input_id id;
+ __u32 ff_effects_max;
+ __s32 absmax[ABS_CNT];
+ __s32 absmin[ABS_CNT];
+ __s32 absfuzz[ABS_CNT];
+ __s32 absflat[ABS_CNT];
+};
+#endif /* _UAPI__UINPUT_H_ */
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