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-rw-r--r--drivers/acpi/video.c6
-rw-r--r--drivers/acpi/video_detect.c9
2 files changed, 8 insertions, 7 deletions
diff --git a/drivers/acpi/video.c b/drivers/acpi/video.c
index 1bdfb37..5adbf93 100644
--- a/drivers/acpi/video.c
+++ b/drivers/acpi/video.c
@@ -1054,15 +1054,15 @@ static void acpi_video_bus_find_cap(struct acpi_video_bus *video)
static int acpi_video_bus_check(struct acpi_video_bus *video)
{
acpi_status status = -ENOENT;
- struct device *dev;
+ struct pci_dev *dev;
if (!video)
return -EINVAL;
- dev = acpi_get_physical_pci_device(video->device->handle);
+ dev = acpi_get_pci_dev(video->device->handle);
if (!dev)
return -ENODEV;
- put_device(dev);
+ pci_dev_put(dev);
/* Since there is no HID, CID and so on for VGA driver, we have
* to check well known required nodes.
diff --git a/drivers/acpi/video_detect.c b/drivers/acpi/video_detect.c
index 0973727..7cd2b63 100644
--- a/drivers/acpi/video_detect.c
+++ b/drivers/acpi/video_detect.c
@@ -10,7 +10,7 @@
* assinged
*
* After PCI devices are glued with ACPI devices
- * acpi_get_physical_pci_device() can be called to identify ACPI graphics
+ * acpi_get_pci_dev() can be called to identify ACPI graphics
* devices for which a real graphics card is plugged in
*
* Now acpi_video_get_capabilities() can be called to check which
@@ -36,6 +36,7 @@
#include <linux/acpi.h>
#include <linux/dmi.h>
+#include <linux/pci.h>
ACPI_MODULE_NAME("video");
#define _COMPONENT ACPI_VIDEO_COMPONENT
@@ -109,7 +110,7 @@ static acpi_status
find_video(acpi_handle handle, u32 lvl, void *context, void **rv)
{
long *cap = context;
- struct device *dev;
+ struct pci_dev *dev;
struct acpi_device *acpi_dev;
const struct acpi_device_id video_ids[] = {
@@ -120,10 +121,10 @@ find_video(acpi_handle handle, u32 lvl, void *context, void **rv)
return AE_OK;
if (!acpi_match_device_ids(acpi_dev, video_ids)) {
- dev = acpi_get_physical_pci_device(handle);
+ dev = acpi_get_pci_dev(handle);
if (!dev)
return AE_OK;
- put_device(dev);
+ pci_dev_put(dev);
*cap |= acpi_is_video_device(acpi_dev);
}
return AE_OK;
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